欣賞一下
1. 系統(tǒng)接口
NestedScrollingParent, NestedScrollingChild萍悴,android5.0之后新增的特性
在傳統(tǒng)的事件分發(fā)機制中逸雹,如果一次手勢想讓多個view來聯(lián)動,只能讓里面的view先滾動起來然后等到適當?shù)臈l件攔截事件讓外面的view滾動初坠,若想交換滾動順序即先讓外面的view動再讓里面的view動查排,這是做不到的躯舔,因為事件機制是由里向外拋出驴剔,沒法再回到里面了!但是在5.0左右的時候粥庄,提供了NestedScrollingParent丧失,NestedScrollingChild接口,支持了嵌套手勢操作惜互,可以彌補這個缺陷哦布讹。
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什么是嵌套滾動呢?
- 當頁面里面的控件在接受到手勢行為去滾動的時候训堆,能夠讓外面的view去滾動描验,然后外面滾到到符合你的要求了,你再讓里面的控件滾動坑鱼,也可以讓外面的view和里面的控件一起滾動, 這個過程都是在一次手勢中哦膘流,所以正好彌補了傳統(tǒng)事件機制中的不足。
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NestedScrollingParent: 作為嵌套滑動的parent
public interface NestedScrollingParent { /** *當嵌套的child調(diào)用startNestedScroll鲁沥,會觸發(fā)這個方法呼股,檢測我們的parent是否支持嵌套的去滾動操作; return true即支持parent來滾動,return false即不支持嵌套滾動画恰。 * target是我們的發(fā)起嵌套滾動操作的view哦彭谁。 */ public boolean onStartNestedScroll(View child, View target, int nestedScrollAxes); /** *當上面的onStartNestedScroll返回true的時候,會觸發(fā)這個方法來做你想要的初始化操作; */ public void onNestedScrollAccepted(View child, View target, int nestedScrollAxes); /** */ public void onStopNestedScroll(View target); /** * 接收到滾動請求阐枣,此時可以主動滑動來消費掉發(fā)起方提供的未消費完剩下的距離 */ public void onNestedScroll(View target, int dxConsumed, int dyConsumed, int dxUnconsumed, int dyUnconsumed); /** * 在嵌套的層級中马靠,當嵌套的子view滑動時候,我們想在他之前先讓parent來滑動蔼两,就執(zhí)行這個操作。 */ public void onNestedPreScroll(View target, int dx, int dy, int[] consumed); /** *parent實現(xiàn)一定的滑翔處理 */ public boolean onNestedFling(View target, float velocityX, float velocityY, boolean consumed); /** * 一般沒什么用逞度,在子child滑翔之前開始滑翔额划,一般不會有這個操作。retur false即可档泽。 */ public boolean onNestedPreFling(View target, float velocityX, float velocityY); /** * 返回當前滾動的坐標軸線俊戳,橫軸線/縱軸 */ public int getNestedScrollAxes();
NestedScrollingChild: 作為嵌套滑動的child
public interface NestedScrollingChild {
/**
* 設(shè)置child支持嵌套滑動,表示是否支持滾動的時候是否將發(fā)給parent.
*/
public void setNestedScrollingEnabled(boolean enabled);
/**
* 判斷是否支持嵌套滑動
*/
public boolean isNestedScrollingEnabled();
/**
*child 開始著手觸發(fā)嵌套活動了
*/
public boolean startNestedScroll(int axes);
/**
* child開始想要停止嵌套滑動了,與startNestedScroll對應(yīng)馆匿,由他發(fā)起自然要由他結(jié)束了抑胎。
*/
public void stopNestedScroll();
/**
* 在child自身滾動之后分發(fā)剩余的未消費滑動距離
*/
public boolean dispatchNestedScroll(int dxConsumed, int dyConsumed,
int dxUnconsumed, int dyUnconsumed, int[] offsetInWindow);
/**
* 在子child決定滑動前先讓他的parent來嘗試下要不要先滑動下.
*/
public boolean dispatchNestedPreScroll(int dx, int dy, int[] consumed, int[] offsetInWindow);
/**
*當child滑翔的過程中時候,問問parent要不要也滑一下渐北。
*/
public boolean dispatchNestedFling(float velocityX, float velocityY, boolean consumed);
/**
* 略
*/
public boolean dispatchNestedPreFling(float velocityX, float velocityY);
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NestedScrollingParent和NestedScrollingChild的關(guān)系圖
NestedScrollingParentHelper:嵌套滾動的parent輔助類, 只是設(shè)計的方便阿逃,里面并沒有做什么實際的動作。
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NestedScrollingChildHelper:嵌套滾動的發(fā)起方child, 下面列出幾個關(guān)鍵的方法
//當child滾動的時候,會調(diào)用該方法恃锉,找到可以接受嵌套去滾動的父容器搀菩, true表示找到了,false表示沒有找到 public boolean startNestedScroll(int axes) { //如果已經(jīng)有了破托,直接返回 if (hasNestedScrollingParent()) { return true; } //需要當前的child能支持嵌套滾動哦 if (isNestedScrollingEnabled()) { ViewParent p = mView.getParent(); View child = mView; //遞歸地上巡找到能夠接收嵌套滾動的parent while (p != null) { //這個if檢測當前的container是否支持嵌套滾動哦肪跋, if (ViewParentCompat.onStartNestedScroll(p, child, mView, axes)) { //如果支持賦值給mNestedScrollingParent,后面就直接用它就好了 mNestedScrollingParent = p; ViewParentCompat.onNestedScrollAccepted(p, child, mView, axes); return true; } //沒找到繼續(xù)向上遍歷土砂。 if (p instanceof View) { child = (View) p; } p = p.getParent(); } } return false; } //在嵌套滾動的時候州既,child在自己滾動前會先問問他的parent要不要先滾動下,是通過該方法來實現(xiàn)的萝映。 // public boolean dispatchNestedPreScroll(int dx, int dy, int[] consumed, int[] offsetInWindow) { //如果child支持嵌套滾動,并且存在嵌套的父容器吴叶, if (isNestedScrollingEnabled() && mNestedScrollingParent != null) { if (dx != 0 || dy != 0) { int startX = 0; int startY = 0; if (offsetInWindow != null) { mView.getLocationInWindow(offsetInWindow); startX = offsetInWindow[0]; startY = offsetInWindow[1]; } if (consumed == null) { if (mTempNestedScrollConsumed == null) { mTempNestedScrollConsumed = new int[2]; } consumed = mTempNestedScrollConsumed; } consumed[0] = 0; consumed[1] = 0; //滾動父容器 ViewParentCompat.onNestedPreScroll(mNestedScrollingParent, mView, dx, dy, consumed); if (offsetInWindow != null) { mView.getLocationInWindow(offsetInWindow); offsetInWindow[0] -= startX; offsetInWindow[1] -= startY; } //consumed記錄了父容器消耗的距離,有就會返回true. return consumed[0] != 0 || consumed[1] != 0; } else if (offsetInWindow != null) { offsetInWindow[0] = 0; offsetInWindow[1] = 0; } } return false; } //在嵌套滾動的時候锌俱,如果child滾動了一段距離晤郑,還剩下一段手勢距離,就交給他的父容器問問他要不要劃一劃,基本邏輯和前面的方法是一樣的呢贸宏,return true表明有這樣的parent并且劃了造寝。 public boolean dispatchNestedScroll(int dxConsumed, int dyConsumed, int dxUnconsumed, int dyUnconsumed, int[] offsetInWindow) { //如果child支持嵌套滾動,并且有嵌套的parent. if (isNestedScrollingEnabled() && mNestedScrollingParent != null) { if (dxConsumed != 0 || dyConsumed != 0 || dxUnconsumed != 0 || dyUnconsumed != 0) { int startX = 0; int startY = 0; if (offsetInWindow != null) { mView.getLocationInWindow(offsetInWindow); startX = offsetInWindow[0]; startY = offsetInWindow[1]; } //那么就讓嵌套的parent來滑動一下 ViewParentCompat.onNestedScroll(mNestedScrollingParent, mView, dxConsumed, dyConsumed, dxUnconsumed, dyUnconsumed); if (offsetInWindow != null) { mView.getLocationInWindow(offsetInWindow); offsetInWindow[0] -= startX; offsetInWindow[1] -= startY; } //表明parent滾動了一段距離 return true; } else if (offsetInWindow != null) { // No motion, no dispatch. Keep offsetInWindow up to date. offsetInWindow[0] = 0; offsetInWindow[1] = 0; } } //表明沒有滾動距離 return false; }
2. 嵌套在系統(tǒng)中的應(yīng)用:NestedScrollView作為嵌套的parent, RecyclerView作為嵌套滾動的child的場景
- NestedScrollView:他既充當著嵌套滾動的父view,(其實也可同時充當著嵌套滾動的子child) 這里就看看作為parent實現(xiàn)了的NestedScrollingParent的相關(guān)接口吧, 接受嵌套child發(fā)起的滾動的操作都會在下面的接口中進行動作啦:
@Override
public boolean onStartNestedScroll(View child, View target, int nestedScrollAxes) {
//如果是縱向的滾動吭练,NestedScrollView支持嵌套地滾動;
return (nestedScrollAxes & ViewCompat.SCROLL_AXIS_VERTICAL) != 0;
}
@Override
public void onNestedScrollAccepted(View child, View target, int nestedScrollAxes) {
//如果onStartNestedScroll返回true,走到這里诫龙。
mParentHelper.onNestedScrollAccepted(child, target, nestedScrollAxes);
//NestedScrollView同時也作為child, 將嵌套事件發(fā)給他的parent中去;是一種遞歸嵌套
startNestedScroll(ViewCompat.SCROLL_AXIS_VERTICAL);
}
@Override
public void onStopNestedScroll(View target) {
mParentHelper.onStopNestedScroll(target);
//NestedScrollView同時也作為child,將嵌套滾動發(fā)給他的parent中去;
stopNestedScroll();
}
@Override
public void onNestedScroll(View target, int dxConsumed, int dyConsumed, int dxUnconsumed,
int dyUnconsumed) {
final int oldScrollY = getScrollY();
//消耗child沒有滾動完的距離,
scrollBy(0, dyUnconsumed);
final int myConsumed = getScrollY() - oldScrollY;
final int myUnconsumed = dyUnconsumed - myConsumed;
//將自己未消耗完的距離繼續(xù)遞歸地給到他的parent去消耗鲫咽。NestedScrollView這時候又沖到嵌套的child
dispatchNestedScroll(0, myConsumed, 0, myUnconsumed, null);
}
@Override
public void onNestedPreScroll(View target, int dx, int dy, int[] consumed) {
// Do nothing
//不會在child滑行前做什么
}
@Override
public boolean onNestedFling(View target, float velocityX, float velocityY, boolean consumed) {
//如果child沒有消耗签赃,NestedScrollView將消耗掉這些。
if (!consumed) {
flingWithNestedDispatch((int) velocityY);
return true;
}
return false;
}
@Override
public boolean onNestedPreFling(View target, float velocityX, float velocityY) {
// Do nothing
return false;
}
@Override
public int getNestedScrollAxes() {
//獲取滾動的軸分尸,橫向的或是縱向的锦聊。
return mParentHelper.getNestedScrollAxes();
}
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NestedScrollView中的攔截和消耗事件對嵌套滾動原則的相關(guān)處理,看看onInterceptTouchEvent和onTouchEvent.
- onInterceptTouchEvent, 如何攔截的呢箩绍,看源碼注釋解讀
//返回true就是攔截下來, false就是不攔截 public boolean onInterceptTouchEvent(MotionEvent ev) { final int action = ev.getAction(); //如果當前是move,并且當前NestedScrollView處于了滾動狀態(tài)孔庭,就返回true.滾動事件不會下去,所以他的子view沒法發(fā)起嵌套滾動的操作材蛛。 if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) { return true; } switch (action & MotionEventCompat.ACTION_MASK) { case MotionEvent.ACTION_MOVE: { final int activePointerId = mActivePointerId; //無效的判斷...... if (activePointerId == INVALID_POINTER) { // If we don't have a valid id, the touch down wasn't on content. break; } final int pointerIndex = MotionEventCompat.findPointerIndex(ev, activePointerId); //無效的判斷...... if (pointerIndex == -1) { Log.e(TAG, "Invalid pointerId=" + activePointerId + " in onInterceptTouchEvent"); break; } final int y = (int) MotionEventCompat.getY(ev, pointerIndex); final int yDiff = Math.abs(y - mLastMotionY); //如果當前move是滾動操作圆到,并且當前View壓根就不支持嵌套滾動,那么就表示自己要來實現(xiàn)滾動啦卑吭。這時候后面的move都會被該NestedScrollView攔截下來的芽淡。 if (yDiff > mTouchSlop && (getNestedScrollAxes() & ViewCompat.SCROLL_AXIS_VERTICAL) == 0) { mIsBeingDragged = true; mLastMotionY = y; initVelocityTrackerIfNotExists(); mVelocityTracker.addMovement(ev); mNestedYOffset = 0; final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } } break; } case MotionEvent.ACTION_DOWN: { final int y = (int) ev.getY(); //如果down位置落點不在他的child內(nèi)部,啥都不做豆赏,沒法滾動 if (!inChild((int) ev.getX(), (int) y)) { mIsBeingDragged = false; recycleVelocityTracker(); break; } mLastMotionY = y; mActivePointerId = MotionEventCompat.getPointerId(ev, 0); //建立速度跟蹤挣菲,然后跟蹤手勢 initOrResetVelocityTracker(); mVelocityTracker.addMovement(ev); //計算滾動 mScroller.computeScrollOffset(); //滾動沒結(jié)束富稻,mIsBeingDragged為true. mIsBeingDragged = !mScroller.isFinished(); //作為嵌套的child, 發(fā)起滾動請求 startNestedScroll(ViewCompat.SCROLL_AXIS_VERTICAL); break; } case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: //mIsBeingDragged清除掉狀態(tài), mIsBeingDragged = false; mActivePointerId = INVALID_POINTER; //清除掉速度跟蹤 recycleVelocityTracker(); //檢查是否要滾動回彈一下 if (mScroller.springBack(getScrollX(), getScrollY(), 0, 0, 0, getScrollRange())) { ViewCompat.postInvalidateOnAnimation(this); } //停下嵌套滾動,如果有嵌套滾動的操作己单。 stopNestedScroll(); break; } //mIsBeingDragged其實表示的就是檔次拖動是不是給這個ScrollView用; return mIsBeingDragged; }
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onTouchEvent:如何響應(yīng)的呢唉窃,看源碼注釋解讀
public boolean onTouchEvent(MotionEvent ev) { initVelocityTrackerIfNotExists(); MotionEvent vtev = MotionEvent.obtain(ev); final int actionMasked = MotionEventCompat.getActionMasked(ev); if (actionMasked == MotionEvent.ACTION_DOWN) { mNestedYOffset = 0; } vtev.offsetLocation(0, mNestedYOffset); switch (actionMasked) { case MotionEvent.ACTION_DOWN: { if (getChildCount() == 0) { return false; } //down的時候,請求父容器不要攔截; if ((mIsBeingDragged = !mScroller.isFinished())) { final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } } //當我們滾動scrollView的時候纹笼,如果還在滑行纹份,我們突然按下手指,滾動就會停下來廷痘,就是因為這里的處理哦蔓涧! if (!mScroller.isFinished()) { mScroller.abortAnimation(); } // Remember where the motion event started mLastMotionY = (int) ev.getY(); mActivePointerId = MotionEventCompat.getPointerId(ev, 0); //這里是和嵌套滾動相關(guān)的地方,作為嵌套的child, 發(fā)起縱向的滾動請求 startNestedScroll(ViewCompat.SCROLL_AXIS_VERTICAL); break; } case MotionEvent.ACTION_MOVE: final int activePointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); if (activePointerIndex == -1) { Log.e(TAG, "Invalid pointerId=" + mActivePointerId + " in onTouchEvent"); break; } final int y = (int) MotionEventCompat.getY(ev, activePointerIndex); //計算滾動的距離 int deltaY = mLastMotionY - y; //這時候其實作為一個child,滾動前先問問parent要不要滾動一下 if (dispatchNestedPreScroll(0, deltaY, mScrollConsumed, mScrollOffset)) { //除去parent滾動過的距離 deltaY -= mScrollConsumed[1]; vtev.offsetLocation(0, mScrollOffset[1]); mNestedYOffset += mScrollOffset[1]; } if (!mIsBeingDragged && Math.abs(deltaY) > mTouchSlop) { final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } mIsBeingDragged = true; if (deltaY > 0) { deltaY -= mTouchSlop; } else { deltaY += mTouchSlop; } } if (mIsBeingDragged) {//表示NestedScrollView自己要滾動了 // Scroll to follow the motion event mLastMotionY = y - mScrollOffset[1]; final int oldY = getScrollY(); final int range = getScrollRange(); final int overscrollMode = ViewCompat.getOverScrollMode(this); boolean canOverscroll = overscrollMode == ViewCompat.OVER_SCROLL_ALWAYS || (overscrollMode == ViewCompat.OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0); //overScrollByCompat表示要自己來滾動對應(yīng)的距離啦笋额,并不一定會滾動完所有的剩余距離 if (overScrollByCompat(0, deltaY, 0, getScrollY(), 0, range, 0, 0, true) && !hasNestedScrollingParent()) { // Break our velocity if we hit a scroll barrier. mVelocityTracker.clear(); } final int scrolledDeltaY = getScrollY() - oldY; final int unconsumedY = deltaY - scrolledDeltaY; //這里還是作為child, 把還沒滾完的手勢給到父parent.讓他去滾動 if (dispatchNestedScroll(0, scrolledDeltaY, 0, unconsumedY, mScrollOffset)) { mLastMotionY -= mScrollOffset[1]; vtev.offsetLocation(0, mScrollOffset[1]); mNestedYOffset += mScrollOffset[1]; } else if (canOverscroll) {//如果支持, 當滑動了上下邊界的元暴,要繪制邊界陰影了 ensureGlows(); final int pulledToY = oldY + deltaY; if (pulledToY < 0) {//繪制上面的邊界陰影 mEdgeGlowTop.onPull((float) deltaY / getHeight(), MotionEventCompat.getX(ev, activePointerIndex) / getWidth()); if (!mEdgeGlowBottom.isFinished()) { mEdgeGlowBottom.onRelease(); } } else if (pulledToY > range) {//繪制下面的邊界陰影 mEdgeGlowBottom.onPull((float) deltaY / getHeight(), 1.f - MotionEventCompat.getX(ev, activePointerIndex) / getWidth()); if (!mEdgeGlowTop.isFinished()) { mEdgeGlowTop.onRelease(); } } if (mEdgeGlowTop != null && (!mEdgeGlowTop.isFinished() || !mEdgeGlowBottom.isFinished())) {//刷新繪制,從而讓邊界陰影顯示出來; ViewCompat.postInvalidateOnAnimation(this); } } } break; case MotionEvent.ACTION_UP: if (mIsBeingDragged) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) VelocityTrackerCompat.getYVelocity(velocityTracker, mActivePointerId); //如果大于最小速度限制兄猩,會滑行 if ((Math.abs(initialVelocity) > mMinimumVelocity)) { //該方法會做嵌套滑行分發(fā)茉盏,也就是當錢view支持滑行的時候也會給parent-view去滑行一下,不過他們沒有做距離和速度分減少枢冤,也不好做因為他們都是根據(jù)最后的初始速度去減速滑行的鸠姨。只是對應(yīng)的parent可以根據(jù)child是否到邊界了選擇滑還是不滑。 flingWithNestedDispatch(-initialVelocity); } else if (mScroller.springBack(getScrollX(), getScrollY(), 0, 0, 0, getScrollRange())) { ViewCompat.postInvalidateOnAnimation(this); } } mActivePointerId = INVALID_POINTER; endDrag(); break; ....... vtev.recycle(); return true; }
本來是想分析NestedScrollView作為嵌套的parent行為淹真,但從前面的onTouchEvent中源碼可以看到讶迁,NestedScrollView這里其實基本充當著嵌套的child角色的,想想也是對的核蘸,嵌套滾動操作是由child來發(fā)起的然后parent響應(yīng)巍糯,onTouchEvent自然是動作發(fā)起的地方,所以這里基本就是child的動作行為客扎。我們在認識傳統(tǒng)事件分發(fā)的時候祟峦,知道滾動這些move操作當前只能給某個view去消耗,沒法給多個人使用的徙鱼,而嵌套滾動卻可以搀愧,在這里總結(jié)下他的實現(xiàn),他在move的時候先將滾動距離通過
dispatchNestedPreScroll
傳遞給實現(xiàn)了NestedScrollingParent的接口的parent, 讓他先滾動滾動疆偿,然后扣除parent滾動過的距離,接著自己再調(diào)用overScrollByCompat
搓幌,NestedScrollView自己來滾動杆故,如果還有剩余又調(diào)用dispatchNestedScroll
, 繼續(xù)讓parent去滾動。在手指抬起的時候如果有滑行操作溉愁,也會把滑行速度傳遞父parent处铛,父parent可以自行決定要不要進行滑行饲趋。大概就是這么個邏輯,實現(xiàn)了多個view來消耗一次手勢操作呢撤蟆。
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RecyclerView, 他只能作為嵌套的子child, 即實現(xiàn)NestedScrollingChild奕塑,而沒能做parent. 就來看看他的onInterceptTouchEvent和onTouchEvent,是如何處理嵌套相關(guān)的行為吧家肯。感覺應(yīng)該和NestedScrollView應(yīng)該是很相似的邏輯的哦
- RecyclerView.onInterceptTouchEvent龄砰,看源碼注釋解讀
public boolean onInterceptTouchEvent(MotionEvent e) { if (mLayoutFrozen) { return false; } if (dispatchOnItemTouchIntercept(e)) { cancelTouch(); return true; } if (mLayout == null) { return false; } final boolean canScrollHorizontally = mLayout.canScrollHorizontally(); final boolean canScrollVertically = mLayout.canScrollVertically(); if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(e); final int action = MotionEventCompat.getActionMasked(e); final int actionIndex = MotionEventCompat.getActionIndex(e); switch (action) { case MotionEvent.ACTION_DOWN: if (mIgnoreMotionEventTillDown) { mIgnoreMotionEventTillDown = false; } mScrollPointerId = MotionEventCompat.getPointerId(e, 0); mInitialTouchX = mLastTouchX = (int) (e.getX() + 0.5f); mInitialTouchY = mLastTouchY = (int) (e.getY() + 0.5f); if (mScrollState == SCROLL_STATE_SETTLING) { getParent().requestDisallowInterceptTouchEvent(true); setScrollState(SCROLL_STATE_DRAGGING); } // Clear the nested offsets mNestedOffsets[0] = mNestedOffsets[1] = 0; int nestedScrollAxis = ViewCompat.SCROLL_AXIS_NONE; if (canScrollHorizontally) { nestedScrollAxis |= ViewCompat.SCROLL_AXIS_HORIZONTAL; } if (canScrollVertically) { nestedScrollAxis |= ViewCompat.SCROLL_AXIS_VERTICAL; } //down的時候發(fā)起嵌套滾動請求 startNestedScroll(nestedScrollAxis); break; case MotionEventCompat.ACTION_POINTER_DOWN: mScrollPointerId = MotionEventCompat.getPointerId(e, actionIndex); mInitialTouchX = mLastTouchX = (int) (MotionEventCompat.getX(e, actionIndex) + 0.5f); mInitialTouchY = mLastTouchY = (int) (MotionEventCompat.getY(e, actionIndex) + 0.5f); break; case MotionEvent.ACTION_MOVE: { final int index = MotionEventCompat.findPointerIndex(e, mScrollPointerId); if (index < 0) { Log.e(TAG, "Error processing scroll; pointer index for id " + mScrollPointerId + " not found. Did any MotionEvents get skipped?"); return false; } final int x = (int) (MotionEventCompat.getX(e, index) + 0.5f); final int y = (int) (MotionEventCompat.getY(e, index) + 0.5f); if (mScrollState != SCROLL_STATE_DRAGGING) { final int dx = x - mInitialTouchX; final int dy = y - mInitialTouchY; boolean startScroll = false; if (canScrollHorizontally && Math.abs(dx) > mTouchSlop) { mLastTouchX = mInitialTouchX + mTouchSlop * (dx < 0 ? -1 : 1); startScroll = true; } if (canScrollVertically && Math.abs(dy) > mTouchSlop) { mLastTouchY = mInitialTouchY + mTouchSlop * (dy < 0 ? -1 : 1); startScroll = true; } if (startScroll) { setScrollState(SCROLL_STATE_DRAGGING); } } } break; ....... case MotionEvent.ACTION_UP: { mVelocityTracker.clear(); //停止嵌套滾動 stopNestedScroll(); } break; case MotionEvent.ACTION_CANCEL: { cancelTouch(); } } return mScrollState == SCROLL_STATE_DRAGGING; }
- 總結(jié)一下,從recyclerView的攔截方法中可以看出讨衣,其實和嵌套滾動操作的內(nèi)容是很少的换棚,只有在down的時候發(fā)起一下嵌套操作startNestedScroll,在up的時候停止嵌套滾動反镇,告知到他的父容器固蚤,比如NestedScrollView。那么就看看他的其他關(guān)于攔截的邏輯吧歹茶,只要在拖拽的過程中夕玩,就會攔截下來,那么他的子view一般在這里就沒法響應(yīng)觸摸事件啦惊豺。
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RecyclerView.onTouchEvent燎孟,看源碼注釋解讀
public boolean onTouchEvent(MotionEvent e) { ...... if (action == MotionEvent.ACTION_DOWN) { mNestedOffsets[0] = mNestedOffsets[1] = 0; } vtev.offsetLocation(mNestedOffsets[0], mNestedOffsets[1]); switch (action) { case MotionEvent.ACTION_DOWN: { mScrollPointerId = MotionEventCompat.getPointerId(e, 0); mInitialTouchX = mLastTouchX = (int) (e.getX() + 0.5f); mInitialTouchY = mLastTouchY = (int) (e.getY() + 0.5f); if (mScrollState == SCROLL_STATE_SETTLING) { //請求recyclerView的父容器不要攔截啊,看樣子android系統(tǒng)也是這么做的哦扮叨,也擔心上面被攔了 getParent().requestDisallowInterceptTouchEvent(true); setScrollState(SCROLL_STATE_DRAGGING); } int nestedScrollAxis = ViewCompat.SCROLL_AXIS_NONE; if (canScrollHorizontally) { nestedScrollAxis |= ViewCompat.SCROLL_AXIS_HORIZONTAL; } if (canScrollVertically) { nestedScrollAxis |= ViewCompat.SCROLL_AXIS_VERTICAL; } //根據(jù)是橫向的還是豎向的啟動嵌套滾動 startNestedScroll(nestedScrollAxis); } break; ...... case MotionEvent.ACTION_MOVE: { final int index = MotionEventCompat.findPointerIndex(e, mScrollPointerId); //檢查操作 if (index < 0) { Log.e(TAG, "Error processing scroll; pointer index for id " + mScrollPointerId + " not found. Did any MotionEvents get skipped?"); return false; } final int x = (int) (MotionEventCompat.getX(e, index) + 0.5f); final int y = (int) (MotionEventCompat.getY(e, index) + 0.5f); int dx = mLastTouchX - x; int dy = mLastTouchY - y; // 傳遞給parent去預先滾動一段距離 if (dispatchNestedPreScroll(dx, dy, mScrollConsumed, mScrollOffset)) { dx -= mScrollConsumed[0]; dy -= mScrollConsumed[1]; vtev.offsetLocation(mScrollOffset[0], mScrollOffset[1]); // Updated the nested offsets mNestedOffsets[0] += mScrollOffset[0]; mNestedOffsets[1] += mScrollOffset[1]; } //這里應(yīng)該是一個設(shè)定缤弦,只要我們的move達到了一段的距離,我們就要讓recyclerView滾動起來彻磁! if (mScrollState != SCROLL_STATE_DRAGGING) { boolean startScroll = false; if (canScrollHorizontally && Math.abs(dx) > mTouchSlop) { if (dx > 0) { dx -= mTouchSlop; } else { dx += mTouchSlop; } startScroll = true; } if (canScrollVertically && Math.abs(dy) > mTouchSlop) { if (dy > 0) { dy -= mTouchSlop; } else { dy += mTouchSlop; } startScroll = true; } //設(shè)置滾動態(tài) if (startScroll) { setScrollState(SCROLL_STATE_DRAGGING); } } if (mScrollState == SCROLL_STATE_DRAGGING) { mLastTouchX = x - mScrollOffset[0]; mLastTouchY = y - mScrollOffset[1]; //scrollByInternal自己滾動一段距離碍沐,并且內(nèi)部還會將剩下的距離又傳遞給parent. //以后可以去查看該方法的實現(xiàn)。 if (scrollByInternal( canScrollHorizontally ? dx : 0, canScrollVertically ? dy : 0, vtev)) { //請求父容器不要攔截 getParent().requestDisallowInterceptTouchEvent(true); } } } break; ...... case MotionEvent.ACTION_UP: { mVelocityTracker.addMovement(vtev); eventAddedToVelocityTracker = true; mVelocityTracker.computeCurrentVelocity(1000, mMaxFlingVelocity); final float xvel = canScrollHorizontally ? -VelocityTrackerCompat.getXVelocity(mVelocityTracker, mScrollPointerId) : 0; final float yvel = canScrollVertically ? -VelocityTrackerCompat.getYVelocity(mVelocityTracker, mScrollPointerId) : 0; //fling操作衷蜓,在這里處理嵌套滑行的行為累提,可以查看里面的方法細節(jié) if (!((xvel != 0 || yvel != 0) && fling((int) xvel, (int) yvel))) { setScrollState(SCROLL_STATE_IDLE); } resetTouch(); } break; case MotionEvent.ACTION_CANCEL: { cancelTouch(); } break; } if (!eventAddedToVelocityTracker) { mVelocityTracker.addMovement(vtev); } vtev.recycle(); return true; }
總結(jié)一下,RecyclerView的onTouchEvent和NestedScrollView的邏輯很相似磁浇,二者在這個區(qū)間里表現(xiàn)的都是一個嵌套child的行為斋陪,在down的時候發(fā)起,在move先傳遞給parent, 然后自己消耗置吓。大概就這樣子吧无虚。
3. 嵌套存在著的問題,以及造成的原因
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NestedScrollView/ScrollView嵌套ListView顯示不全衍锚,經(jīng)常顯示一行問題!
- 原因在哪里呢友题,如下:
---NestedScrollView方法: protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed, int parentHeightMeasureSpec, int heightUsed) { final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams(); final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, getPaddingLeft() + getPaddingRight() + lp.leftMargin + lp.rightMargin + widthUsed, lp.width); //在測量子View的高度的時候傳遞進去的是UNSPECIFIED,也就是不限制子view的高度戴质。 final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec( lp.topMargin + lp.bottomMargin, MeasureSpec.UNSPECIFIED); child.measure(childWidthMeasureSpec, childHeightMeasureSpec); }
---ListView方法: protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // Sets up mListPadding super.onMeasure(widthMeasureSpec, heightMeasureSpec); ....... if (widthMode == MeasureSpec.UNSPECIFIED) { widthSize = mListPadding.left + mListPadding.right + childWidth + getVerticalScrollbarWidth(); } else { widthSize |= (childState & MEASURED_STATE_MASK); } ....... //重點在這里呢度宦,如果是MeasureSpec.UNSPECIFIED模式踢匣,他設(shè)置的高度就是單個條目加上padding距離啊戈抄!所以就顯示了一行......但是如果我們用其他的布局嵌套listView的時候离唬,一般是不會傳遞UNSPECIFIED的規(guī)格的,所以沒問題划鸽。 if (heightMode == MeasureSpec.UNSPECIFIED) { heightSize = mListPadding.top + mListPadding.bottom + childHeight + getVerticalFadingEdgeLength() * 2; } setMeasuredDimension(widthSize, heightSize); mWidthMeasureSpec = widthMeasureSpec; }
- 解決输莺, 重寫LinearLayout的onMeasure方法,改寫ScrollView傳進來的測量規(guī)格哦漾稀,雖然解決了顯示不全的問題模闲,但是復用規(guī)則被打破!這不是好的辦法崭捍。
@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { //改寫規(guī)格尸折,將高度設(shè)置成無限。因此也就造成了一開始就全部展開殷蛇,無法復用listView的單元控件实夹。重要弊端! int heightSpec = MeasureSpec.makeMeasureSpec(Integer.MAX_VALUE >> 2, MeasureSpec.AT_MOST); super.onMeasure(widthMeasureSpec, heightSpec); }
- NestedScrollView與RecyclerView嵌套粒梦,RecyclerView不能被重復利用
- 原因亮航,還是看代碼吧:
--- LineaLayoutManager //當layoutState.mInfinite為true的時候,會一直調(diào)用layoutChunk匀们,從而讓所有的itemView一次性全部創(chuàng)建了缴淋。ayoutState.mInfinite的計算就是mLayoutState.mInfinite = mOrientationHelper.getMode() == View.MeasureSpec.UNSPECIFIED;而這個mode也是ScrollView傳遞進來的! while ((layoutState.mInfinite || remainingSpace > 0) && layoutState.hasMore(state)) { layoutChunkResult.resetInternal(); layoutChunk(recycler, state, layoutState, layoutChunkResult); if (layoutChunkResult.mFinished) { break; } layoutState.mOffset += layoutChunkResult.mConsumed * layoutState.mLayoutDirection; /** * Consume the available space if: * * layoutChunk did not request to be ignored * * OR we are laying out scrap children * * OR we are not doing pre-layout */ if (!layoutChunkResult.mIgnoreConsumed || mLayoutState.mScrapList != null || !state.isPreLayout()) { layoutState.mAvailable -= layoutChunkResult.mConsumed; // we keep a separate remaining space because mAvailable is important for recycling remainingSpace -= layoutChunkResult.mConsumed; } if (layoutState.mScrollingOffset != LayoutState.SCOLLING_OFFSET_NaN) { layoutState.mScrollingOffset += layoutChunkResult.mConsumed; if (layoutState.mAvailable < 0) { layoutState.mScrollingOffset += layoutState.mAvailable; } recycleByLayoutState(recycler, layoutState); } if (stopOnFocusable && layoutChunkResult.mFocusable) { break; } } void layoutChunk(RecyclerView.Recycler recycler, RecyclerView.State state, LayoutState layoutState, LayoutChunkResult result) { View view = layoutState.next(recycler); ........ if (layoutState.mScrapList == null) { if (mShouldReverseLayout == (layoutState.mLayoutDirection == LayoutState.LAYOUT_START)) { addView(view); } else { addView(view, 0); }
- 總結(jié)泄朴,上面兩個都有復用規(guī)則打破的問題重抖,這是個大問題,在少量數(shù)據(jù)還好祖灰,數(shù)據(jù)多了就會出現(xiàn)crash的钟沛,所以利用NestedScrollView+RecyclerView的去實現(xiàn)復雜界面并沒有好的實現(xiàn)策略。雖然系統(tǒng)對二者都實現(xiàn)了嵌套滾動的策略局扶,看上去處理的很好恨统,然而卻是存在著巨大的bug, google也推薦我們不要這么搞,但是實際有這樣的需求啊, 感覺google這里好坑啊!