ARC
跟OC一樣暮屡,Swift也是采取基于引用計數(shù)的ARC內(nèi)存管理方案(針對堆空間)
Swift的ARC中有3種引用
- 強引用(strong reference):默認(rèn)情況下踪央,引用都是強引用
- 弱引用(weak reference):通過weak定義弱引用 净当。必須是可選類型的var取劫,因為實例銷毀后蒲每,ARC會自動將弱引用設(shè)置為nil 往湿;ARC自動給弱引用設(shè)置nil時妖异,不會觸發(fā)屬性觀察器
- 無主引用(unowned reference):通過unowned定義無主引用 惋戏。 不會產(chǎn)生強引用,實例銷毀后仍然存儲著實例的內(nèi)存地址(類似于OC中的unsafe_unretained) 他膳;試圖在實例銷毀后訪問無主引用响逢,會產(chǎn)生運行時錯誤(野指針) Fatal error: Attempted to read an unowned reference but object 0x0 was already deallocated
weak、unowned的使用限制
weak棕孙、unowned只能用在類實例上面
Autoreleasepool
public func autoreleasepool<Result>(invoking body: () throws -> Result) rethrows -> Result
autoreleasepool {
let p = MJPerson(age: 20, name: "Jack")
p.run()
}
循環(huán)引用(Reference Cycle)
weak舔亭、unowned 都能解決循環(huán)引用的問題诗越,unowned 要比 weak 少一些性能消耗
在生命周期中可能會變?yōu)?nil 的使用 weak
初始化賦值后再也不會變?yōu)?nil 的使用 unowned
閉包的循環(huán)引用
閉包表達(dá)式默認(rèn)會對用到的外層對象產(chǎn)生額外的強引用(對外層對象進(jìn)行了retain操作)
下面代碼會產(chǎn)生循環(huán)引用善绎,導(dǎo)致Person對象無法釋放(看不到Person的deinit被調(diào)用)
class Person {
var fn: (() -> ())?
func run() { print("run") }
deinit { print("deinit") }
}
func test() {
let p = Person()
p.fn = { p.run() }
}
test()
解決:在閉包表達(dá)式的捕獲列表聲明weak或unowned引用,解決循環(huán)引用問題
p.fn = { [weak p] in p?.run() }
p.fn = { [unowned p] in p.run() }
如果想在定義閉包屬性的同時引用self芦疏,這個閉包必須是lazy的(因為在實例初始化完畢之后才能引用self)
class Person {
lazy var fn: (() -> ()) = { [weak self] in self?.run() }
func run() { print("run") }
deinit { print("deinit") }
}
// 上邊的閉包fn內(nèi)部如果用到了實例成員(屬性肢预、方法) 編譯器會強制要求明確寫出self
如果lazy屬性是閉包調(diào)用的結(jié)果矛洞,那么不用考慮循環(huán)引用的問題(因為閉包調(diào)用后,閉包的生命周期就結(jié)束了)
class Person {
var age: Int = 0
lazy var getAge: Int = { self.age }()
deinit { print("deinit") }
}
@escaping
非逃逸閉包烫映、逃逸閉包缚甩,一般都是當(dāng)做參數(shù)傳遞給函數(shù)
非逃逸閉包:閉包調(diào)用發(fā)生在函數(shù)結(jié)束前,閉包調(diào)用在函數(shù)作用域內(nèi)
逃逸閉包:閉包有可能在函數(shù)結(jié)束后調(diào)用窑邦,閉包調(diào)用逃離了函數(shù)的作用域擅威,需要通過@escaping聲明
class Person {
var fn: Fn // fn是逃逸閉包
init(fn: @escaping Fn) {
self.fn = fn
}
func run() {
// DispatchQueue.global().async也是一個逃逸閉包
// 它用到了實例成員(屬性、方法)冈钦,編譯器會強制要求明確寫出self
DispatchQueue.global().async {
self.fn()
}
}
}
逃逸閉包不可以捕獲inout參數(shù)
typealias Fn = () -> ()
func other1(_ fn: Fn) { fn() }
func other2(_ fn: @escaping Fn) { fn() }
func test(value: inout Int) -> Fn {
other1 { value += 1 }
// error: 逃逸閉包不能捕獲inout參數(shù)
other2 { value += 1 }
func plus() { value += 1 }
// error: 逃逸閉包不能捕獲inout參數(shù)
return plus
}
內(nèi)存訪問沖突(Conflicting Access to Memory)
內(nèi)存訪問沖突會在兩個訪問滿足下列條件時發(fā)生:
- 至少一個是寫入操作
- 它們訪問的是同一塊內(nèi)存
- 它們的訪問時間重疊(比如在同一個函數(shù)內(nèi))
struct Player {
var name: String
var health: Int
var energy: Int mutating
func shareHealth(with teammate: inout Player) {
balance(&teammate.health, &health)
}
}
var oscar = Player(name: "Oscar", health: 10, energy: 10)
var maria = Player(name: "Maria", health: 5, energy: 10)
oscar.shareHealth(with: &maria) // OK
oscar.shareHealth(with: &oscar) // Error
如果下面的條件可以滿足郊丛,就說明重疊訪問結(jié)構(gòu)體的屬性是安全的
- 你只訪問實例存儲屬性,不是計算屬性或者類屬性
- 結(jié)構(gòu)體是局部變量而非全局變量
- 結(jié)構(gòu)體要么沒有被閉包捕獲要么只被非逃逸閉包捕獲
// Ok
func test() {
var tulpe = (health: 10, energy: 20)
balance(&tulpe.health, &tulpe.energy)
var holly = Player(name: "Holly", health: 10, energy: 10)
balance(&holly.health, &holly.energy)
}
test()
指針
Swift中也有專門的指針類型瞧筛,這些都被定性為“Unsafe”(不安全的)厉熟,常見的有以下4種類型
- UnsafePointer<Pointee> 類似于 const Pointee *
- UnsafeMutablePointer<Pointee> 類似于 Pointee *
- UnsafeRawPointer 類似于 const void *
- UnsafeMutableRawPointer 類似于 void *
var age = 10
func test1(_ ptr: UnsafeMutablePointer<Int>) { ptr.pointee += 10 }
func test2(_ ptr: UnsafePointer<Int>) { print(ptr.pointee) }
test1(&age)
test2(&age) // 20
print(age) // 20
var age = 10
func test3(_ ptr: UnsafeMutableRawPointer) { ptr.storeBytes(of: 20, as: Int.self) }
func test4(_ ptr: UnsafeRawPointer) { print(ptr.load(as: Int.self)) }
test3(&age)
test4(&age) // 20
print(age) // 20
指針的應(yīng)用示例
var arr = NSArray(objects: 11, 22, 33, 44)
arr.enumerateObjects { (obj, idx, stop) in
print(idx, obj)
if idx == 2 {
// 下標(biāo)為2就停止遍歷
stop.pointee = true
}
}
var arr = NSArray(objects: 11, 22, 33, 44)
for (idx, obj) in arr.enumerated() {
print(idx, obj)
if idx == 2 { break }
}
獲得指向某個變量的指針
var age = 11
var ptr1 = withUnsafeMutablePointer(to: &age) { $0 }
var ptr2 = withUnsafePointer(to: &age) { $0 }
ptr1.pointee = 22
print(ptr2.pointee) // 22
print(age) // 22
var ptr3 = withUnsafeMutablePointer(to: &age) { UnsafeMutableRawPointer($0) }
var ptr4 = withUnsafePointer(to: &age) { UnsafeRawPointer($0) }
ptr3.storeBytes(of: 33, as: Int.self)
print(ptr4.load(as: Int.self)) // 33
print(age) // 33
獲得指向堆空間實例的指針
class Person {}
var person = Person()
var ptr = withUnsafePointer(to: &person) { UnsafeRawPointer($0) }
var heapPtr = UnsafeRawPointer(bitPattern: ptr.load(as: UInt.self))
print(heapPtr!)
創(chuàng)建指針
var ptr = UnsafeRawPointer(bitPattern: 0x100001234)// 創(chuàng)建
var ptr = malloc(16)
// 存
ptr?.storeBytes(of: 11, as: Int.self)
ptr?.storeBytes(of: 22, toByteOffset: 8, as: Int.self)
// 取
print((ptr?.load(as: Int.self))!) // 11
print((ptr?.load(fromByteOffset: 8, as: Int.self))!) // 22
// 銷毀
free(ptr)
var ptr = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ptr.storeBytes(of: 11, as: Int.self)
ptr.advanced(by: 8).storeBytes(of: 22, as: Int.self)
print(ptr.load(as: Int.self)) // 11
print(ptr.advanced(by: 8).load(as: Int.self)) // 22
ptr.deallocate()
var ptr = UnsafeMutablePointer<Int>.allocate(capacity: 3)
ptr.initialize(to: 11)
ptr.successor().initialize(to: 22)
ptr.successor().successor().initialize(to: 33)
print(ptr.pointee) // 11
print((ptr + 1).pointee) // 22
print((ptr + 2).pointee) // 33
print(ptr[0]) // 11
print(ptr[1]) // 22
print(ptr[2]) // 33
ptr.deinitialize(count: 3)
ptr.deallocate()
class Person {
var age: Int
var name: String
init(age: Int, name: String) {
self.age = age
self.name = name
}
deinit { print(name, "deinit") }
}
var ptr = UnsafeMutablePointer<Person>.allocate(capacity: 3)
ptr.initialize(to: Person(age: 10, name: "Jack"))
(ptr + 1).initialize(to: Person(age: 11, name: "Rose"))
(ptr + 2).initialize(to: Person(age: 12, name: "Kate"))
// Jack deinit
// Rose deinit
// Kate deinit
ptr.deinitialize(count: 3)
ptr.deallocate()
指針之間的轉(zhuǎn)換
var ptr = UnsafeMutableRawPointer.allocate(byteCount: 16, alignment: 1)
ptr.assumingMemoryBound(to: Int.self).pointee = 11
(ptr + 8).assumingMemoryBound(to: Double.self).pointee = 22.0
print(unsafeBitCast(ptr, to: UnsafePointer<Int>.self).pointee) // 11
print(unsafeBitCast(ptr + 8, to: UnsafePointer<Double>.self).pointee) // 22.0
ptr.deallocate()
// unsafeBitCast是忽略數(shù)據(jù)類型的強制轉(zhuǎn)換,不會因為數(shù)據(jù)類型的變化而改變原來的內(nèi)存數(shù)據(jù)
// 類似于C++中的reinterpret_cast
class Person {}
var person = Person()
var ptr = unsafeBitCast(person, to: UnsafeRawPointer.self)
print(ptr)