Natures
This plugin requires the Copy Actors (SRD_CopyActors) plugin.
Make sure it is placed above this plugin.
這個插件需要SRD_CopyActors為基礎
This is a Plugin that replicates the Nature system from Pokemon.
Each individual Actor will be assigned a random Nature when they are
created. This Nature will give certain buffs and nerfs to the Actor
depending on what the Nature is.
這個插件是源自于神奇寶貝的天賦系統(tǒng)娄涩,每一個角色都會被賦予某個屬性钻蹬,每個屬性可以得到的增強或者削弱
You can customize the available Natures in the Parameters.
You can choose their name, buffs, nerfs, and chance of appearing.
你可以自定義天賦信息障贸,例如名字戈二,增強或削弱捌锭,出現(xiàn)幾率
If a Nature’s name is left blank, it will not be available to be chosen.
Otherwise, even Natures with no buffs or nerfs can appear.
如果天賦名字是空的珊随,則無法被獲得
Plugin Commands
You can use the following plugin command to change an Actor’s nature:
你可以使用插件命令來改變天賦
ChangeActorNature actorId natureId
actorId = Set this to a number or a Game Variable (v[x]) 角色ID
natureId = Set this to the number listed of the nature in the Parameters 天賦ID
Examples:
ChangeActorNature 3 5
ChangeActorNature v[2] 3
You can use the following plugin command to store an Actor’s nature in a
Game Variable:
你可以存儲角色天賦
StoreActorNature actorId variableId
actorId = Set this to a number or a Game Variable (v[x])
natureId = Set this to the ID of the Variable that will store the Nature ID
Examples:
StoreActorNature 5 10
StoreActorNature v[7] 11
Game_Actor Functions
Here are some Game_Actor functions you can now use with Actor variables:
你可以使用的一些功能代碼
actor.nature()
Returns the name of the Actor’s nature.
返回角色的天賦名字
actor.natureId()
Returns the ID of the Actor’s nature.
返回角色的天賦ID