Unity配置Xcode腳本
Unity 5.x 打包Xcode工程自動(dòng)添加framework煎娇、plist姥闭、lib、OC代碼
#if (UNITY_5 && UNITY_IOS) || UNITY_IPHONE
using UnityEditor.iOS.Xcode;
#endif
public static class MyBuildPostprocess
{
[PostProcessBuild(999)]
public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
{
#if (UNITY_5 && UNITY_IOS) || UNITY_IPHONE
if (buildTarget == BuildTarget.iOS)
{
string projectPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj";
PBXProject pbxProject = new PBXProject();
pbxProject.ReadFromFile(projectPath);
string target = pbxProject.TargetGuidByName("Unity-iPhone");
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
pbxProject.SetBuildProperty(target, "GCC_ENABLE_OBJC_EXCEPTIONS", "YES");
pbxProject.SetBuildProperty(target, "GCC_C_LANGUAGE_STANDARD", "gnu99");
pbxProject.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
pbxProject.AddBuildProperty(target, "OTHER_LDFLAGS", "-fobjc-arc");
pbxProject.AddFileToBuild(target, pbxProject.AddFile("usr/lib/libxml2.tbd", "Libraries/libxml2.tbd", PBXSourceTree.Sdk));
pbxProject.AddFileToBuild(target, pbxProject.AddFile("usr/lib/libresolv.9.tbd", "Libraries/libresolv.9.tbd", PBXSourceTree.Sdk));
pbxProject.WriteToFile (projectPath);
var plistPath = Path.Combine(path, "Info.plist");
PlistDocument plist = new PlistDocument();
plist.ReadFromFile(plistPath);
plist.root.SetString("GADApplicationIdentifier", "ca-app-pub-9488501426181082/7319780494");
plist.root.SetBoolean("GADIsAdManagerApp", true);
plist.WriteToFile(plistPath);
}
#endif
}
}