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fbx是什么?
wikipedia中的介紹:
FBX (Filmbox) is a proprietary file format (.fbx) developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of video game middleware.
....In 1996, Kaydara released a new native file format with Filmbox 1.5 called FBX, which used an object-based model, allowing for the storing of** motion, along with 2D, 3D, audio, and video data. **
很多autodesk工具都支持fbx文件,所以將數(shù)據(jù)導(dǎo)出成fbx格式文件一個好處就是可以在不同工具之間交換并處理數(shù)據(jù)。
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maya.cmds.pluginInfo
用來獲得maya的插件信息; - worldspace, 用來改變物體在整個scene中的位置穷绵;objectspace, 用來翻轉(zhuǎn)物體; localspace, 用來改變物體某一部分的相對位置。
cmds.move()
用來改變物體在worldspace, localspace或localspace中的位置模捂。沒有任何參數(shù)時將物體移動到scene的原點(diǎn),即將tx, ty, tz清零蜘矢。 - 定制maya: infinite undo, auto-save
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Turtle是什么狂男?
這個插件用來制作游戲中的lighting。
Turtle is a sophisticated baking plug-in used for lighting and content creation in game development. Using Turtle, you can:
- Create stunning global illumination for game levels
- Bake illumination into texture maps, vertex maps, or point clouds.
- Bake occlusion and normal maps from detailed models to low-polygon models.
(https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Maya/files/GUID-DF9366D9-E24B-4A08-88F1-8EE1B78A52F9-htm.html?v=2017)
- Mental Ray是什么品腹?
mental ray for Maya offers all the features traditionally expected of photorealistic rendering and includes functionality not found in most rendering software.
mental ray for Maya allows interactive and batch mental ray rendering from within the Maya user interface. With the help of built-in shaders supporting almost any effect available in Maya, mental ray for Maya allows the rendering of scenes created within Maya or their export into the NVIDIA file format (.mi).
(https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/mental-ray-for-Maya-rendering-htm.html?v=2015)
- 刪除object或該物體的某類型信息用
delete()
岖食; -
getPivots(worldSpace=True)
獲得物體pivot point的在world space中的坐標(biāo)值;