單例模式
應(yīng)用:常用于管理資源剩蟀,如日志催蝗、線程池
class Singleton{
public:
static Singleton& getInstance(){
static Singleton instance;
return instance;
}
void printTest(){
cout<<"do something"<<endl;
}
private:
Singleton(){}//防止外部調(diào)用構(gòu)造創(chuàng)建對(duì)象
Singleton(Singleton const &singleton);//阻止拷貝創(chuàng)建對(duì)象
Singleton& operator=(Singleton const &singleton);//阻止賦值對(duì)象
};
int main()
{
Singleton &a=Singleton::getInstance();
a.printTest();
return 0;
}
工廠模式
簡單工廠模式、工廠方法模式育特、抽象工廠模式
作用:封裝對(duì)象的創(chuàng)建丙号,分離對(duì)象的創(chuàng)建和操作過程,用于批量管理對(duì)象的創(chuàng)建過程缰冤,便于程序的維護(hù)和擴(kuò)展犬缨。
- 簡單工廠模式
//簡單工廠模式
typedef enum ProductTypeTag
{
TypeA,
TypeB,
TypeC
}PRODUCTTYPE;
class Product//產(chǎn)品抽象基類
{
public:
virtual void Show() = 0;
};
class ProductA : public Product
{
public:
void Show()
{
cout<<"I'm ProductA"<<endl;
}
};
class ProductB : public Product
{
public:
void Show()
{
cout<<"I'm ProductB"<<endl;
}
};
class ProductC : public Product
{
public:
void Show()
{
cout<<"I'm ProductC"<<endl;
}
};
class Factory//工廠類
{
public:
Product* CreateProduct(PRODUCTTYPE type)
{
switch (type)
{
case TypeA:
return new ProductA();
case TypeB:
return new ProductB();
case TypeC:
return new ProductC();
default:
return NULL;
}
}
};
int main()
{
Factory productCreator;
Product *productA=productCreator.CreateProduct(TypeA);
Product *productB=productCreator.CreateProduct(TypeB);
Product *productC=productCreator.CreateProduct(TypeC);
productA->Show();
productB->Show();
productC->Show();
if(productA){
delete productA;
productA=NULL;
}
if(productB){
delete productB;
productB=NULL;
}
if(productC){
delete productC;
productC=NULL;
}
return 0;
}
- 工廠方法模式
其實(shí)這才是正宗的工廠模式,簡單工廠模式只是一個(gè)簡單的對(duì)創(chuàng)建過程封裝棉浸。工廠方法模式在簡單工廠模式的基礎(chǔ)上增加對(duì)工廠的基類抽象怀薛,不同的產(chǎn)品創(chuàng)建采用不同的工廠創(chuàng)建(從工廠的抽象基類派生),這樣創(chuàng)建不同的產(chǎn)品過程就由不同的工廠分工解決:FactoryA專心負(fù)責(zé)生產(chǎn)ProductA迷郑,F(xiàn)actoryB專心負(fù)責(zé)生產(chǎn)ProductB枝恋,F(xiàn)actoryA和FactoryB之間沒有關(guān)系创倔;如果到了后期,如果需要生產(chǎn)ProductC時(shí)焚碌,我們則可以創(chuàng)建一個(gè)FactoryC工廠類畦攘,該類專心負(fù)責(zé)生產(chǎn)ProductC類產(chǎn)品。
該模式相對(duì)于簡單工廠模式的優(yōu)勢(shì)在于:便于后期產(chǎn)品種類的擴(kuò)展呐能。
//工廠方法模式
typedef enum ProductTypeTag
{
TypeA,
TypeB,
TypeC
}PRODUCTTYPE;
class Product//產(chǎn)品抽象基類
{
public:
virtual void Show() = 0;
};
class ProductA : public Product
{
public:
void Show()
{
cout<<"I'm ProductA"<<endl;
}
};
class ProductB : public Product
{
public:
void Show()
{
cout<<"I'm ProductB"<<endl;
}
};
class Factory//工廠類
{
public:
virtual Product *createProduct()=0;
};
class FactoryA:public Factory{
public:
Product *createProduct(){
return new ProductA();
}
};
class FactoryB:public Factory{
public:
Product *createProduct(){
return new ProductB();
}
};
class FactoryC:public Factory{
public:
Product *createProduct(){
return new ProductC();
}
};
int main()
{
Factory *factoryA=new FactoryA();
Product *productA = factoryA->createProduct();
productA->Show();
Factory *factoryB=new FactoryB();
Product *productB = factoryB->createProduct();
productB->Show();
if (factoryA)
{
delete factoryA;
factoryA = NULL;
}
if (factoryB)
{
delete factoryB;
factoryB = NULL;
}
if (productA)
{
delete productA;
productA = NULL;
}
if (productB)
{
delete productB;
productB = NULL;
}
return 0;
}
3.抽象工廠模式
抽象工廠模式對(duì)工廠方法模式進(jìn)行了更加一般化的描述。工廠方法模式適用于產(chǎn)品種類結(jié)構(gòu)單一的場(chǎng)合抑堡,為一類產(chǎn)品提供創(chuàng)建的接口摆出;而抽象工廠方法適用于產(chǎn)品種類結(jié)構(gòu)多的場(chǎng)合,就是當(dāng)具有多個(gè)抽象產(chǎn)品類型時(shí)首妖,抽象工廠便可以派上用場(chǎng)偎漫。
抽象工廠模式更適合實(shí)際情況,受生產(chǎn)線所限有缆,讓低端工廠生產(chǎn)不同種類的低端產(chǎn)品象踊,高端工廠生產(chǎn)不同種類的高端產(chǎn)品。
//抽象工廠模式
class ProductA
{
public:
virtual void Show() = 0;
};
class ProductA1 : public ProductA//A類低端產(chǎn)品
{
public:
void Show()
{
cout<<"I'm ProductA1"<<endl;
}
};
class ProductA2 : public ProductA//A類高端產(chǎn)品
{
public:
void Show()
{
cout<<"I'm ProductA2"<<endl;
}
};
class ProductB
{
public:
virtual void Show() = 0;
};
class ProductB1 : public ProductB//B類低端產(chǎn)品
{
public:
void Show()
{
cout<<"I'm ProductB1"<<endl;
}
};
class ProductB2 : public ProductB//B類高端產(chǎn)品
{
public:
void Show()
{
cout<<"I'm ProductB2"<<endl;
}
};
class Factory
{
public:
virtual ProductA *CreateProductA() = 0;
virtual ProductB *CreateProductB() = 0;
};
class Factory1 : public Factory//1號(hào)工廠用于生產(chǎn)低端產(chǎn)品
{
public:
ProductA *CreateProductA()
{
return new ProductA1();
}
ProductB *CreateProductB()
{
return new ProductB1();
}
};
class Factory2 : public Factory//2號(hào)工廠用于生產(chǎn)高端產(chǎn)品
{
ProductA *CreateProductA()
{
return new ProductA2();
}
ProductB *CreateProductB()
{
return new ProductB2();
}
};
int main()
{
Factory *factory1 = new Factory1();
ProductA *productA1 = factory1->CreateProductA();
ProductB *productB1 = factory1->CreateProductB();
productA1->Show();
productB1->Show();
Factory *factory2 = new Factory2();
ProductA *productA2 = factory2->CreateProductA();
ProductB *productB2 = factory2->CreateProductB();
productA2->Show();
productB2->Show();
if (factory1)
{
delete factory1;
factory1 = NULL;
}
if (productA1)
{
delete productA1;
productA1= NULL;
}
if (productB1)
{
delete productB1;
productB1 = NULL;
}
if (factory2)
{
delete factory2;
factory2 = NULL;
}
if (productA2)
{
delete productA2;
productA2 = NULL;
}
if (productB2)
{
delete productB2;
productB2 = NULL;
}
}