Android 繪制餅圖

拋物線大神繪制相關(guān)的文章https://hencoder.com/ui-1-1/
先放效果圖:

未標(biāo)題-2.gif

繪制思路:
繪制餅圖嗦董,考慮到各餅塊之間有間隔养晋,先定義基準(zhǔn)圓心 囊拜, 圓半徑俱恶,普通餅圖偏移量以及點(diǎn)擊狀態(tài)餅圖偏移量兔港。

private static final float COMMONPIARCSPACE = 2;//普通餅圖偏移量
private static final float PUSHOUTPIARCSPACE = 15;//點(diǎn)擊狀態(tài)餅圖偏移量
private static final Point point = new Point(300,300);//圓心
private static final float circleR = 200;//圓半徑

餅圖圓心的位置與餅圖的中線的夾角相關(guān),舉個例子:


image.png

當(dāng)餅圖弧度為 PI/2時(shí)庸毫,中線夾角為 PI/4,圓心從O(0,0)移動4個偏移量的位置為O(2,2)衫樊,即圓心分別在X軸及Y軸移動2個位置飒赃。上代碼:

    /**
 * 繪制每個百分比餅圖
 * @param canvas
 * @param startDegree 圓弧開始的角度
 * @param degree 圓弧劃過的角度
 * @param color 餅圖顏色
 * @param drawDeltaValue 餅圖與基準(zhǔn)圓心的偏移量
 */
private void commonDrawPi(Canvas canvas,double startDegree,float degree,String color,float drawDeltaValue){
    double averageDegree = startDegree + degree/2;
    double deltaX = Math.cos(Math.toRadians(averageDegree));
    double deltaY = Math.sin(Math.toRadians(averageDegree));

    BigDecimal bigDeltaX = new BigDecimal(String.valueOf(deltaX)).setScale(16, BigDecimal.ROUND_HALF_UP);
    BigDecimal bigDeltaY = new BigDecimal(String.valueOf(deltaY)).setScale(16, BigDecimal.ROUND_HALF_UP);

    float changeX = bigDeltaX.floatValue() * drawDeltaValue;
    float changeY = bigDeltaY.floatValue() * drawDeltaValue;

    RectF rectF = new RectF(point.x - circleR + changeX
            ,point.y - circleR + changeY
            ,point.x + circleR + changeX
            ,point.y + circleR + changeY);
    paint.setColor(Color.parseColor(color));
    canvas.drawArc(rectF,BigDecimal.valueOf(startDegree).floatValue(),degree,true,paint);
}

判斷點(diǎn)擊事件所在餅圖位置。
判斷點(diǎn)擊位置科侈,只需要判斷點(diǎn)擊位置與基準(zhǔn)圓心的夾角 以及 點(diǎn)擊位置與基準(zhǔn)圓心間距離 即可载佳。

private List<Double>percentValueList = Arrays.asList(12.9,15.0,18.0,16.0,38.1);//餅圖所占百分比

/**
 * 計(jì)算點(diǎn)擊位置
 * @param event
 * @return
 */
private int caculateShowPie(MotionEvent event){
    float pointX = event.getX();
    float pointY = event.getY();

    float deltaX = pointX - point.x;
    float deltaY = pointY - point.y;

    double deltaXPow = Math.pow(BigDecimal.valueOf(deltaX).doubleValue(),2);
    double deltaYPow = Math.pow(BigDecimal.valueOf(deltaY).doubleValue(),2);
    double rPow = deltaXPow + deltaYPow;

    if (rPow < Math.pow(COMMONPIARCSPACE,2) || rPow > Math.pow(circleR + COMMONPIARCSPACE,2)){
        return PINOTSELECTED;
    }
    
    double sinA = deltaY/Math.sqrt(rPow); ;

    double positionDegree = Math.toDegrees(Math.asin(sinA));
    double scrennDegree = turnDegreeToScreenNormal(deltaX,deltaY,positionDegree);
    float degree = 0;
    double startDegree = 0;

    for (int i = 0;i < percentValueList.size(); i++) {
        Double percent = percentValueList.get(i);
        degree = (float) (percent * CIRCLETOTALDEGREE / 100);

        if (scrennDegree > startDegree && scrennDegree < startDegree + degree){
            return i;
        }
        startDegree += degree;
    }
    return PINOTSELECTED;
}

因?yàn)槔L制餅圖角度為順時(shí)針方向,而反正弦得到的角度范圍 為[-PI/2,PI/2]臀栈。因此需要進(jìn)行轉(zhuǎn)換蔫慧。

/**
 * 由于是采用的順時(shí)針繪制餅圖,所以需要將角度調(diào)整
 * 計(jì)算角度所屬象限权薯,返回正確角度
 * @param deltaX
 * @param deltaY
 * @param degree
 * @return
 */
private double turnDegreeToScreenNormal(float deltaX,float deltaY,double degree){
    if (deltaX > 0 && deltaY < 0){
        //第一象限
        return 360 + degree;
    }else if (deltaX < 0 && deltaY < 0){
        //第二象限
        return 180 - degree;
    }else if (deltaX < 0 && deltaY > 0){
        //第三象限
        return 90 + degree;
    }else{
        return degree;
    }
}

點(diǎn)擊餅圖動畫姑躲,通過ValueAnimator改變偏移量達(dá)到動畫效果。

ValueAnimator mValueAnimator;//點(diǎn)擊動畫
float mAnimatedValue = 0f;//動畫瞬時(shí)值
float mTotalAnimateValue = 0f;//動畫總值

public void startAnim() {
    stopAnim();
    startAnimation(0f, 1f, ANIMATIONTIME);
}

public void stopAnim() {
    if (mValueAnimator != null) {
        clearAnimation();
        mAnimatedValue = 0f;
        mValueAnimator.end();
    }
}

private ValueAnimator startAnimation(float startF, final float endF, long time){
    mValueAnimator = ValueAnimator.ofFloat(startF, endF);
    mTotalAnimateValue = endF - startF;
    mValueAnimator.setDuration(time);
    mValueAnimator.setInterpolator(new LinearInterpolator());
    mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator valueAnimator) {
            mAnimatedValue = (float) valueAnimator.getAnimatedValue();
            postInvalidate();
        }
    });

    if (!mValueAnimator.isRunning()) {
        mValueAnimator.start();

    }
    return mValueAnimator;
}

最后貼上完整代碼:

public class DrawPieCircleView  extends View{
String[] mColors = {"#FF1EBC71","#FFF55253","#FFDAA520"
        ,"#FF90EE90","#FB4E09","#AA49D2CC","#00A0E9"};

private static final int ANIMATIONTIME = 300;
private static final float CIRCLETOTALDEGREE = 360.0f;

private static final float COMMONPIARCSPACE = 2;//普通餅圖偏移量
private static final float PUSHOUTPIARCSPACE = 15;//點(diǎn)擊狀態(tài)餅圖偏移量

private static final Point point = new Point(300,300);//圓心
private static final float circleR = 200;//圓半徑

ValueAnimator mValueAnimator;//點(diǎn)擊動畫
float mAnimatedValue = 0f;//動畫瞬時(shí)值
float mTotalAnimateValue = 0f;//動畫總值

Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

public static final int PINOTSELECTED = -1;
private int piSelectedPosition = PINOTSELECTED;//當(dāng)前點(diǎn)擊的餅圖
private int prePiSelectedPosition = PINOTSELECTED;//上一個點(diǎn)擊的餅圖
private boolean hasPieNeedPushOutShow = false;//是否有點(diǎn)擊狀態(tài)的餅圖需要展示

private List<Double>percentValueList = Arrays.asList(12.9,15.0,18.0,16.0,38.1);//餅圖所占百分比

public void setPercentValueList(List<Double> percentValueList) {
    this.percentValueList = percentValueList;
    postInvalidate();
}

public DrawPieCircleView(Context context){
    super(context);
}

public DrawPieCircleView(Context context, AttributeSet attrs){
    super(context, attrs);
}

public DrawPieCircleView(Context context,AttributeSet attrs,int defStyleAttr){
    super(context, attrs,defStyleAttr);
}

@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    super.onLayout(changed, left, top, right, bottom);
}

@Override
public boolean onTouchEvent(MotionEvent event) {
    if (event.getAction() == MotionEvent.ACTION_DOWN){
        int nowSelectedPi  = caculateShowPie(event);
        if (nowSelectedPi == PINOTSELECTED) return super.onTouchEvent(event);
        if (hasPieNeedPushOutShow){
            if (piSelectedPosition == nowSelectedPi){
                hasPieNeedPushOutShow = false;
                prePiSelectedPosition = piSelectedPosition;
                piSelectedPosition = PINOTSELECTED;
            }else{
                prePiSelectedPosition = piSelectedPosition;
                piSelectedPosition = nowSelectedPi;
            }
        }else{
            hasPieNeedPushOutShow = true;
            prePiSelectedPosition = PINOTSELECTED;
            piSelectedPosition = nowSelectedPi;
        }
        startAnim();
        return true;
    }

    return super.onTouchEvent(event);
}

/**
 * 計(jì)算點(diǎn)擊位置
 * @param event
 * @return
 */
private int caculateShowPie(MotionEvent event){
    float pointX = event.getX();
    float pointY = event.getY();

    float deltaX = pointX - point.x;
    float deltaY = pointY - point.y;

    double deltaXPow = Math.pow(BigDecimal.valueOf(deltaX).doubleValue(),2);
    double deltaYPow = Math.pow(BigDecimal.valueOf(deltaY).doubleValue(),2);
    double rPow = deltaXPow + deltaYPow;

    if (rPow < Math.pow(COMMONPIARCSPACE,2) || rPow > Math.pow(circleR + COMMONPIARCSPACE,2)){
        return PINOTSELECTED;
    }

    double sinA = deltaY/Math.sqrt(rPow); ;

    double positionDegree = Math.toDegrees(Math.asin(sinA));
    double scrennDegree = turnDegreeToScreenNormal(deltaX,deltaY,positionDegree);
    float degree = 0;
    double startDegree = 0;

    for (int i = 0;i < percentValueList.size(); i++) {
        Double percent = percentValueList.get(i);
        degree = (float) (percent * CIRCLETOTALDEGREE / 100);

        if (scrennDegree > startDegree && scrennDegree < startDegree + degree){
            return i;
        }
        startDegree += degree;
    }
    return PINOTSELECTED;
}

/**
 * 由于是采用的順時(shí)針繪制餅圖盟蚣,所以需要將角度調(diào)整
 * 計(jì)算角度所屬象限黍析,返回正確角度
 * @param deltaX
 * @param deltaY
 * @param degree
 * @return
 */
private double turnDegreeToScreenNormal(float deltaX,float deltaY,double degree){
    if (deltaX > 0 && deltaY < 0){
        //第一象限
        return 360 + degree;
    }else if (deltaX < 0 && deltaY < 0){
        //第二象限
        return 180 - degree;
    }else if (deltaX < 0 && deltaY > 0){
        //第三象限
        return 90 + degree;
    }else{
        return degree;
    }
}

@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);
    float degree = 0;
    double startDegree = 0;
    double totalDegre = CIRCLETOTALDEGREE;

    for (int i = 0;i < percentValueList.size(); i++){
        Double percent = percentValueList.get(i);
        degree = (float)(percent*totalDegre/100);
        float animatDistance = 0;
        if ( i != prePiSelectedPosition  && i != piSelectedPosition){
            animatDistance = COMMONPIARCSPACE;
        }else{
            if (i == prePiSelectedPosition){
                animatDistance = (mTotalAnimateValue - mAnimatedValue)/mTotalAnimateValue * (PUSHOUTPIARCSPACE - COMMONPIARCSPACE) + COMMONPIARCSPACE;
            }else{
                animatDistance = mAnimatedValue/mTotalAnimateValue * (PUSHOUTPIARCSPACE - COMMONPIARCSPACE) + COMMONPIARCSPACE;
            }
        }

        commonDrawPi(canvas,startDegree,degree,mColors[i],animatDistance);
        startDegree += degree;
    }

    if (mAnimatedValue == 1f){
        if (hasPieNeedPushOutShow) {
            prePiSelectedPosition = PINOTSELECTED;
        } else {
            prePiSelectedPosition = PINOTSELECTED;
            piSelectedPosition = PINOTSELECTED;
        }
    }
}

/**
 * 繪制每個百分比餅圖
 * @param canvas
 * @param startDegree 圓弧開始的角度
 * @param degree 圓弧劃過的角度
 * @param color 餅圖顏色
 * @param drawDeltaValue 餅圖與基準(zhǔn)圓心的偏移量
 */
private void commonDrawPi(Canvas canvas,double startDegree,float degree,String color,float drawDeltaValue){
    double averageDegree = startDegree + degree/2;
    double deltaX = Math.cos(Math.toRadians(averageDegree));
    double deltaY = Math.sin(Math.toRadians(averageDegree));

    BigDecimal bigDeltaX = new BigDecimal(String.valueOf(deltaX)).setScale(16, BigDecimal.ROUND_HALF_UP);
    BigDecimal bigDeltaY = new BigDecimal(String.valueOf(deltaY)).setScale(16, BigDecimal.ROUND_HALF_UP);

    float changeX = bigDeltaX.floatValue() * drawDeltaValue;
    float changeY = bigDeltaY.floatValue() * drawDeltaValue;

    RectF rectF = new RectF(point.x - circleR + changeX
            ,point.y - circleR + changeY
            ,point.x + circleR + changeX
            ,point.y + circleR + changeY);
    paint.setColor(Color.parseColor(color));
    canvas.drawArc(rectF,BigDecimal.valueOf(startDegree).floatValue(),degree,true,paint);
}

public void startAnim() {
    stopAnim();
    startAnimation(0f, 1f, ANIMATIONTIME);
}

public void stopAnim() {
    if (mValueAnimator != null) {
        clearAnimation();
        mAnimatedValue = 0f;
        mValueAnimator.end();
    }
}

private ValueAnimator startAnimation(float startF, final float endF, long time){
    mValueAnimator = ValueAnimator.ofFloat(startF, endF);
    mTotalAnimateValue = endF - startF;
    mValueAnimator.setDuration(time);
    mValueAnimator.setInterpolator(new LinearInterpolator());
    mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator valueAnimator) {
            mAnimatedValue = (float) valueAnimator.getAnimatedValue();
            postInvalidate();
        }
    });

    if (!mValueAnimator.isRunning()) {
        mValueAnimator.start();

    }
    return mValueAnimator;
  }
}
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