//
// CliperView.m
// newPictureShearTool
//
// Created by mini on 2017/1/3.
// Copyright ? 2017年 mini. All rights reserved.
//
import "CliperView.h"
@interface CliperView ()
@property(assign,nonatomic) CGRect cliprect;
@property(assign,nonatomic) CGPoint touchPoint;
@property(strong,nonatomic) UIImageView *imageView;
@property(assign,nonatomic) CGColorRef grayAlpha;
@end
@implementation CliperView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
return self;
} - (id)initWithImageView:(UIImageView*)iv
{
CGRect r = [iv bounds];
self = [super initWithFrame:r];
if (self) {
[iv addSubview:self];
[iv setUserInteractionEnabled:YES];
[self setBackgroundColor:[UIColor clearColor]];
//保證出來(lái)的是正方形
float size = r.size.height>r.size.width? r.size.width :r.size.height;
// 剪切框的位置
_cliprect = CGRectMake((r.size.width-size)/2, (r.size.height-size)/2, size, size);
_grayAlpha = [[[UIColor alloc]initWithRed:0 green:0 blue:0 alpha:0.6] CGColor];
// 只接受單點(diǎn)觸摸
[self setMultipleTouchEnabled:NO];
_touchPoint = CGPointZero;
_imageView = iv;
}
return self;
}
/**/
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
-
(void)drawRect:(CGRect)rect
{
CGContextRef context=UIGraphicsGetCurrentContext();
//繪制剪裁區(qū)域外半透明效果
CGContextSetFillColorWithColor(context, [UIColor orangeColor].CGColor);CGRect r = CGRectMake(0, 0, rect.size.width, _cliprect.origin.y); CGContextFillRect(context, r); r = CGRectMake(0, _cliprect.origin.y-0.2, _cliprect.origin.x, _cliprect.size.height); CGContextFillRect(context, r); r = CGRectMake(_cliprect.origin.x + _cliprect.size.width, _cliprect.origin.y-0.2, rect.size.width - _cliprect.origin.x - _cliprect.size.width, _cliprect.size.height); CGContextFillRect(context, r); r = CGRectMake(0, _cliprect.origin.y + _cliprect.size.height, rect.size.width, rect.size.height - _cliprect.origin.y - _cliprect.size.height+0.1); CGContextFillRect(context, r); //繪制剪裁區(qū)域的格子 CGContextSetRGBStrokeColor(context, 1.0f, 1.0f, 1.0f, 0.8f); CGContextSetLineWidth(context, 2.0); CGContextAddRect(context, _cliprect); CGContextMoveToPoint(context, _cliprect.origin.x+_cliprect.size.width/3, _cliprect.origin.y); CGContextAddLineToPoint(context, _cliprect.origin.x+_cliprect.size.width/3, _cliprect.origin.y+_cliprect.size.height); CGContextMoveToPoint(context, _cliprect.origin.x+_cliprect.size.width/3*2, _cliprect.origin.y); CGContextAddLineToPoint(context, _cliprect.origin.x+_cliprect.size.width/3*2, _cliprect.origin.y+_cliprect.size.height); // CGContextMoveToPoint(context, _cliprect.origin.x, _cliprect.origin.y+_cliprect.size.height/3); CGContextAddLineToPoint(context, _cliprect.origin.x+_cliprect.size.width, _cliprect.origin.y+_cliprect.size.height/3); CGContextMoveToPoint(context, _cliprect.origin.x, _cliprect.origin.y+_cliprect.size.height/3*2); CGContextAddLineToPoint(context, _cliprect.origin.x+_cliprect.size.width, _cliprect.origin.y+_cliprect.size.height/3*2); CGContextStrokePath(context);
}
(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
// 記錄點(diǎn)擊的起點(diǎn)
_touchPoint = [touch locationInView:self];
}-
(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
float x1=.0f, x2=.0f, y1=.0f, y2=.0f;
float x = _touchPoint.x;
float y = _touchPoint.y;
if (fabs(x-_cliprect.origin.x)<20) //左
{
float offy = y-_cliprect.origin.y;
if (fabsf(offy)<20) { //左上角
x1 = p.x - _touchPoint.x;
y1 = p.y - _touchPoint.y;
}else if(fabs(offy-_cliprect.size.height)<20){ //左下角
x1 = p.x - _touchPoint.x;
y2 = p.y - _touchPoint.y;
}else if(y>_cliprect.origin.y && y<_cliprect.origin.y+_cliprect.size.height) { //左中部
x1 = p.x - _touchPoint.x;
}
}else if(fabs(x-_cliprect.origin.x-_cliprect.size.width)<20) //右
{
float offy = y-_cliprect.origin.y;
if (fabsf(offy)<20) { //右上角
x2 = p.x -_touchPoint.x;
y1 = p.y -_touchPoint.y;
}else if(fabs(offy-_cliprect.size.height)<20) { //右下角
x2 = p.x - _touchPoint.x;
y2 = p.y - _touchPoint.y;
}else if(y>_cliprect.origin.y && y<_cliprect.origin.y+_cliprect.size.height) { //右中部
x2 = p.x - _touchPoint.x;
}
}else if(fabs(y-_cliprect.origin.y)<20){ //上
if (x>_cliprect.origin.x && x< _cliprect.size.width) { //上中
y1 = p.y - _touchPoint.y;
}
}else if(fabs(y-_cliprect.origin.y-_cliprect.size.height)<20){ //下
if (x>_cliprect.origin.x && x< _cliprect.size.width) { //下中
y2 = p.y - _touchPoint.y;
}
}else if((x>_cliprect.origin.x && x< _cliprect.origin.x+_cliprect.size.width)&&(y>_cliprect.origin.y && y<_cliprect.origin.y+_cliprect.size.height)){ //正中
_cliprect.origin.x += (p.x -_touchPoint.x);
_cliprect.origin.y += (p.y -_touchPoint.y);
if (_cliprect.origin.x<0) {
_cliprect.origin.x=0;
}else if(_cliprect.origin.x>self.bounds.size.width-_cliprect.size.width)
{
_cliprect.origin.x=self.bounds.size.width-_cliprect.size.width;
}
if (_cliprect.origin.y<0) {
_cliprect.origin.y=0;
}else if(_cliprect.origin.y>self.bounds.size.height-_cliprect.size.height)
{
_cliprect.origin.y=self.bounds.size.height-_cliprect.size.height;
}
}else {
return;
}
//修改rect
[self ChangeclipEDGE:x1 x2:x2 y1:y1 y2:y2];
[self setNeedsDisplay];_touchPoint = p;
}
//休整剪切區(qū)域
(CGRect)ChangeclipEDGE:(float)x1 x2:(float)x2 y1:(float)y1 y2:(float)y2
{
_cliprect.origin.x += x1;
_cliprect.size.width -= x1;
_cliprect.origin.y += y1;
_cliprect.size.height -= y1;
_cliprect.size.width += x2;
_cliprect.size.height += y2;
if (_cliprect.size.width<60) {
if (x1>0.f) {
_cliprect.origin.x -= 60.0 - _cliprect.size.width;
}
_cliprect.size.width = 60;
}else if(_cliprect.size.height<60) {
if (y1>0.f) {
_cliprect.origin.y -= 60.0 - _cliprect.size.height;
}
_cliprect.size.height = 60;
}
return _cliprect;
}(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
_touchPoint = CGPointZero;
[self setNeedsDisplay];
}
(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self touchesEnded:touches withEvent:event];
}(void)setclipEDGE:(CGRect)rect
{
_cliprect = rect;
[self setNeedsDisplay];
}
- (CGRect)getclipRect
{
[self ChangeclipEDGE:0 x2:0 y1:0 y2:0];
[self setNeedsDisplay];
float imgsize = [_imageView image].size.width;
float viewsize = [_imageView frame].size.width;
float scale = imgsize/viewsize;
CGRect r = CGRectMake(_cliprect.origin.xscale, _cliprect.origin.yscale, _cliprect.size.widthscale, _cliprect.size.heightscale);
return r;
}
-(void)setClipRect:(CGRect)rect
{
_cliprect = rect;
[self setNeedsDisplay];
}
-(UIImage*)getClipImageRect:(CGRect)rect
{
CGImageRef imgrefout = CGImageCreateWithImageInRect([_imageView.image CGImage], rect);
UIImage *img_ret = [[UIImage alloc]initWithCGImage:imgrefout];
return img_ret;
}
@end