YEP.50 – Buffs & States Core
Introduction
If you are using YEP_BattleEngineCore.js, please this plugin under YEP_BattleEngineCore in the plugin list for the best effect.
如果你在使用YEP_BattleEngineCore.js,請放在YEP_BattleEngineCore.js下面
Alter the basic mechanics behind buffs and states that aren’t adjustable within the RPG Maker editor. Such mechanics include altering the maximum number of times buffs can stack, changing the turns remaining on buffs and states, and the rules involved when reapplying states.
這可以改變增益效果和狀態(tài)膊毁。這些包括增益效果持續(xù)時間潜必,回合等等
A turn indicator has been added to show the amount of turns remaining on buffs, debuffs, and states. Buffs and debuffs will operate off the plugin parameter settings while states can operate on individual settings if you choose for them to have unique settings.
我們?yōu)樵鲆嫘Ч怠p益效果盲厌、狀態(tài)等添加了一個回合指示器。你可以通過插件參數(shù)來設(shè)置增益和減益效果汉匙,或者也可以用單獨的設(shè)置來改變狀態(tài)
Furthermore, a lot of Lunatic Mode options are added with this plugin to allow those with JavaScript proficiency maximum control with states and any unique effects that follow.
并且涤姊,有很多自定義模式可以來設(shè)置,你可以用JS語言來更好的設(shè)置狀態(tài)或者其他特殊影響
Notetags
The following are various notetags you can use to modify states and buffs.
下面這個標(biāo)簽?zāi)憧梢杂脕碚{(diào)整狀態(tài)和效果
— Buff Related —
Actor, Class, Enemy, Weapon, Armor, and State notetags:
<Max stat Buff: +x>
<Max stat Buff: -x>
<Max stat Debuff: +x>
<Max stat Debuff: -x>
Replace ‘stat’ with ‘maxhp’, ‘maxmp’, ‘a(chǎn)tk’, ‘def’, ‘mat’, ‘mdf’, ‘a(chǎn)gi’, or ‘luk’ without the quotes. This notetag adjusts the maximum number of times the stat can be buffed or debuffed to the Maximum Limit cap in the plugin parameters.
設(shè)置狀態(tài)調(diào)整數(shù)值
Skill and Item Notetags:
<stat Buff Turns: +x>
<stat Buff Turns: -x>
<stat Debuff Turns: +x>
<stat Debuff Turns: -x>
Modifies already applied buff/debuff turns on target by x value. If this brings a buff/debuff to 0 or below, the buff/debuff is removed.
設(shè)置持續(xù)回合
— State Related —
State Notetags:
<Show Turns>
<Hide Turns>
Show/hide the turn count remaining for the state. This will override the default setting.
顯示回合數(shù)
<Turn Font Size: x>
Sets the font size used for this specific state to be x. This will override the default setting.
顯示回合數(shù)文本大小
<Turn Alignment: Left>
<Turn Alignment: Center>
<Turn Alignment: Right>
This sets the text alignment for the turn count indicator. This will override the default setting.
顯示回合數(shù)的位置
<Turn Buffer X: +x>
<Turn Buffer X: -x>
<Turn Buffer Y: +x>
<Turn Buffer Y: -x>
Allows you to adjust the x/y position manually for the turn count for this particular state. This will override the default settings.
調(diào)整顯示回合數(shù)的位置
<Turn Color: x>
This will set the turn count display color to text color x. This will override the default setting.
顯示回合數(shù)的文本顏色
<Reapply Ignore Turns>
<Reapply Reset Turns>
<Reapply Add Turns>
Changes the rules when this state is reapplied on a battler. When ignored, the turn count remains unchanged. When reset, the turn count is set back to the default amount with variance. When added, the turn count is added upon with variance.
當(dāng)狀態(tài)再次應(yīng)用時的規(guī)則霜定。如果是忽略档悠,則繼續(xù)計回合數(shù),如果重置望浩,則回合數(shù)為默認(rèn)值辖所,如果疊加,則加到原有回合數(shù)上
Skill and Item Notetags:
<State x Turns: +y>
<State x Turns: -y>
<State named Turns: +y>
<State named Turns: -y>
Modifies already applied state x turns on target by y value. If this brings the state to 0 or below turns, the state is removed. If you are using named states and have multiple states with the same name, priority will be given to the state with the highest ID.
改變狀態(tài)持續(xù)時間磨德。如果你使用名字來設(shè)置缘回,當(dāng)重名時,優(yōu)先考慮ID最高的
Enemy Notetags:
<Show State Turns>
<Hide State Turns>
Affected by the Battle Engine Core. When selecting enemies, the state turns will show up in the help window. You can use this to have certain enemies show the state turns or hide them.
顯示狀態(tài)持續(xù)回合