【漢化】YEP.10 – Equip Core

YEP.10 – Equip Core

The Equip Core plugins makes quite a few changes for your projects. It affects the equip menu, equipment type handling, equipment rulings, and parameter control.

裝備核心插件改變了游戲很多選項(xiàng)瘦黑。將會(huì)影響裝備菜單坎炼,裝備類型索引莹桅,裝備規(guī)則等等。


Introduction


This plugin alters various aspects regarding equipment handling. The changes are as listed:

插件改變包括如下:

  1. Scene_Equip
    Scene_Equip has been modified to look differently. This is primarily done to make the main menu scenes look uniform and keep everything familiar for players. Furthermore, the command window has been adjusted to be better fit for extension plugins in the future that may add commands to the command window and/or the scene.
    裝備界面:裝備界面調(diào)整了一下西潘,會(huì)略微不同程奠。主要是制作了主菜單讓人看起來(lái)統(tǒng)一并且對(duì)于玩家更加熟悉芋膘。更長(zhǎng)遠(yuǎn)來(lái)說(shuō)蒸绩,命令菜單可以更好的適應(yīng)未來(lái)的拓展插件衙四,以便添加命令

  2. Equipment Type Handling
    Characters will no longer have one universal equipment slot setting. Now, different classes can use different setups by simply adding a few notetags to the class notebox. Furthermore, equipment types in the past with matching names would be treated as separate types. Now, equipment types with matching names will be treated as the same type.
    裝備類型:玩家不只有一個(gè)通用的設(shè)置。現(xiàn)在患亿,不用的職業(yè)可以通過(guò)簡(jiǎn)單的標(biāo)簽來(lái)添加不同的設(shè)置传蹈。還有,之前名字一樣的裝備類型視為不同的類型步藕,現(xiàn)在惦界,名義一樣的裝備類型歸為一類

  3. Equipment Rulings
    Now, certain equipment types can or cannot be removed. For example, this plugin can set it so that the Weapon slot must always have something equipped and that the player cannot manually leave it empty (the game, on the other hand, can achieve this through events). In addition to that, optimizing equipment can be restricted for certain equipment types, which are better off being decided manually (such as accessories).
    裝備規(guī)則:現(xiàn)在,裝備類型可以被選擇能不能移除咙冗。例如沾歪,這個(gè)插件設(shè)置了了武器必須裝備,所以玩家武器欄不可以為空雾消。除此之外灾搏,可選擇裝備被確定類型限制,最好關(guān)閉自動(dòng)決定立润。

  4. Parameter Control
    Equipment parameters can now to be adjusted through notetags to have a large value or customized value (through code). This allows for equipment to no longer be static items, but instead, equipment can now be dynamic and may change over the course of the game.
    參數(shù)控制:裝備參數(shù)可以同標(biāo)簽設(shè)置狂窑,來(lái)自設(shè)置一個(gè)較大的值或者自定義值。這將允許裝備不再是靜態(tài)物品而是可以通過(guò)游戲改變的


Notetags


You can use the following notetags to change a class’s equipment setup.

你可以用下面的標(biāo)簽改變職業(yè)裝備設(shè)置

Class Notetags:

<Equip Slot: x>
<Equip Slot: x, x, x>

Example:

<Equip Slot: 1, 2, 3, 4, 5, 5, 5, 5>

Changes this class’s equipment slots to x. Using repeating numbers makes it so that equipment type is duplicated and that the class can equip multiple equipment of that type. To find the Equipment Type ID, go to your database’s Types tab and look for the ID type.

例如:改變角色可以裝備的類型ID

If you don’t like the above method for setting equipment slots, you can use the following notetags instead:

如果你不喜歡這個(gè)方法桑腮,你可以用下面方法替代

<Equip Slot>
string 
string
string
string
</Equip Slot>

Example:

<Equip Slot>
Weapon
Armor
Accessory
Accessory
</Equip Slot>

Replace ‘string’ with the Equipment type’s name entry. This is case sensitive so if the string does not match a name entry perfectly, the slot will not be granted to the class. Multiple copies of a name entry would mean the class can equip multiple equipment of that type. Everything works the same as the previous notetag.

用特定的物品類型放入代碼即可泉哈。

Weapon and Armor Notetags:

<stat: +x>
<stat: -x>

Allows the piece of weapon or armor to gain or lose x amount of stat. Replace “stat” with “hp”, “mp”, “atk”, “def”, “mat”, “mdf”, “agi”, or “l(fā)uk” to alter that specific stat. This allows the piece of equipment to go past the editor’s default limitation so long as the maximum value allows for it. Changes made here alter the base parameters.
允許武器裝備或者或者失去某些值。你可以用血量到旦、魔法值旨巷、攻擊力、防御力添忘、魔法攻擊力采呐、魔法防御力、速度或者幸運(yùn)值來(lái)代替搁骑。這將允許裝備可以突破默認(rèn)編輯器的限制斧吐。


Lunatic Mode – Custom Parameters


<Custom Parameters>
code
code
code
code
</Code Parameters>

Example:

<Custom Parameters>
atk = $gameVariables.value(1);
mat = atk / 2;
all = $gameParty.members().length;
</Custom Parameters>

Allows for parameters to have custom rates adjusted by code. The following parameters are defined: ‘maxhp’, ‘maxmp’, ‘a(chǎn)tk’, ‘def’, ‘mat’, ‘mdf’, ‘a(chǎn)gi’, ‘luk’, and ‘a(chǎn)ll’. The ‘a(chǎn)ll’ parameter will affect all parameters. Changes made here do not alter the base parameters, but instead, are added onto the base parameters.

允許玩家自定義參數(shù)。


Happy RPG Making!

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