一十偶、功能介紹
編輯程序再用燒錄軟件編輯到板子上顯示數(shù)字
二、程序代碼
#include "reg52.h"
sbit C1 = P2^7;
sbit C2 = P2^6;
sbit C3 = P2^5;
sbit C4 = P2^4;
//?¨ò?12??êy??1ü?TD?êyμ?μ?êy×??????μ
unsigned char SMGNoDot_CA[10] = {0xc0, 0xf9, 0xa4, 0xb0, 0x99, 0x92, 0x82, 0xf8, 0x80, 0x90};
unsigned int count = 1000;
/*==================êy??1ü?ˉì???ê?רó??óê±oˉêy==================*/
void DelaySMG(unsigned int t)
{
while(t--);
}
/*=====================μ¥??êy??1ü??ê?oˉêy=======================*/
void DisPlaySMG_Bit(unsigned char pos, unsigned char dat)
{
P0 = 0xff; //??òt
switch(pos) //????êy??1ü????
{
case 1:
C1 = 1; C2 = 0; C3 = 0; C4 = 0;
break;
case 2:
C1 = 0; C2 = 1; C3 = 0; C4 = 0;
break;
case 3:
C1 = 0; C2 = 0; C3 = 1; C4 = 0;
break;
case 4:
C1 = 0; C2 = 0; C3 = 0; C4 = 1;
break;
}
P0 = dat; //ê?3?êy??1ü??ê?μ??úèY
}
/*====================4??êy??1ü?ˉì???ê?oˉêy======================*/
void DisPlaySMG_4Bit(unsigned int dat)
{
DisPlaySMG_Bit(1, SMGNoDot_CA[dat / 1000]); //?§??
DelaySMG(1);
DisPlaySMG_Bit(2, SMGNoDot_CA[(dat % 1000) / 100]); //°ù??
DelaySMG(1);
DisPlaySMG_Bit(3, SMGNoDot_CA[(dat % 100) / 10]); //ê???
DelaySMG(1);
DisPlaySMG_Bit(4, SMGNoDot_CA[(dat % 10)]); //????
DelaySMG(1);
}
/*===================4??êy??1üòà′???ê?0??9oˉêy====================*/
void DisPlaySMG_zero_nine()
{
char i;
C1 = 1;
C2 = 1;
C3 = 1;
C4 = 1;
for(i = 0; i < 10; i++)
{
P0 = SMGNoDot_CA[i];
DelaySMG(40000);
}
}
/*=================′?êy??1ü?¢D?μ??óê±oˉêy======================*/
void Delay(unsigned int t)
{
while(t--)
{
DisPlaySMG_4Bit(count);
}
}
/*==========================?÷oˉêy============================*/
void main()
{
DisPlaySMG_zero_nine();
while(1)
{
DisPlaySMG_4Bit(count);
Delay(100);
count++;
if(count == 1000)
{
count = 3000;
}
}
}
三、原理圖
四张肾、小結(jié)
本節(jié)課中我學(xué)會了如何使用燒錄軟件速勇,在板子上顯示數(shù)字真的很有趣。