UIButton在開發(fā)中經(jīng)常遇到的兩個問題弦撩,
1步咪、 第一個問題是多個button可以同時響應。
2益楼、 第二問題點擊button發(fā)送網(wǎng)絡請求時(特別是請求后要跳轉)猾漫, 就算有HUD, 但全局封裝的HUD有時候也不給力感凤, 會發(fā)生多次響應多次跳轉的問題悯周。
第一個問題解決:
最好在自定義基類button的初始化方法里面添加
- (instancetype)initWithCoder:(NSCoder *)coder
{
self = [super initWithCoder:coder];
if (self) {
//self.cg_Intervals = 1.5;
[self setExclusiveTouch:YES];
}
return self;
}
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
//self.cg_Intervals = 1.5;
[self setExclusiveTouch:YES];
}
return self;
}
第二個問題要么可以用延遲響應(代碼如下),但用戶體驗不好.
[self performSelector:<#(nonnull SEL)#> withObject:<#(nullable id)#> afterDelay:<#(NSTimeInterval)#>];
最終解決方法陪竿,用runtime黑魔法禽翼,給button創(chuàng)建category, 添加屬性cg_Intervals(響應間隔時長)族跛、cg_lastOKTime(上一次響應時間)闰挡, 并替換button原有的方法。代碼如下:
.h代碼:
#import <UIKit/UIKit.h>
@interface UIButton (Delay)
/// 間隔時間
@property (nonatomic, assign) NSTimeInterval cg_Intervals;
/// 上一次允許點擊的時間
@property(nonatomic, assign) NSTimeInterval cg_lastOKTime;
@end
.m代碼:
#import "UIButton+Delay.h"
#import <objc/runtime.h>
@implementation UIButton (Delay)
static const char * UIControl_Intervals = "UIControl_Intervals";
static const char * UIControl_lastOKTime = "UIControl_lastOKTime";
-(void)setCg_Intervals:(NSTimeInterval)cg_Intervals{
objc_setAssociatedObject(self, UIControl_Intervals, @(cg_Intervals), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (NSTimeInterval)cg_Intervals{
return [objc_getAssociatedObject(self, UIControl_Intervals) doubleValue];
}
- (NSTimeInterval)cg_lastOKTime{
return [objc_getAssociatedObject(self, UIControl_lastOKTime) doubleValue];
}
- (void)setCg_lastOKTime:(NSTimeInterval)cg_lastOKTime{
objc_setAssociatedObject(self, UIControl_lastOKTime, @(cg_lastOKTime), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
+(void)load{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class class = [self class];
//分別獲取
SEL beforeSelector = @selector(sendAction:to:forEvent:);
SEL afterSelector = @selector(cg_sendAction:to:forEvent:);
Method beforeMethod = class_getInstanceMethod(class, beforeSelector);
Method afterMethod = class_getInstanceMethod(class, afterSelector);
//先嘗試給原來的方法添加實現(xiàn)庸蔼,如果原來的方法不存在就可以添加成功解总。返回為YES,否則
//返回為NO姐仅。
//UIButton 真的沒有sendAction方法的實現(xiàn)花枫,這是繼承了UIControl的而已,UIControl才真正的實現(xiàn)了掏膏。
BOOL didAddMethod =
class_addMethod(class,
beforeSelector,
method_getImplementation(afterMethod),
method_getTypeEncoding(afterMethod));
// NSLog(@"%d",didAddMethod);
if (didAddMethod) {
// 如果之前不存在劳翰,但是添加成功了,此時添加成功的是cs_sendAction方法的實現(xiàn)
// 這里只需要方法替換
class_replaceMethod(class,
afterSelector,
method_getImplementation(beforeMethod),
method_getTypeEncoding(beforeMethod));
} else {
//本來如果存在就進行交換
method_exchangeImplementations(afterMethod, beforeMethod);
}
});
}
- (void)cg_sendAction:(SEL)action to:(id)target forEvent:(UIEvent *)event{
/// 兩次點擊時差小于間隔的時候不響應
if((double)[NSDate date].timeIntervalSince1970 - (double)self.cg_lastOKTime < self.cg_Intervals)
return;
if(self.cg_Intervals > 0){// 設置了間隔
self.cg_lastOKTime = [NSDate date].timeIntervalSince1970;
}
[self cg_sendAction:action to:target forEvent:event];
}