YEP.117 – Passive Aura Effects – RPG Maker MV
Introduction
This plugin requires YEP_AutoPassiveStates. Make sure this plugin is located under YEP_AutoPassiveStates in the plugin list.
這個(gè)插件需要YEP_AutoPassiveStates器赞。確保這個(gè)插件在YEP_AutoPassiveStates下面肴敛。
Passive Aura Effects are commonly found in many online multiplayer games with RPG elements. When a battler can give out an aura, it will affect other nearby battlers, too, either ally and/or foe. This plugin will allow states to generate aura effects for other party members, opponents, or specifically for actor and/or enemy parties.
被動(dòng)群體效果經(jīng)常在許多大型在線(xiàn)游戲中出現(xiàn)圃郊。當(dāng)一個(gè)戰(zhàn)斗者發(fā)動(dòng)效果,周?chē)膽?zhàn)斗者也會(huì)受到影響琴儿,包括隊(duì)友或者敵群。這個(gè)插件可以讓狀態(tài)產(chǎn)生群體效果咙轩。
Notetags
Use the following notetags to make a state generate auras.
使用下面的備注來(lái)制作群體狀態(tài)
State Notetags:
<Ally Aura: x>
<Ally Aura: x, x, x>
<Ally Aura: x through y>
– This will cause the battler’s allies to gain state(s) x (through y) while the battler is affected by the current state.
*Note: A state cannot use itself in an aura effect.
當(dāng)戰(zhàn)斗者處于某狀態(tài)時(shí)蟹演,這會(huì)讓隊(duì)友獲得狀態(tài)x
<Foe Aura: x>
<Foe Aura: x, x, x>
<Foe Aura: x through y>
– This will cause the battler’s foes to gain state(s) x (through y) while the battler is affected by the current state.
*Note: A state cannot use itself in an aura effect.
當(dāng)戰(zhàn)斗者處于某狀態(tài)時(shí),這會(huì)讓敵群獲得狀態(tài)x
<Party Aura: x>
<Party Aura: x, x, x>
<Party Aura: x through y>
– This will cause the Actor Party to gain state(s) x (through y) while the battler is affected by the current state.
*Note: A state cannot use itself in an aura effect.
當(dāng)戰(zhàn)斗者處于某狀態(tài)時(shí)英妓,這會(huì)讓隊(duì)伍獲得狀態(tài)x(此處暫時(shí)無(wú)法卻別ally和party的區(qū)別)
<Troop Aura: x>
<Troop Aura: x, x, x>
<Troop Aura: x through y>
– This will cause the Enemy Troop to gain state(s) x (through y) while the battler is affected by the current state.
*Note: A state cannot use itself in an aura effect.
當(dāng)戰(zhàn)斗者處于某狀態(tài)時(shí)挽放,這會(huì)讓敵群獲得狀態(tài)x(此處暫時(shí)無(wú)法卻別foe和troop的區(qū)別)
Lunatic Mode – Custom Aura Conditions
For those with JavaScript experience and would like to make conditional aura effects, you can use these notetags. Keep in mind, this conditional effect is for the target delivered state and not the origin aura itself.
下面是自定義模式
State Notetags:
<Custom Aura Condition>
if (user.hpRate() > 0.50) {
condition = true;
} else {
condition = false;
}
</Custom Aura Condition>
– The ‘condition’ variable will determine whether or not the target aura state will appear. If the ‘condition’ variable is ‘true’, then it will appear. If the ‘condition’ variable is ‘false’, then it will not appear. Remember, this notetag has to be placed in the target delivered state and not the origin aura itself.
condition用來(lái)決定這個(gè)狀態(tài)是否出現(xiàn),請(qǐng)記住蔓纠,這個(gè)備注需要放在目標(biāo)狀態(tài)上辑畦,而不是初始狀態(tài)上