iOS音頻播放第三方框架FreeStreamer解析(全)
新項(xiàng)目是一款音頻播放類軟件,作為該項(xiàng)目核心功能:音頻播放肥卡。第一版本是使用了系統(tǒng)提供的AVPlayer框架來實(shí)現(xiàn)音頻文件的播放,再開發(fā)完成之后拔恰,自測(cè)階段使用都OK话侄,沒有任何問題。但當(dāng)上線之后用戶量一大搞监,此時(shí)反饋關(guān)于在線音頻無法播放水孩,已下載的音頻文件仍無法播放諸如此類的問題很多。于是覺得找找比較靠譜一點(diǎn)的第三方音頻框架琐驴,經(jīng)過各種比較覺得使用FreeStreamer俘种。
使用FreeStreamer來實(shí)現(xiàn)音頻播放,音頻播放控制绝淡,后臺(tái)播放宙刘,后臺(tái)播放控制等功能。
一牢酵、實(shí)現(xiàn)音頻播放
使用cocoapods添加FreeStreamer庫
pod 'FreeStreamer', '~> 3.8.0’
導(dǎo)入FreeStreamer框架
#import "FSAudioController.h"
- 創(chuàng)建播放器并進(jìn)行播放音頻
NSString *musicUrl = @"https://mv-cdn1.ylyk.com/course/audio-402-1481534785-64k44100.mp3";
NSURL *url = [NSURL URLWithString:[musicUrl stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]];
FSAudioController *audioController = [[FSAudioController alloc] init];
audioController.url = url;
audioController.rate = 1.0;
audioController.volume = 1.0;
- 播放在線音頻文件
NSString *filePath = @"../Documents/6f62353f1d21404e9dc07a391ced50c9.mp3";
NSURL* url = [NSURL fileURLWithPath:cacheFilePath];
FSAudioController *audioController = [[FSAudioController alloc] init];
audioController.url = url;
audioController.rate = 1.0;
audioController.volume = 1.0;
二悬包、音頻的播放控制
- 獲取音頻播放狀態(tài)
/**
*獲取音頻是否處于播放狀態(tài)
*/
- (BOOL)isPlaying {
return self.audioController.isPlaying;
}
- 播放
if (self.isPlaying) {
return;
}
[self.audioController pause];
- 暫停
if (!self.isPlaying) {
return;
}
[self.audioController pause];
音頻的暫停和播放都是同一個(gè)方法 pause控制的所以需要再播放和暫停音頻的時(shí)候判斷音頻的狀態(tài)進(jìn)行音頻的暫停和播放。
- 快進(jìn)/快退
//音頻正在播放的時(shí)候的快進(jìn)和快退
CGFloat seekToPoint = 0.5;
FSStreamPosition pos = {0};
pos.position = seekToPoint;
[self.audioController.activeStream seekToPosition:pos];
//音頻處于暫停狀態(tài)的快進(jìn)快退 (音頻先播放然后再快進(jìn)或者快退到拖到的位置)
[self.audioController pause];
FSStreamPosition pos = {0};
pos.position = seekToPoint;
[self.audioController.activeStream seekToPosition:pos];
三馍乙、監(jiān)聽音頻播放進(jìn)度和狀態(tài)
- 注冊(cè)監(jiān)聽
//音頻流播放狀態(tài)發(fā)生變化
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(audioStreamStateDidChange:)
name:FSAudioStreamStateChangeNotification
object:nil];
//音頻流播放發(fā)生變化
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(audioStreamErrorOccurred:)
name:FSAudioStreamErrorNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(audioStreamMetaDataAvailable:)
name:FSAudioStreamMetaDataNotification
object:nil];
//音頻流播放狀態(tài)發(fā)生變化通知
- (void)audioStreamStateDidChange:(NSNotification *)notification {
NSString *statusRetrievingURL = @"Retrieving stream URL";
NSString *statusBuffering = @"Buffering...";
NSString *statusSeeking = @"Seeking...";
NSString *statusEmpty = @"";
NSDictionary *dict = [notification userInfo];
int state = [[dict valueForKey:FSAudioStreamNotificationKey_State] intValue];
switch (state) {
case kFsAudioStreamRetrievingURL:
NSLog(@"%@",statusRetrievingURL);
break;
case kFsAudioStreamStopped:
NSLog(@"%@",statusEmpty);
break;
case kFsAudioStreamBuffering:
break;
case kFsAudioStreamSeeking:
NSLog(@"%@",statusSeeking);
break;
case kFsAudioStreamPlaying:
[self updatePlaybackProgress];
break;
case kFsAudioStreamFailed:
[YLYKCommonTool sendException:BugTagsFeedBack_audioPlayError feedInfo:[NSString stringWithFormat:@"播放的音頻:%@,錯(cuò)誤信息:%@",_currentCourse.explain_info.media_url,[dict safetyObjectForKey:FSAudioStreamNotificationKey_Error]]];
break;
case kFsAudioStreamPlaybackCompleted:
if ([self.delegate respondsToSelector:@selector(doSomethingWhenFinished)]) {
[self.delegate doSomethingWhenFinished];
}
break;
default:
break;
}
}
/**
*更新刷新音頻播放進(jìn)度
**/
- (void)updatePlaybackProgress {
if (!self.isPlaying) {
if (self.paused) {//已暫停
[self.audioController.activeStream pause];
}
return;
}
if (!self.audioController.activeStream.continuous) {
FSStreamPosition cur = self.audioController.activeStream.currentTimePlayed;
FSStreamPosition end = self.audioController.activeStream.duration;
CGFloat loadTime = cur.minute *60 + cur.second; //音頻已加載播放時(shí)長
CGFloat totalTime = end.minute*60 + end.second; //音頻總時(shí)長
float prebuffer = (float)self.audioController.activeStream.prebufferedByteCount; //音頻已緩存時(shí)長
float contentlength = (float)self.audioController.activeStream.contentLength; //音頻總時(shí)長
}
//每0.5秒刷新獲取播放進(jìn)度
[self performBlock:^{
[self updatePlaybackProgress];
} afterDelay:0.5];
}
四布近、音頻倍速播放內(nèi)部修改實(shí)現(xiàn)
原本框架是不支持倍速播放的需要自己去實(shí)現(xiàn)倍速播放。具體實(shí)現(xiàn)代碼如下:
FSAudioController類.h中增加rate屬性
@property (nonatomic, assign) float rate;
FSAudioController類.m中- (FSAudioStream )audioStream{ }增加如下代碼:
if (_rate > 0 ) {
[stream setPlayRate:_rate];
}
- audio_queue.cpp中void Audio_Queue::setPlayRate(float playRate){ }增加如下代碼:
//倍速的范圍在0.5-2.0之間
if (playRate < 0.5) {
playRate = 0.5;
}
if (playRate > 2.0) {
playRate = 2.0;
}
五丝格、音頻初始化注意事項(xiàng)
self.maxPrebufferedByteCount = 100000000; // 100 MB (最大音頻緩存字節(jié)數(shù) 如果音頻大小超過設(shè)定最大值則音頻不會(huì)完整緩存下來)
self.cacheEnabled = YES;
self.maxDiskCacheSize = 25600000000000;// 256 MB
六撑瞧、音頻播放需要注意事項(xiàng)
- 音頻播放必須在主線程中
- 音頻獲取播放狀態(tài),快進(jìn)显蝌,快退预伺,暫停,播放等都要放在主線程中
以上是自己在實(shí)際項(xiàng)目中遇到的一些問題以及解決方案曼尊,以及一些需要特別注意的點(diǎn)酬诀,F(xiàn)reeStreamer自帶音頻緩緩存,一般的音頻播放需求都會(huì)滿足骆撇,如果對(duì)該框架音頻自帶緩存不是很滿意瞒御,滿足不了您的需求可以發(fā)郵件聯(lián)系我,我這邊會(huì)再次基礎(chǔ)上重新進(jìn)入一套緩存框架供您參考使用神郊。
聯(lián)系方式:
郵箱: xfncwu@163.com
QQ:1192936115
附:基于FreeStreamer框架實(shí)現(xiàn)的音頻播放demo地址為:XFAudioPlayer