【漢化】YEP.51 – Weapon Unleash

YEP.51 – Weapon Unleash


Introduction


This plugin allows your game to be able to replace the Attack and Guard commands or give them the option of having a skill randomly occur when using them in reference to Golden Sun’s Weapon Unleash system!

這個(gè)插件可以讓你的游戲代替攻擊和防御命令幕与,或者放入技能的選項(xiàng)证杭。這個(gè)插件參考了Golden Sun的插件

When replacing the Attack and Guard commands, the text can be changed out for the command names as well. These replacements aren’t limited to just equipment in origin, but also from actors, classes, enemies, equipment, and states, too!

當(dāng)替代攻擊和防御命令窒盐,可以改變命令的名字因妙。這些替換不僅僅在裝備,也可以是角色竟趾,職業(yè)巧涧,敵人嚼蚀,狀態(tài)等等


Notetags


There’s a few notetags you can use to replace the default attack and provide any weapon unleash effects. Note: If you’re using notetags that write out the skill’s name and you have multiple skills in your database with the same name, priority will be given to the skill with the highest ID.

這里有一些標(biāo)簽,你可以使用它們來(lái)替代默認(rèn)的攻擊命令忱叭,提供武器發(fā)動(dòng)效果隔崎。注意:如果你使用了標(biāo)簽寫了技能名字,并且你有多個(gè)重復(fù)名字的技能韵丑,那么將會(huì)優(yōu)先自行ID最高的技能爵卒。

Actor, Class, Enemy, Weapon, Armor, State notetags:

— Replace Attack —

<Replace Attack: x>
<Replace Attack: name>

This will replace the attack skill used by the battler. If a battler would have multiple attack replacements, priority will be given in the following order in a first-come-first-serve aspect:

這個(gè)將會(huì)替代攻擊技能。如果你的攻擊命令有多個(gè)替代撵彻,會(huì)按照下面的順序钓株,先進(jìn)先生效

States – Highest to Lowest Priority
Equipment – In order of equip list
Enemy Aspect
Class Aspect
Actor Aspect

狀態(tài) 從高到低
裝備 裝備列表順序
敵人
職業(yè)
角色

— Replace Guard —

<Replace Guard: x>
<Replace Guard: name>

This will replace the guard skill used by the battler. If a battler would have multiple guard replacements, priority will be given in the following order in a first-come-first-serve aspect:

這個(gè)將會(huì)替代防御技能。如果你的防御命令有多個(gè)替代陌僵,會(huì)按照下面的順序轴合,先進(jìn)先生效

States – Highest to Lowest Priority
Equipment – In order of equip list
Enemy Aspect
Class Aspect
Actor Aspect

狀態(tài) 從高到低
裝備 裝備列表順序
敵人
職業(yè)
角色

— Weapon Unleash —

<Weapon Unleash x%: y>
<Weapon Unleash x%: name>

This causes the Attack skill to have a x% chance to randomly use skill y (or named). This will apply only to the Attack Command. Insert multiple copies of this notetag to give more weapon unleashes. If a battler would have multiple weapon unleashes, the randomization check will occur in the following order:

這會(huì)造成攻擊技能有x%的概率使用技能y。這僅僅在攻擊命令生效碗短。你可以插入多個(gè)副本來(lái)生成更多的武器發(fā)動(dòng)技能受葛。如果一個(gè)戰(zhàn)斗者有多個(gè)武器發(fā)動(dòng)技能,會(huì)按照下面順序隨機(jī)計(jì)算

States – Highest to Lowest Priority
Equipment – In order of equip list
Enemy Aspect
Class Aspect
Actor Aspect

狀態(tài) 從高到低
裝備 裝備列表順序
敵人
職業(yè)
角色

If a weapon unleash check passes earlier in the list while there are still weapon unleashes later in the list, that weapon unleash will take priority and override all the following weapon unleashes.

如果武器發(fā)動(dòng)效果在列表中較早通過(guò),并且后續(xù)列表還有武器發(fā)動(dòng)效果总滩,那么后續(xù)發(fā)動(dòng)效果會(huì)被優(yōu)先重寫纲堵。

— Guard Unleash —

<Guard Unleash x%: y>
<Guard Unleash x%: name>

This causes the Guard skill to have a x% chance to randomly use skill y (or named). This will apply only to the Guard Command. Insert multiple copies of this notetag to give more guard unleashes. If a battler would have multiple guard unleashes, the randomization check will occur in the following order:

這會(huì)造成防御技能有x%的概率使用技能y。這僅僅在防御命令生效咳秉。你可以插入多個(gè)副本來(lái)生成更多的武器發(fā)動(dòng)技能婉支。如果一個(gè)戰(zhàn)斗者有多個(gè)武器發(fā)動(dòng)技能,會(huì)按照下面順序隨機(jī)計(jì)算

States – Highest to Lowest Priority
Equipment – In order of equip list
Enemy Aspect
Class Aspect
Actor Aspect

狀態(tài) 從高到低
裝備 裝備列表順序
敵人
職業(yè)
角色

If a guard unleash check passes earlier in the list while there are still guard unleashes later in the list, that guard unleash will take priority and override all the following guard unleashes.

如果防御發(fā)動(dòng)效果在列表中較早通過(guò)澜建,并且后續(xù)列表還有防御發(fā)動(dòng)效果向挖,那么后續(xù)發(fā)動(dòng)效果會(huì)被優(yōu)先重寫。

— Unleash Rate Modifiers —

<Weapon Unleash: +x%>
<Weapon Unleash: -x%>

This alters the weapon unleash rate for all weapon unleashes by +x%/-x%.

對(duì)于所有武器發(fā)動(dòng)效果概率增加或者減少x%

<Weapon Unleash x: +y%>
<Weapon Unleash x: -y%>
<Weapon Unleash name: +y%>
<Weapon Unleash name: -y%>

This alters the weapon unleash rate for skill x (or name) by +y%/-y%. If you are using the named notetag and you have multiple skills in your database that use multiple names, priority will be given to the skill with the highest ID.

改變武器發(fā)動(dòng)效果為技能x的概率增加或者減少y%炕舵。如果你使用了名字標(biāo)簽并且擁有多個(gè)重復(fù)的名字何之,優(yōu)先執(zhí)行ID最高的

<Guard Unleash: +x%>
<Guard Unleash: -x%>

This alters the weapon unleash rate for all weapon unleashes by +x%/-x%.

對(duì)于所有防御發(fā)動(dòng)效果概率增加或者減少x%

<Guard Unleash x: +y%>
<Guard Unleash x: -y%>
<Guard Unleash name: +y%>
<Guard Unleash name: -y%>

This alters the guard unleash rate for skill x (or name) by +y%/-y%. If you are using the named notetag and you have multiple skills in your database that use multiple names, priority will be given to the skill with the highest ID.

改變防御發(fā)動(dòng)效果為技能x的概率增加或者減少y%。如果你使用了名字標(biāo)簽并且擁有多個(gè)重復(fù)的名字咽筋,優(yōu)先執(zhí)行ID最高的

Skill Notetags:

<Command Text: x>
<Attack Text: x>
<Guard Text: x>

If you are using Replace Attack or Replace Guard, you can change the way the command name appears in the actor command window to x. If you are using the <Command Text: x> notetag, this will apply to both Attack and Guard names.

如果你替代了攻擊或者防御命令溶推,你可以改變顯示的命令名字。如果你使用<Command Text: x>的標(biāo)簽奸攻,這將應(yīng)用于攻擊和防御蒜危。


Happy RPG Making!

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