YEP.114 – Visual State Effects – RPG Maker MV
Introduction
This plugin requires YEP_BattleEngineCore and YEP_BuffsStatesCore. Make sure this plugin is located under both plugins in the plugin list.
這個插件需要YEP_BattleEngineCore和YEP_BuffsStatesCore待笑。確保這個插件在他們下面
If you are running YEP_X_AnimatedSVEnemies, place this plugin under YEP_X_AnimatedSVEnemies on the plugin list for extra compatibility.
如果你正在使用YEP_X_AnimatedSVEnemies伤极,把這個插件放在YEP_X_AnimatedSVEnemies下面來提高兼容度
States are amongst one of the most important aspects of the battle system. Therefore, relaying proper information to the player is extremely important. RPG Maker MV does relay information to the player about the various states and effects, but it is far from perfect. This plugin allows you to add more detail and visual effects regarding states to relay proper data.
狀態(tài)是戰(zhàn)斗系統(tǒng)中很重要的因素幽歼。因此展示適當(dāng)?shù)男畔⒔o玩家是非常重要的袄秩。RPG Maker MV 確實對多種狀態(tài)和影響效果做了信息展示靖避,然而遠(yuǎn)遠(yuǎn)不夠完美袱院。這個插件允許你添加更多細(xì)節(jié)夫椭,和視覺效果劣欢。
Notetags
You can use the following notetags to give different various visual effects for your states.
你可以使用下面的備注來制作不同的影響效果
State Notetags:
<code>
<State Motion: Walk>
<State Motion: Wait>
<State Motion: Chant>
<State Motion: Guard>
<State Motion: Damage>
<State Motion: Evade>
<State Motion: Thrust>
<State Motion: Swing>
<State Motion: Missile>
<State Motion: Skill>
<State Motion: Spell>
<State Motion: Item>
<State Motion: Escape>
<State Motion: Victory>
<State Motion: Dying>
<State Motion: Abnormal>
<State Motion: Sleep>
<State Motion: Dead>
</code>
– This allows you to set a custom motion when the battler is affected by this state. If a battler has multiple states with custom motions, then priority will go to the state with the highest priority number (in the database) with this state motion notetag.
這個允許你設(shè)置鉆狀態(tài)施加時的自定義動作盛垦。如果戰(zhàn)斗者有多個狀態(tài)自定義動作湿弦,將會優(yōu)先執(zhí)行狀態(tài)動作備注里最優(yōu)先的
<State Animation: x>
– If a battler is affected by a state with this notetag, then a repeating animation x will play on the battler while in battle. If a battler is affected by multiple states with this notetag, then priority will go to the state with the highest priority number (in the database) with this state animation notetag.
設(shè)置自定義動作X