音視頻文章匯總,本文介紹編譯ffmpeg纹冤、fdk-aac哄啄、x264和sdl,實現(xiàn)簡單軟解碼OpenGL渲染視頻播放器问顷。
iOS編譯FFmpeg有兩種方式
1.下載編譯好的FFmpeg靜態(tài)庫拖入Xcode工程中
2.編譯ffmpeg源碼,可以更改源碼,通過腳本編譯自己的架構(gòu),更為靈活,包含fdk-aac庫乞而,x264,sdl2等。
本文介紹自己編譯sdl2慢显,fdk-aac,x264爪模,ffmpeg源碼集成到Xcode工程中,其中fdk-aac荚藻,x264嵌套編譯進ffmpeg中屋灌,并使用sdl播放音頻,OPenGLES渲染視頻實現(xiàn)簡單播放器
1.編譯SDL
I.從SDL官網(wǎng)下載SDL源碼(百度網(wǎng)盤放一份[2.0.16])(鏈接:https://pan.baidu.com/s/11JeLkg82rdjnaBCD7q3_wg 密碼:hv8j)
II.解壓后打開Xcode文件夾中的SDL.xcodeproj,選擇靜態(tài)庫Static Library-iOS,Build選擇Any iOS Devices(arm64,armv7)
III.Cmd + B編譯后应狱,在Products文件夾下面生成libSDL2.a靜態(tài)庫放入lib文件夾中共郭,頭文件放入include文件夾中,后續(xù)拖入Xcode工程中使用
2.編譯FDK-AAC
I.從官網(wǎng)下載穩(wěn)定的FDK-AAC版本2.0.2源碼(百度網(wǎng)盤放一份鏈接:https://pan.baidu.com/s/1dA7vRHxku6ox06vSzP1Xbg 密碼:w4bu),直接下載或git clone git://git.code.sf.net/p/opencore-amr/fdk-aac opencore-amr-fdk-aac
,opencore-amr-fdk-aac修改文件夾名稱為fdk-aac-2.0.2
II.在同級目錄下創(chuàng)建腳本文件build_aac.h,文件內(nèi)容如下,在終端執(zhí)行此腳本./build_aac.h
,若報錯zsh: permission denied: ./build_aac.sh,則可能會存在權(quán)限問題疾呻,執(zhí)行chmod -R 777 build_aac.sh命令即可
CONFIGURE_FLAGS="--enable-static --with-pic=yes --disable-shared"
#指定編譯平臺
ARCHS="arm64 armv7"
# 源碼位置
SOURCE="fdk-aac-2.0.2"
FAT="fdk-aac-ios"
SCRATCH="scratch"
# must be an absolute path
THIN=`pwd`/"thin"
COMPILE="y"
LIPO="y"
if [ "$*" ]
then
if [ "$*" = "lipo" ]
then
COMPILE=
else
ARCHS="$*"
if [ $# -eq 1 ]
then
# skip lipo
LIPO=
fi
fi
fi
if [ "$COMPILE" ]
then
CWD=`pwd`
for ARCH in $ARCHS
do
echo "building $ARCH..."
mkdir -p "$SCRATCH/$ARCH"
cd "$SCRATCH/$ARCH"
CFLAGS="-arch $ARCH"
if [ "$ARCH" = "i386" -o "$ARCH" = "x86_64" ]
then
PLATFORM="iPhoneSimulator"
CPU=
if [ "$ARCH" = "x86_64" ]
then
CFLAGS="$CFLAGS -mios-simulator-version-min=7.0"
HOST="--host=x86_64-apple-darwin"
else
CFLAGS="$CFLAGS -mios-simulator-version-min=7.0"
HOST="--host=i386-apple-darwin"
fi
else
PLATFORM="iPhoneOS"
if [ $ARCH = arm64 ]
then
HOST="--host=aarch64-apple-darwin"
else
HOST="--host=arm-apple-darwin"
fi
CFLAGS="$CFLAGS -fembed-bitcode"
fi
XCRUN_SDK=`echo $PLATFORM | tr '[:upper:]' '[:lower:]'`
CC="xcrun -sdk $XCRUN_SDK clang -Wno-error=unused-command-line-argument-hard-error-in-future"
AS="$CWD/$SOURCE/extras/gas-preprocessor.pl $CC"
CXXFLAGS="$CFLAGS"
LDFLAGS="$CFLAGS"
$CWD/$SOURCE/configure \
$CONFIGURE_FLAGS \
$HOST \
$CPU \
CC="$CC" \
CXX="$CC" \
CPP="$CC -E" \
AS="$AS" \
CFLAGS="$CFLAGS" \
LDFLAGS="$LDFLAGS" \
CPPFLAGS="$CFLAGS" \
--prefix="$THIN/$ARCH" || exit 1
make -j8 install || exit 1
cd $CWD
done
fi
#合并各個架構(gòu)平臺的庫文件
if [ "$LIPO" ]
then
echo "building fat binaries..."
mkdir -p $FAT/lib
set - $ARCHS
CWD=`pwd`
cd $THIN/$1/lib
for LIB in *.a
do
cd $CWD
lipo -create `find $THIN -name $LIB` -output $FAT/lib/$LIB
done
cd $CWD
cp -rf $THIN/$1/include $FAT
fi
若報錯fdk-aac-2.0.2/configure: No such file or directory
落塑,則用我網(wǎng)盤中的解壓文件,里面包含了configure執(zhí)行文件罐韩,執(zhí)行./build.sh
后,
III.編譯完成后污朽,在fdk-aac-ios文件夾中就會生成include和lib文件夾
3.編譯X264
I.訪問X264官網(wǎng),通過https://www.videolan.org/developers/x264.html
下載X264源碼(百度網(wǎng)盤放一份鏈接:鏈接:https://pan.baidu.com/s/1FpiV4qrErOBdgoVBYYIAbw 密碼:wef1)
II.在同級目錄下新建build_x264.sh腳本文件散吵,文件內(nèi)容如下,執(zhí)行./build_x264.sh
,若有權(quán)限問題蟆肆,執(zhí)行chmod -R 777 build_x264.sh
CONFIGURE_FLAGS="--enable-static --enable-pic --disable-cli --disable-shared"
# 指定架構(gòu)平臺
ARCHS="arm64 armv7"
#源碼位置
SOURCE="x264"
FAT="x264-iOS"
SCRATCH="scratch-x264"
THIN=`pwd`/"thin-x264"
COMPILE="y"
LIPO="y"
if [ "$*" ]
then
if [ "$*" = "lipo" ]
then
COMPILE=
else
ARCHS="$*"
if [ $# -eq 1 ]
then
LIPO=
fi
fi
fi
if [ "$COMPILE" ]
then
CWD=`pwd`
for ARCH in $ARCHS
do
echo "building $ARCH..."
mkdir -p "$SCRATCH/$ARCH"
cd "$SCRATCH/$ARCH"
CFLAGS="-arch $ARCH"
ASFLAGS=
if [ "$ARCH" = "i386" -o "$ARCH" = "x86_64" ]
then
PLATFORM="iPhoneSimulator"
CPU=
if [ "$ARCH" = "x86_64" ]
then
CFLAGS="$CFLAGS -mios-simulator-version-min=9.0"
HOST=
else
CFLAGS="$CFLAGS -mios-simulator-version-min=9.0"
HOST="--host=i386-apple-darwin"
fi
else
PLATFORM="iPhoneOS"
if [ $ARCH = "arm64" ]
then
HOST="--host=aarch64-apple-darwin"
XARCH="-arch aarch64"
else
HOST="--host=arm-apple-darwin"
XARCH="-arch arm"
fi
CFLAGS="$CFLAGS -fembed-bitcode -mios-version-min=9.0"
ASFLAGS="$CFLAGS"
fi
XCRUN_SDK=`echo $PLATFORM | tr '[:upper:]' '[:lower:]'`
CC="xcrun -sdk $XCRUN_SDK clang"
if [ $PLATFORM = "iPhoneOS" ]
then
export AS="$CWD/$SOURCE/tools/gas-preprocessor.pl $XARCH -- $CC"
else
export -n AS
fi
CXXFLAGS="$CFLAGS"
LDFLAGS="$CFLAGS"
CC=$CC $CWD/$SOURCE/configure \
$CONFIGURE_FLAGS \
$HOST \
--extra-cflags="$CFLAGS" \
--extra-asflags="$ASFLAGS" \
--extra-ldflags="$LDFLAGS" \
--prefix="$THIN/$ARCH" || exit 1
make -j8 install || exit 1
cd $CWD
done
fi
if [ "$LIPO" ]
then
echo "building fat binaries..."
mkdir -p $FAT/lib
set - $ARCHS
CWD=`pwd`
cd $THIN/$1/lib
for LIB in *.a
do
cd $CWD
lipo -create `find $THIN -name $LIB` -output $FAT/lib/$LIB
done
cd $CWD
cp -rf $THIN/$1/include $FAT
fi
III.編譯完成后矾睦,庫文件在文件夾x264-iOS中
4.編譯FFmpeg源碼并嵌套fdk-aac,x264
I.從官網(wǎng)下載FFmpeg_4.3.2版本源碼(百度網(wǎng)盤放一份炎功,鏈接:https://pan.baidu.com/s/11ElqpUwByUG6565W09-unA 密碼:9k9c)
II.下載gas-preprocessor
拷貝gas-preprocessor.pl到/usr/local/bin目錄下
添加可讀可寫可執(zhí)行權(quán)限枚冗,后面運行 FFmpeg-iOS-build-script 這個自動編譯腳本需要 gas-preprocessor
sudo chmod 777 /usr/local/bin/gas-preprocessor.pl
III.安裝yasmbrew install yasm
IV.下載自動編譯腳本FFmpeg-iOS-build-script
修改build-ffmpeg.sh文件為最新的版本4.3.2,修改CONFIGURE_FLAGS值中增加禁止生成可執(zhí)行文件ffmpeg,ffplay,ffprobe蛇损,fdk-aac需要增加--enable-nonfree選項,fdk-aac和x264文件絕對路徑要一致
# absolute path to x264 library
#X264=`pwd`/fat-x264
X264=`pwd`/X264/x264-iOS
#FDK_AAC=`pwd`/../fdk-aac-build-script-for-iOS/fdk-aac-ios
FDK_AAC=`pwd`/FDK-AAC/fdk-aac-ios
CONFIGURE_FLAGS="--enable-cross-compile --disable-debug --disable-programs \
--disable-doc --enable-pic --enable-nonfree --disable-ffmpeg --disable-ffplay --disable-ffprobe"
V.在當(dāng)前目錄下執(zhí)行./build-ffmpeg.sh,編譯完后生成FFmpeg-iOS文件夾赁温,include中是頭文件和lib中是靜態(tài)庫.a文件
5.使用
將編譯好的sdl,fdk-aac,x264,ffmpeg頭文件和庫文件(include和lib文件夾)
導(dǎo)入Xcode工程中并設(shè)置Header Search Path為
$(PROJECT_DIR)/FFmpeg_zero/FFmpeg-iOS/include
$(PROJECT_DIR)/FFmpeg_zero/SDL/include
$(PROJECT_DIR)/FFmpeg_zero/x264-iOS/include
$(PROJECT_DIR)/FFmpeg_zero/fdk-aac-ios/include
導(dǎo)入依賴的庫AVFoudation.framework,CoreMedia.framework,VideoToolBox.framework,AudioToolBox.framework,lbz.tbd,libbz2.tbd,libiconv.tbd
使用ffmpeg庫獲取ffmpeg版本號
6.以上僅僅使用了ffmpeg淤齐,但沒有使用sdl2,fdk-aac,x264,若使用還需導(dǎo)入UIKit.framework股囊、Foundation.framework、CoreMotion.framework更啄、MediaPlayer.framework稚疹、GameController.framework、CoreHaptics.framework祭务,若使用OpenGL繪制視頻幀内狗,還需導(dǎo)入OpenGLES.framework怪嫌、QuartzCore.framework。Demo github地址[鏈接: https://pan.baidu.com/s/1bcEYEyWFstmit2WSomSptA 提取碼: 03os]
集成后可使用ffmpeg進行軟解碼柳沙,sdl播放音頻岩灭,OpenGLES繪制視頻實現(xiàn)一個簡單播放器
7.使用ffmpeg解碼音視頻,分為三步,解封裝偎行,解碼視頻川背,解碼音頻
開啟子線程讀取到MP4文件后,從MP4文件中解封裝出h264文件和aac文件分別解碼為YUV原始視頻幀和pcm原始音頻,將解封裝出來的h264文件放入_vPktList蛤袒,aac文件放入_aPktList
I.ffmpeg解封裝熄云,解封裝出視頻文件和音頻文件按序分裂存儲到各自的list中
//創(chuàng)建解封裝上下文、打開文件
ret = avformat_open_input(&_fmtCtx,_filename,nullptr,nullptr);
END(avformat_open_input);
//檢索流信息
ret = avformat_find_stream_info(_fmtCtx,nullptr);
END(avformat_find_stream_info);
//打印流信息到控制臺
av_dump_format(_fmtCtx,0,_filename,0);
fflush(stderr);
//初始化音頻信息
_hasAudio = initAudioInfo() >= 0;
//初始化視頻信息
_hasVideo = initVideoInfo() >= 0;
if(!_hasAudio && !_hasVideo)
{
fataError();
return;
}
//初始化完畢妙真,發(fā)送信號
initFinished(self);
//改變狀態(tài) 要在讀取線程的前面缴允,否則導(dǎo)致解碼循環(huán)提前退出,解碼循環(huán)讀取到時Stop狀態(tài)直接break珍德,再也不進入 無法解碼 一直黑屏或沒有聲音练般,
//也可能SDL音頻子線程一開始在Stopped,就退出了
setState(VideoPlayer::Playing);
//音頻解碼子線程開始工作:開始播放pcm
SDL_PauseAudio(0);
//視頻解碼子線程開始工作:開啟新的線程去解碼視頻數(shù)據(jù)
std::thread([this](){
decodeVideo();
}).detach();
//從輸入文件中讀取數(shù)據(jù)
//確保每次讀取到的pkt都是新的锈候,在while循環(huán)外面薄料,則每次加入list中的pkt都不會將一模一樣,不為最后一次讀取到的pkt泵琳,為全新的pkt摄职,調(diào)用了拷貝構(gòu)造函數(shù)
AVPacket pkt;
while(_state != Stopped){
//處理seek操作
if(_seekTime >= 0){
int streamIdx;
if(_hasAudio){//優(yōu)先使用音頻流索引
cout << "seek優(yōu)先使用,音頻流索引" << _aStream->index << endl;
streamIdx = _aStream->index;
}else{
cout << "seek優(yōu)先使用获列,視頻流索引" << _vStream->index << endl;
streamIdx = _vStream->index;
}
//現(xiàn)實時間 -> 時間戳
AVRational time_base = _fmtCtx->streams[streamIdx]->time_base;
int64_t ts = _seekTime/av_q2d(time_base);
ret = av_seek_frame(_fmtCtx,streamIdx,ts,AVSEEK_FLAG_BACKWARD);
if(ret < 0){//seek失敗
cout << "seek失敗" << _seekTime << ts << streamIdx << endl;
_seekTime = -1;
}else{//seek成功
//記錄seek到了哪一幀谷市,有可能是P幀或B,會導(dǎo)致seek向前找到I幀,此時就會比實際seek的值要提前幾幀击孩,現(xiàn)象是調(diào)到seek的幀時會快速的閃現(xiàn)I幀到seek的幀
//清空之前讀取的數(shù)據(jù)包
clearAudioPktList();
clearVideoPktList();
_vSeekTime = _seekTime;
_aSeekTime = _seekTime;
_seekTime = -1;
//恢復(fù)時鐘
_aTime = 0;
_vTime = 0;
}
}
int vSize = _vPktList.size();
int aSize = _aPktList.size();
//不要將文件中的壓縮數(shù)據(jù)一次性讀取到內(nèi)存中迫悠,控制下大小
if(vSize >= VIDEO_MAX_PKT_SIZE || aSize >= AUDIO_MAX_PKT_SIZE){
continue;
}
ret = av_read_frame(_fmtCtx,&pkt);
if(ret == 0){
if(pkt.stream_index == _aStream->index){//讀取到的是音頻數(shù)據(jù)
addAudioPkt(pkt);
}else if(pkt.stream_index == _vStream->index){//讀取到的是視頻數(shù)據(jù)
addVideoPkt(pkt);
}else{//如果不是音頻、視頻流巩梢,直接釋放创泄,防止內(nèi)存泄露
av_packet_unref(&pkt);
}
}else if(ret == AVERROR_EOF){//讀到了文件尾部
if(vSize == 0 && aSize == 0){
//說明文件正常播放完畢
_fmtCtxCanFree = true;
break;
}
//讀取到文件尾部依然要在while循環(huán)中轉(zhuǎn)圈圈,若break跳出循環(huán)括蝠,則無法seek往回讀了
}else{
ERROR_BUF;
cout << "av_read_frame error" << errbuf;
continue;
}
}
if(_fmtCtxCanFree){//正常讀取到文件尾部
stop();
}else{
//標(biāo)記一下:_fmtCtx可以釋放了
_fmtCtxCanFree = true;
}
II.解碼音頻验烧,從_aPktList中取出一個一個的音頻pkt進行解碼,解碼出pcm回調(diào)到SDL音頻緩沖區(qū)進行播放,SDL支持的播放格式為s16le又跛,此時需進行音頻重采樣碍拆,將fltp格式轉(zhuǎn)為s16le格式,采樣率由48000轉(zhuǎn)為44100,雙聲道不變
int VideoPlayer::decodeAudio(){
_aMutex.lock();
//_aPktList中如果是空的感混,就進入等待端幼,等待_aPktList中新加入解封裝后的pkt發(fā)送信號signal通知到這兒,
//有可能解封裝很快就都解完成了弧满,后面都沒有新的pkt爽柒,也不會發(fā)送信號了,就會一直在這兒等
if(_aPktList.empty()){
cout << "_aPktList為空" << _aPktList.size() << endl;
_aMutex.unlock();
return 0;
}
//取出list中的頭部pkt
AVPacket &pkt = _aPktList.front();
//音頻包應(yīng)該在多少秒播放
if(pkt.pts != AV_NOPTS_VALUE){
_aTime = av_q2d(_aStream->time_base) * pkt.pts;
//通知外界:播放時間發(fā)生了改變
timeChanged(self);
}
//如果是視頻喉童,不能在這個位置判斷(不能提前釋放pkt,不然會導(dǎo)致B幀廊勃、P幀解碼失敗钢颂,畫面撕裂)
//發(fā)現(xiàn)音頻的時間是早于seekTime的,就丟棄募谎,防止到seekTime的位置閃現(xiàn)
if(_aSeekTime >= 0){
if(_aTime < _aSeekTime){
//釋放pkt
av_packet_unref(&pkt);
_aPktList.pop_front();
_aMutex.unlock();
return 0;
}else{
_aSeekTime = -1;
}
}
// 發(fā)送壓縮數(shù)據(jù)到解碼器
int ret = avcodec_send_packet(_aDecodeCtx, &pkt);
//釋放pkt
av_packet_unref(&pkt);
//刪除頭部pkt,寫成引用類型扶关,不能立刻就從list中pop_front刪掉這個pkt對象的內(nèi)存,后面還會用到数冬,用完之后才能刪
_aPktList.pop_front();
_aMutex.unlock();
RET(avcodec_send_packet);
// 獲取解碼后的數(shù)據(jù)
ret = avcodec_receive_frame(_aDecodeCtx, _aSwrInFrame);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
return 0;
} else RET(avcodec_receive_frame);
//由于解碼出來的pcm和SDL要求的pcm格式可能不一致节槐,需要進行音頻重采樣
//重采樣輸出的樣本數(shù) 向上取整 48000 1024 44100 outSamples
int outSamples = av_rescale_rnd(_aSwrOutSpec.sampleRate, _aSwrInFrame->nb_samples, _aSwrInSpec.sampleRate, AV_ROUND_UP);
// 重采樣(返回值轉(zhuǎn)換后的樣本數(shù)量)_aSwrOutFrame->data必須初始化,否則重采樣轉(zhuǎn)化的pcm樣本不知道放在那兒
ret = swr_convert(_aSwrCtx,_aSwrOutFrame->data, outSamples,(const uint8_t **) _aSwrInFrame->data, _aSwrInFrame->nb_samples);
RET(swr_convert);
//ret為每一個聲道的樣本數(shù) * 聲道數(shù) * 每一個樣本的大小 = 重采樣后的pcm的大小
return ret * _aSwrOutSpec.bytesPerSampleFrame;
}
III.解碼視頻拐纱,解碼出原始的YUV420P視頻文件铜异,使用OpenGL進行渲染
while (true) {
//如果是暫停狀態(tài),并且沒有seek操作,暫停狀態(tài)也能seek
if(_state == Paused && _vSeekTime == -1) continue;
//如果是停止?fàn)顟B(tài)秸架,會調(diào)用free揍庄,就不用再去解碼,重采樣东抹,渲染币绩,導(dǎo)致訪問釋放了的內(nèi)存空間,會閃退
if(_state == Stopped){
_vCanFree = true;
break;
}
_vMutex.lock();
if(_vPktList.empty()){
_vMutex.unlock();
continue;
}
//取出頭部的視頻包
AVPacket pkt = _vPktList.front();
_vPktList.pop_front();
_vMutex.unlock();
//發(fā)送數(shù)據(jù)到解碼器
int ret = avcodec_send_packet(_vDecodeCtx,&pkt);
//視頻時鐘 視頻用dts府阀,音頻用pts
if(pkt.dts != AV_NOPTS_VALUE){
_vTime = av_q2d(_vStream->time_base) * pkt.pts;
}
//釋放pkt
av_packet_unref(&pkt);
CONTINUE(avcodec_send_packet);
while (true) {
//獲取解碼后的數(shù)據(jù)
ret = avcodec_receive_frame(_vDecodeCtx,_vSwsInFrame);
if(ret == AVERROR(EAGAIN) || ret == AVERROR_EOF){
break;//結(jié)束本次循環(huán),重新從_vPktList取出包進行解碼
}else BREAK(avcodec_receive_frame);
//一定要在解碼成功后芽突,再進行下面的判斷,防止seek時试浙,到達的是p幀,但前面的I幀已經(jīng)被釋放了寞蚌,無法參考田巴,這一幀的解碼就會出現(xiàn)撕裂現(xiàn)象
//發(fā)現(xiàn)視頻的時間是早于seekTime的,就丟棄挟秤,防止到seekTime的位置閃現(xiàn)
if(_vSeekTime >= 0){
if(_vTime < _vSeekTime){
continue;
}else{
_vSeekTime = -1;
}
}
//OPENGL渲染
char *buf = (char *)malloc(_vSwsInFrame->width * _vSwsInFrame->height * 3 / 2);
AVPicture *pict;
int w, h;
char *y, *u, *v;
pict = (AVPicture *)_vSwsInFrame;//這里的frame就是解碼出來的AVFrame
w = _vSwsInFrame->width;
h = _vSwsInFrame->height;
y = buf;
u = y + w * h;
v = u + w * h / 4;
for (int i=0; i<h; i++)
memcpy(y + w * i, pict->data[0] + pict->linesize[0] * i, w);
for (int i=0; i<h/2; i++)
memcpy(u + w / 2 * i, pict->data[1] + pict->linesize[1] * i, w / 2);
for (int i=0; i<h/2; i++)
memcpy(v + w / 2 * i, pict->data[2] + pict->linesize[2] * i, w / 2);
if(_hasAudio){//有音頻
//如果視頻包多早解碼出來壹哺,就要等待對應(yīng)的音頻時鐘到達
//有可能點擊停止的時候,正在循環(huán)里面艘刚,停止后sdl free掉了管宵,就不會再從音頻list中取出包,_aClock就不會增大,下面while就死循環(huán)了箩朴,一直出不來岗喉,所以加Playing判斷
printf("vTime=%lf, aTime=%lf, vTime-aTime=%lf\n", _vTime, _aTime, _vTime - _aTime);
while(_vTime > _aTime && _state == Playing){
}
}else{
//沒有音頻的情況
}
//OPenGLES渲染
playerDoDraw(self,buf,_vSwsInFrame->width,_vSwsInFrame->height);
//若立即釋放 會崩潰 原因是渲染并沒有那么快,OPENGL還沒有渲染完畢炸庞,但是這塊內(nèi)存已經(jīng)被free掉了
//放到OPGLES glview中等待一幀渲染完畢后钱床,再釋放,此處不能釋放
}
}
IV.SDL播放pcm音頻
SDL通過回調(diào)的方式開啟子線程播放音頻
//SDL緩沖區(qū)找解碼器拉取符合播放格式的音頻PCM流
//清零(靜音處理)
SDL_memset(stream,0,len);
//len:SDL音頻緩沖區(qū)剩余的大小(音頻緩沖區(qū)還未填充的大小)
while (len > 0) {
//說明當(dāng)前PCM的數(shù)據(jù)已經(jīng)全部拷貝到SDL音頻緩沖區(qū)了
//需要解碼下一個pkt,獲取新的PCM數(shù)據(jù)
if(_aSwrOutIdx >= _aSwrOutSize){
//全新PCM數(shù)據(jù)的大小
_aSwrOutSize = decodeAudio();
//索引清零
_aSwrOutIdx = 0;
//沒有解碼出PCM數(shù)據(jù)埠居,那就靜音處理
if(_aSwrOutSize <= 0){
//出錯了查牌,或者還沒有解碼出PCM數(shù)據(jù),假定1024個字節(jié)靜音處理
//假定1024個字節(jié)
_aSwrOutSize = 1024;
//給PCM填充0(靜音)
memset(_aSwrOutFrame->data[0],0,_aSwrOutSize);
}
}
//本次需要填充到stream中的數(shù)據(jù)大小
int fillLen = _aSwrOutSize - _aSwrOutIdx;
fillLen = std::min(fillLen,len);
//獲取音量
int volumn = _mute ? 0:(_volumn * 1.0/Max) * SDL_MIX_MAXVOLUME;
//將一個pkt包解碼后的pcm數(shù)據(jù)填充到SDL的音頻緩沖區(qū)
SDL_MixAudio(stream,_aSwrOutFrame->data[0]+_aSwrOutIdx,fillLen,volumn);
//移動偏移量?
len -= fillLen;//SDL緩沖區(qū)剩余的大小
stream += fillLen;//stream的位置向后移動
_aSwrOutIdx += fillLen;//_aSwrOutIdx在_aSwrOutFrame->data[0]中的位置向后移動
}
V.播放視頻滥壕,通過OPENGL方式渲染原始YUV420P幀
- (void)displayYUV420pData:(void *)data width:(NSInteger)w height:(NSInteger)h
{
//保存?zhèn)鬟f的yuv原始數(shù)據(jù) render渲染完后釋放free,能來到這兒纸颜,說明渲染下一幀(可能是第一幀),先釋放掉上一幀的數(shù)據(jù)data指向的內(nèi)存空間捏浊,指針指向NULL
if(_pYuvData != NULL){
free(_pYuvData);
_pYuvData = NULL;
}
_pYuvData = data;
dispatch_async(dispatch_get_main_queue(), ^{
@synchronized(self)
{
if (w != _videoW || h != _videoH)
{
[self setVideoSize:w height:h];
}
[EAGLContext setCurrentContext:_glContext];
glBindTexture(GL_TEXTURE_2D, _textureYUV[TEXY]);
//glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RED_EXT, GL_UNSIGNED_BYTE, _pYuvData);
glBindTexture(GL_TEXTURE_2D, _textureYUV[TEXU]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w/2, h/2, GL_RED_EXT, GL_UNSIGNED_BYTE, _pYuvData + w * h);
glBindTexture(GL_TEXTURE_2D, _textureYUV[TEXV]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w/2, h/2, GL_RED_EXT, GL_UNSIGNED_BYTE, _pYuvData + w * h * 5 / 4);
[self render];
}
});
#ifdef DEBUG
dispatch_async(dispatch_get_main_queue(), ^{
GLenum err = glGetError();
if (err != GL_NO_ERROR)
{
printf("GL_ERROR=======>%d\n", err);
}
struct timeval nowtime;
gettimeofday(&nowtime, NULL);
if (nowtime.tv_sec != _time.tv_sec)
{
memcpy(&_time, &nowtime, sizeof(struct timeval));
_frameRate = 1;
}
else
{
_frameRate++;
}
});
#endif
}
- (void)render
{
[EAGLContext setCurrentContext:_glContext];
CGSize size = self.bounds.size;
glViewport(1, 1, size.width*_viewScale-2, size.height*_viewScale-2);
static const GLfloat squareVertices[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f,
};
static const GLfloat coordVertices[] = {
0.0f, 1.0f,
1.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,
};
// Update attribute values
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, squareVertices);
glEnableVertexAttribArray(ATTRIB_VERTEX);
glVertexAttribPointer(ATTRIB_TEXTURE, 2, GL_FLOAT, 0, 0, coordVertices);
glEnableVertexAttribArray(ATTRIB_TEXTURE);
// Draw
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindRenderbuffer(GL_RENDERBUFFER, _renderBuffer);
[_glContext presentRenderbuffer:GL_RENDERBUFFER];
}
完整播放器Demo的github鏈接FFmpeg_Player(百度網(wǎng)盤放一份懂衩,鏈接: https://pan.baidu.com/s/1ChXSBYW5REHWpCGys6bTmw 提取碼: b4hg)
8.編譯fat binary,分別編譯可跑模擬器版本i386,x86_64環(huán)境,SDL2使用Xcode進行編譯,需要將胖二進制文件拖入Demo中,分別對fdk-aac,x264,sdl2,ffmpeg進行替換(胖二進制文件百度網(wǎng)盤放一份金踪,鏈接: https://pan.baidu.com/s/14BIW-PvKf2xDKxfxoY9_Gw 提取碼: wcp2)
配置參數(shù)可精簡和優(yōu)化ffmpeg,在ffmpeg目錄中浊洞,終端執(zhí)行./configure --help列出全部參數(shù)
Help options:
--help print this message
--quiet Suppress showing informative output
--list-decoders show all available decoders
--list-encoders show all available encoders
--list-hwaccels show all available hardware accelerators
--list-demuxers show all available demuxers
--list-muxers show all available muxers
--list-parsers show all available parsers
--list-protocols show all available protocols
--list-bsfs show all available bitstream filters
--list-indevs show all available input devices
--list-outdevs show all available output devices
--list-filters show all available filters
Standard options:
--logfile=FILE log tests and output to FILE [ffbuild/config.log]
--disable-logging do not log configure debug information
--fatal-warnings fail if any configure warning is generated
--prefix=PREFIX install in PREFIX [/usr/local]
--bindir=DIR install binaries in DIR [PREFIX/bin]
--datadir=DIR install data files in DIR [PREFIX/share/ffmpeg]
--docdir=DIR install documentation in DIR [PREFIX/share/doc/ffmpeg]
--libdir=DIR install libs in DIR [PREFIX/lib]
--shlibdir=DIR install shared libs in DIR [LIBDIR]
--incdir=DIR install includes in DIR [PREFIX/include]
--mandir=DIR install man page in DIR [PREFIX/share/man]
--pkgconfigdir=DIR install pkg-config files in DIR [LIBDIR/pkgconfig]
--enable-rpath use rpath to allow installing libraries in paths
not part of the dynamic linker search path
use rpath when linking programs (USE WITH CARE)
--install-name-dir=DIR Darwin directory name for installed targets
Licensing options:
--enable-gpl allow use of GPL code, the resulting libs
and binaries will be under GPL [no]
--enable-version3 upgrade (L)GPL to version 3 [no]
--enable-nonfree allow use of nonfree code, the resulting libs
and binaries will be unredistributable [no]
Configuration options:
--disable-static do not build static libraries [no]
--enable-shared build shared libraries [no]
--enable-small optimize for size instead of speed
--disable-runtime-cpudetect disable detecting CPU capabilities at runtime (smaller binary)
--enable-gray enable full grayscale support (slower color)
--disable-swscale-alpha disable alpha channel support in swscale
--disable-all disable building components, libraries and programs
--disable-autodetect disable automatically detected external libraries [no]
Program options:
--disable-programs do not build command line programs
--disable-ffmpeg disable ffmpeg build
--disable-ffplay disable ffplay build
--disable-ffprobe disable ffprobe build
Documentation options:
--disable-doc do not build documentation
--disable-htmlpages do not build HTML documentation pages
--disable-manpages do not build man documentation pages
--disable-podpages do not build POD documentation pages
--disable-txtpages do not build text documentation pages
Component options:
--disable-avdevice disable libavdevice build
--disable-avcodec disable libavcodec build
--disable-avformat disable libavformat build
--disable-swresample disable libswresample build
--disable-swscale disable libswscale build
--disable-postproc disable libpostproc build
--disable-avfilter disable libavfilter build
--enable-avresample enable libavresample build (deprecated) [no]
--disable-pthreads disable pthreads [autodetect]
--disable-w32threads disable Win32 threads [autodetect]
--disable-os2threads disable OS/2 threads [autodetect]
--disable-network disable network support [no]
--disable-dct disable DCT code
--disable-dwt disable DWT code
--disable-error-resilience disable error resilience code
--disable-lsp disable LSP code
--disable-lzo disable LZO decoder code
--disable-mdct disable MDCT code
--disable-rdft disable RDFT code
--disable-fft disable FFT code
--disable-faan disable floating point AAN (I)DCT code
--disable-pixelutils disable pixel utils in libavutil
Individual component options:
--disable-everything disable all components listed below
--disable-encoder=NAME disable encoder NAME
--enable-encoder=NAME enable encoder NAME
--disable-encoders disable all encoders
--disable-decoder=NAME disable decoder NAME
--enable-decoder=NAME enable decoder NAME
--disable-decoders disable all decoders
--disable-hwaccel=NAME disable hwaccel NAME
--enable-hwaccel=NAME enable hwaccel NAME
--disable-hwaccels disable all hwaccels
--disable-muxer=NAME disable muxer NAME
--enable-muxer=NAME enable muxer NAME
--disable-muxers disable all muxers
--disable-demuxer=NAME disable demuxer NAME
--enable-demuxer=NAME enable demuxer NAME
--disable-demuxers disable all demuxers
--enable-parser=NAME enable parser NAME
--disable-parser=NAME disable parser NAME
--disable-parsers disable all parsers
--enable-bsf=NAME enable bitstream filter NAME
--disable-bsf=NAME disable bitstream filter NAME
--disable-bsfs disable all bitstream filters
--enable-protocol=NAME enable protocol NAME
--disable-protocol=NAME disable protocol NAME
--disable-protocols disable all protocols
--enable-indev=NAME enable input device NAME
--disable-indev=NAME disable input device NAME
--disable-indevs disable input devices
--enable-outdev=NAME enable output device NAME
--disable-outdev=NAME disable output device NAME
--disable-outdevs disable output devices
--disable-devices disable all devices
--enable-filter=NAME enable filter NAME
--disable-filter=NAME disable filter NAME
--disable-filters disable all filters
External library support:
Using any of the following switches will allow FFmpeg to link to the
corresponding external library. All the components depending on that library
will become enabled, if all their other dependencies are met and they are not
explicitly disabled. E.g. --enable-libwavpack will enable linking to
libwavpack and allow the libwavpack encoder to be built, unless it is
specifically disabled with --disable-encoder=libwavpack.
Note that only the system libraries are auto-detected. All the other external
libraries must be explicitly enabled.
Also note that the following help text describes the purpose of the libraries
themselves, not all their features will necessarily be usable by FFmpeg.
--disable-alsa disable ALSA support [autodetect]
--disable-appkit disable Apple AppKit framework [autodetect]
--disable-avfoundation disable Apple AVFoundation framework [autodetect]
--enable-avisynth enable reading of AviSynth script files [no]
--disable-bzlib disable bzlib [autodetect]
--disable-coreimage disable Apple CoreImage framework [autodetect]
--enable-chromaprint enable audio fingerprinting with chromaprint [no]
--enable-frei0r enable frei0r video filtering [no]
--enable-gcrypt enable gcrypt, needed for rtmp(t)e support
if openssl, librtmp or gmp is not used [no]
--enable-gmp enable gmp, needed for rtmp(t)e support
if openssl or librtmp is not used [no]
--enable-gnutls enable gnutls, needed for https support
if openssl, libtls or mbedtls is not used [no]
--disable-iconv disable iconv [autodetect]
--enable-jni enable JNI support [no]
--enable-ladspa enable LADSPA audio filtering [no]
--enable-libaom enable AV1 video encoding/decoding via libaom [no]
--enable-libaribb24 enable ARIB text and caption decoding via libaribb24 [no]
--enable-libass enable libass subtitles rendering,
needed for subtitles and ass filter [no]
--enable-libbluray enable BluRay reading using libbluray [no]
--enable-libbs2b enable bs2b DSP library [no]
--enable-libcaca enable textual display using libcaca [no]
--enable-libcelt enable CELT decoding via libcelt [no]
--enable-libcdio enable audio CD grabbing with libcdio [no]
--enable-libcodec2 enable codec2 en/decoding using libcodec2 [no]
--enable-libdav1d enable AV1 decoding via libdav1d [no]
--enable-libdavs2 enable AVS2 decoding via libdavs2 [no]
--enable-libdc1394 enable IIDC-1394 grabbing using libdc1394
and libraw1394 [no]
--enable-libfdk-aac enable AAC de/encoding via libfdk-aac [no]
--enable-libflite enable flite (voice synthesis) support via libflite [no]
--enable-libfontconfig enable libfontconfig, useful for drawtext filter [no]
--enable-libfreetype enable libfreetype, needed for drawtext filter [no]
--enable-libfribidi enable libfribidi, improves drawtext filter [no]
--enable-libglslang enable GLSL->SPIRV compilation via libglslang [no]
--enable-libgme enable Game Music Emu via libgme [no]
--enable-libgsm enable GSM de/encoding via libgsm [no]
--enable-libiec61883 enable iec61883 via libiec61883 [no]
--enable-libilbc enable iLBC de/encoding via libilbc [no]
--enable-libjack enable JACK audio sound server [no]
--enable-libklvanc enable Kernel Labs VANC processing [no]
--enable-libkvazaar enable HEVC encoding via libkvazaar [no]
--enable-liblensfun enable lensfun lens correction [no]
--enable-libmodplug enable ModPlug via libmodplug [no]
--enable-libmp3lame enable MP3 encoding via libmp3lame [no]
--enable-libopencore-amrnb enable AMR-NB de/encoding via libopencore-amrnb [no]
--enable-libopencore-amrwb enable AMR-WB decoding via libopencore-amrwb [no]
--enable-libopencv enable video filtering via libopencv [no]
--enable-libopenh264 enable H.264 encoding via OpenH264 [no]
--enable-libopenjpeg enable JPEG 2000 de/encoding via OpenJPEG [no]
--enable-libopenmpt enable decoding tracked files via libopenmpt [no]
--enable-libopus enable Opus de/encoding via libopus [no]
--enable-libpulse enable Pulseaudio input via libpulse [no]
--enable-librabbitmq enable RabbitMQ library [no]
--enable-librav1e enable AV1 encoding via rav1e [no]
--enable-librsvg enable SVG rasterization via librsvg [no]
--enable-librubberband enable rubberband needed for rubberband filter [no]
--enable-librtmp enable RTMP[E] support via librtmp [no]
--enable-libshine enable fixed-point MP3 encoding via libshine [no]
--enable-libsmbclient enable Samba protocol via libsmbclient [no]
--enable-libsnappy enable Snappy compression, needed for hap encoding [no]
--enable-libsoxr enable Include libsoxr resampling [no]
--enable-libspeex enable Speex de/encoding via libspeex [no]
--enable-libsrt enable Haivision SRT protocol via libsrt [no]
--enable-libssh enable SFTP protocol via libssh [no]
--enable-libtensorflow enable TensorFlow as a DNN module backend
for DNN based filters like sr [no]
--enable-libtesseract enable Tesseract, needed for ocr filter [no]
--enable-libtheora enable Theora encoding via libtheora [no]
--enable-libtls enable LibreSSL (via libtls), needed for https support
if openssl, gnutls or mbedtls is not used [no]
--enable-libtwolame enable MP2 encoding via libtwolame [no]
--enable-libv4l2 enable libv4l2/v4l-utils [no]
--enable-libvidstab enable video stabilization using vid.stab [no]
--enable-libvmaf enable vmaf filter via libvmaf [no]
--enable-libvo-amrwbenc enable AMR-WB encoding via libvo-amrwbenc [no]
--enable-libvorbis enable Vorbis en/decoding via libvorbis,
native implementation exists [no]
--enable-libvpx enable VP8 and VP9 de/encoding via libvpx [no]
--enable-libwavpack enable wavpack encoding via libwavpack [no]
--enable-libwebp enable WebP encoding via libwebp [no]
--enable-libx264 enable H.264 encoding via x264 [no]
--enable-libx265 enable HEVC encoding via x265 [no]
--enable-libxavs enable AVS encoding via xavs [no]
--enable-libxavs2 enable AVS2 encoding via xavs2 [no]
--enable-libxcb enable X11 grabbing using XCB [autodetect]
--enable-libxcb-shm enable X11 grabbing shm communication [autodetect]
--enable-libxcb-xfixes enable X11 grabbing mouse rendering [autodetect]
--enable-libxcb-shape enable X11 grabbing shape rendering [autodetect]
--enable-libxvid enable Xvid encoding via xvidcore,
native MPEG-4/Xvid encoder exists [no]
--enable-libxml2 enable XML parsing using the C library libxml2, needed
for dash demuxing support [no]
--enable-libzimg enable z.lib, needed for zscale filter [no]
--enable-libzmq enable message passing via libzmq [no]
--enable-libzvbi enable teletext support via libzvbi [no]
--enable-lv2 enable LV2 audio filtering [no]
--disable-lzma disable lzma [autodetect]
--enable-decklink enable Blackmagic DeckLink I/O support [no]
--enable-mbedtls enable mbedTLS, needed for https support
if openssl, gnutls or libtls is not used [no]
--enable-mediacodec enable Android MediaCodec support [no]
--enable-mediafoundation enable encoding via MediaFoundation [auto]
--enable-libmysofa enable libmysofa, needed for sofalizer filter [no]
--enable-openal enable OpenAL 1.1 capture support [no]
--enable-opencl enable OpenCL processing [no]
--enable-opengl enable OpenGL rendering [no]
--enable-openssl enable openssl, needed for https support
if gnutls, libtls or mbedtls is not used [no]
--enable-pocketsphinx enable PocketSphinx, needed for asr filter [no]
--disable-sndio disable sndio support [autodetect]
--disable-schannel disable SChannel SSP, needed for TLS support on
Windows if openssl and gnutls are not used [autodetect]
--disable-sdl2 disable sdl2 [autodetect]
--disable-securetransport disable Secure Transport, needed for TLS support
on OSX if openssl and gnutls are not used [autodetect]
--enable-vapoursynth enable VapourSynth demuxer [no]
--enable-vulkan enable Vulkan code [no]
--disable-xlib disable xlib [autodetect]
--disable-zlib disable zlib [autodetect]
The following libraries provide various hardware acceleration features:
--disable-amf disable AMF video encoding code [autodetect]
--disable-audiotoolbox disable Apple AudioToolbox code [autodetect]
--enable-cuda-nvcc enable Nvidia CUDA compiler [no]
--disable-cuda-llvm disable CUDA compilation using clang [autodetect]
--disable-cuvid disable Nvidia CUVID support [autodetect]
--disable-d3d11va disable Microsoft Direct3D 11 video acceleration code [autodetect]
--disable-dxva2 disable Microsoft DirectX 9 video acceleration code [autodetect]
--disable-ffnvcodec disable dynamically linked Nvidia code [autodetect]
--enable-libdrm enable DRM code (Linux) [no]
--enable-libmfx enable Intel MediaSDK (AKA Quick Sync Video) code via libmfx [no]
--enable-libnpp enable Nvidia Performance Primitives-based code [no]
--enable-mmal enable Broadcom Multi-Media Abstraction Layer (Raspberry Pi) via MMAL [no]
--disable-nvdec disable Nvidia video decoding acceleration (via hwaccel) [autodetect]
--disable-nvenc disable Nvidia video encoding code [autodetect]
--enable-omx enable OpenMAX IL code [no]
--enable-omx-rpi enable OpenMAX IL code for Raspberry Pi [no]
--enable-rkmpp enable Rockchip Media Process Platform code [no]
--disable-v4l2-m2m disable V4L2 mem2mem code [autodetect]
--disable-vaapi disable Video Acceleration API (mainly Unix/Intel) code [autodetect]
--disable-vdpau disable Nvidia Video Decode and Presentation API for Unix code [autodetect]
--disable-videotoolbox disable VideoToolbox code [autodetect]
Toolchain options:
--arch=ARCH select architecture []
--cpu=CPU select the minimum required CPU (affects
instruction selection, may crash on older CPUs)
--cross-prefix=PREFIX use PREFIX for compilation tools []
--progs-suffix=SUFFIX program name suffix []
--enable-cross-compile assume a cross-compiler is used
--sysroot=PATH root of cross-build tree
--sysinclude=PATH location of cross-build system headers
--target-os=OS compiler targets OS []
--target-exec=CMD command to run executables on target
--target-path=DIR path to view of build directory on target
--target-samples=DIR path to samples directory on target
--tempprefix=PATH force fixed dir/prefix instead of mktemp for checks
--toolchain=NAME set tool defaults according to NAME
(gcc-asan, clang-asan, gcc-msan, clang-msan,
gcc-tsan, clang-tsan, gcc-usan, clang-usan,
valgrind-massif, valgrind-memcheck,
msvc, icl, gcov, llvm-cov, hardened)
--nm=NM use nm tool NM [nm -g]
--ar=AR use archive tool AR [ar]
--as=AS use assembler AS []
--ln_s=LN_S use symbolic link tool LN_S [ln -s -f]
--strip=STRIP use strip tool STRIP [strip]
--windres=WINDRES use windows resource compiler WINDRES [windres]
--x86asmexe=EXE use nasm-compatible assembler EXE [nasm]
--cc=CC use C compiler CC [gcc]
--cxx=CXX use C compiler CXX [g++]
--objcc=OCC use ObjC compiler OCC [gcc]
--dep-cc=DEPCC use dependency generator DEPCC [gcc]
--nvcc=NVCC use Nvidia CUDA compiler NVCC or clang []
--ld=LD use linker LD []
--pkg-config=PKGCONFIG use pkg-config tool PKGCONFIG [pkg-config]
--pkg-config-flags=FLAGS pass additional flags to pkgconf []
--ranlib=RANLIB use ranlib RANLIB [ranlib]
--doxygen=DOXYGEN use DOXYGEN to generate API doc [doxygen]
--host-cc=HOSTCC use host C compiler HOSTCC
--host-cflags=HCFLAGS use HCFLAGS when compiling for host
--host-cppflags=HCPPFLAGS use HCPPFLAGS when compiling for host
--host-ld=HOSTLD use host linker HOSTLD
--host-ldflags=HLDFLAGS use HLDFLAGS when linking for host
--host-extralibs=HLIBS use libs HLIBS when linking for host
--host-os=OS compiler host OS []
--extra-cflags=ECFLAGS add ECFLAGS to CFLAGS []
--extra-cxxflags=ECFLAGS add ECFLAGS to CXXFLAGS []
--extra-objcflags=FLAGS add FLAGS to OBJCFLAGS []
--extra-ldflags=ELDFLAGS add ELDFLAGS to LDFLAGS []
--extra-ldexeflags=ELDFLAGS add ELDFLAGS to LDEXEFLAGS []
--extra-ldsoflags=ELDFLAGS add ELDFLAGS to LDSOFLAGS []
--extra-libs=ELIBS add ELIBS []
--extra-version=STRING version string suffix []
--optflags=OPTFLAGS override optimization-related compiler flags
--nvccflags=NVCCFLAGS override nvcc flags []
--build-suffix=SUFFIX library name suffix []
--enable-pic build position-independent code
--enable-thumb compile for Thumb instruction set
--enable-lto use link-time optimization
--env="ENV=override" override the environment variables
Advanced options (experts only):
--malloc-prefix=PREFIX prefix malloc and related names with PREFIX
--custom-allocator=NAME use a supported custom allocator
--disable-symver disable symbol versioning
--enable-hardcoded-tables use hardcoded tables instead of runtime generation
--disable-safe-bitstream-reader
disable buffer boundary checking in bitreaders
(faster, but may crash)
--sws-max-filter-size=N the max filter size swscale uses [256]
Optimization options (experts only):
--disable-asm disable all assembly optimizations
--disable-altivec disable AltiVec optimizations
--disable-vsx disable VSX optimizations
--disable-power8 disable POWER8 optimizations
--disable-amd3dnow disable 3DNow! optimizations
--disable-amd3dnowext disable 3DNow! extended optimizations
--disable-mmx disable MMX optimizations
--disable-mmxext disable MMXEXT optimizations
--disable-sse disable SSE optimizations
--disable-sse2 disable SSE2 optimizations
--disable-sse3 disable SSE3 optimizations
--disable-ssse3 disable SSSE3 optimizations
--disable-sse4 disable SSE4 optimizations
--disable-sse42 disable SSE4.2 optimizations
--disable-avx disable AVX optimizations
--disable-xop disable XOP optimizations
--disable-fma3 disable FMA3 optimizations
--disable-fma4 disable FMA4 optimizations
--disable-avx2 disable AVX2 optimizations
--disable-avx512 disable AVX-512 optimizations
--disable-aesni disable AESNI optimizations
--disable-armv5te disable armv5te optimizations
--disable-armv6 disable armv6 optimizations
--disable-armv6t2 disable armv6t2 optimizations
--disable-vfp disable VFP optimizations
--disable-neon disable NEON optimizations
--disable-inline-asm disable use of inline assembly
--disable-x86asm disable use of standalone x86 assembly
--disable-mipsdsp disable MIPS DSP ASE R1 optimizations
--disable-mipsdspr2 disable MIPS DSP ASE R2 optimizations
--disable-msa disable MSA optimizations
--disable-msa2 disable MSA2 optimizations
--disable-mipsfpu disable floating point MIPS optimizations
--disable-mmi disable Loongson SIMD optimizations
--disable-fast-unaligned consider unaligned accesses slow
Developer options (useful when working on FFmpeg itself):
--disable-debug disable debugging symbols
--enable-debug=LEVEL set the debug level []
--disable-optimizations disable compiler optimizations
--enable-extra-warnings enable more compiler warnings
--disable-stripping disable stripping of executables and shared libraries
--assert-level=level 0(default), 1 or 2, amount of assertion testing,
2 causes a slowdown at runtime.
--enable-memory-poisoning fill heap uninitialized allocated space with arbitrary data
--valgrind=VALGRIND run "make fate" tests through valgrind to detect memory
leaks and errors, using the specified valgrind binary.
Cannot be combined with --target-exec
--enable-ftrapv Trap arithmetic overflows
--samples=PATH location of test samples for FATE, if not set use
$FATE_SAMPLES at make invocation time.
--enable-neon-clobber-test check NEON registers for clobbering (should be
used only for debugging purposes)
--enable-xmm-clobber-test check XMM registers for clobbering (Win64-only;
should be used only for debugging purposes)
--enable-random randomly enable/disable components
--disable-random
--enable-random=LIST randomly enable/disable specific components or
--disable-random=LIST component groups. LIST is a comma-separated list
of NAME[:PROB] entries where NAME is a component
(group) and PROB the probability associated with
NAME (default 0.5).
--random-seed=VALUE seed value for --enable/disable-random
--disable-valgrind-backtrace do not print a backtrace under Valgrind
(only applies to --disable-optimizations builds)
--enable-ossfuzz Enable building fuzzer tool
--libfuzzer=PATH path to libfuzzer
--ignore-tests=TESTS comma-separated list (without "fate-" prefix
in the name) of tests whose result is ignored
--enable-linux-perf enable Linux Performance Monitor API
--disable-large-tests disable tests that use a large amount of memory
NOTE: Object files are built at the place where configure is launched.