import UIKit
class ViewController: UIViewController {
//CoreAnimation
var shapeLayer: CAShapeLayer! //CATextLayer
var redLayer: CALayer!
var greenView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
//可以顯示圖片
let imageLayer = CALayer()
imageLayer.frame = CGRect(x: 200, y: 350, width: 200, height: 200)
imageLayer.contents = UIImage(named: "showcode.jpeg")?.CGImage
self.view.layer.addSublayer(imageLayer)
//可以顯示文字
let textLayer = CATextLayer()
textLayer.string = "這里是CATextLayer"
textLayer.foregroundColor = UIColor.redColor().CGColor
textLayer.frame = CGRect(x: 0, y: 200, width: 300, height: 50)
self.view.layer.addSublayer(textLayer)
//可以繪制圖形
shapeLayer = CAShapeLayer()
shapeLayer.frame = self.view.bounds
shapeLayer.strokeColor = UIColor.blackColor().CGColor
shapeLayer.fillColor = UIColor.clearColor().CGColor
self.view.layer.addSublayer(shapeLayer)
redLayer = CALayer()
redLayer.frame = CGRect(x: 0, y: 0, width: 10, height: 10)
redLayer.backgroundColor = UIColor.blueColor().CGColor
redLayer.cornerRadius = 5
self.view.layer.addSublayer(redLayer)
greenView = UIView(frame: redLayer.frame)
greenView.backgroundColor = UIColor.greenColor()
// self.view.addSubview(greenView)
}
@IBAction func didStartClicked(sender: UIButton) {
// //開始設(shè)置CALayer動畫的屬性
// CATransaction.begin()
// CATransaction.setAnimationDuration(5)
// CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseIn))
//
// //1. CALayer屬性改變時舵盈,默認會有動畫
// redLayer.frame = CGRect(x: 200, y: 200, width: 50, height: 50)
// redLayer.cornerRadius = 25
// redLayer.borderWidth = 10
//
// CATransaction.commit()
//
//
// greenView.frame = redLayer.frame
//屬性動畫
//不會影響實際屬性值
// let ani01 = CABasicAnimation(keyPath: "backgroundColor")
// ani01.duration = 5
//// ani01.fromValue = NSValue(CGPoint: CGPoint(x: 200, y: 0))
//// ani01.toValue = NSValue(CGPoint: CGPoint(x: 200, y: 200))
//// ani01.byValue = NSValue(CGPoint: CGPoint(x: 200, y: 100))
// ani01.toValue = UIColor.purpleColor().CGColor
// redLayer.addAnimation(ani01, forKey: "ani01")
let ani02 = CAKeyframeAnimation(keyPath: "position")
//關(guān)鍵幀的位置(關(guān)鍵點)
// ani02.values = [
// NSValue(CGPoint: CGPoint(x: 0, y: 0)),
// NSValue(CGPoint: CGPoint(x: 200, y: 0)),
// NSValue(CGPoint: CGPoint(x: 200, y: 200)),
// NSValue(CGPoint: CGPoint(x: 0, y: 200))
// ]
// //到達關(guān)鍵幀(關(guān)鍵點的時刻伊约,0-1)
// ani02.keyTimes = [0, 0.8, 0.9, 1]
//創(chuàng)建坐標點
let path = CGPathCreateMutable()
//添加一個橢圓的軌跡
CGPathAddEllipseInRect(path, nil, CGRect(x: 0, y: 0, width: 200, height: 200))
ani02.path = path
ani02.duration = 10
redLayer.addAnimation(ani02, forKey: "ani02")
shapeLayer.path = path
//CAAnimationGroup
}
}
編譯運行馒稍,可以看到左上角藍色的小點,隨軌跡移動
Paste_Image.png
Paste_Image.png