Introduction
In RPG Maker MV, events can only activate when you are either standing next to them or on top of them. There is no activation proximity range that can be used to activate some events from afar. This plugin gives you multiple ways to activate certain events from a distance, through means of a square area around an event, a radius, row-centric, or column-centric. These new activation proximity ranges can be coupled with an event’s triggers: through the Action Button, Player Touch, Event Touch, Autorun, and Parallels giving multitudes of ways to activate events. And these can all be done by simply adding Comment Tags into an event page.
在RPG Maker MV中,玩家只有站在事件旁邊或其上才可以觸發(fā)盲链。沒有可用于從遠處觸發(fā)事件的范圍選擇卵凑。此插件為您提供了多種觸發(fā)范圍叫挟,通過事件周圍的方形區(qū)域,圓形半徑,以行為中心或以列為中心郭计,實現(xiàn)從遠處觸發(fā)某些事件。這些新的觸發(fā)范圍可以與事件的觸發(fā)器結(jié)合:例如通過動作按鈕椒振,玩家觸摸昭伸,事件觸摸,自動運行和并行運行澎迎,提供多種方式來觸發(fā)事件庐杨。這些都可以通過注釋標簽添加到事件頁面來完成。
Comment Tags
By default, each event page has zero proximity features. They have to be added manually per event page using comment tags. You can use the following comment tags to give each event page a proximity activation range.
默認情況下夹供,每個事件頁面都都無范圍功能灵份。必須使用注釋標記為每個事件頁面手動添加它們。您可以使用以下注釋標記為每個事件頁面提供觸發(fā)范圍哮洽。
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Comment Tags:
<Activation Square: x>
– Creates an activation range around the event in the form of a square, x tiles to the left, right, above, and below the event. This makes the activation range look like a square.
- 在事件的左側(cè)填渠,右側(cè),上方和下方以方形鸟辅,x方塊的形式創(chuàng)建事件周圍的激活范圍氛什。這使激活范圍看起來像一個正方形。
<Activation Radius: x>
– Creates an activation range around the event requiring the player to be within x tiles of the event (difference of x and y positions). Think of this more like a diamond.
- 圍繞事件創(chuàng)建激活范圍匪凉,要求玩家位于事件的x個區(qū)塊內(nèi)(x和y位置的差異)枪眉。可以把它想象成鉆石再层。
<Activation Row: x>
– Creates an activation range spanning horizontally from the event. The row’s horizontal range is the whole map, but the vertical range is x tiles above and below the event. If x is 0, then the player must be exactly on the same vertical tile as the event.
- 創(chuàng)建從事件水平跨越的激活范圍贸铜。行的水平范圍是整個地圖堡纬,但垂直范圍是事件上方和下方的x個區(qū)塊。如果x為0蒿秦,則玩家必須與事件位于同一垂直圖塊上烤镐。
<Activation Column: x>
– Creates an activation range spanning vertically from the event. The row’s vertical range is the whole map, but the horizontal range is x tiles left and right of the event. If x is 0, then the player must be exactly on the same horizontal tile as the event.
- 創(chuàng)建從事件垂直跨越的激活范圍。行的垂直范圍是整個地圖棍鳖,但水平范圍是事件左右兩側(cè)的x個圖塊职车。如果x為0,則播放器必須與事件位于同一水平方塊上鹊杖。
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Event proximity activations behave differently depending on the event page’s trigger type. Here is how the event page will activate based on the trigger:
事件接近激活的行為會有所不同悴灵,具體取決于事件頁面的觸發(fā)類型。以下是基于觸發(fā)器激活事件頁面的方式:
Action Button
– As long as the player is within the event’s proximity range, pressing the OK button will activate the event.
- 只要玩家處于事件的觸發(fā)范圍內(nèi)骂蓖,按OK按鈕將激活該事件积瞒。
Player Touch
– If the player moves within the event’s proximity range, the event will automatically activate. This will not occur if the event moves into range of the player, however. The player can also press the OK button to trigger the event.
- 如果玩家在事件的觸發(fā)范圍內(nèi)移動,該事件將自動激活登下。但是茫孔,如果事件移動到玩家的范圍內(nèi),則不會發(fā)生這種情況被芳。玩家也可以按OK按鈕觸發(fā)事件缰贝。
Event Touch
– If the player moves within the event’s proximity range or vice versa, the event will automatically activate. The player can also press the OK button to trigger the event.
- 如果玩家在事件的觸發(fā)范圍內(nèi)移動,反之亦然畔濒,則事件將自動激活剩晴。玩家也可以按OK按鈕觸發(fā)事件。
Autorun
– If the player moves within the event’s proximity range or vice versa, the event will automatically activate. There is no escaping this autorun unless you have a way of turning it off.
- 如果玩家在事件的觸發(fā)范圍內(nèi)移動侵状,反之亦然赞弥,則事件將自動激活。除非您有辦法將其關閉趣兄,否則無法逃避此自動運行绽左。
Parallel
– If the player moves within the event’s proximity range or vice versa, the event will automatically activate. The player is granted a few frames of movement each time the parallel process loops.
- 如果玩家在事件的接近范圍內(nèi)移動,反之亦然艇潭,則事件將自動激活拼窥。每次并行處理循環(huán)時,將會按幀處理