我們上一章分析了由Launcher啟動應用MainActivity時的源碼课竣,涉及到MainActivity的三個生命周期onCreate()暗挑,onStart()劈猿,onResume()沮榜,現(xiàn)在我們繼續(xù)走完剩下的生命周期尚胞,我們新建一個AActivity签钩,在MainActivity中做跳轉掏呼。
startActivity(new Intent(this,AActivity.class));
追蹤startActivity()方法的源碼。
public void startActivity(Intent intent) {
this.startActivity(intent, null);
}
public void startActivity(Intent intent, @Nullable Bundle options) {
if (options != null) {
startActivityForResult(intent, -1, options);
} else {
// Note we want to go through this call for compatibility with
// applications that may have overridden the method.
startActivityForResult(intent, -1);
}
}
此時我們沒設置Bundle 參數(shù)铅檩,所以options 為null憎夷。
public void startActivityForResult(@RequiresPermission Intent intent, int requestCode) {
startActivityForResult(intent, requestCode, null);
}
public void startActivityForResult(@RequiresPermission Intent intent, int requestCode,
@Nullable Bundle options) {
if (mParent == null) {
options = transferSpringboardActivityOptions(options);
Instrumentation.ActivityResult ar =
mInstrumentation.execStartActivity(
this, mMainThread.getApplicationThread(), mToken, this,
intent, requestCode, options);
if (ar != null) {
mMainThread.sendActivityResult(
mToken, mEmbeddedID, requestCode, ar.getResultCode(),
ar.getResultData());
}
if (requestCode >= 0) {
mStartedActivity = true;
}
cancelInputsAndStartExitTransition(options);
// TODO Consider clearing/flushing other event sources and events for child windows.
} else {
if (options != null) {
mParent.startActivityFromChild(this, intent, requestCode, options);
} else {
// Note we want to go through this method for compatibility with
// existing applications that may have overridden it.
mParent.startActivityFromChild(this, intent, requestCode);
}
}
}
此時mParent為null,所以調(diào)用了mInstrumentation.execStartActivity()方法昧旨。
private Instrumentation mInstrumentation;
所有我們在Instrumentation類中找到execStartActivity()方法拾给。
public ActivityResult execStartActivity(
Context who, IBinder contextThread, IBinder token, Activity target,
Intent intent, int requestCode, Bundle options) {
IApplicationThread whoThread = (IApplicationThread) contextThread;
Uri referrer = target != null ? target.onProvideReferrer() : null;
if (referrer != null) {
intent.putExtra(Intent.EXTRA_REFERRER, referrer);
}
if (mActivityMonitors != null) {
synchronized (mSync) {
final int N = mActivityMonitors.size();
for (int i=0; i<N; i++) {
final ActivityMonitor am = mActivityMonitors.get(i);
ActivityResult result = null;
if (am.ignoreMatchingSpecificIntents()) {
result = am.onStartActivity(intent);
}
if (result != null) {
am.mHits++;
return result;
} else if (am.match(who, null, intent)) {
am.mHits++;
if (am.isBlocking()) {
return requestCode >= 0 ? am.getResult() : null;
}
break;
}
}
}
}
try {
intent.migrateExtraStreamToClipData();
intent.prepareToLeaveProcess(who);
int result = ActivityManager.getService()
.startActivity(whoThread, who.getBasePackageName(), intent,
intent.resolveTypeIfNeeded(who.getContentResolver()),
token, target != null ? target.mEmbeddedID : null,
requestCode, 0, null, options);
checkStartActivityResult(result, intent);
} catch (RemoteException e) {
throw new RuntimeException("Failure from system", e);
}
return null;
}
這里我們只看ActivityManager.getService().startActivity()方法祥得。這里就是調(diào)用ActivityManagerService的startActivity()方法,這就由回到了我們上一章的流程蒋得,新啟動的Activity也就是AActivity調(diào)用onCreate(),onStart(),onResume()级及,那么是什么時候我們調(diào)用了MainActivity的onPause()和onStop()方法的呢,我們來看ActivityStack類的resumeTopActivityInnerLocked()方法额衙,此時AActivity
還沒有走到onCreate()方法饮焦。
private boolean resumeTopActivityInnerLocked(ActivityRecord prev, ActivityOptions options) {
if (!mService.mBooting && !mService.mBooted) {
// Not ready yet!
return false;
}
// Find the next top-most activity to resume in this stack that is not finishing and is
// focusable. If it is not focusable, we will fall into the case below to resume the
// top activity in the next focusable task.
final ActivityRecord next = topRunningActivityLocked(true /* focusableOnly */);
...
boolean pausing = mStackSupervisor.pauseBackStacks(userLeaving, next, false);
if (mResumedActivity != null) {
if (DEBUG_STATES) Slog.d(TAG_STATES,
"resumeTopActivityLocked: Pausing " + mResumedActivity);
pausing |= startPausingLocked(userLeaving, false, next, false);
}
...
//next表示我們當前的Activity
if (next.app != null && next.app.thread != null) {
...
} else {
...
mStackSupervisor.startSpecificActivityLocked(next, true, true);
}
if (DEBUG_STACK) mStackSupervisor.validateTopActivitiesLocked();
return true;
}
這次我們不看mStackSupervisor.startSpecificActivityLocked(next, true, true)方法,我們來觀察startPausingLocked(userLeaving, false, next, false)方法窍侧。mResumedActivity 參數(shù)是ActivityRecord的對象县踢,此時ActivityRecord是存在的,在resumeTopActivityInnerLocked方法中加入過疏之,我們不去追究這里殿雪,繼續(xù)看startPausingLocked(userLeaving, false, next, false)方法。
final boolean startPausingLocked(boolean userLeaving, boolean uiSleeping,
ActivityRecord resuming, boolean pauseImmediately) {
...
ActivityRecord prev = mResumedActivity;
...
if (prev.app != null && prev.app.thread != null) {
if (DEBUG_PAUSE) Slog.v(TAG_PAUSE, "Enqueueing pending pause: " + prev);
try {
EventLogTags.writeAmPauseActivity(prev.userId, System.identityHashCode(prev),
prev.shortComponentName, "userLeaving=" + userLeaving);
mService.updateUsageStats(prev, false);
mService.getLifecycleManager().scheduleTransaction(prev.app.thread, prev.appToken,
PauseActivityItem.obtain(prev.finishing, userLeaving,
prev.configChangeFlags, pauseImmediately));
} catch (Exception e) {
...
}
} else {
...
}
...
}
這里我們已知mResumedActivity不為null锋爪,調(diào)用了 mService.getLifecycleManager().scheduleTransaction方法丙曙,也就是ClientLifecycleManager的scheduleTransaction()方法。
void scheduleTransaction(@NonNull IApplicationThread client, @NonNull IBinder activityToken,
@NonNull ActivityLifecycleItem stateRequest) throws RemoteException {
final ClientTransaction clientTransaction = transactionWithState(client, activityToken,
stateRequest);
scheduleTransaction(clientTransaction);
}
void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
final IApplicationThread client = transaction.getClient();
transaction.schedule();
if (!(client instanceof Binder)) {
// If client is not an instance of Binder - it's a remote call and at this point it is
// safe to recycle the object. All objects used for local calls will be recycled after
// the transaction is executed on client in ActivityThread.
transaction.recycle();
}
}
繼續(xù)來看ClientTransaction的getClient()方法其骄。
private IApplicationThread mClient;
public void schedule() throws RemoteException {
mClient.scheduleTransaction(this);
}
IApplicationThread我們在上邊曾經(jīng)遇到過亏镰,他的服務端在ActivityThread中,以下流程我們在上篇文章中都經(jīng)歷過拯爽,不過多解釋索抓。
public void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
ActivityThread.this.scheduleTransaction(transaction);
}
void scheduleTransaction(ClientTransaction transaction) {
transaction.preExecute(this);
sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
}
private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {
if (DEBUG_MESSAGES) Slog.v(
TAG, "SCHEDULE " + what + " " + mH.codeToString(what)
+ ": " + arg1 + " / " + obj);
Message msg = Message.obtain();
msg.what = what;
msg.obj = obj;
msg.arg1 = arg1;
msg.arg2 = arg2;
if (async) {
msg.setAsynchronous(true);
}
mH.sendMessage(msg);
}
case EXECUTE_TRANSACTION:
final ClientTransaction transaction = (ClientTransaction) msg.obj;
mTransactionExecutor.execute(transaction);
if (isSystem()) {
// Client transactions inside system process are recycled on the client side
// instead of ClientLifecycleManager to avoid being cleared before this
// message is handled.
transaction.recycle();
}
// TODO(lifecycler): Recycle locally scheduled transactions.
break;
public void execute(ClientTransaction transaction) {
final IBinder token = transaction.getActivityToken();
log("Start resolving transaction for client: " + mTransactionHandler + ", token: " + token);
executeCallbacks(transaction);
executeLifecycleState(transaction);
mPendingActions.clear();
log("End resolving transaction");
}
我們還是分別看一下executeCallbacks()和executeLifecycleState()。
public void executeCallbacks(ClientTransaction transaction) {
final List<ClientTransactionItem> callbacks = transaction.getCallbacks();
if (callbacks == null) {
// No callbacks to execute, return early.
return;
}
log("Resolving callbacks");
final IBinder token = transaction.getActivityToken();
ActivityClientRecord r = mTransactionHandler.getActivityClient(token);
// In case when post-execution state of the last callback matches the final state requested
// for the activity in this transaction, we won't do the last transition here and do it when
// moving to final state instead (because it may contain additional parameters from server).
final ActivityLifecycleItem finalStateRequest = transaction.getLifecycleStateRequest();
final int finalState = finalStateRequest != null ? finalStateRequest.getTargetState()
: UNDEFINED;
// Index of the last callback that requests some post-execution state.
final int lastCallbackRequestingState = lastCallbackRequestingState(transaction);
final int size = callbacks.size();
for (int i = 0; i < size; ++i) {
final ClientTransactionItem item = callbacks.get(i);
log("Resolving callback: " + item);
final int postExecutionState = item.getPostExecutionState();
final int closestPreExecutionState = mHelper.getClosestPreExecutionState(r,
item.getPostExecutionState());
if (closestPreExecutionState != UNDEFINED) {
cycleToPath(r, closestPreExecutionState);
}
item.execute(mTransactionHandler, token, mPendingActions);
item.postExecute(mTransactionHandler, token, mPendingActions);
if (r == null) {
// Launch activity request will create an activity record.
r = mTransactionHandler.getActivityClient(token);
}
if (postExecutionState != UNDEFINED && r != null) {
// Skip the very last transition and perform it by explicit state request instead.
final boolean shouldExcludeLastTransition =
i == lastCallbackRequestingState && finalState == postExecutionState;
cycleToPath(r, postExecutionState, shouldExcludeLastTransition);
}
}
}
這次我們的callbacks為空毯炮,這個方法整體沒有調(diào)用逼肯,那我們看executeLifecycleState()方法。
private void executeLifecycleState(ClientTransaction transaction) {
final ActivityLifecycleItem lifecycleItem = transaction.getLifecycleStateRequest();
if (lifecycleItem == null) {
// No lifecycle request, return early.
return;
}
log("Resolving lifecycle state: " + lifecycleItem);
final IBinder token = transaction.getActivityToken();
final ActivityClientRecord r = mTransactionHandler.getActivityClient(token);
if (r == null) {
// Ignore requests for non-existent client records for now.
return;
}
// Cycle to the state right before the final requested state.
cycleToPath(r, lifecycleItem.getTargetState(), true /* excludeLastState */);
// Execute the final transition with proper parameters.
lifecycleItem.execute(mTransactionHandler, token, mPendingActions);
lifecycleItem.postExecute(mTransactionHandler, token, mPendingActions);
}
依然是調(diào)用了
1桃煎、cycleToPath(r, lifecycleItem.getTargetState(), true /* excludeLastState */)
2篮幢、lifecycleItem.execute(mTransactionHandler, token, mPendingActions)
3、lifecycleItem.postExecute(mTransactionHandler, token, mPendingActions)
按順序分析为迈。
private void cycleToPath(ActivityClientRecord r, int finish,
boolean excludeLastState) {
final int start = r.getLifecycleState();
log("Cycle from: " + start + " to: " + finish + " excludeLastState:" + excludeLastState);
final IntArray path = mHelper.getLifecyclePath(start, finish, excludeLastState);
performLifecycleSequence(r, path);
}
根據(jù)startPausingLocked()方法中的傳入我們已知此時的lifecycleItem是PauseActivityItem的實例三椿,我們還是計算一下start和finish的值。
我們已知在MainActivity創(chuàng)建的過程中start的值已經(jīng)被設置為ON_RESUME葫辐,而finish的值
public int getTargetState() {
return ON_PAUSE;
}
故而為ON_PAUSE搜锰,excludeLastState為true,而
public IntArray getLifecyclePath(int start, int finish, boolean excludeLastState) {
if (start == UNDEFINED || finish == UNDEFINED) {
throw new IllegalArgumentException("Can't resolve lifecycle path for undefined state");
}
if (start == ON_RESTART || finish == ON_RESTART) {
throw new IllegalArgumentException(
"Can't start or finish in intermittent RESTART state");
}
if (finish == PRE_ON_CREATE && start != finish) {
throw new IllegalArgumentException("Can only start in pre-onCreate state");
}
mLifecycleSequence.clear();
if (finish >= start) {
// just go there
for (int i = start + 1; i <= finish; i++) {
mLifecycleSequence.add(i);
}
} else { // finish < start, can't just cycle down
if (start == ON_PAUSE && finish == ON_RESUME) {
// Special case when we can just directly go to resumed state.
mLifecycleSequence.add(ON_RESUME);
} else if (start <= ON_STOP && finish >= ON_START) {
// Restart and go to required state.
// Go to stopped state first.
for (int i = start + 1; i <= ON_STOP; i++) {
mLifecycleSequence.add(i);
}
// Restart
mLifecycleSequence.add(ON_RESTART);
// Go to required state
for (int i = ON_START; i <= finish; i++) {
mLifecycleSequence.add(i);
}
} else {
// Relaunch and go to required state
// Go to destroyed state first.
for (int i = start + 1; i <= ON_DESTROY; i++) {
mLifecycleSequence.add(i);
}
// Go to required state
for (int i = ON_CREATE; i <= finish; i++) {
mLifecycleSequence.add(i);
}
}
}
// Remove last transition in case we want to perform it with some specific params.
if (excludeLastState && mLifecycleSequence.size() != 0) {
mLifecycleSequence.remove(mLifecycleSequence.size() - 1);
}
return mLifecycleSequence;
}
故mLifecycleSequence為空集耿战,cycleToPath()方法無實現(xiàn)蛋叼,再來看lifecycleItem.execute()。
public void execute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
client.handlePauseActivity(token, mFinished, mUserLeaving, mConfigChanges, pendingActions,
"PAUSE_ACTIVITY_ITEM");
Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
}
ClientTransactionHandler是ActivityThread的父類剂陡,只是定義了handlePauseActivity的抽象方法鸦列,具體實現(xiàn)還在ActivityThread中租冠。
public void handlePauseActivity(IBinder token, boolean finished, boolean userLeaving,
int configChanges, PendingTransactionActions pendingActions, String reason) {
ActivityClientRecord r = mActivities.get(token);
if (r != null) {
if (userLeaving) {
performUserLeavingActivity(r);
}
r.activity.mConfigChangeFlags |= configChanges;
performPauseActivity(r, finished, reason, pendingActions);
// Make sure any pending writes are now committed.
if (r.isPreHoneycomb()) {
QueuedWork.waitToFinish();
}
mSomeActivitiesChanged = true;
}
}
繼續(xù)看performPauseActivity()方法。
private Bundle performPauseActivity(ActivityClientRecord r, boolean finished, String reason,
PendingTransactionActions pendingActions) {
...
// Pre-Honeycomb apps always save their state before pausing
final boolean shouldSaveState = !r.activity.mFinished && r.isPreHoneycomb();
if (shouldSaveState) {
callActivityOnSaveInstanceState(r);
}
performPauseActivityIfNeeded(r, reason);
...
return shouldSaveState ? r.state : null;
}
private void performPauseActivityIfNeeded(ActivityClientRecord r, String reason) {
if (r.paused) {
// You are already paused silly...
return;
}
try {
r.activity.mCalled = false;
mInstrumentation.callActivityOnPause(r.activity);
if (!r.activity.mCalled) {
throw new SuperNotCalledException("Activity " + safeToComponentShortString(r.intent)
+ " did not call through to super.onPause()");
}
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {
throw new RuntimeException("Unable to pause activity "
+ safeToComponentShortString(r.intent) + ": " + e.toString(), e);
}
}
r.setState(ON_PAUSE);
}
在這里調(diào)用了 mInstrumentation.callActivityOnPause(r.activity)方法并且 r.setState(ON_PAUSE)薯嗤;
public void callActivityOnPause(Activity activity) {
activity.performPause();
}
final void performPause() {
mDoReportFullyDrawn = false;
mFragments.dispatchPause();
mCalled = false;
onPause();
writeEventLog(LOG_AM_ON_PAUSE_CALLED, "performPause");
mResumed = false;
if (!mCalled && getApplicationInfo().targetSdkVersion
>= android.os.Build.VERSION_CODES.GINGERBREAD) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onPause()");
}
}
protected void onPause() {
if (DEBUG_LIFECYCLE) Slog.v(TAG, "onPause " + this);
getApplication().dispatchActivityPaused(this);
if (mAutoFillResetNeeded) {
if (!mAutoFillIgnoreFirstResumePause) {
if (DEBUG_LIFECYCLE) Slog.v(TAG, "autofill notifyViewExited " + this);
View focus = getCurrentFocus();
if (focus != null && focus.canNotifyAutofillEnterExitEvent()) {
getAutofillManager().notifyViewExited(focus);
}
} else {
// reset after first pause()
if (DEBUG_LIFECYCLE) Slog.v(TAG, "autofill got first pause " + this);
mAutoFillIgnoreFirstResumePause = false;
}
}
mCalled = true;
}
到這里我們的onPause()方法被調(diào)用了顽爹。到這里還沒有結束,我們的lifecycleItem.postExecute()方法還沒有追蹤骆姐。
public void postExecute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
if (mDontReport) {
return;
}
try {
// TODO(lifecycler): Use interface callback instead of AMS.
ActivityManager.getService().activityPaused(token);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
ActivityManager.getService().activityPaused(token)是調(diào)用了ActivityManagerService的activityPaused()方法镜粤。
public final void activityPaused(IBinder token) {
final long origId = Binder.clearCallingIdentity();
synchronized(this) {
ActivityStack stack = ActivityRecord.getStackLocked(token);
if (stack != null) {
stack.activityPausedLocked(token, false);
}
}
Binder.restoreCallingIdentity(origId);
}
調(diào)用了ActivityStack.activityPausedLocked()方法。
final void activityPausedLocked(IBinder token, boolean timeout) {
if (DEBUG_PAUSE) Slog.v(TAG_PAUSE,
"Activity paused: token=" + token + ", timeout=" + timeout);
final ActivityRecord r = isInStackLocked(token);
if (r != null) {
mHandler.removeMessages(PAUSE_TIMEOUT_MSG, r);
if (mPausingActivity == r) {
if (DEBUG_STATES) Slog.v(TAG_STATES, "Moving to PAUSED: " + r
+ (timeout ? " (due to timeout)" : " (pause complete)"));
mService.mWindowManager.deferSurfaceLayout();
try {
completePauseLocked(true /* resumeNext */, null /* resumingActivity */);
} finally {
mService.mWindowManager.continueSurfaceLayout();
}
return;
} else {
EventLog.writeEvent(EventLogTags.AM_FAILED_TO_PAUSE,
r.userId, System.identityHashCode(r), r.shortComponentName,
mPausingActivity != null
? mPausingActivity.shortComponentName : "(none)");
if (r.isState(PAUSING)) {
r.setState(PAUSED, "activityPausedLocked");
if (r.finishing) {
if (DEBUG_PAUSE) Slog.v(TAG,
"Executing finish of failed to pause activity: " + r);
finishCurrentActivityLocked(r, FINISH_AFTER_VISIBLE, false,
"activityPausedLocked");
}
}
}
}
mStackSupervisor.ensureActivitiesVisibleLocked(null, 0, !PRESERVE_WINDOWS);
}
這里我們已知mPausingActivity == r玻褪,所以調(diào)用了 completePauseLocked(true , null)方法肉渴。
private void completePauseLocked(boolean resumeNext, ActivityRecord resuming) {
ActivityRecord prev = mPausingActivity;
...
if (resumeNext) {
final ActivityStack topStack = mStackSupervisor.getFocusedStack();
if (!topStack.shouldSleepOrShutDownActivities()) {
mStackSupervisor.resumeFocusedStackTopActivityLocked(topStack, prev, null);
} else {
...
}
}
...
}
這里最終調(diào)用了ActivityStackSupervisor類的resumeFocusedStackTopActivityLocked()方法。接下來的流程就是重復第一章中Activity啟動的流程带射,我們就不再寫一遍了同规。到這里我們走完了MainActivity的onPause()到AActivity的onCreate()、onStart()和onResume()窟社。