關(guān)于處理ETC2_4的倍數(shù)思路+腳本

1:resize_pic.py腳本仪糖,這種直接改了原圖片的寬+高找前。
python->PIL

import os
from PIL import Image
import struct

#
#檢查并調(diào)整bg圖片的寬高栏妖,確保寬高都是4的倍數(shù),這樣才可以使用ETC壓縮格式
#'''
 
#遍歷目錄中的png文件
def list_pic(dirpath):
    print(dirpath)
    for root, dirs, fs in os.walk(dirpath):
        for f in fs:
            if f.endswith('.jpg') or f.endswith('.png'):
                yield os.path.join(root, f)
 
#獲取圖片實(shí)際尺寸
def get_png_size(fpath):
    with open(fpath, 'rb') as f:
        f.seek(4*4, 0)
        return (struct.unpack(">II", f.read(8)) )
 
def getSize(path):
    img = Image.open(path)
    imgSize = img.size  #大小/尺寸
    w = img.width       #圖片的寬
    h = img.height      #圖片的高
    f = img.format      #圖像格式
    return w,h
         
#列出寬高不是4的倍數(shù)的圖片       
def list_not_4_pic(dirpath):
    for f in list_pic(dirpath):
        w,h = getSize(f)
        print(f+"---"+str(w)+"---"+str(h))
        if w%4 != 0 or h%4 != 0:
            yield  f
 
 
#調(diào)整圖片的尺寸辜窑,確保寬高是4的倍數(shù)           
def resize_4_pic(dirpath):
    with open('resize_4_pic.output.log', 'w') as log:
        for f in list_not_4_pic(dirpath):
            img = Image.open(f)
            (w,h) = img.size
            nw = (w%4==0) and w or (w + (4-(w%4)))
            nh = (h%4==0) and h or (h + (4-(h%4)))
 
            print( (w, h),'->',(nw,nh), f)
            log.write("%s | (%d,%d)-> (%d,%d)\n"%(f,w, h,nw,nh))
            img = img.resize( (nw,nh), Image.ANTIALIAS)
            img.save(f)
 
if '__main__' == __name__:
    resize_4_pic('.')

2:unity編輯器代碼處理

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;

public class TextureSizeEditorWindow:EditorWindow
{
    private int curNumber;
    private string curFilePath;
    private PlatformType platformType;
    private List<string> allTexturePaths = new List<string>();
    private List<string> allTextureExtension = new List<string>();
    
    //查找不是4倍數(shù)的腳本
    public const string ETC2_FILE_PATH = "_CheckETC2Size.log";
    private FileStream fs;
    private string etc2logFullPath;
    private byte[] writeBytes;
    private string ignoreDir =  "Assets\\Art/Spine_special"; //
    private List<string> noCheckDir = new List<string> {"Assets\\Main/Atlas", "Assets\\Main/Sprites"};
    
    [MenuItem("Texture/TextureCompressSize")]
    static void OpenTextureCompressPanel()
    {
        TextureSizeEditorWindow window = (TextureSizeEditorWindow)EditorWindow.GetWindow(typeof(TextureSizeEditorWindow), false, "TextureCompressSizeEditor", true);
        window.Show();
    }

    private void OnGUI()
    {
        GUILayout.Label("請(qǐng)輸入你要壓縮的貼圖的文件路徑");
        curFilePath = GUILayout.TextField(curFilePath);
        
        //Android--ETC2格式需要是4的倍數(shù)
        GUILayout.Label("查找不是4的倍數(shù)的圖片-ETC2 :");
        if (GUILayout.Button("按照路徑查找-按鈕"))
        {
            curNumber = 0;
            allTexturePaths.Clear();
            string newFilePath = curFilePath.Replace("\\", "_");
            newFilePath = newFilePath.Replace(":", "_");
            newFilePath = newFilePath.Replace("Assets/", "");
            etc2logFullPath = Application.dataPath + "/" + newFilePath + ETC2_FILE_PATH;
            if (File.Exists(etc2logFullPath))
                File.Delete(etc2logFullPath);
            fs = new FileStream(etc2logFullPath, FileMode.OpenOrCreate);
            GetAllTexturePath();
            CheckAllTextureSizeCompress();
            Debug.LogError("Android下查找不是4的倍數(shù)的圖片-ETC2钩述,PATH = " + etc2logFullPath);
            writeBytes = null;
            fs.Close();
        }
        
        GUILayout.Label("設(shè)置圖片為4的倍數(shù) : ");
        if (GUILayout.Button("按照路徑修改-按鈕"))
        {
            curNumber = 0;
            allTexturePaths.Clear();
            allTextureExtension.Clear();
            GetAllTexturePath();
            ChangeAllTextureSizeCompress();
        }
        
        GUILayout.Label("關(guān)閉進(jìn)度條 : ");
        if (GUILayout.Button("CloseBar-btn "))
        {
            EditorUtility.ClearProgressBar();
        }
    }

    void GetAllTexturePath()
    {
        if (string.IsNullOrEmpty(curFilePath))
        {
            Debug.LogError("輸入的路徑有錯(cuò),curFilePath = " + curFilePath);
            return;
        }
        SetAllTexturePath(curFilePath);
    }

    void SetAllTexturePath(string path)
    {
        DirectoryInfo info = new DirectoryInfo(path);
        DirectoryInfo[] dirInfo = info.GetDirectories();

        FileInfo[] files = info.GetFiles();
        foreach (var fileInfo in files)
        {
            if (fileInfo.Extension == ".meta")
                continue;

            if (fileInfo.Extension == ".png" || fileInfo.Extension == ".tga" || fileInfo.Extension == ".jpg")
            {
                string curPath = path + "/" + fileInfo.Name;
                Debug.LogError("文件的路徑==" + curPath);
                allTexturePaths.Add(curPath);
                allTextureExtension.Add(fileInfo.Extension);
            }
        }

        foreach (DirectoryInfo nextDirInfo in dirInfo)
        {
            SetAllTexturePath(path + "/" + nextDirInfo.Name);
        }
    }
    
    void CheckAllTextureSizeCompress()
    {
        if (allTexturePaths == null || allTexturePaths.Count == 0)
        {
            Debug.LogError("allTexturePaths is nil or length =0 , 輸入的路徑有錯(cuò)穆碎,curFilePath = " + curFilePath);
            return;
        }
            
        
        for (int i = 0; i < allTexturePaths.Count; i++)
        {
            curNumber++;
            if (!string.IsNullOrEmpty(allTexturePaths[i]))
            {
                EditorUtility.DisplayProgressBar(string.Format("Spine Export{0}/{1}",curNumber,allTexturePaths.Count),allTexturePaths[i],(float)curNumber/(float)(allTexturePaths.Count));
                if(allTexturePaths[i].Contains(ignoreDir))
                    continue;

                bool isExist = false;
                for(int j = 0; j<noCheckDir.Count; j++)
                {
                    if (allTexturePaths[i].Contains(noCheckDir[j]))
                    {
                        isExist = true;
                    }
                }

                if (isExist)
                    continue;
                
                SetTextureSize(allTexturePaths[i]);
            }
        }
    }
    
    void SetTextureSize(string path)
    {
        Texture2D texture2D = AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D)) as Texture2D;

        if (texture2D != null)
        {
            if (!((texture2D.width % 4 == 0) && (texture2D.height % 4 == 0)))
            {
                writeBytes = Encoding.UTF8.GetBytes( path + ", width =" + texture2D.width + ",height =" +texture2D.height + "\n");
                fs.Write(writeBytes, 0, writeBytes.Length);
            }

            if (allTexturePaths != null && allTexturePaths.Count == curNumber)
            {
                EditorUtility.ClearProgressBar();
            }
        }
    }


    void ChangeAllTextureSizeCompress()
    {
        if (allTexturePaths == null || allTexturePaths.Count == 0)
        {
            Debug.LogError("allTexturePaths is nil or length =0 , 輸入的路徑有錯(cuò)牙勘,curFilePath = " + curFilePath);
            return;
        }
           
        for (int i = 0; i < allTexturePaths.Count; i++)
        {
            if (!string.IsNullOrEmpty(allTexturePaths[i]))
            {
                curNumber++;
                    
                EditorUtility.DisplayProgressBar(string.Format("Spine Export{0}/{1}",curNumber,allTexturePaths.Count),allTexturePaths[i],(float)curNumber/(float)(allTexturePaths.Count));
                if(allTexturePaths[i].Contains(ignoreDir))
                    continue;

                bool isExist = false;
                for(int j = 0; j<noCheckDir.Count; j++)
                {
                    if (allTexturePaths[i].Contains(noCheckDir[j]))
                    {
                        isExist = true;
                    }
                }

                if (isExist)
                    continue;
                    
                ChangeTextureSize(allTexturePaths[i], allTextureExtension[i]);
            }
        }
    }

    void ChangeTextureSize(string path, string extension)
    {
        Texture2D texture2D = AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D)) as Texture2D;
        bool needChange = false;
        if(texture2D != null)
            needChange = !((texture2D.width % 4 == 0) && (texture2D.height % 4 == 0));
        
        if (needChange)
        {
            TextureImporterFormat lastTextureFormat;
            bool lastIsReadable;
    
            TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath(path);
            lastTextureFormat = ti.textureFormat;
            lastIsReadable = ti.isReadable;
            ti.isReadable = true;
            ti.textureFormat = TextureImporterFormat.ARGB32;
            AssetDatabase.ImportAsset(path);
            
            Texture2D resultTexture = new Texture2D(texture2D.width + (4-texture2D.width%4), texture2D.height + (4-texture2D.height%4), TextureFormat.RGBA32, false);
            resultTexture.name = texture2D.name;

            int widthStart = (resultTexture.width - texture2D.width) / 2;
            int heightStart = (resultTexture.height - texture2D.height) / 2;
            
            Color outColor = new Color(0, 0, 0, 0);
            //左下角開始
            for (int wIndex = 0; wIndex < resultTexture.width; wIndex++)
            {
                for (int hIndex = 0; hIndex < resultTexture.height; hIndex++)
                {
                    if ((widthStart + wIndex) > texture2D.width + widthStart)
                    {
                        // if (wIndex % 2 == 0)
                        //     outColor = Color.black;
                        // else
                        //     outColor = Color.red;
    
                        resultTexture.SetPixel(wIndex, hIndex, outColor);
                    }else if ( (heightStart + hIndex )> texture2D.height + heightStart)
                    {
                        // if (hIndex % 2 == 0)
                        //     outColor = Color.black;
                        // else
                        //     outColor = Color.red;
                        
                        resultTexture.SetPixel(wIndex, hIndex, outColor);
                    }
                    else if(wIndex < widthStart)
                    {
                        // if (wIndex % 2 == 0)
                        //     outColor = Color.black;
                        // else
                        //     outColor = Color.red;
                        
                        resultTexture.SetPixel(wIndex, hIndex, outColor);
                    }else if (hIndex < heightStart)
                    {
                        // if (hIndex % 2 == 0)
                        //     outColor = Color.black;
                        // else
                        //     outColor = Color.red;
                        
                        resultTexture.SetPixel(wIndex, hIndex, outColor);
                    }
                    else
                    {
                        resultTexture.SetPixel(wIndex, hIndex, texture2D.GetPixel(wIndex-widthStart, hIndex-heightStart));
                    }
                }
            }

            byte[] textuteByte = new byte[]{};
            if (extension == ".png")
            {
                textuteByte = resultTexture.EncodeToPNG();
            }
            else if(extension == ".tga")
            {
                textuteByte = resultTexture.EncodeToTGA();
            }else if (extension == ".jpg")
            {
                textuteByte =  resultTexture.EncodeToJPG();
            }
            
            string filePath = Application.dataPath  + path.Replace("Assets","");
            File.WriteAllBytes(filePath, textuteByte);
            
            ti = (TextureImporter)TextureImporter.GetAtPath(path);
            ti.isReadable = lastIsReadable;
            ti.textureFormat = lastTextureFormat;
            AssetDatabase.ImportAsset(path);
        
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            Debug.LogError( "圖片尺寸更改完成, " + path + ", width =" + texture2D.width + ",height =" +texture2D.height + "\n");
        }
        
        if (allTexturePaths != null && allTexturePaths.Count == curNumber)
        {
            EditorUtility.ClearProgressBar();
        }
    }
}

3:也可以導(dǎo)入的時(shí)候設(shè)置2的N次方,但是感覺不適用所禀。

最后編輯于
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請(qǐng)聯(lián)系作者
  • 序言:七十年代末方面,一起剝皮案震驚了整個(gè)濱河市,隨后出現(xiàn)的幾起案子色徘,更是在濱河造成了極大的恐慌葡幸,老刑警劉巖,帶你破解...
    沈念sama閱讀 212,454評(píng)論 6 493
  • 序言:濱河連續(xù)發(fā)生了三起死亡事件贺氓,死亡現(xiàn)場(chǎng)離奇詭異,居然都是意外死亡床蜘,警方通過查閱死者的電腦和手機(jī)辙培,發(fā)現(xiàn)死者居然都...
    沈念sama閱讀 90,553評(píng)論 3 385
  • 文/潘曉璐 我一進(jìn)店門,熙熙樓的掌柜王于貴愁眉苦臉地迎上來(lái)邢锯,“玉大人扬蕊,你說我怎么就攤上這事〉で妫” “怎么了尾抑?”我有些...
    開封第一講書人閱讀 157,921評(píng)論 0 348
  • 文/不壞的土叔 我叫張陵,是天一觀的道長(zhǎng)蒂培。 經(jīng)常有香客問我再愈,道長(zhǎng),這世上最難降的妖魔是什么护戳? 我笑而不...
    開封第一講書人閱讀 56,648評(píng)論 1 284
  • 正文 為了忘掉前任翎冲,我火速辦了婚禮,結(jié)果婚禮上媳荒,老公的妹妹穿的比我還像新娘抗悍。我一直安慰自己驹饺,他們只是感情好,可當(dāng)我...
    茶點(diǎn)故事閱讀 65,770評(píng)論 6 386
  • 文/花漫 我一把揭開白布缴渊。 她就那樣靜靜地躺著赏壹,像睡著了一般。 火紅的嫁衣襯著肌膚如雪衔沼。 梳的紋絲不亂的頭發(fā)上蝌借,一...
    開封第一講書人閱讀 49,950評(píng)論 1 291
  • 那天,我揣著相機(jī)與錄音俐巴,去河邊找鬼骨望。 笑死,一個(gè)胖子當(dāng)著我的面吹牛欣舵,可吹牛的內(nèi)容都是我干的擎鸠。 我是一名探鬼主播,決...
    沈念sama閱讀 39,090評(píng)論 3 410
  • 文/蒼蘭香墨 我猛地睜開眼缘圈,長(zhǎng)吁一口氣:“原來(lái)是場(chǎng)噩夢(mèng)啊……” “哼劣光!你這毒婦竟也來(lái)了?” 一聲冷哼從身側(cè)響起糟把,我...
    開封第一講書人閱讀 37,817評(píng)論 0 268
  • 序言:老撾萬(wàn)榮一對(duì)情侶失蹤绢涡,失蹤者是張志新(化名)和其女友劉穎,沒想到半個(gè)月后遣疯,有當(dāng)?shù)厝嗽跇淞掷锇l(fā)現(xiàn)了一具尸體雄可,經(jīng)...
    沈念sama閱讀 44,275評(píng)論 1 303
  • 正文 獨(dú)居荒郊野嶺守林人離奇死亡,尸身上長(zhǎng)有42處帶血的膿包…… 初始之章·張勛 以下內(nèi)容為張勛視角 年9月15日...
    茶點(diǎn)故事閱讀 36,592評(píng)論 2 327
  • 正文 我和宋清朗相戀三年缠犀,在試婚紗的時(shí)候發(fā)現(xiàn)自己被綠了数苫。 大學(xué)時(shí)的朋友給我發(fā)了我未婚夫和他白月光在一起吃飯的照片。...
    茶點(diǎn)故事閱讀 38,724評(píng)論 1 341
  • 序言:一個(gè)原本活蹦亂跳的男人離奇死亡辨液,死狀恐怖虐急,靈堂內(nèi)的尸體忽然破棺而出,到底是詐尸還是另有隱情滔迈,我是刑警寧澤止吁,帶...
    沈念sama閱讀 34,409評(píng)論 4 333
  • 正文 年R本政府宣布,位于F島的核電站燎悍,受9級(jí)特大地震影響敬惦,放射性物質(zhì)發(fā)生泄漏。R本人自食惡果不足惜谈山,卻給世界環(huán)境...
    茶點(diǎn)故事閱讀 40,052評(píng)論 3 316
  • 文/蒙蒙 一仁热、第九天 我趴在偏房一處隱蔽的房頂上張望。 院中可真熱鬧,春花似錦抗蠢、人聲如沸举哟。這莊子的主人今日做“春日...
    開封第一講書人閱讀 30,815評(píng)論 0 21
  • 文/蒼蘭香墨 我抬頭看了看天上的太陽(yáng)妨猩。三九已至,卻和暖如春秽褒,著一層夾襖步出監(jiān)牢的瞬間壶硅,已是汗流浹背。 一陣腳步聲響...
    開封第一講書人閱讀 32,043評(píng)論 1 266
  • 我被黑心中介騙來(lái)泰國(guó)打工销斟, 沒想到剛下飛機(jī)就差點(diǎn)兒被人妖公主榨干…… 1. 我叫王不留庐椒,地道東北人。 一個(gè)月前我還...
    沈念sama閱讀 46,503評(píng)論 2 361
  • 正文 我出身青樓蚂踊,卻偏偏與公主長(zhǎng)得像约谈,于是被迫代替她去往敵國(guó)和親。 傳聞我的和親對(duì)象是個(gè)殘疾皇子犁钟,可洞房花燭夜當(dāng)晚...
    茶點(diǎn)故事閱讀 43,627評(píng)論 2 350

推薦閱讀更多精彩內(nèi)容