英音在線 ——?The Last Guardian ——「相逢恨晚の游戲」
小編先做一個(gè)《最后的守護(hù)者》游戲的簡(jiǎn)介和翻譯:
首先喻犁,這位就是游戲《最后的守護(hù)者》的設(shè)計(jì)和導(dǎo)演:
游戲的簡(jiǎn)介和Luna先生幫我做好的翻譯:
The Last Guardianis an action-adventure video game developed by SIE Japan Studio and published by Sony Interactive Entertainment for the PlayStation 4 in December 2016. InThe Last Guardian, players control a boy who befriends a giant half-bird-half-mammal creature, Trico……
翻譯:《最后的守護(hù)者》是一部由索尼互動(dòng)娛樂于2016年12月發(fā)布在 Playstation4 的由日本SIE工作室開發(fā)的動(dòng)作冒險(xiǎn)型的影視游戲。在《最后的守護(hù)者》這部游戲中剪侮,玩家作為主角(一個(gè)小男孩)與一只巨大的似鳥又似貓或者狗的動(dòng)物建立了友情金赦,它的名字叫:垂扣(Trico)……
Team Ico began developingThe Last Guardianin 2007. It was designed and directed by Fumito Ueda, and shares stylistic, thematic, and gameplay elements with his previous titlesICO(2001)andShadow of the Colossus(2005).
翻譯:Ico團(tuán)隊(duì)于2007年開始研發(fā)游戲《最后的守護(hù)者》音瓷。由 Fumito Ueda(上田文人)設(shè)計(jì)和指導(dǎo),為他之前的作品 ICO(2001)和“巨人之影”(2005)類似的主題夹抗、元素绳慎、風(fēng)格,《最后的守護(hù)者》是他們的姊妹篇。
本期欄目Luna在英國(guó)采訪的英文影評(píng)的作者:
Ross 是 Nintendō 雜志英國(guó)(任天堂雜志英國(guó)版)特邀邀請(qǐng)的作家杏愤、點(diǎn)評(píng)家靡砌。他同時(shí)也是2017年夏在英國(guó) Glasgow 舉辦的國(guó)際游戲展中的 Organizer 組織者之一……
Luna 是我們英文文獻(xiàn)翻譯的編撰者和志愿者。英國(guó)北境蘇格蘭5年的深入當(dāng)?shù)氐膶W(xué)習(xí)生活工作令她對(duì)世界文化富有極濃厚的興趣珊楼。她極熱忱和專注地投入使她逐漸架起了一座東西文明和文化的橋梁……
Luna's report after UK Scotland?(月亮在英國(guó)蘇格蘭的采訪感言):
我覺得我來得太晚了——這真是一種相逢恨晚的感覺巴ㄑ辍!當(dāng)我與這位異國(guó)他鄉(xiāng)的朋友談到一半時(shí)厕宗,我已能感覺到這部游戲的觸動(dòng)了画舌!我實(shí)在是很感動(dòng)這次的見面!我在他的邀請(qǐng)下已慢,開啟了Playstation4曲聂,玩了這部經(jīng)典的游戲:《最后的守護(hù)者》……從此再也沒有忘記它……
其實(shí)這部 RPG 早在2016年12月就正版發(fā)布了,Ross 是在發(fā)布的那天拿到了這部游戲佑惠,也就是去年年底朋腋。而那時(shí)我正在忙于中國(guó)北京的英語教學(xué)工作,工作特別繁多膜楷,也許我這個(gè)人就是有點(diǎn)喜歡把工作“磨成灰燼旭咽,自找麻煩”罷,我那時(shí)候辛苦的每天只有幾個(gè)小時(shí)的睡眠還不夠用把将,所以無暇旁騖轻专。
Anyway,《最后的守護(hù)者》的英文名叫The Last Guardian察蹲!而直到我通關(guān)整個(gè)游戲時(shí),這段情節(jié)才真正展現(xiàn)在我的眼前催训,我盡量避免劇透洽议。游戲中,每一點(diǎn)每一滴與它的相伴之路都讓我無法忘記這個(gè)朋友 Trico漫拭!我玩的正是?Ross 的英文版的正版游戲亚兄。一提到這個(gè),稍等……
……插播一段……
我(毛絨絨的浣熊小編就是我)因?yàn)橐恢币詠矶家粋€(gè)國(guó)學(xué)文化的愛好者或者癡迷者采驻,孜孜不倦的學(xué)習(xí)著中國(guó)的古籍經(jīng)典和文化审胚,提升著自己的學(xué)識(shí)和修養(yǎng),所以在異鄉(xiāng)也受到外國(guó)友人的歡迎和幫助……而這么多這么多年后的今天礼旅,當(dāng)我真正坐下來深入了解他們的時(shí)候膳叨,我才第一次真正感覺到了他們的東西,我一直嘗試去讓他們感受并接受我的文化痘系,而很難說曾愿意真切的了解了解他們的文明菲嘴,而他,英國(guó)或者說蘇格蘭北境的當(dāng)代年輕人的行為忽然間令我若有所思……
在與 Ross 談話中,我了解到他們大多數(shù)的年輕人即使很窮困的時(shí)候龄坪,也仍然會(huì)想辦法比如節(jié)衣縮食省下錢來(要知道他們的文化中還沒人教育過他們做人要“勤儉節(jié)約”)昭雌,然后去購(gòu)買官方正版的游戲……我問他,這樣做的“動(dòng)機(jī)”或者說“原因”是什么呢健田?他說這是對(duì)(游戲)的創(chuàng)造者(或)制作者的 Respect(尊重)和對(duì)他們的辛勤勞動(dòng)的支持烛卧。
……談到這個(gè)話題的時(shí)候眼睛都有點(diǎn)熱……因?yàn)槟欠N平實(shí),那種不喧囂的誠(chéng)懇只有當(dāng)你坐在他的面前時(shí)才能感覺得到……我記得中國(guó)有句關(guān)老話:看一個(gè)人要看他富時(shí)做什么妓局,窮時(shí)不做什么总放。……想想我身邊的一些可愛的朋友們不正是被他們所尊重的人嗎跟磨?可是這些朋友們卻有著地域的差別间聊,雖然努力的創(chuàng)造著,卻被剝奪著抵拘,被侵略或者嘲笑著哎榴,他們有著中國(guó)人的傲骨和優(yōu)秀的心靈和思想,但他們卻無法維持生活……而今天僵蛛,在這里尚蝌,在這個(gè)異鄉(xiāng)之地,在這個(gè)還尚未學(xué)過我所熱愛甚至弘揚(yáng)的這份優(yōu)秀的“孝悌忠信禮義廉恥”的文化之地充尉,我卻被這里的民風(fēng)感動(dòng)了……他們似乎比我家鄉(xiāng)的百姓們學(xué)習(xí)過咱們“傳統(tǒng)文化”要早的多飘言,那里有許多甚至年輕的一代已經(jīng)在他們的性情中有意無意的擁有了一份品質(zhì)……也就是在那時(shí)候,我才明白了一件事:關(guān)于“傳統(tǒng)文化”的真諦在于為“人”驼侠。而“人”如果沒受污染姿鸿,恐怕有些“品質(zhì)”應(yīng)該會(huì)是本自具足的!……
我的感動(dòng)是無法用語言表達(dá)的……當(dāng)他們?cè)谧罡F困的時(shí)候還能想到那些完全與自己不相干的“游戲創(chuàng)作者”們的辛苦倒源,這應(yīng)該算是“無私”或者“善良”苛预,在窮困潦倒時(shí)候依然真心尊重他人!而他們選擇去購(gòu)買這分真心的尊重的時(shí)候笋熬,甚至都不知道購(gòu)買后是否一定會(huì)喜歡热某!而他們卻不過分計(jì)較得失。即使不喜歡胳螟,也沒有后悔和憤怒……我感到震撼昔馋,難怪這里的老百姓會(huì)感覺到幸福,因?yàn)樾募冋嬲\(chéng)糖耸,因?yàn)橛肋h(yuǎn)沒有抱怨和嫉妒……而這種精神秘遏,我把它視作“良知”……這種人讓我欽佩!……
也許是我比較幸運(yùn)蔬捷,能聽到并在之后遇到這么美好的一部分老百姓垄提!我后來發(fā)現(xiàn)榔袋,這“優(yōu)秀”只是一種干凈不被污染的“習(xí)慣”罷了……
但無論如何,我卻總還是在想:哪里都有好吃蘋果铡俐,也有壞的蘋果凰兑。原來世界上各處都有古書上說的那種人,而只要是审丘,他們身上就一定具備相似的人性吏够,而這些是世界各地的價(jià)值觀的碰撞。想想看滩报,那些年以前我正好也在英國(guó)锅知,經(jīng)歷過些生活中的那種場(chǎng)面,喜歡人與人之間的謙讓和恭敬的感覺脓钾,而這種感覺在英語中即被稱為“LOVE”售睹,在國(guó)語中被稱為“溫良恭儉讓”。
很久以前開始學(xué)習(xí)中國(guó)傳統(tǒng)文化可训,我總是情有獨(dú)鐘的偏愛這一門昌妹,同時(shí)對(duì)其他任何國(guó)家的文化都嗤之以鼻,直到這些年我才忽然恍然大悟握截,真正的“國(guó)學(xué)”的根就是兩個(gè)字:做人飞崖!而這兩個(gè)字背后包涵的寓意無窮……最重要的是清楚了一件事:尊重任何他國(guó)的文明,就是更好的尊重自己的文化谨胞。不自稱為大固歪,才能容納吸取全部人類的精髓文化。
Anyway胯努,回過頭牢裳,繼續(xù)游戲,當(dāng)我快走完《最后的守護(hù)者》異世界中與它的全部生活后的我叶沛,旋轉(zhuǎn)著手中的 controller(游戲手柄)贰健,“我”與 Trico 之間“忠貞的友情”√裰看得出在 Trico 的設(shè)計(jì)和締造上,Artists 們是經(jīng)過了相當(dāng)?shù)捏w驗(yàn)和生活實(shí)踐才設(shè)計(jì)出的這只 monster辜伟!而養(yǎng)過寵物或者喜愛動(dòng)物的朋友們也許會(huì)對(duì)這游戲尤其有感覺氓侧。真是十年磨一劍!游戲設(shè)計(jì)者Fumito Ueda 用了整整十年的時(shí)間才發(fā)布了這個(gè)作品导狡。我不得不敬佩他的天分和敬業(yè)约巷,這樣有感情和深度的 RPG,沒愧對(duì)那十年旱捧。
關(guān)于游戲影評(píng)独郎,以前玩過《ICO》和《旺達(dá)與巨像》的朋友們可能會(huì)感到輕松很多踩麦,因?yàn)?Ross 在這篇《最后的守護(hù)者》中,縱向的提及了那兩個(gè)游戲氓癌。好了谓谦, 我們現(xiàn)在來看一看這個(gè)視頻!我把原文視頻先放上來贪婉,同時(shí)把視頻中所說的英文也寫出來了反粥。
好啦,給大家一個(gè)學(xué)習(xí)英文的挑戰(zhàn)疲迂!本期呢才顿,就先用我們以往學(xué)過的英語并用語感嘗試看一遍這篇英文原視頻,看你能看懂多少啦尤蒿?(雖然難度比較大郑气,但不要擔(dān)心,學(xué)英語腰池,最難得也是最有效的方法是就“模仿”和“重復(fù)”尾组!親愛的寶貝們,加油9Α)在下一期中我會(huì)把Luna 先生的翻譯放上來的演怎。??
The Video Maker:The Last Guardian?—— by?Ross Foubister
這是游戲“最后的守護(hù)者”影評(píng)的視頻中的英文原文,如下是我把 Ross 所說的英文寫了下來 —— 英文字幕:
The core of Fumito Ueda’s appeal is his ability to convey emotions and abstract ideas. Not through music or cinematics, but through direct gameplay. Gameplay can make you feel excited or scared – That’s easy – but moments of gameplay in Ueda’s games can make you feel sadness, regret, relief, loneliness, hope or dread. Ueda’s games make you take part in stories in very real, very physical ways. You’re not completing objectives and triggering cutscenes, you’re actively taking part in the plot twists and reacting to the characters in a way that’s unique to video games. The developers go out of their way to avoid scripted sequences. They’re games about the actions you take in these situations, and the real risks you overcame.
Judged as action games, this spiritual series doesn’t hold up. The controls are awkward, there’s weird collision issues, and quite often, they’re not fun. Ico’s combat is chore and a struggle, but intentionally so. If you were enjoying it, that would take you out of the emotion of the scene. If killing colossi felt like killing straightforward, fun video game bosses, the story would have no weight or impact.
I think The Last Guardian does the best job of this out of the three.
In The Last Guardian, there’s emotional intention behind everything. It starts incredibly subtly with a prompt to move the character during what looked like a cutscene. This is a terrific way to start the game that follows. A game that often makes you feel powerless to act in a meaningful way is urging to interact in a moment you assumed you had no active role in. Maybe that sounds wanky, but I insist that by the time The Last Guardian is over, there will be moments where you are hammering the buttons, trying to take control of the situation, unsure whether or not you can do anything.
Trico is the key to all of the game’s emotion. You’re always trying to figure out how he’s feeling, and why he’s feeling that way, because understanding him is how you’ll move forward. He’s huge and powerful, but also wounded, timid and vulnerable. When you first encounter him, he’s very defensive and hostile towards you, but throughout the game, you’ll earn his trust, and he’ll do more and more incredible things for you. Trico’s design is perfect for the role he plays in the game. The design team must have put in a lot of work to make him seem strange and intimidating, but also entirely convincing and natural. He has characteristics of dogs, cats, birds and rodents. If you’ve ever owned a pet, you’ll likely see little quirks in Trico that remind you of them. Not only is it deeply endearing, but it’ll help you understand how he’s feeling, and maybe what you can do to encourage him. Trico can be difficult to work with, but it’s key to the idea of the game that he has a mind of his own, and he’s not always completely focused on what you want to do. This is a wild animal you found, and now it’s following you, curiously, but it doesn’t really know why you’re doing what you’re doing. You just have to get him to trust you, and that’s what the game is all about. Trico isn’t a component in a piece of software, he’s an active entity existing within the rigid stone structures of the game.
I love the relationship between this lost rural village boy and this strange monster. I like the idea that he’s likely seen how his community works with and relies on animals, but he’s also got this childish faith in that Trico could do anything. It feeds into the game. Seeing him stubbornly instruct Trico, stamping his feet and making grand gestures all builds into who the boy is, and how he thinks of Trico. Seeing the futility of his support when Trico is in peril lends the game a terrific pathos, and urges your investment.
I haven’t spent much time discussing The Last Guardian in its fundamental gamey qualities, because it feels almost like you’re missing the point if you focus on that stuff. I mean, the puzzles here are of the same high standard you’d expect from this team, but that’s not why you’re in this. The Last Guardian is all about these two characters, their dependence on each other and their struggle for freedom. Every new section brings adds something to your understanding of them, the world, and their situation. These don’t feel like levels in a video game, but valuable parts of a story, and that’s the game’s greatest achievement. Any great game you can think of can’t help but rely on gamey structure and challenges every now and then to help pad out the experience or keep the player interested, but making Trico such an active, unpredictable element within The Last Guardian keeps you focused. If he’s not helping, you feel a duty to get him back on board. Sometimes the story doesn’t feel important. It’s enough just to be in these places with this terrific creature.
There are moments in The Last Guardian I could pick apart and really discuss, second by second, discussing what they tell the player, both as an active participant, and as an audience member. I wouldn’t want to spoil them for anybody. All I can do is encourage you to play the game and have a good old think about the big moments.
The Last Guardian is my favourite game of 2016. It’s a hundred new reasons why I love video games. It’s one of my favourite games of all time. Nonomori.
(Songs in the video are “Castle in the Mist” and “You Were There” by Michiru Oshima)
翻譯見下期