參考 https://developer.mozilla.org/en-US/docs/Web/Guide/Events/Creating_and_triggering_events,https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent/CustomEvent#Polyfill,https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/initMouseEvent;
關(guān)鍵點(diǎn)(是存在兼容性問(wèn)題调违,IE下不一樣)
dom監(jiān)聽(tīng)事件后钳枕,使用 dispatchEvent
或者 fireEvent
來(lái)調(diào)用觸發(fā)事件;
stackoverflow上有一段代碼:
function fireEvent(node, eventName) {
// Make sure we use the ownerDocument from the provided node to avoid cross-window problems
var doc;
if (node.ownerDocument) {
doc = node.ownerDocument;
} else if (node.nodeType == 9) {
// the node may be the document itself, nodeType 9 = DOCUMENT_NODE
doc = node;
} else {
throw new Error("Invalid node passed to fireEvent: " + node.id);
}
if (node.dispatchEvent) {
// Gecko-style approach (now the standard) takes more work
var eventClass = "";
// Different events have different event classes.
// If this switch statement can't map an eventName to an eventClass,
// the event firing is going to fail.
switch (eventName) {
case "click": // Dispatching of 'click' appears to not work correctly in Safari. Use 'mousedown' or 'mouseup' instead.
case "mousedown":
case "mouseup":
eventClass = "MouseEvents";
break;
case "focus":
case "change":
case "blur":
case "select":
eventClass = "HTMLEvents";
break;
default:
throw "fireEvent: Couldn't find an event class for event '" + eventName + "'.";
break;
}
var event = doc.createEvent(eventClass);
var bubbles = eventName == "change" ? false : true;
event.initEvent(eventName, bubbles, true); // All events created as bubbling and cancelable.
event.synthetic = true; // allow detection of synthetic events
// The second parameter says go ahead with the default action
node.dispatchEvent(event, true);
} else if (node.fireEvent) {
// IE-old school style
var event = doc.createEventObject();
event.synthetic = true; // allow detection of synthetic events
node.fireEvent("on" + eventName, event);
}
};
當(dāng)然大多情況下忧侧,只會(huì)是觸發(fā)click
事件轻绞,所以可以用下面的代碼
function triggerClick(node){
if (document.createEvent) {
var evt = document.createEvent('MouseEvents');
evt.initEvent('click', true, false);
node.dispatchEvent(evt);
} else if (document.createEventObject) {
node.fireEvent('onclick') ;
} else if (typeof node.onclick == 'function') {
node.onclick();
}
}