版權聲明:本文為博主原創(chuàng)文章劲绪,未經(jīng)博主允許不得轉(zhuǎn)載盛撑。
系列教程:Android開發(fā)之從零開始系列
源碼:github.com/AnliaLee/BookPage副女,歡迎star大家要是看到有錯誤的地方或者有啥好的建議妥曲,歡迎留言評論
前言:本篇是系列博客的第三篇,這次我們要研究 書籍翻頁效果 古毛。不知道大家平時有沒用過iReader、掌閱這些小說軟件都许,里面的翻頁效果感覺十分的酷炫稻薇。有心想研究研究如何實現(xiàn),于是網(wǎng)上找了找胶征,發(fā)現(xiàn)這方面的教學資料非常少塞椎,所幸能找到何明桂大大的Android 實現(xiàn)書籍翻頁效果----原理篇這樣的入門博客(感謝大大 Orz),我們就以這篇博客為切入點從零實現(xiàn)我們自己的翻頁效果睛低。由于這次坑比較深案狠,預計會寫好幾期,感興趣的小伙伴可以點下關注以便及時收到更新提醒钱雷,謝謝大家的支持 ~
本篇只著重于思路和實現(xiàn)步驟骂铁,里面用到的一些知識原理不會非常細地拿來講,如果有不清楚的api或方法可以在網(wǎng)上搜下相應的資料罩抗,肯定有大神講得非常清楚的拉庵,我這就不獻丑了。本著認真負責的精神我會把相關知識的博文鏈接也貼出來(其實就是懶不想寫那么多哈哈)套蒂,大家可以自行傳送钞支。為了照顧第一次閱讀系列博客的小伙伴,本篇會出現(xiàn)一些在之前系列博客就講過的內(nèi)容操刀,看過的童鞋自行跳過該段即可
國際慣例烁挟,先上效果圖,本次主要實現(xiàn)了基本的上下翻頁效果與右側(cè)最大翻頁距離的限制
目錄
- 計算與繪制各個標識點
- 連接各標識點繪制A骨坑、B撼嗓、C區(qū)域
- 測量及自適應View的寬高
- 通過觸摸控制各標識點位置
- 限制右側(cè)翻頁的最大距離
計算與繪制各個標識點
相關博文鏈接
在看這篇博客之前,希望大家能先了解一下書籍翻頁的實現(xiàn)原理卡啰,博客鏈接我已經(jīng)貼出來了静稻。通過原理講解我們知道,整個書籍翻頁效果界面分成了三個區(qū)域匈辱,A為當前頁區(qū)域振湾,B為下一頁區(qū)域,C為當前頁背面亡脸,如圖所示
書籍翻頁效果的實現(xiàn)就是要以我們觸摸屏幕位置的坐標為基礎繪制出這三個區(qū)域押搪,形成模擬翻頁的特效树酪。要繪制這三個區(qū)域,我們需要通過一組特定的點來完成大州,這些點的坐標需要通過兩個已知的點(觸摸點续语、相對邊緣角)計算得到,下圖我將各個特定點的位置和計算公式貼出來厦画,大家對照著原理一起理解(渣畫工望體諒 ╮(╯▽╰)╭ )疮茄,其中b點是由ae和cj的交點,k點是由ah和cj的交點
簡單總結一下根暑,a是觸摸點力试,f是觸摸點相對的邊緣角,eh我們設置為af的垂直平分線排嫌,則g是af的中點畸裳,ab、ak淳地、dj是直線怖糊;曲線cdb是起點為c,控制點為e颇象,終點為b的二階貝塞爾曲線伍伤;曲線kij是起點為k,控制點為h夯到,終點為j的二階貝塞爾曲線嚷缭,區(qū)域A、B耍贾、C就由這些點和線劃分開來阅爽。我們將這些點稱為標識點,下一步就是模擬設定a和f點的位置荐开,將這組標識點繪制到屏幕上來驗證我們的計算公式是否正確付翁,創(chuàng)建BookPageView
public class BookPageView extends View {
private Paint pointPaint;//繪制各標識點的畫筆
private Paint bgPaint;//背景畫筆
private MyPoint a,f,g,e,h,c,j,b,k,d,i;
private int defaultWidth;//默認寬度
private int defaultHeight;//默認高度
private int viewWidth;
private int viewHeight;
public BookPageView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init(context,attrs);
}
private void init(Context context, @Nullable AttributeSet attrs){
defaultWidth = 600;
defaultHeight = 1000;
viewWidth = defaultWidth;
viewHeight = defaultHeight晃听;
a = new MyPoint(400,800);
f = new MyPoint(viewWidth,viewHeight);
g = new MyPoint();
e = new MyPoint();
h = new MyPoint();
c = new MyPoint();
j = new MyPoint();
b = new MyPoint();
k = new MyPoint();
d = new MyPoint();
i = new MyPoint();
calcPointsXY(a,f);
pointPaint = new Paint();
pointPaint.setColor(Color.RED);
pointPaint.setTextSize(25);
bgPaint = new Paint();
bgPaint.setColor(Color.GREEN);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//為了看清楚點與View的位置關系繪制一個背景
canvas.drawRect(0,0,viewWidth,viewHeight,bgPaint);
//繪制各標識點
canvas.drawText("a",a.x,a.y,pointPaint);
canvas.drawText("f",f.x,f.y,pointPaint);
canvas.drawText("g",g.x,g.y,pointPaint);
canvas.drawText("e",e.x,e.y,pointPaint);
canvas.drawText("h",h.x,h.y,pointPaint);
canvas.drawText("c",c.x,c.y,pointPaint);
canvas.drawText("j",j.x,j.y,pointPaint);
canvas.drawText("b",b.x,b.y,pointPaint);
canvas.drawText("k",k.x,k.y,pointPaint);
canvas.drawText("d",d.x,d.y,pointPaint);
canvas.drawText("i",i.x,i.y,pointPaint);
}
/**
* 計算各點坐標
* @param a
* @param f
*/
private void calcPointsXY(MyPoint a, MyPoint f){
g.x = (a.x + f.x) / 2;
g.y = (a.y + f.y) / 2;
e.x = g.x - (f.y - g.y) * (f.y - g.y) / (f.x - g.x);
e.y = f.y;
h.x = f.x;
h.y = g.y - (f.x - g.x) * (f.x - g.x) / (f.y - g.y);
c.x = e.x - (f.x - e.x) / 2;
c.y = f.y;
j.x = f.x;
j.y = h.y - (f.y - h.y) / 2;
b = getIntersectionPoint(a,e,c,j);
k = getIntersectionPoint(a,h,c,j);
d.x = (c.x + 2 * e.x + b.x) / 4;
d.y = (2 * e.y + c.y + b.y) / 4;
i.x = (j.x + 2 * h.x + k.x) / 4;
i.y = (2 * h.y + j.y + k.y) / 4;
}
/**
* 計算兩線段相交點坐標
* @param lineOne_My_pointOne
* @param lineOne_My_pointTwo
* @param lineTwo_My_pointOne
* @param lineTwo_My_pointTwo
* @return 返回該點
*/
private MyPoint getIntersectionPoint(MyPoint lineOne_My_pointOne, MyPoint lineOne_My_pointTwo, MyPoint lineTwo_My_pointOne, MyPoint lineTwo_My_pointTwo){
float x1,y1,x2,y2,x3,y3,x4,y4;
x1 = lineOne_My_pointOne.x;
y1 = lineOne_My_pointOne.y;
x2 = lineOne_My_pointTwo.x;
y2 = lineOne_My_pointTwo.y;
x3 = lineTwo_My_pointOne.x;
y3 = lineTwo_My_pointOne.y;
x4 = lineTwo_My_pointTwo.x;
y4 = lineTwo_My_pointTwo.y;
float pointX =((x1 - x2) * (x3 * y4 - x4 * y3) - (x3 - x4) * (x1 * y2 - x2 * y1))
/ ((x3 - x4) * (y1 - y2) - (x1 - x2) * (y3 - y4));
float pointY =((y1 - y2) * (x3 * y4 - x4 * y3) - (x1 * y2 - x2 * y1) * (y3 - y4))
/ ((y1 - y2) * (x3 - x4) - (x1 - x2) * (y3 - y4));
return new MyPoint(pointX,pointY);
}
}
實體類MyPoint用來存放我們的標識點坐標
public class MyPoint {
public float x,y;
public MyPoint(){}
public MyPoint(float x, float y){
this.x = x;
this.y = y;
}
}
界面布局:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.anlia.pageturn.BookPageView
android:id="@+id/view_book_page"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="15dp"
android:layout_marginTop="15dp"/>
</RelativeLayout>
在Activity中進行注冊
bookPageView = (BookPageView) findViewById(R.id.view_book_page);
效果如圖
連接各標識點繪制A百侧、B、C區(qū)域
相關博文鏈接
Android-貝塞爾曲線
安卓自定義View進階:Path基本操作
android 自定義view 緩存技術
Android中Canvas繪圖之PorterDuffXfermode使用及工作原理詳解
Android 自定義View學習(五)——Paint 關于PorterDuffXfermode學習
前文我們提到ab能扒、ak佣渴、dj是直線;曲線cdb是起點為c初斑,控制點為e辛润,終點為b的二階貝塞爾曲線;曲線kij是起點為k见秤,控制點為h砂竖,終點為j的二階貝塞爾曲線真椿。通過觀察分析得知,區(qū)域A是由View左上角乎澄,左下角突硝,曲線cdb, 直線ab置济、ak解恰,曲線kij浙于,右上角連接而成的區(qū)域,修改BookPageView路媚,利用path繪制處區(qū)域A
public class BookPageView extends View {
//省略部分代碼...
private Paint pathAPaint;//繪制A區(qū)域畫筆
private Path pathA;
private Bitmap bitmap;//緩存bitmap
private Canvas bitmapCanvas;
private void init(Context context, @Nullable AttributeSet attrs){
//省略部分代碼...
pathAPaint = new Paint();
pathAPaint.setColor(Color.GREEN);
pathAPaint.setAntiAlias(true);//設置抗鋸齒
pathA = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//省略部分代碼...
bitmap = Bitmap.createBitmap((int) viewWidth, (int) viewHeight, Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
bitmapCanvas.drawPath(getPathAFromLowerRight(),pathAPaint);
canvas.drawBitmap(bitmap,0,0,null);
}
/**
* 獲取f點在右下角的pathA
* @return
*/
private Path getPathAFromLowerRight(){
pathA.reset();
pathA.lineTo(0, viewHeight);//移動到左下角
pathA.lineTo(c.x,c.y);//移動到c點
pathA.quadTo(e.x,e.y,b.x,b.y);//從c到b畫貝塞爾曲線整慎,控制點為e
pathA.lineTo(a.x,a.y);//移動到a點
pathA.lineTo(k.x,k.y);//移動到k點
pathA.quadTo(h.x,h.y,j.x,j.y);//從k到j畫貝塞爾曲線围苫,控制點為h
pathA.lineTo(viewWidth,0);//移動到右上角
pathA.close();//閉合區(qū)域
return pathA;
}
}
效果如圖
區(qū)域C理論上應該是由點a,b,d,i,k連接而成的閉合區(qū)域,但由于d和i是曲線上的點,我們沒辦法直接從d出發(fā)通過path繪制路徑連接b點(i,k同理)剂府,也就不能只用path的情況下直接繪制出區(qū)域C拧揽,我們需要用PorterDuffXfermode方面的知識“曲線救國”。我們試著先將點a,b,d,i,k連接起來腺占,觀察閉合區(qū)域與區(qū)域A之間的聯(lián)系淤袜。修改BookPageView
private void init(Context context, @Nullable AttributeSet attrs){
//省略部分代碼...
pathCPaint = new Paint();
pathCPaint.setColor(Color.YELLOW);
pathCPaint.setAntiAlias(true);//設置抗鋸齒
pathC = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bitmap = Bitmap.createBitmap((int) viewWidth, (int) viewHeight, Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
bitmapCanvas.drawPath(getPathAFromLowerRight(),pathAPaint);
bitmapCanvas.drawPath(getPathC(),pathCPaint);
canvas.drawBitmap(bitmap,0,0,null);
}
/**
* 繪制區(qū)域C
* @return
*/
private Path getPathC(){
pathC.reset();
pathC.moveTo(i.x,i.y);//移動到i點
pathC.lineTo(d.x,d.y);//移動到d點
pathC.lineTo(b.x,b.y);//移動到b點
pathC.lineTo(a.x,a.y);//移動到a點
pathC.lineTo(k.x,k.y);//移動到k點
pathC.close();//閉合區(qū)域
return pathC;
}
效果如圖
我們將兩條曲線也畫出來對比觀察
觀察分析后可以得出結論,區(qū)域C是 由直線ab,bd,dj,ik,ak連接而成的區(qū)域 減去 與區(qū)域A交集部分 后剩余的區(qū)域衰伯。于是我們設置區(qū)域C畫筆Xfermode模式為DST_ATOP
pathCPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_ATOP));
效果如圖
最后是區(qū)域B铡羡,因為區(qū)域B處于最底層,我們直接將區(qū)域B畫筆Xfermode模式設為DST_ATOP意鲸,在區(qū)域A烦周、C之后繪制即可,修改BookPageView
private void init(Context context, @Nullable AttributeSet attrs){
//省略部分代碼...
pathBPaint = new Paint();
pathBPaint.setColor(getResources().getColor(R.color.blue_light));
pathBPaint.setAntiAlias(true);//設置抗鋸齒
pathBPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_ATOP));
pathB = new Path();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//省略部分代碼...
bitmap = Bitmap.createBitmap((int) viewWidth, (int) viewHeight, Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
bitmapCanvas.drawPath(getPathAFromLowerRight(),pathAPaint);
bitmapCanvas.drawPath(getPathC(),pathCPaint);
bitmapCanvas.drawPath(getPathB(),pathBPaint);
canvas.drawBitmap(bitmap,0,0,null);
}
/**
* 繪制區(qū)域B
* @return
*/
private Path getPathB(){
pathB.reset();
pathB.lineTo(0, viewHeight);//移動到左下角
pathB.lineTo(viewWidth,viewHeight);//移動到右下角
pathB.lineTo(viewWidth,0);//移動到右上角
pathB.close();//閉合區(qū)域
return pathB;
}
效果如圖
翻頁可以從右下方翻自然也可以從右上方翻怎顾,我們將f點設在右上角读慎,由于View上下兩部分是呈鏡像的,所以各標識點的位置也應該是鏡像對應的槐雾,因為區(qū)域B和C的繪制與f點沒有關系夭委,所以我們只需要修改區(qū)域A的繪制邏輯,新增getPathAFromTopRight()方法
public class BookPageView extends View {
//省略部分代碼...
private void init(Context context, @Nullable AttributeSet attrs){
a = new MyPoint(400,200);
f = new MyPoint(viewWidth,0);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//省略部分代碼...
bitmap = Bitmap.createBitmap((int) viewWidth, (int) viewHeight, Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
// bitmapCanvas.drawPath(getPathAFromLowerRight(),pathAPaint);
bitmapCanvas.drawPath(getPathAFromTopRight(),pathAPaint);
bitmapCanvas.drawPath(getPathC(),pathCPaint);
bitmapCanvas.drawPath(getPathB(),pathBPaint);
}
/**
* 獲取f點在右上角的pathA
* @return
*/
private Path getPathAFromTopRight(){
pathA.reset();
pathA.lineTo(c.x,c.y);//移動到c點
pathA.quadTo(e.x,e.y,b.x,b.y);//從c到b畫貝塞爾曲線蚜退,控制點為e
pathA.lineTo(a.x,a.y);//移動到a點
pathA.lineTo(k.x,k.y);//移動到k點
pathA.quadTo(h.x,h.y,j.x,j.y);//從k到j畫貝塞爾曲線闰靴,控制點為h
pathA.lineTo(viewWidth,viewHeight);//移動到右下角
pathA.lineTo(0, viewHeight);//移動到左下角
pathA.close();
return pathA;
}
}
效果如圖
測量及自適應View的寬高
相關博文鏈接
之前由于測試效果沒有對View的大小進行重新測量彪笼,在實現(xiàn)觸摸翻頁之前先把這個結了。重寫View的onMeasure()方法
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int height = measureSize(defaultHeight, heightMeasureSpec);
int width = measureSize(defaultWidth, widthMeasureSpec);
setMeasuredDimension(width, height);
viewWidth = width;
viewHeight = height;
f.x = width;
f.y = height;
calcPointsXY(a,f);//將初始化計算放在這
}
private int measureSize(int defaultSize,int measureSpec) {
int result = defaultSize;
int specMode = View.MeasureSpec.getMode(measureSpec);
int specSize = View.MeasureSpec.getSize(measureSpec);
if (specMode == View.MeasureSpec.EXACTLY) {
result = specSize;
} else if (specMode == View.MeasureSpec.AT_MOST) {
result = Math.min(result, specSize);
}
return result;
}
通過觸摸控制各標識點位置
我們的需求是蚂且,在上半部分翻頁時f點在右上角配猫,在下半部分翻頁時f則在右下角,當手指離開屏幕時回到初始狀態(tài)杏死,根據(jù)需求,修改BookPageView
public class BookPageView extends View {
//省略部分代碼...
public static final String STYLE_TOP_RIGHT = "STYLE_TOP_RIGHT";//f點在右上角
public static final String STYLE_LOWER_RIGHT = "STYLE_LOWER_RIGHT";//f點在右下角
private void init(Context context, @Nullable AttributeSet attrs){
//省略部分代碼...
a = new MyPoint();
f = new MyPoint();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int height = measureSize(defaultHeight, heightMeasureSpec);
int width = measureSize(defaultWidth, widthMeasureSpec);
setMeasuredDimension(width, height);
viewWidth = width;
viewHeight = height;
a.x = -1;
a.y = -1;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bitmap = Bitmap.createBitmap((int) viewWidth, (int) viewHeight, Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
if(a.x==-1 && a.y==-1){
bitmapCanvas.drawPath(getPathDefault(),pathAPaint);
}else {
if(f.x==viewWidth && f.y==0){
bitmapCanvas.drawPath(getPathAFromTopRight(),pathAPaint);
}else if(f.x==viewWidth && f.y==viewHeight){
bitmapCanvas.drawPath(getPathAFromLowerRight(),pathAPaint);
}
bitmapCanvas.drawPath(getPathC(),pathCPaint);
bitmapCanvas.drawPath(getPathB(),pathBPaint);
}
canvas.drawBitmap(bitmap,0,0,null);
}
/**
* 設置觸摸點
* @param x
* @param y
* @param style
*/
public void setTouchPoint(float x, float y, String style){
switch (style){
case STYLE_TOP_RIGHT:
f.x = viewWidth;
f.y = 0;
break;
case STYLE_LOWER_RIGHT:
f.x = viewWidth;
f.y = viewHeight;
break;
default:
break;
}
a.x = x;
a.y = y;
calcPointsXY(a,f);
postInvalidate();
}
/**
* 回到默認狀態(tài)
*/
public void setDefaultPath(){
a.x = -1;
a.y = -1;
postInvalidate();
}
/**
* 繪制默認的界面
* @return
*/
private Path getPathDefault(){
pathA.reset();
pathA.lineTo(0, viewHeight);
pathA.lineTo(viewWidth,viewHeight);
pathA.lineTo(viewWidth,0);
pathA.close();
return pathA;
}
public float getViewWidth(){
return viewWidth;
}
public float getViewHeight(){
return viewHeight;
}
}
在Activity中監(jiān)聽View的onTouch狀態(tài)
bookPageView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
if(event.getY() < bookPageView.getViewHeight()/2){//從上半部分翻頁
bookPageView.setTouchPoint(event.getX(),event.getY(),bookPageView.STYLE_TOP_RIGHT);
}else if(event.getY() >= bookPageView.getViewHeight()/2) {//從下半部分翻頁
bookPageView.setTouchPoint(event.getX(),event.getY(),bookPageView.STYLE_LOWER_RIGHT);
}
break;
case MotionEvent.ACTION_MOVE:
bookPageView.setTouchPoint(event.getX(),event.getY(),"");
break;
case MotionEvent.ACTION_UP:
bookPageView.setDefaultPath();//回到默認狀態(tài)
break;
}
return false;
}
});
注意冯丙,要設置android:clickable為true胃惜,否則無法監(jiān)聽到ACTION_MOVE和ACTION_UP狀態(tài)
<com.anlia.pageturn.BookPageView
android:id="@+id/view_book_page"
android:layout_width="300dp"
android:layout_height="450dp"
android:layout_marginLeft="15dp"
android:layout_marginTop="15dp"
android:clickable="true"/>
效果如圖
到這里我們已經(jīng)實現(xiàn)了基本的翻頁效果,但要還原真實的書籍翻頁效果利虫,我們還需要設置一些限制條件來完善我們的項目
限制右側(cè)翻頁的最大距離
對于一般的書本來說糠惫,最左側(cè)應該是釘起來的寞钥,也就是說如果我們從右側(cè)翻頁理郑,翻動的距離是有限制的您炉,最下方翻頁形成的曲線起點(c點)的x坐標不能小于0(上方同理)赚爵,按照這個限定條件冀膝,修改我們的BookPageView
/**
* 設置觸摸點
* @param x
* @param y
* @param style
*/
public void setTouchPoint(float x, float y, String style){
switch (style){
case STYLE_TOP_RIGHT:
f.x = viewWidth;
f.y = 0;
break;
case STYLE_LOWER_RIGHT:
f.x = viewWidth;
f.y = viewHeight;
break;
default:
break;
}
MyPoint touchPoint = new MyPoint(x,y);
//如果大于0則設置a點坐標重新計算各標識點位置麻掸,否則a點坐標不變
if(calcPointCX(touchPoint,f)>0){
a.x = x;
a.y = y;
calcPointsXY(a,f);
}else {
calcPointsXY(a,f);
}
postInvalidate();
}
/**
* 計算C點的X值
* @param a
* @param f
* @return
*/
private float calcPointCX(MyPoint a, MyPoint f){
MyPoint g,e;
g = new MyPoint();
e = new MyPoint();
g.x = (a.x + f.x) / 2;
g.y = (a.y + f.y) / 2;
e.x = g.x - (f.y - g.y) * (f.y - g.y) / (f.x - g.x);
e.y = f.y;
return e.x - (f.x - e.x) / 2;
}
效果如圖
至此本篇教程就告一段落了脊奋,當然還有許多功能需要繼續(xù)完善诚隙,例如橫向翻頁久又、翻頁動畫籽孙、陰影效果等等,這些都會在后面的教程中一一解決瓜客。如果大家看了感覺還不錯麻煩點個贊谱仪,你們的支持是我最大的動力~
- 更新:github上的代碼已經(jīng)更新到第二篇的內(nèi)容了疯攒,原來第一篇的源碼在這Android自定義View書籍翻頁效果(一)源碼