Android Jetpack 之 WorkManger---入門使用

前言

最近在學(xué)習(xí) Google 推出的框架Jetpack,雖然目前網(wǎng)上的資料已經(jīng)很多了黔寇,但為了加深印象和邊動(dòng)手練習(xí)跟著學(xué)習(xí),所以站在了下面的巨人的肩膀上,并根據(jù)當(dāng)前最新的API 和編寫實(shí)際Demo,記錄下一些學(xué)習(xí)筆記眨攘,大部分是參考巨人們的匿垄,整理和休整,加入自己理解和更新吧虎忌,學(xué)習(xí)領(lǐng)略了Android Jetpack組件的一點(diǎn)魅力

目前學(xué)習(xí)筆記系列為:

日常鳴謝巨人

Google官方博文

CSDN 博主Alex@W

正題

WorkManger 初識(shí)

WorkManger是Android Jetpack提供執(zhí)行后臺(tái)任務(wù)管理的組件

適用于需要保證系統(tǒng)即使應(yīng)用程序退出也會(huì)運(yùn)行的任務(wù)

WorkManager API可以輕松指定可延遲的異步任務(wù)以及何時(shí)運(yùn)行它們泡徙,這些API允許您創(chuàng)建任務(wù)并將其交給WorkManager立即運(yùn)行或在適當(dāng)?shù)臅r(shí)間運(yùn)行

WorkManager根據(jù)設(shè)備API級(jí)別和應(yīng)用程序狀態(tài)等因素選擇適當(dāng)?shù)姆绞絹磉\(yùn)行任務(wù)。如果WorkManager在應(yīng)用程序運(yùn)行時(shí)執(zhí)行您的任務(wù)之一膜蠢,WorkManager可以在您應(yīng)用程序進(jìn)程的新線程中運(yùn)行您的任務(wù)

如果您的應(yīng)用程序未運(yùn)行堪藐,WorkManager會(huì)選擇一種合適的方式來安排后臺(tái)任務(wù) - 具體取決于設(shè)備API級(jí)別和包含的依賴項(xiàng),WorkManager可能會(huì)使用 JobScheduler挑围,F(xiàn)irebase JobDispatcher或AlarmManager

WorkManager 相關(guān)

  • Worker

指定需要執(zhí)行的任務(wù)礁竞,可以繼承抽象的Worker類,在實(shí)現(xiàn)的 doWork 方法中編寫執(zhí)行的邏輯

  • WorkRequest

執(zhí)行一項(xiàng)單一任務(wù)

  1. WorkRequest對(duì)象必須指定Work執(zhí)行的任務(wù)
  2. WorkRequest都有一個(gè)自動(dòng)生成的唯一ID; 您可以使用ID執(zhí)行取消排隊(duì)任務(wù)或獲取任務(wù)狀態(tài)等操作
  3. WorkRequest是一個(gè)抽象的類贪惹;系統(tǒng)默認(rèn)實(shí)現(xiàn)子類 OneTimeWorkRequest或PeriodicWorkRequest(循環(huán)執(zhí)行)
  4. WorkRequest.Builder創(chuàng)建WorkRequest對(duì)象苏章;相應(yīng)的子類:OneTimeWorkRequest.Builder或PeriodicWorkRequest.Builder
  5. Constraints:指定對(duì)任務(wù)運(yùn)行時(shí)間的限制(任務(wù)約束);使用Constraints.Builder創(chuàng)建Constraints對(duì)象 奏瞬,并傳遞給WorkRequest.Builder
  • WorkManager

排隊(duì)和管理工作請(qǐng)求、將WorkRequest 對(duì)象傳遞WorkManager的任務(wù)隊(duì)列

如果未指定任何約束泉孩, WorkManager立即運(yùn)行任務(wù)

  • WorkStatus

包含有關(guān)特定任務(wù)的信息硼端;可以使用LiveData保存 WorkStatus對(duì)象,監(jiān)聽任務(wù)狀態(tài)寓搬;如LiveData<WorkStatus>

WorkManager 入門使用

  • 添加依賴
    def work_version = "1.0.0-alpha11"

    implementation "android.arch.work:work-runtime:$work_version"

    // optional - Firebase JobDispatcher support
    implementation "android.arch.work:work-firebase:$work_version"

    // optional - Test helpers
    androidTestImplementation "android.arch.work:work-testing:$work_version"

但這里注意珍昨,如果項(xiàng)目做搭配了其他 jetpack 組件的依賴使用

可能會(huì)在運(yùn)行時(shí),報(bào)錯(cuò)

Program type already present: com.google.common.util.concurrent.ListenableFuture

是因?yàn)橹貜?fù)依賴包沖突了句喷,在導(dǎo)入上述依賴時(shí)镣典,可忽略掉上面的 ListenableFuture

    def work_version = "1.0.0-alpha11"

    implementation("android.arch.work:work-runtime:$work_version"){
        exclude group:'com.google.guava', module:'listenablefuture'
    }

    // optional - Firebase JobDispatcher support
    implementation ("android.arch.work:work-firebase:$work_version"){
        exclude group:'com.google.guava', module:'listenablefuture'
    }

    // optional - Test helpers
    androidTestImplementation "android.arch.work:work-testing:$work_version"
  • 定義Worker類,并重寫其 doWork()方法
    class MyWorkA(context: Context, workerParameters: WorkerParameters) : Worker(context,     workerParameters) {
    
        override fun doWork(): Result {
            Log.i(TAG,"doWork A !")
    
            Thread.sleep(1000)
            // 模擬任務(wù)執(zhí)行成功
            return Result.SUCCESS
        }
    }
  • 使用 OneTimeWorkRequest.Builder 創(chuàng)建對(duì)象Worker唾琼,然后將任務(wù)排入WorkManager隊(duì)列
    val workRequestA = OneTimeWorkRequest.Builder(MyWorkA::class.java).build()
    WorkManager.getInstance().enqueue(workRequestA)
  • 執(zhí)行結(jié)果
    I MyWorkA : doWork A !
  • WorkStatus
  1. 調(diào)用WorkManger的getStatusByIdLiveData()返回任務(wù)執(zhí)行的狀態(tài)LiveData<WorkStatus>
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestA.id)
            .observe(this, Observer {
                Log.i(TAG, it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i(TAG, "Finish !")
                }
            })
  1. 添加Observe()執(zhí)行觀察回調(diào)
    I MyWorkActivity: ENQUEUED
    I MyWorkA: doWork A !
    I MyWorkActivity: RUNNING
    I MyWorkActivity: SUCCEEDED
    I MyWorkActivity: Finish !

可以看出兄春,回調(diào)了Work的三個(gè)運(yùn)行狀態(tài)ENQUEUED 、RUNNING锡溯、SUCCESSESD

但實(shí)際上赶舆,源碼中定義的狀態(tài)如下

    /**
     * The current state of a unit of work.
     */
    public enum State {

        /**
         * The state for work that is enqueued (hasn't completed and isn't running)
         */
        ENQUEUED,

        /**
         * The state for work that is currently being executed
         */
        RUNNING,

        /**
         * The state for work that has completed successfully
         */
        SUCCEEDED,

        /**
         * The state for work that has completed in a failure state
         */
        FAILED,

        /**
         * The state for work that is currently blocked because its prerequisites haven't finished
         * successfully
         */
        BLOCKED,

        /**
         * The state for work that has been cancelled and will not execute
         */
        CANCELLED;

        /**
         * Returns {@code true} if this State is considered finished.
         *
         * @return {@code true} for {@link #SUCCEEDED}, {@link #FAILED}, and
         * {@link #CANCELLED} states
         */
        public boolean isFinished() {
            return (this == SUCCEEDED || this == FAILED || this == CANCELLED);
        }
    }

清晰一目了然...

  • 任務(wù)約束
  1. 使用Constraints.Builder()創(chuàng)建并配置Constraints對(duì)象
    val myConstrains = Constraints.Builder()
            .setRequiresCharging(true)
            .setRequiresDeviceIdle(true)
            .build()
  1. 可以指定任務(wù)運(yùn)行時(shí)間的約束哑姚,例如,可以指定該任務(wù)僅在設(shè)備空閑并連接到電源時(shí)運(yùn)行芜茵,具體源碼中目前支持的條件為
  • setRequiredNetworkType:網(wǎng)絡(luò)連接設(shè)置
  • setRequiresBatteryNotLow:是否為低電量時(shí)運(yùn)行 默認(rèn)false
  • setRequiresCharging:是否要插入設(shè)備(接入電源)叙量,默認(rèn)false
  • setRequiresDeviceIdle:設(shè)備是否為空閑,默認(rèn)false
  • setRequiresStorageNotLow:設(shè)備可用存儲(chǔ)是否不低于臨界閾值
  1. 配置好Constraints后九串,利用它創(chuàng)建Work對(duì)象绞佩,并安排進(jìn)隊(duì)列
    val compressionWork = OneTimeWorkRequest.Builder(MyWorkA::class.java)
            .setConstraints(myConstrains)
            .build()
            
    WorkManager.getInstance().enqueue(compressionWork)
  • 取消任務(wù)

根據(jù)ID取消任務(wù),從WorkRequest()獲取Worker的ID

    WorkManager.getInstance().cancelWorkById(compressionWork.id)
  • 添加TAG
  1. 通過為WorkRequest對(duì)象分配標(biāo)記字符串來對(duì)任務(wù)進(jìn)行分組
    val workRequestWithTag = OneTimeWorkRequest.Builder(MyWorkA::class.java)
                        .addTag("MyTAG")
                        .build()
  1. WorkManager.getWorkInfosByTag() 返回WorkStatus具有該標(biāo)記的所有任務(wù)的所有任務(wù)的列表
    val list = WorkManager.getInstance().getWorkInfosByTag("MyTAG")
  1. WorkManager.cancelAllWorkByTag() 取消具有特定標(biāo)記的所有任務(wù)
    WorkManager.getInstance().cancelAllWorkByTag("MyTAG")
  • 重復(fù)的任務(wù)

創(chuàng)建單次任務(wù)使用 OneTimeWorkRequest

創(chuàng)建重復(fù)任務(wù)使用 PeriodicWorkRequest.Builder創(chuàng)建PeriodicWorkRequest對(duì)象猪钮,然后將任務(wù)添加到WorkManager的任務(wù)隊(duì)列

    val repeatRequest = PeriodicWorkRequest.Builder(MyWorkA::class.java,10,TimeUnit.SECONDS).build()

然后其他的設(shè)置條件品山,Tag 都喝單次任務(wù)一致

Workmanger的高級(jí)用法

  • 鏈?zhǔn)饺蝿?wù)
  1. WorkManager允許您創(chuàng)建和排隊(duì)指定多個(gè)任務(wù)的工作序列,以及它們應(yīng)運(yùn)行的順序
  2. 使用該WorkManager.beginWith() 方法創(chuàng)建一個(gè)序列 躬贡,并傳遞第一個(gè)OneTimeWorkRequest對(duì)象; 該方法返回一個(gè)WorkContinuation對(duì)象
  3. 使用 WorkContinuation.then()添加剩余的對(duì)象
  4. 最后調(diào)用WorkContinuation.enqueue()將整個(gè)序列排入隊(duì)列
  5. 如果任何任務(wù)返回 Worker.Result.FAILURE谆奥,則整個(gè)序列結(jié)束
    val workRequestA = OneTimeWorkRequest.Builder(MyWorkA::class.java).build()
    val workRequestB = OneTimeWorkRequest.Builder(MyWorkB::class.java).build()
    val workRequestC = OneTimeWorkRequest.Builder(MyWorkC::class.java).build()
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestA.id)
            .observe(this, Observer {
                Log.i("MyWorkA", it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i("MyWorkA", "Finish !")
                }
            })
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestB.id)
            .observe(this, Observer {
                Log.i("MyWorkB", it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i("MyWorkB", "Finish !")
                }
            })
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestC.id)
            .observe(this, Observer {
                Log.i("MyWorkC", it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i("MyWorkC", "Finish !")
                }
            })
    WorkManager.getInstance()
            .beginWith(workRequestA)
            .then(workRequestB)
            .then(workRequestC)
            .enqueue()

執(zhí)行結(jié)果 任務(wù)會(huì)按照設(shè)置的順序依次執(zhí)行A、B拂玻、C

    MyWorkA: doWork A !
    MyWorkA: ENQUEUED
    MyWorkB: BLOCKED
    MyWorkC: BLOCKED
    MyWorkA: RUNNING
    MyWorkA: SUCCEEDED
    MyWorkA: Finish !
    MyWorkB: ENQUEUED
    MyWorkB: doWork B !
    MyWorkB: RUNNING
    MyWorkB: SUCCEEDED
    MyWorkB: Finish !
    MyWorkC: doWork C !
    MyWorkC: ENQUEUED
    MyWorkC: RUNNING
    MyWorkC: SUCCEEDED
    MyWorkC: Finish !

一個(gè)任務(wù)執(zhí)行時(shí)酸些,從Log 已經(jīng)可以清晰看到其他順序任務(wù)的狀態(tài)...

WorkManger在執(zhí)行過程中,當(dāng)遇到一個(gè)WOrk不成功檐蚜,則會(huì)停止執(zhí)行

修改WorkB返回FAILURE狀態(tài)

    override fun doWork(): Result {
        Log.i(TAG,"doWork B !")
        Thread.sleep(1000)
        // 模擬任務(wù)執(zhí)行失敗
        return Result.FAILURE
    }

執(zhí)行結(jié)果

    MyWorkB: BLOCKED
    MyWorkC: BLOCKED
    MyWorkA: doWork A !
    MyWorkA: ENQUEUED
    MyWorkA: RUNNING
    MyWorkA: SUCCEEDED
    MyWorkA: Finish !
    MyWorkB: ENQUEUED
    MyWorkB: ENQUEUED
    MyWorkB: doWork B !
    MyWorkB: RUNNING
    MyWorkB: FAILED
    MyWorkB: Finish !
    MyWorkC: FAILED
    MyWorkC: Finish !

代碼執(zhí)行到WorkB就已經(jīng)結(jié)束了魄懂,WorkC并未執(zhí)行

但,細(xì)心點(diǎn)可以發(fā)現(xiàn)

雖然 workC 未執(zhí)行闯第,也就是說 C 的 doWork 方法未被執(zhí)行市栗,但是這里最后判斷 workC 的 isFinished ,也是通過的咳短,所以才會(huì)出現(xiàn) MyWorkC: Finish ! 打印 . 所以要注意 isFinished 方法只是判斷這個(gè)work 是否已經(jīng)結(jié)束了填帽,并不關(guān)心執(zhí)行的結(jié)果

  • beginWith() 和 then()傳遞請(qǐng)求數(shù)組 List<OneTimeWorkRequest>, 同一方法傳遞的對(duì)象將會(huì)并行執(zhí)行
    val requestList = arrayListOf<OneTimeWorkRequest>(workRequestA, workRequestB)
    WorkManager.getInstance()
            .beginWith(requestList)
            .then(workRequestC)
            .enqueue()

直觀點(diǎn)咙好,直接看Log ...

    MyWorkA: ENQUEUED
    MyWorkB: ENQUEUED
    MyWorkA: doWork A !
    MyWorkC: BLOCKED
    MyWorkA: RUNNING
    MyWorkC: BLOCKED
    MyWorkB: doWork B !
    MyWorkB: RUNNING
    MyWorkA: SUCCEEDED
    MyWorkA: Finish !
    MyWorkC: doWork C !
    MyWorkB: SUCCEEDED
    MyWorkB: Finish !
    MyWorkC: ENQUEUED
    MyWorkC: RUNNING
    MyWorkC: SUCCEEDED
    MyWorkC: Finish !
  • WorkContinuation.combine
  1. 使用 WorkContinuation.combine() 方法連接多個(gè)鏈來創(chuàng)建更復(fù)雜的序列
graph TB
A1-->B1
A2-->B2

B1-->C
B2-->C

預(yù)測執(zhí)行流程應(yīng)該是

    開始
    執(zhí)行A1/A2篡腌、其余為阻塞狀態(tài)
    A1/A2執(zhí)行結(jié)束后執(zhí)行B1/B2
    最后執(zhí)行C

編寫代碼

    val workRequestA1 = OneTimeWorkRequest.Builder(MyWorkA::class.java).build()
    val workRequestA2 = OneTimeWorkRequest.Builder(MyWorkA2::class.java).build()
    val workRequestB1 = OneTimeWorkRequest.Builder(MyWorkB::class.java).build()
    val workRequestB2 = OneTimeWorkRequest.Builder(MyWorkB2::class.java).build()
    val workRequestC = OneTimeWorkRequest.Builder(MyWorkC::class.java).build()
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestA1.id)
            .observe(this, Observer {
                Log.i("MyWorkA1", it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i("MyWorkA1", "Finish !")
                }
            })
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestA2.id)
            .observe(this, Observer {
                Log.i("MyWorkA2", it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i("MyWorkA2", "Finish !")
                }
            })
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestB1.id)
            .observe(this, Observer {
                Log.i("MyWorkB1", it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i("MyWorkB1", "Finish !")
                }
            })
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestB2.id)
            .observe(this, Observer {
                Log.i("MyWorkB2", it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i("MyWorkB2", "Finish !")
                }
            })
    WorkManager.getInstance().getWorkInfoByIdLiveData(workRequestC.id)
            .observe(this, Observer {
                Log.i("MyWorkC", it?.state?.name)
                if (it?.state!!.isFinished) {
                    Log.i("MyWorkC", "Finish !")
                }
            })

    val requestA1_B1 = WorkManager.getInstance().beginWith(workRequestA1)
            .then(workRequestB1)
    val requestA2_B2 = WorkManager.getInstance().beginWith(workRequestA2)
            .then(workRequestB2)
    WorkContinuation.combine(requestA1_B1, requestA2_B2)
            .then(workRequestC)
            .enqueue()

實(shí)際運(yùn)行結(jié)果,一目了然...

    MyWorkB2: BLOCKED
    MyWorkC: BLOCKED
    MyWorkA1: doWork A1 !
    MyWorkA1: ENQUEUED
    MyWorkA2: doWork A2 !
    MyWorkA2: ENQUEUED
    MyWorkB1: BLOCKED
    MyWorkA1: RUNNING
    MyWorkA2: RUNNING
    MyWorkA1: SUCCEEDED
    MyWorkA1: Finish !
    MyWorkB1: ENQUEUED
    MyWorkA1: SUCCEEDED
    MyWorkA1: Finish !
    MyWorkA2: SUCCEEDED
    MyWorkA2: Finish !
    MyWorkB1: ENQUEUED
    MyWorkB2: ENQUEUED
    MyWorkB1: doWork B1 !
    MyWorkB2: doWork B2 !
    MyWorkB1: RUNNING
    MyWorkB2: RUNNING
    MyWorkB1: SUCCEEDED
    MyWorkB1: Finish !
    MyWorkB1: SUCCEEDED
    MyWorkB1: Finish !
    MyWorkB2: SUCCEEDED
    MyWorkB2: Finish !
    MyWorkC: ENQUEUED
    MyWorkC: doWork C !
    MyWorkC: RUNNING
    MyWorkC: SUCCEEDED
    MyWorkC: Finish !

同上勾效,中途任意一環(huán)的 work 執(zhí)行失敗嘹悼,返回FAILURE,后續(xù)的emm.....

  • 特定的工作方式
  1. 通過調(diào)用 beginUniqueWork() 來創(chuàng)建唯一的工作序列层宫,被標(biāo)記的Work在執(zhí)行過程中只能出現(xiàn)一次
    WorkManager.getInstance().beginUniqueWork("MyUniqueWork", 
                        ExistingWorkPolicy.APPEND, workRequestA1).enqueue()
  1. 每個(gè)獨(dú)特的工作序列都有一個(gè)名稱
  2. 同一時(shí)間只允許執(zhí)行一個(gè)使用該名稱工作序列
  3. beginUniqueWork 的參數(shù)二 ExistingWorkPolicy 的策略有:
/**
 * An enum that determines what to do with existing {@link OneTimeWorkRequest}s with the same unique
 * name in case of a collision.
 */
public enum ExistingWorkPolicy {

    /**
     * If there is existing pending work with the same unique name, cancel and delete it.  Then,
     * insert the newly-specified work.
     */
    REPLACE,

    /**
     * If there is existing pending work with the same unique name, do nothing.  Otherwise, insert
     * the newly-specified work.
     */
    KEEP,

    /**
     * If there is existing pending work with the same unique name, append the newly-specified work
     * as a child of all the leaves of that work sequence.  Otherwise, insert the newly-specified
     * work as the start of a new sequence.
     */
    APPEND
}

注釋寫的很詳細(xì)了

ExistingWorkPolicy.REPLACE:取消現(xiàn)有序列并將其替換為新序列

ExistingWorkPolicy.KEEP:保留現(xiàn)有序列并忽略您的新請(qǐng)求

ExistingWorkPolicy.APPEND:將新序列附加到現(xiàn)有序列杨伙,在現(xiàn)有序列的最后一個(gè)任務(wù)完成后運(yùn)行新序列的第一個(gè)任務(wù)

  • 輸入?yún)?shù)和返回值
  1. 將參數(shù)傳遞給任務(wù)并讓任務(wù)返回結(jié)果。傳遞和返回的值是鍵值對(duì)
  2. 使用 Data.Builder創(chuàng)建 Data 對(duì)象萌腿,保存參數(shù)的鍵值對(duì)
  3. 在創(chuàng)建WorkQuest之前調(diào)用WorkRequest.Builder.setInputData()傳遞Data的實(shí)例
  4. 調(diào)用 Worker.getInputData()獲取參數(shù)值
  5. 調(diào)用Worker.setOutputData()設(shè)置返回?cái)?shù)據(jù)

修改WorkerA

    const val MIN_NUMBER = "minNumber"
    const val MAX_NUMBER = "maxNumber"
    const val RESULT_CODE = "Result"
     
    class WorkerA(context: Context, workerParameters: WorkerParameters) : Worker(context,     workerParameters) {
     
        private var minNumber = 0
        private var maxNumber = 0
     
        override fun doWork(): Result {
            // 使用InputData獲取傳入的參數(shù)
            minNumber = inputData.getInt(MIN_NUMBER, 0) 
            maxNumber = inputData.getInt(MAX_NUMBER, 0)
     
            val result = maxNumber - minNumber
             // 創(chuàng)建返回的數(shù)據(jù)Data
            val outData: Data = Data.Builder().putAll(mapOf(RESULT_CODE to result)).build()    
            // 設(shè)置返回的數(shù)據(jù)Data
            outputData = outData
     
            return Result.SUCCESS
        }
    }

創(chuàng)建Worker并傳遞參數(shù)

    val map = mapOf(MIN_NUMBER to 5, MAX_NUMBER to 15)   
    // 創(chuàng)建輸入?yún)?shù)Data
    val data = Data.Builder().putAll(map).build()   
     
    // 傳遞參數(shù)
    val mathWork = OneTimeWorkRequestBuilder<MathWorker>()
            .setInputData(data)   
            .build()

觀察任務(wù)WorkStatus獲取返回結(jié)果


    WorkManager.getInstance().getStatusByIdLiveData(workRequest.id)
        .observe(this, Observer {
            if (it?.state!!.isFinished) {
                // 獲取執(zhí)行結(jié)果
                Log.e("WorkerA", "${it.outputData.getInt(RESULT_CODE, 0)}")   
            }
        })
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