Introduction
This plugin requires YEP_EnemyLevels. Make sure this plugin is located under
YEP_EnemyLevels in the plugin list.
此插件需要Yep emyLevels焕襟。確保此插件位于插件列表中的Yep eu EnemyLevels下陨收。
For those using the Enemy Levels plugin, you may have noticed that it only
allows you to adjust levels based off the party's levels. Wouldn't it be
nice if you can set levels based on maps instead? This plugin allows you to
do just that. You can set a base level for all the enemies encountered while
on this map or a base level range.
對(duì)于那些使用敵人等級(jí)插件的人,您可能已經(jīng)注意到它只允許您根據(jù)隊(duì)伍的等級(jí)調(diào)整等級(jí)鸵赖。如果你能根據(jù)地圖設(shè)置級(jí)別务漩,那不是很好嗎?這個(gè)插件允許你這樣做它褪。您可以為在此地圖或某個(gè)范圍內(nèi)遇到的所有敵人設(shè)置等級(jí)饵骨。
*Note: If you are running YEP_X_DifficultySlider, place this plugin above
YEP_X_DifficultySlider in the plugin manager list for maximum compatibility.
*注意:如果您運(yùn)行的是Yep_x_Difficulty Slider,請(qǐng)將此插件放在插件管理器列表中Yep_x_Difficulty Slider的上方茫打,以獲得最大的兼容性居触。
[Notetags]
Here is a list of [Notetag(s)]that you may use.
以下是您可能使用的Notetag列表妖混。
Insert the following notetags into your map's notebox to set the desired
enemy level settings.
將以下notetags插入地圖的以設(shè)置敵人等級(jí)設(shè)置。
Map Notetags:
<Enemy Level Base: x>
- Replace 'x' with the static base level to set for the enemies encountered
on the map. Positive and negative level fluctuations from YEP_EnemyLevels
will be applied after.
-將“x”替換為要為地圖上遇到的敵人設(shè)置的等級(jí)轮洋。之后將應(yīng)用Yep-Enemy
<Enemy Level Base Variable: x>
- Replace 'x' with the variable whose value will determine the static base
level of the enemies encountered on the map. Positive and negative level
fluctuations from YEP_EnemyLevels will be applied after.
-將“x”替換為變量制市,該變量的值將確定在地圖上遇到的敵人的等級(jí)。之后將應(yīng)用Yep-Enemy
<Enemy Level Range: x to y>
- Replace 'x' with the minimum base level and 'y' with the maximum base
level for the enemies encountered on the map. Positive and negative level
fluctuations from YEP_EnemyLevels will be applied after.
-對(duì)于地圖上遇到的敵人弊予,將“x”替換為最小等級(jí)祥楣,“y”替換為最大等級(jí)。之后將應(yīng)用Yep-Enemy
<Enemy Level Range Variables: x to y>
- Replace 'x' with the variable whose value will determine the minimum base
level and 'y' with the variable whose value will determine the maximum base
level for the enemies encountered on the map. Positive and negative level
fluctuations from YEP_EnemyLevels will be applied after.
-將“x”替換為其值將確定最小等級(jí)的變量汉柒,“y”替換為其值將確定地圖上遇到的敵人的最大等級(jí)的變量误褪。之后將應(yīng)用Yep-Enemy。