iOS 圖片壓縮方法
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iOS 圖片壓縮方法
兩種圖片壓縮方法
兩種壓縮圖片的方法:壓縮圖片質(zhì)量(Quality),壓縮圖片尺寸(Size)。
壓縮圖片質(zhì)量
NSData *data = UIImageJPEGRepresentation(image, compression);
UIImage *resultImage = [UIImage imageWithData:data];
通過 UIImage 和 NSData 的相互轉(zhuǎn)化,減小 JPEG 圖片的質(zhì)量來壓縮圖片。UIImageJPEGRepresentation:: 第二個參數(shù) compression 取值 0.0~1.0捅伤,值越小表示圖片質(zhì)量越低,圖片文件自然越小。
壓縮圖片尺寸
UIGraphicsBeginImageContext(size);
[image drawInRect:CGRectMake(0, 0, size.width, size.height)];
resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
給定所需的圖片尺寸 size炉爆,resultImage 即為原圖 image 繪制為 size 大小的圖片。
壓縮圖片使圖片文件小于指定大小
如果對圖片清晰度要求不高卧晓,要求圖片的上傳芬首、下載速度快的話,上傳圖片前需要壓縮圖片逼裆。壓縮到什么程度要看具體情況郁稍,但一般會設(shè)定一個圖片文件最大值,例如 100 KB胜宇∫可以用上訴兩種方法來壓縮圖片。假設(shè)圖片轉(zhuǎn)化來的 NSData 對象為 data桐愉,通過data.length
即可得到圖片的字節(jié)大小财破。
壓縮圖片質(zhì)量
比較容易想到的方法是,通過循環(huán)來逐漸減小圖片質(zhì)量从诲,直到圖片稍小于指定大小(maxLength)左痢。
+ (UIImage *)compressImageQuality:(UIImage *)image toByte:(NSInteger)maxLength {
CGFloat compression = 1;
NSData *data = UIImageJPEGRepresentation(image, compression);
while (data.length > maxLength && compression > 0) {
compression -= 0.02;
data = UIImageJPEGRepresentation(image, compression); // When compression less than a value, this code dose not work
}
UIImage *resultImage = [UIImage imageWithData:data];
return resultImage;
}
這樣循環(huán)次數(shù)多,效率低,耗時長俊性。
可以通過二分法來優(yōu)化略步。
+ (UIImage *)compressImageQuality:(UIImage *)image toByte:(NSInteger)maxLength {
CGFloat compression = 1;
NSData *data = UIImageJPEGRepresentation(image, compression);
if (data.length < maxLength) return image;
CGFloat max = 1;
CGFloat min = 0;
for (int i = 0; i < 6; ++i) {
compression = (max + min) / 2;
data = UIImageJPEGRepresentation(image, compression);
if (data.length < maxLength * 0.9) {
min = compression;
} else if (data.length > maxLength) {
max = compression;
} else {
break;
}
}
UIImage *resultImage = [UIImage imageWithData:data];
return resultImage;
}
static func compressImageQuality(_ image: UIImage, toByte maxLength: Int) -> UIImage {
var compression: CGFloat = 1
guard var data = UIImageJPEGRepresentation(image, compression),
data.count > maxLength else { return image }
var max: CGFloat = 1
var min: CGFloat = 0
for _ in 0..<6 {
compression = (max + min) / 2
data = UIImageJPEGRepresentation(image, compression)!
if CGFloat(data.count) < CGFloat(maxLength) * 0.9 {
min = compression
} else if data.count > maxLength {
max = compression
} else {
break
}
}
return UIImage(data: data)!
}
當(dāng)圖片大小小于 maxLength,大于 maxLength * 0.9 時定页,不再繼續(xù)壓縮趟薄。最多壓縮 6 次,1/(2^6) = 0.015625 < 0.02拯勉,也能達(dá)到每次循環(huán) compression 減小 0.02 的效果竟趾。這樣的壓縮次數(shù)比循環(huán)減小 compression 少,耗時短宫峦。需要注意的是岔帽,當(dāng)圖片質(zhì)量低于一定程度時,繼續(xù)壓縮沒有效果导绷。也就是說犀勒,compression 繼續(xù)減小,data 也不再繼續(xù)減小妥曲。壓縮圖片質(zhì)量的優(yōu)點(diǎn)在于贾费,盡可能保留圖片清晰度,圖片不會明顯模糊檐盟;缺點(diǎn)在于褂萧,不能保證圖片壓縮后小于指定大小。
壓縮圖片尺寸
與之前類似葵萎,比較容易想到的方法是导犹,通過循環(huán)逐漸減小圖片尺寸,直到圖片稍小于指定大小(maxLength)羡忘。具體代碼省略谎痢。同樣的問題是循環(huán)次數(shù)多,效率低卷雕,耗時長节猿。可以用二分法來提高效率漫雕,具體代碼省略滨嘱。這里介紹另外一種方法,比二分法更好蝎亚,壓縮次數(shù)少九孩,而且可以使圖片壓縮后剛好小于指定大小(不只是 < maxLength, > maxLength * 0.9)发框。
+ (UIImage *)compressImageSize:(UIImage *)image toByte:(NSUInteger)maxLength {
UIImage *resultImage = image;
NSData *data = UIImageJPEGRepresentation(resultImage, 1);
NSUInteger lastDataLength = 0;
while (data.length > maxLength && data.length != lastDataLength) {
lastDataLength = data.length;
CGFloat ratio = (CGFloat)maxLength / data.length;
CGSize size = CGSizeMake((NSUInteger)(resultImage.size.width * sqrtf(ratio)),
(NSUInteger)(resultImage.size.height * sqrtf(ratio))); // Use NSUInteger to prevent white blank
UIGraphicsBeginImageContext(size);
// Use image to draw (drawInRect:), image is larger but more compression time
// Use result image to draw, image is smaller but less compression time
[resultImage drawInRect:CGRectMake(0, 0, size.width, size.height)];
resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
data = UIImageJPEGRepresentation(resultImage, 1);
}
return resultImage;
}
static func compressImageSize(_ image: UIImage, toByte maxLength: Int) -> UIImage {
guard var data = UIImageJPEGRepresentation(image, 1) else { return image }
var resultImage: UIImage = image
var lastDataLength: Int = 0
while data.count > maxLength, data.count != lastDataLength {
lastDataLength = data.count
let ratio: CGFloat = CGFloat(maxLength) / CGFloat(data.count)
let size: CGSize = CGSize(width: Int(resultImage.size.width * sqrt(ratio)),
height: Int(resultImage.size.height * sqrt(ratio)))
UIGraphicsBeginImageContext(size)
resultImage.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
resultImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
data = UIImageJPEGRepresentation(resultImage, 1)!
}
return resultImage
}
[resultImage drawInRect:CGRectMake(0, 0, size.width, size.height)];
是用新圖 resultImage 繪制躺彬,也可以用原圖 image 來繪制煤墙。用原圖繪制,壓縮后圖片更接近指定大小宪拥,但是壓縮次數(shù)較多仿野,耗時較長。一張大小為 6064 KB 的圖片她君,壓縮圖片尺寸脚作,原圖繪制與新圖繪制結(jié)果如下
指定大小(KB) | 原圖繪制壓縮后大小(KB) | 原圖繪制壓縮次數(shù) | 新圖繪制壓縮后大小(KB) | 新圖繪制壓縮次數(shù) |
---|---|---|---|---|
500 | 498 | 6 | 498 | 3 |
300 | 299 | 4 | 296 | 3 |
100 | 99 | 5 | 98 | 3 |
50 | 49 | 6 | 48 | 3 |
兩種繪制方法壓縮后大小很接近,與指定大小也很接近缔刹,但原圖繪制壓縮次數(shù)可達(dá)到新圖繪制壓縮次數(shù)的兩倍球涛。建議使用新圖繪制,減少壓縮次數(shù)校镐。壓縮后圖片明顯比壓縮質(zhì)量模糊亿扁。
需要注意的是繪制尺寸的代碼CGSize size = CGSizeMake((NSUInteger)(resultImage.size.width * sqrtf(ratio)), (NSUInteger)(resultImage.size.height * sqrtf(ratio)));
,每次繪制的尺寸 size鸟廓,要把寬 width 和 高 height 轉(zhuǎn)換為整數(shù)从祝,防止繪制出的圖片有白邊。
壓縮圖片尺寸可以使圖片小于指定大小引谜,但會使圖片明顯模糊(比壓縮圖片質(zhì)量模糊)牍陌。
兩種圖片壓縮方法結(jié)合
如果要保證圖片清晰度,建議選擇壓縮圖片質(zhì)量员咽。如果要使圖片一定小于指定大小毒涧,壓縮圖片尺寸可以滿足。對于后一種需求贝室,還可以先壓縮圖片質(zhì)量链嘀,如果已經(jīng)小于指定大小,就可得到清晰的圖片档玻,否則再壓縮圖片尺寸。
+ (UIImage *)compressImage:(UIImage *)image toByte:(NSUInteger)maxLength {
// Compress by quality
CGFloat compression = 1;
NSData *data = UIImageJPEGRepresentation(image, compression);
if (data.length < maxLength) return image;
CGFloat max = 1;
CGFloat min = 0;
for (int i = 0; i < 6; ++i) {
compression = (max + min) / 2;
data = UIImageJPEGRepresentation(image, compression);
if (data.length < maxLength * 0.9) {
min = compression;
} else if (data.length > maxLength) {
max = compression;
} else {
break;
}
}
UIImage *resultImage = [UIImage imageWithData:data];
if (data.length < maxLength) return resultImage;
// Compress by size
NSUInteger lastDataLength = 0;
while (data.length > maxLength && data.length != lastDataLength) {
lastDataLength = data.length;
CGFloat ratio = (CGFloat)maxLength / data.length;
CGSize size = CGSizeMake((NSUInteger)(resultImage.size.width * sqrtf(ratio)),
(NSUInteger)(resultImage.size.height * sqrtf(ratio))); // Use NSUInteger to prevent white blank
UIGraphicsBeginImageContext(size);
[resultImage drawInRect:CGRectMake(0, 0, size.width, size.height)];
resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
data = UIImageJPEGRepresentation(resultImage, compression);
}
return resultImage;
}
static func compressImage(_ image: UIImage, toByte maxLength: Int) -> UIImage {
var compression: CGFloat = 1
guard var data = UIImageJPEGRepresentation(image, compression),
data.count > maxLength else { return image }
// Compress by size
var max: CGFloat = 1
var min: CGFloat = 0
for _ in 0..<6 {
compression = (max + min) / 2
data = UIImageJPEGRepresentation(image, compression)!
if CGFloat(data.count) < CGFloat(maxLength) * 0.9 {
min = compression
} else if data.count > maxLength {
max = compression
} else {
break
}
}
var resultImage: UIImage = UIImage(data: data)!
if data.count < maxLength { return resultImage }
// Compress by size
var lastDataLength: Int = 0
while data.count > maxLength, data.count != lastDataLength {
lastDataLength = data.count
let ratio: CGFloat = CGFloat(maxLength) / CGFloat(data.count)
let size: CGSize = CGSize(width: Int(resultImage.size.width * sqrt(ratio)),
height: Int(resultImage.size.height * sqrt(ratio)))
UIGraphicsBeginImageContext(size)
resultImage.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
resultImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
data = UIImageJPEGRepresentation(resultImage, compression)!
}
return resultImage
}
Swift 代碼已上傳 GitHub:https://github.com/Silence-GitHub/CompressImageDemo
轉(zhuǎn)載請注明出處:http://www.cnblogs.com/silence-cnblogs/p/6346729.html