轉(zhuǎn)載:http://blog.csdn.net/liqiangeastsun/article/details/42124469
// 利用代碼創(chuàng)建prefab
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
public class CameraMove : MonoBehaviour {
//生成Prefab, 參數(shù)1 需要生成的對象务唐,參數(shù)2白筹,名字
private void CreatePrefabObj(GameObject obj, string prefabName)
{
string[] str = prefabName.Split ('(');
string path = "Assets/Resources/_Art/Role/Individual/" + str[0] + ".prefab";
//參數(shù)1 創(chuàng)建路徑,參數(shù)2 需要創(chuàng)建的對象汁尺, 如果路徑下已經(jīng)存在該名字的prefab法精,則覆蓋
PrefabUtility.CreatePrefab (path, obj);
}
}