Scheduler簡介
Scheduler,又稱調(diào)度者遂唧,有一下分類:
- CurrentThreadScheduler - 當(dāng)前線程
- MainScheduler - 表示主線程,當(dāng)需要執(zhí)行一些UI相關(guān)任務(wù)時欧穴,需要切換到該Scheduler下執(zhí)行
- SerialDispatchQueueScheduler - 封裝了GCD的串行隊列洼畅,需要執(zhí)行一些串行任務(wù)可以切換到這個Scheduler下運行
- ConcurrentDispatchQueueScheduler - 封裝了GCD的并行隊列佳鳖,需要執(zhí)行一些并行任務(wù)時霍殴,可以切換到這個Scheduler下執(zhí)行
- OperationQueueScheduler - 封裝了NSOperationQueue
源碼解析observeOn-ConcurrentDispatchQueueScheduler
使用
let ob = Observable.of(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
ob.observeOn(ConcurrentDispatchQueueScheduler.init(qos: .background))
.subscribe{
print("observeOn-ConcurrentDispatchQueueScheduler:\($0)-",Thread.current)
}.disposed(by: disposeBag)
打印
observeOn-ConcurrentDispatchQueueScheduler:next(1)- <NSThread: 0x6000022cd9c0>{number = 3, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(2)- <NSThread: 0x6000022cd9c0>{number = 3, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(3)- <NSThread: 0x6000022cd9c0>{number = 3, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(4)- <NSThread: 0x6000022cd9c0>{number = 3, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(5)- <NSThread: 0x6000022ecdc0>{number = 4, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(6)- <NSThread: 0x6000022ecdc0>{number = 4, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(7)- <NSThread: 0x6000022ecdc0>{number = 4, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(8)- <NSThread: 0x6000022ecdc0>{number = 4, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(9)- <NSThread: 0x6000022ecdc0>{number = 4, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:next(10)- <NSThread: 0x6000022ecdc0>{number = 4, name = (null)}
observeOn-ConcurrentDispatchQueueScheduler:completed- <NSThread: 0x6000022ecdc0>{number = 4, name = (null)}
####源碼
//ObserveOn.swift
extension ObservableType {
public func observeOn(_ scheduler: ImmediateSchedulerType)
-> Observable<Element> {
if let scheduler = scheduler as? SerialDispatchQueueScheduler {
return ObserveOnSerialDispatchQueue(source: self.asObservable(), scheduler: scheduler)
}
else {
return ObserveOn(source: self.asObservable(), scheduler: scheduler)
}
}
}
創(chuàng)建ObserveOn內(nèi)部類
final private class ObserveOn<Element>: Producer<Element> {
let scheduler: ImmediateSchedulerType
let source: Observable<Element>
init(source: Observable<Element>, scheduler: ImmediateSchedulerType) {
self.scheduler = scheduler
self.source = source
#if TRACE_RESOURCES
_ = Resources.incrementTotal()
#endif
}
override func run<Observer: ObserverType>(_ observer: Observer, cancel: Cancelable) -> (sink: Disposable, subscription: Disposable) where Observer.Element == Element {
let sink = ObserveOnSink(scheduler: self.scheduler, observer: observer, cancel: cancel)
let subscription = self.source.subscribe(sink)
return (sink: sink, subscription: subscription)
}
#if TRACE_RESOURCES
deinit {
_ = Resources.decrementTotal()
}
#endif
}
ObserveOn這個類繼承Producer,所以當(dāng)序列被訂閱時必定執(zhí)行其run方法
final private class ObserveOnSink<Observer: ObserverType>: ObserverBase<Observer.Element> {
typealias Element = Observer.Element
let _scheduler: ImmediateSchedulerType
var _lock = SpinLock()
let _observer: Observer
// state
var _state = ObserveOnState.stopped
var _queue = Queue<Event<Element>>(capacity: 10)
let _scheduleDisposable = SerialDisposable()
let _cancel: Cancelable
init(scheduler: ImmediateSchedulerType, observer: Observer, cancel: Cancelable) {
self._scheduler = scheduler
self._observer = observer
self._cancel = cancel
}
override func onCore(_ event: Event<Element>) {
let shouldStart = self._lock.calculateLocked { () -> Bool in
self._queue.enqueue(event)
switch self._state {
case .stopped:
self._state = .running
return true
case .running:
return false
}
}
if shouldStart {
self._scheduleDisposable.disposable = self._scheduler.scheduleRecursive((), action: self.run)
}
}
func run(_ state: (), _ recurse: (()) -> Void) {
let (nextEvent, observer) = self._lock.calculateLocked { () -> (Event<Element>?, Observer) in
if !self._queue.isEmpty {
return (self._queue.dequeue(), self._observer)
}
else {
self._state = .stopped
return (nil, self._observer)
}
}
if let nextEvent = nextEvent, !self._cancel.isDisposed {
observer.on(nextEvent)
if nextEvent.isStopEvent {
self.dispose()
}
}
else {
return
}
let shouldContinue = self._shouldContinue_synchronized()
if shouldContinue {
recurse(())
}
}
func _shouldContinue_synchronized() -> Bool {
self._lock.lock(); defer { self._lock.unlock() } // {
if !self._queue.isEmpty {
return true
}
else {
self._state = .stopped
return false
}
// }
}
override func dispose() {
super.dispose()
self._cancel.dispose()
self._scheduleDisposable.dispose()
}
}
extension ImmediateSchedulerType {
/**
Schedules an action to be executed recursively.
- parameter state: State passed to the action to be executed.
- parameter action: Action to execute recursively. The last parameter passed to the action is used to trigger recursive scheduling of the action, passing in recursive invocation state.
- returns: The disposable object used to cancel the scheduled action (best effort).
*/
public func scheduleRecursive<State>(_ state: State, action: @escaping (_ state: State, _ recurse: (State) -> Void) -> Void) -> Disposable {
let recursiveScheduler = RecursiveImmediateScheduler(action: action, scheduler: self)
recursiveScheduler.schedule(state)
return Disposables.create(with: recursiveScheduler.dispose)
}
}
思維導(dǎo)圖腋颠,這個分析到一半感覺有點不對勁繁成,后續(xù)再研究
observeOn