背景
最近好幾個網(wǎng)友都來問我HWC是根據(jù)什么條件來決定client合成還是device区岗,作為之前一直"吹牛逼"略板,說自己如何好學(xué),如何積極回答網(wǎng)友問題的博主慈缔,這波必須安排叮称,看完這篇文章,絕對讓你明白藐鹤。
本文參考實現(xiàn)來源于external/drm_hwcomposer
瓤檐,我相信別的廠家的思路也大差不差。
一教藻、獲取參與SF合成的所有l(wèi)ayers
假設(shè)我們的所有可見的layers按照z軸,圖中有7個layer這樣子排列右锨。
二括堤、根據(jù)該屏幕支持的Usable Planes數(shù)量算出client合成的layer數(shù)量
假設(shè)該屏幕支持4個Planes,但是由于layer的數(shù)量大于4,因為需要保留一個Planes悄窃,用于client合成讥电,也就是Framebuffersurface。
HWC只支持4-1=3
個layer為device合成轧抗,需要找到連續(xù)
的7-3=4
個layers作為client合成(代碼分析2_1
)
2.1 選擇像素點之和最少的連續(xù)4個layers
如圖恩敌,我們有了四個備選方案,我們要選擇像素點個數(shù)之和最少的連續(xù)4個layers横媚,我覺得這樣子的策略纠炮,應(yīng)該是減少GPU合成的工作量(代碼分析2_2
)
2.2 最后的結(jié)果
假如第二個方案中,像素點個數(shù)之和最少灯蝴,HWC最后返回的策略如下圖恢口。
小結(jié)
這個就是最簡單的策略,但是接下來要在這個基礎(chǔ)穷躁,引申出更加復(fù)雜的策略耕肩。
三、假如有l(wèi)ayer指定要client合成
layer是可以指定client合成的问潭,例如layer有圓角猿诸,當(dāng)然還有很多情況,后面講代碼的時候會講(代碼分析3_0
)狡忙。我們先假設(shè)指定client合成的layer為2梳虽,4。
第一個指定的client layer和最后一個指定的client layer之間的 layer 必須是變成client了(
代碼分析3_1
)去枷,如下圖:3就很慘的也被設(shè)置成client合成了四怖辆、再次考慮Usable Planes數(shù)量算出client合成的layer的數(shù)量
按照二
中說的一樣,我們還是需要找到連續(xù)的4個layer作為client合成删顶,但是我們還的還得加個條件竖螃,包含三
中提到的2~4的三個layer
4.1 得到備選方案
這次我們只有兩個備選方案了,因為2.1
中提到的第1個和第4個方案都沒有同時包含2~4的三個layer
4.2 選擇像素點之和最少的連續(xù)4個layer的方案逗余。
還是和二
中的策略一樣特咆,假如這次是2,3录粱,4腻格,5的像素點之和最少,最后得到的結(jié)果如下啥繁。
小結(jié)
到這里應(yīng)該看明白了菜职,其實圖解策略就很簡單了,再去結(jié)合代碼看就比較容易了旗闽。
代碼分析
代碼量不多酬核,我就全部貼上來了external/drm_hwcomposer/backend/Backend.cpp
蜜另,文章中代碼分析X_X
對應(yīng)下面的部分注釋,關(guān)鍵是看懂這個函數(shù)的實現(xiàn)
//關(guān)鍵代碼嫡意,返回client layer的start index和size举瑰。
std::tie(client_start, client_size) = GetClientLayers(display, layers);
帶著我前面講的策略去跟這個函數(shù)。
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Backend.h"
#include <climits>
#include "BackendManager.h"
#include "bufferinfo/BufferInfoGetter.h"
namespace android {
HWC2::Error Backend::ValidateDisplay(HwcDisplay *display, uint32_t *num_types,
uint32_t *num_requests) {
*num_types = 0;
*num_requests = 0;
auto layers = display->GetOrderLayersByZPos();
int client_start = -1;
size_t client_size = 0;
if (display->ProcessClientFlatteningState(layers.size() <= 1)) {
display->total_stats().frames_flattened_++;
client_start = 0;
client_size = layers.size();
MarkValidated(layers, client_start, client_size);
} else {
std::tie(client_start, client_size) = GetClientLayers(display, layers);//關(guān)鍵代碼蔬螟,返回client layer的start id和size此迅。
MarkValidated(layers, client_start, client_size);
bool testing_needed = !(client_start == 0 && client_size == layers.size());
AtomicCommitArgs a_args = {.test_only = true};
if (testing_needed &&
display->CreateComposition(a_args) != HWC2::Error::None) {
++display->total_stats().failed_kms_validate_;
client_start = 0;
client_size = layers.size();
MarkValidated(layers, 0, client_size);
}
}
*num_types = client_size;
display->total_stats().gpu_pixops_ += CalcPixOps(layers, client_start,
client_size);
display->total_stats().total_pixops_ += CalcPixOps(layers, 0, layers.size());
return *num_types != 0 ? HWC2::Error::HasChanges : HWC2::Error::None;
}
std::tuple<int, size_t> Backend::GetClientLayers(
HwcDisplay *display, const std::vector<HwcLayer *> &layers) {
int client_start = -1;
size_t client_size = 0;
for (size_t z_order = 0; z_order < layers.size(); ++z_order) {
if (IsClientLayer(display, layers[z_order])) {
if (client_start < 0)
client_start = (int)z_order;
client_size = (z_order - client_start) + 1;
}
}//代碼分析3_1
return GetExtraClientRange(display, layers, client_start, client_size);//擴大額外的需要為client的layers
}
//代碼分析3_0
//判斷l(xiāng)ayer是不是必須為client合成或者已經(jīng)指定了client合成
bool Backend::IsClientLayer(HwcDisplay *display, HwcLayer *layer) {
return !HardwareSupportsLayerType(layer->GetSfType()) ||
!BufferInfoGetter::GetInstance()->IsHandleUsable(layer->GetBuffer()) ||
display->color_transform_hint() != HAL_COLOR_TRANSFORM_IDENTITY ||
(layer->RequireScalingOrPhasing() &&
display->GetHwc2()->GetResMan().ForcedScalingWithGpu());
}
bool Backend::HardwareSupportsLayerType(HWC2::Composition comp_type) {
return comp_type == HWC2::Composition::Device ||
comp_type == HWC2::Composition::Cursor;
}
//計算連續(xù)幾個layer的像素點之和
uint32_t Backend::CalcPixOps(const std::vector<HwcLayer *> &layers,
size_t first_z, size_t size) {
uint32_t pixops = 0;
for (size_t z_order = 0; z_order < layers.size(); ++z_order) {
if (z_order >= first_z && z_order < first_z + size) {
hwc_rect_t df = layers[z_order]->GetDisplayFrame();
pixops += (df.right - df.left) * (df.bottom - df.top);
}
}
return pixops;
}
//標記每個layer的合成策略,最后sf拿到的就是這個標記
void Backend::MarkValidated(std::vector<HwcLayer *> &layers,
size_t client_first_z, size_t client_size) {
for (size_t z_order = 0; z_order < layers.size(); ++z_order) {
if (z_order >= client_first_z && z_order < client_first_z + client_size)
layers[z_order]->SetValidatedType(HWC2::Composition::Client);
else
layers[z_order]->SetValidatedType(HWC2::Composition::Device);
}
}
std::tuple<int, int> Backend::GetExtraClientRange(
HwcDisplay *display, const std::vector<HwcLayer *> &layers,
int client_start, size_t client_size) {
auto planes = display->GetPipe().GetUsablePlanes();
size_t avail_planes = planes.size();//獲取整個drm支持的planes的數(shù)量
/*
* If more layers then planes, save one plane
* for client composited layers
*/
if (avail_planes < display->layers().size())
avail_planes--;//保留一個用于存放所有client合成的layer
int extra_client = int(layers.size() - client_size) - int(avail_planes);//計算剩余需要成為client的數(shù)量
//上面是代碼分析2_1
if (extra_client > 0) {
int start = 0;
size_t steps = 0;
if (client_size != 0) {//有l(wèi)ayer指定了client合成
int prepend = std::min(client_start, extra_client);
int append = std::min(int(layers.size()) -
int(client_start + client_size),
extra_client);
start = client_start - (int)prepend;
client_size += extra_client;
steps = 1 + std::min(std::min(append, prepend),
int(layers.size()) - int(start + client_size));
} else {//沒有l(wèi)ayer指定了client合成旧巾。代碼分析
client_size = extra_client;//剩余的都是client
steps = 1 + layers.size() - extra_client;//計算硬件合成步伐
}
//選擇像素之和最少的連續(xù)layers
uint32_t gpu_pixops = UINT32_MAX;
for (size_t i = 0; i < steps; i++) {
uint32_t po = CalcPixOps(layers, start + i, client_size);
if (po < gpu_pixops) {
gpu_pixops = po;
client_start = start + int(i);
}
} //代碼分析2_2
}
return std::make_tuple(client_start, client_size);
}
// clang-format off
// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables, cert-err58-cpp)
REGISTER_BACKEND("generic", Backend);
// clang-format on
} // namespace android