public class MainActivity extends AppCompatActivity implements SensorEventListener{
? private TextView text;
? @Override protected void onCreate(Bundle savedInstanceState) {
?????? super.onCreate(savedInstanceState);
?????? setContentView(R.layout.activity_main);
????? initView();
????? //獲取傳感器的管理
?????? SensorManager sensor = (SensorManager) getSystemService(SENSOR_SERVICE);
?????? ListsensorList = sensor.getSensorList(Sensor.TYPE_ALL);
????? ArrayListlist = new ArrayList<>();
for (Sensor s:sensorList){
String str="\n"+"設(shè)備名稱:"+s.getName()+"\n設(shè)備的版本:"+s.getVersion()+"\n供應(yīng)商:"+s.getVendor();
list.add(str);
}
text.setText("經(jīng)檢測(cè)手機(jī)有"+list.size()+"個(gè)傳感器,分別是:\n"+list.toString());
Sensor msensor1 = sensor.getDefaultSensor(Sensor.TYPE_GAME_ROTATION_VECTOR);
sensor.registerListener(this,msensor1,SensorManager.SENSOR_DELAY_GAME);
Sensor msensor = sensor.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
//監(jiān)聽事件
sensor.registerListener(this,msensor,SensorManager.SENSOR_DELAY_GAME);
Sensor light = sensor.getDefaultSensor(Sensor.TYPE_LIGHT);
sensor.registerListener(this,light,SensorManager.SENSOR_DELAY_GAME);
}
private void initView() {
text = (TextView) findViewById(R.id.text);
}
@Override
public void onSensorChanged(SensorEvent event) {
int type = event.sensor.getType();
switch (type){
case Sensor.TYPE_LIGHT:
float[] values = event.values;
StringBuilder builder = new StringBuilder();
builder.append("光感度:"+values[0]);
//? ? ? ? ? ? ? ? builder.append("\ny方向的加速度"+values[1]);
//? ? ? ? ? ? ? ? builder.append("\nz方向的加速度:"+values[2]);
text.setText(builder.toString());
break;
case Sensor.TYPE_GAME_ROTATION_VECTOR:
float[] values1 = event.values;
StringBuilder builder1 = new StringBuilder();
builder1.append("x方向的度量:"+values1[0]);
builder1.append("\ny方向的度量:"+values1[1]);
builder1.append("\nz方向的度量:"+values1[2]);
text.setText(builder1.toString());
break;
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
}