Launcher3桌面開發(fā)(2)-Launcher3 桌面加載流程分析(上)

主目錄見:Android高級進階知識(這是總目錄索引)
Launcher3源碼地址:Launcher3-master
[This tutorial was written by Ticoo]

省略一萬字前奏

主入口Launcher

LauncherAppState

Launcher的onCreate里比較長攒庵,我們依次取代碼片段來分析,看oncrate方法的這一段,初始化LauncherAppState

public void onCreate() {
    ...
    LauncherAppState app = LauncherAppState.getInstance();
    ...
}
    

LauncherAppState是保存一些全局的父阻,核心的對象覆致。主要有整個Launcher的工作臺workspace侄旬,Launcher的控制器LauncherModel,應(yīng)用圖標的緩存機制IconCache煌妈,設(shè)備的配置信息InvariantDeviceProfile等儡羔。

構(gòu)造方法,首先初始化內(nèi)存的追蹤器TestingUtils璧诵,記錄我們app的內(nèi)存信息笔链,這個工具在我們開發(fā)其他app分析內(nèi)存信息時也是很有用的。

private LauncherAppState() {
    ...

    if (TestingUtils.MEMORY_DUMP_ENABLED) {
        TestingUtils.startTrackingMemory(sContext);
    }

    mInvariantDeviceProfile = new InvariantDeviceProfile(sContext);
    mIconCache = new IconCache(sContext, mInvariantDeviceProfile);
    mWidgetCache = new WidgetPreviewLoader(sContext, mIconCache);

    mAppFilter = AppFilter.loadByName(sContext.getString(R.string.app_filter_class));
    mModel = new LauncherModel(this, mIconCache, mAppFilter);

    LauncherAppsCompat.getInstance(sContext).addOnAppsChangedCallback(mModel);

    // Register intent receivers
    IntentFilter filter = new IntentFilter();
    filter.addAction(Intent.ACTION_LOCALE_CHANGED);
    filter.addAction(SearchManager.INTENT_GLOBAL_SEARCH_ACTIVITY_CHANGED);
    // For handling managed profiles
    filter.addAction(LauncherAppsCompat.ACTION_MANAGED_PROFILE_ADDED);
    filter.addAction(LauncherAppsCompat.ACTION_MANAGED_PROFILE_REMOVED);
    filter.addAction(LauncherAppsCompat.ACTION_MANAGED_PROFILE_AVAILABLE);
    filter.addAction(LauncherAppsCompat.ACTION_MANAGED_PROFILE_UNAVAILABLE);

    sContext.registerReceiver(mModel, filter);
    ...
}         

LauncherAppsCompat里添加了一個應(yīng)用變化的回調(diào)腮猖,由LauncherModel實現(xiàn)接口,及時的響應(yīng)數(shù)據(jù)變化赞枕。LauncherAppsCompat是獲取所有應(yīng)用澈缺,監(jiān)聽應(yīng)用變化的一個抽象,Android 5.0前后的版本獲取方式不一樣了炕婶,這就是Launcher良好適配性的體現(xiàn)了姐赡。

        LauncherAppsCompat.getInstance(sContext).addOnAppsChangedCallback(mModel);

Android 5.0以前的監(jiān)聽

private void registerForPackageIntents() {
    IntentFilter filter = new IntentFilter(Intent.ACTION_PACKAGE_ADDED);
    filter.addAction(Intent.ACTION_PACKAGE_REMOVED);
    filter.addAction(Intent.ACTION_PACKAGE_CHANGED);
    filter.addDataScheme("package");
    mContext.registerReceiver(mPackageMonitor, filter);
    filter = new IntentFilter();
    filter.addAction(Intent.ACTION_EXTERNAL_APPLICATIONS_AVAILABLE);
    filter.addAction(Intent.ACTION_EXTERNAL_APPLICATIONS_UNAVAILABLE);
    mContext.registerReceiver(mPackageMonitor, filter);
}

Android5.0后的監(jiān)聽

import android.content.pm.LauncherApps;

protected LauncherApps mLauncherApps;

public void addOnAppsChangedCallback(LauncherAppsCompat.OnAppsChangedCallbackCompat callback) {
    WrappedCallback wrappedCallback = new WrappedCallback(callback);
    synchronized (mCallbacks) {
        mCallbacks.put(callback, wrappedCallback);
    }
    mLauncherApps.registerCallback(wrappedCallback);
}

除了TestingUtils,應(yīng)用變化監(jiān)聽外柠掂,初始化兩個核心對象IconCache项滑,LauncherModel。LauncherModel添加了設(shè)備變更涯贞,用戶信息變更的廣播枪狂,這是因為當用戶修改設(shè)備信息如語言危喉,區(qū)域,用戶信息等州疾,LauncherModel會刷新數(shù)據(jù)辜限,改變圖標,標題等信息严蓖。
LauncherAppState的初始化到這里基本上就完成了薄嫡。

DeviceProfile,InvariantDeviceProfile颗胡,Launcher的配置

我們繼續(xù)看毫深,下一步

LauncherAppState app = LauncherAppState.getInstance();

// Load configuration-specific DeviceProfile
mDeviceProfile = getResources().getConfiguration().orientation
        == Configuration.ORIENTATION_LANDSCAPE ?
        app.getInvariantDeviceProfile().landscapeProfile
        : app.getInvariantDeviceProfile().portraitProfile;

通過Configuration獲取橫屏配置landscapeProfile 或者portraitProfile豎屏配置

DeviceProfile

DeviceProfile的數(shù)據(jù)都是來自InvariantDeviceProfile,封裝一些工具方法毒姨,我們直接看重點InvariantDeviceProfile

InvariantDeviceProfile

InvariantDeviceProfile的初始化是在LauncherAppState構(gòu)造里new出來的哑蔫,調(diào)用的是

InvariantDeviceProfile(Context context) {
    ...
    numRows = closestProfile.numRows;
    numColumns = closestProfile.numColumns;
    numHotseatIcons = closestProfile.numHotseatIcons;
    hotseatAllAppsRank = (int) (numHotseatIcons / 2);
    defaultLayoutId = closestProfile.defaultLayoutId;
    numFolderRows = closestProfile.numFolderRows;
    numFolderColumns = closestProfile.numFolderColumns;
    minAllAppsPredictionColumns = closestProfile.minAllAppsPredictionColumns;

    iconSize = interpolatedDeviceProfileOut.iconSize;
    iconBitmapSize = Utilities.pxFromDp(iconSize, dm);
    iconTextSize = interpolatedDeviceProfileOut.iconTextSize;
    hotseatIconSize = interpolatedDeviceProfileOut.hotseatIconSize;
    fillResIconDpi = getLauncherIconDensity(iconBitmapSize);

    // If the partner customization apk contains any grid overrides, apply them
    // Supported overrides: numRows, numColumns, iconSize
    applyPartnerDeviceProfileOverrides(context, dm);

    Point realSize = new Point();
    display.getRealSize(realSize);
    // The real size never changes. smallSide and largeSide will remain the
    // same in any orientation.
    int smallSide = Math.min(realSize.x, realSize.y);
    int largeSide = Math.max(realSize.x, realSize.y);

    landscapeProfile = new DeviceProfile(context, this, smallestSize, largestSize,
            largeSide, smallSide, true /* isLandscape */);
    portraitProfile = new DeviceProfile(context, this, smallestSize, largestSize,
            smallSide, largeSide, false /* isLandscape */);
}

可以看到,通過closestProfile和interpolatedDeviceProfileOut拿到了一系列配置項手素,如桌面的行鸳址,列,Hotseat(桌面底部固定的應(yīng)用欄)的個數(shù)泉懦,Hotseat所有應(yīng)用的位置稿黍,布局id,文件夾的行列崩哩,圖標的大小等等巡球。之后再將這些信息new出我們的DeviceProfile對象。
那問題來了邓嘹,closestProfile和interpolatedDeviceProfileOut是什么酣栈??怎么計算出來的汹押?

...
WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
DisplayMetrics dm = new DisplayMetrics();
display.getMetrics(dm);

Point smallestSize = new Point();
Point largestSize = new Point();
display.getCurrentSizeRange(smallestSize, largestSize);

// This guarantees that width < height
minWidthDps = Utilities.dpiFromPx(Math.min(smallestSize.x, smallestSize.y), dm);
minHeightDps = Utilities.dpiFromPx(Math.min(largestSize.x, largestSize.y), dm);

ArrayList<InvariantDeviceProfile> closestProfiles =
        findClosestDeviceProfiles(minWidthDps, minHeightDps, getPredefinedDeviceProfiles());
InvariantDeviceProfile interpolatedDeviceProfileOut =
        invDistWeightedInterpolate(minWidthDps,  minHeightDps, closestProfiles);
...

可以發(fā)現(xiàn)矿筝,通過設(shè)備的寬高等信息,從各種分辨率的DeviceProfiles列表中找到最合適的配置信息棚贾,查找的方法如下窖维,根據(jù)
設(shè)備的寬高跟列表里的的最小寬高差值的平方根從小到大排序,第一個就是我們期望的配置

/**
 * Returns the closest device profiles ordered by closeness to the specified width and height
 */
// Package private visibility for testing.
ArrayList<InvariantDeviceProfile> findClosestDeviceProfiles(
        final float width, final float height, ArrayList<InvariantDeviceProfile> points) {

    // Sort the profiles by their closeness to the dimensions
    ArrayList<InvariantDeviceProfile> pointsByNearness = points;
    Collections.sort(pointsByNearness, new Comparator<InvariantDeviceProfile>() {
        public int compare(InvariantDeviceProfile a, InvariantDeviceProfile b) {
            return Float.compare(dist(width, height, a.minWidthDps, a.minHeightDps),
                    dist(width, height, b.minWidthDps, b.minHeightDps));
        }
    });

    return pointsByNearness;
}

@Thunk float dist(float x0, float y0, float x1, float y1) {
    return (float) Math.hypot(x1 - x0, y1 - y0);
}

配置好的InvariantDeviceProfile列表信息如下妙痹,構(gòu)造參數(shù)依次是铸史,
配置名稱,寬高怯伊,行數(shù)琳轿,列數(shù),文件夾行數(shù)列數(shù),圖標大小崭篡,圖標文本大小
hotseat配置資源文件挪哄,hotseat圖標大小,默認頁的資源文件
故媚送,當我們有新機型沒有適配中燥,就可以在這里修改或新增配置

ArrayList<InvariantDeviceProfile> getPredefinedDeviceProfiles() {
    ArrayList<InvariantDeviceProfile> predefinedDeviceProfiles = new ArrayList<>();
    // width, height, #rows, #columns, #folder rows, #folder columns,
    // iconSize, iconTextSize, #hotseat, #hotseatIconSize, defaultLayoutId.
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Super Short Stubby",
            255, 300,     2, 3, 2, 3, 3, 48, 13, 3, 48, R.xml.default_workspace_3x3));
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Shorter Stubby",
            255, 400,     3, 3, 3, 3, 3, 48, 13, 3, 48, R.xml.default_workspace_3x3));
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Short Stubby",
            275, 420,     3, 4, 3, 4, 4, 48, 13, 5, 48, R.xml.default_workspace_4x4));
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Stubby",
            255, 450,     3, 4, 3, 4, 4, 48, 13, 5, 48, R.xml.default_workspace_4x4));
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus S",
            296, 491.33f, 4, 4, 4, 4, 4, 48, 13, 5, 48, R.xml.default_workspace_4x4));
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 4",
            359, 567,     4, 4, 4, 4, 4, DEFAULT_ICON_SIZE_DP, 13, 5, 56, R.xml.default_workspace_4x4));
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 5",
            335, 567,     5, 4, 5, 4, 4, DEFAULT_ICON_SIZE_DP, 13, 5, 56, R.xml.default_workspace_5x4_no_all_apps));
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Large Phone",
            406, 694,     5, 5, 4, 4, 4, 64, 14.4f,  5, 56, R.xml.default_workspace_5x5));
    // The tablet profile is odd in that the landscape orientation
    // also includes the nav bar on the side
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 7",
            575, 904,     5, 6, 4, 5, 4, 72, 14.4f,  7, 60, R.xml.default_workspace_5x6));
    // Larger tablet profiles always have system bars on the top & bottom
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 10",
            727, 1207,    5, 6, 4, 5, 4, 76, 14.4f,  7, 76, R.xml.default_workspace_5x6));
    predefinedDeviceProfiles.add(new InvariantDeviceProfile("20-inch Tablet",
            1527, 2527,   7, 7, 6, 6, 4, 100, 20,  7, 72, R.xml.default_workspace_5x6));
    return predefinedDeviceProfiles;
}

Launcher的配置初始化到這里基本上就完成了。

還有一些其他的對象的初始化塘偎,包括workspace狀態(tài)變化的動畫加載控制LauncherStateTransitionAnimation, 應(yīng)用組件的管理器AppWidgetManagerCompat, 處理組件長按事件的ViewLauncherAppWidgetHost疗涉,因為在Launcher的初始化流程里不是特別需要,故后文有機會再做介紹吟秩。

LauncherModel加載應(yīng)用信息

整個流程里比較復(fù)雜的就是LauncherModel加載應(yīng)用了, 在onCreate里

    mModel = app.setLauncher(this);
    

LauncherAppState里調(diào)用了LauncherModel的初始化方法 initialize,參數(shù)是Launcher

  LauncherModel setLauncher(Launcher launcher) {
        getLauncherProvider().setLauncherProviderChangeListener(launcher);
        mModel.initialize(launcher);
        mAccessibilityDelegate = ((launcher != null) && Utilities.ATLEAST_LOLLIPOP) ?
            new LauncherAccessibilityDelegate(launcher) : null;
        return mModel;
    }

LauncherModel的initialize參數(shù)是LauncherModel.Callbacks咱扣,Launcher里實現(xiàn)了LauncherModel.Callbacks的一系列接口用于綁定獲取到的應(yīng)用信息,文件夾信息涵防,屏幕信息等等


 public void initialize(Callbacks callbacks) {
        synchronized (mLock) {
            // Disconnect any of the callbacks and drawables associated with ItemInfos on the
            // workspace to prevent leaking Launcher activities on orientation change.
            unbindItemInfosAndClearQueuedBindRunnables();
            mCallbacks = new WeakReference<Callbacks>(callbacks);
        }
    }

在加載數(shù)據(jù)之前先清除正在運行的線程DeferredBindRunnables闹伪,清除DeferredHandler里等待執(zhí)行的任務(wù)
,并且將所有ItemInfo unbind

/** Unbinds all the sBgWorkspaceItems and sBgAppWidgets on the main thread */
void unbindWorkspaceItemsOnMainThread() {
    // Ensure that we don't use the same workspace items data structure on the main thread
    // by making a copy of workspace items first.
    final ArrayList<ItemInfo> tmpItems = new ArrayList<ItemInfo>();
    synchronized (sBgLock) {
        tmpItems.addAll(sBgWorkspaceItems);
        tmpItems.addAll(sBgAppWidgets);
    }
    Runnable r = new Runnable() {
            @Override
            public void run() {
                for (ItemInfo item : tmpItems) {
                    item.unbind();
                }
            }
        };
    runOnMainThread(r);
}

接著我們才看到真正開始加載數(shù)據(jù)了壮池,onCreate里的LauncherModel調(diào)用startLoader偏瓤,創(chuàng)建線程加載數(shù)據(jù)


        ...        
        if (!mRestoring) {
            if (DISABLE_SYNCHRONOUS_BINDING_CURRENT_PAGE) {
                // If the user leaves launcher, then we should just load items asynchronously when
                // they return.
                mModel.startLoader(PagedView.INVALID_RESTORE_PAGE);
            } else {
                // We only load the page synchronously if the user rotates (or triggers a
                // configuration change) while launcher is in the foreground
                mModel.startLoader(mWorkspace.getRestorePage());
            }
        }
        ...
        

當?shù)谝淮未蜷_時,會調(diào)用 mModel.startLoader(PagedView.INVALID_RESTORE_PAGE)椰憋,停止舊的Loader任務(wù)厅克,stopLoaderLocked,然后new出一個LoaderTask(mApp.getContext(), loadFlags) Runnable橙依,通過Handler sworker post出去证舟,開始加載任務(wù)

public void startLoader(int synchronousBindPage) {
    startLoader(synchronousBindPage, LOADER_FLAG_NONE);
}

public void startLoader(int synchronousBindPage, int loadFlags) {
        // Enable queue before starting loader. It will get disabled in Launcher#finishBindingItems
        InstallShortcutReceiver.enableInstallQueue();
        synchronized (mLock) {
            // Clear any deferred bind-runnables from the synchronized load process
            // We must do this before any loading/binding is scheduled below.
            synchronized (mDeferredBindRunnables) {
                mDeferredBindRunnables.clear();
            }

            // Don't bother to start the thread if we know it's not going to do anything
            if (mCallbacks != null && mCallbacks.get() != null) {
                // If there is already one running, tell it to stop.
                stopLoaderLocked();
                mLoaderTask = new LoaderTask(mApp.getContext(), loadFlags);
                if (synchronousBindPage != PagedView.INVALID_RESTORE_PAGE
                        && mAllAppsLoaded && mWorkspaceLoaded && !mIsLoaderTaskRunning) {
                    mLoaderTask.runBindSynchronousPage(synchronousBindPage);
                } else {
                    sWorkerThread.setPriority(Thread.NORM_PRIORITY);
                    sWorker.post(mLoaderTask);
                }
            }
        }
    }


開始加載應(yīng)用信息的任務(wù)后,由于后續(xù)的篇幅比較長窗骑,請看下一篇文章的詳細介紹女责。

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