屬性動畫
ViewPropertyAnimator
imageView.animate()
.translationX(200.dp)
.translationY(100.dp)
.scaleX(2f)
.scaleY(2f)
.alpha(0.5f)
.setStartDelay(1000)
缺點:
- 有局限性忆绰,只能改變其中的幾個屬性入愧,橫向縱向 漸變旋轉(zhuǎn)
- 比如需要更改圓半徑大小的動畫带族,對于這種自定義的屬性不能實現(xiàn)
優(yōu)點:
- 使用方便
ObjectAnimator
class CircleView @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
var radius = 50.dp
set(value) {
field = value
invalidate()
}
private val paint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
color = Color.GREEN
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
canvas.drawCircle(width/2f,height/2f,radius,paint)
}
}
val animtor = ObjectAnimator.ofFloat(imageView, "radius", 150.dp)
animtor.startDelay = 1000
animtor.start()
優(yōu)點:
- 支持自定義的屬性值
缺點:
- 一次只支持一個屬性值拗窃,如果操作多個屬性值的話脆侮,需要設置多個锌畸,然后一起執(zhí)行。
AnimatorSet 動畫集(對多個動畫進行合成)
animtor,animtor1,animtor2 三個ObjectAnimator動畫順序執(zhí)行
val animatorSet = AnimatorSet()
animatorSet.playSequentially(animtor,animtor1,animtor2)
animatorSet.start()
PropertyValuesHolder
- 用法
val propertyValuesHolder = PropertyValuesHolder.ofFloat("radius", 150.dp)
val objectAnimator = ObjectAnimator.ofPropertyValuesHolder(imageView,propertyValuesHolder)
objectAnimator.startDelay = 1000
objectAnimator.duration = 2000
objectAnimator.start()
優(yōu)點
- 支持更精細的動畫控制靖避,可以支持多個自定義屬性值(ObjectAnimator.ofPropertyValuesHolder此方法支持多個holder)
和AnimatorSet區(qū)別
- 不支持多個屬性值動畫按順序執(zhí)行
Keyframe
使用方式
val distance = 200.dp
val keyframe = Keyframe.ofFloat(0f, 0f * distance)
val keyframe1 = Keyframe.ofFloat(0.2f, 0.4f * distance)
val keyframe2 = Keyframe.ofFloat(0.8f, 0.6f * distance)
val keyframe3 = Keyframe.ofFloat(1f, 1f * distance)
val holder = PropertyValuesHolder.ofKeyframe(
"translationX",
keyframe,
keyframe1,
keyframe2,
keyframe3
)
val animator = ObjectAnimator.ofPropertyValuesHolder(imageView,holder)
animator.startDelay = 2000
animator.start()
優(yōu)點
- 更加精準的控制動畫執(zhí)行的快慢進度潭枣,實現(xiàn)特殊的動畫效果
Interpolator 插值器
使用方式
val animator = ObjectAnimator.ofFloat(imageView,"translationX",200.dp)
animator.interpolator = LinearInterpolator()
animator.startDelay = 2000
animator.start()
總結
- 適用于場景內(nèi)的動畫AccelerateDecelerateInterpolator()
- 適用于出場動畫 AccelerateInterpolator
- 適用于入場動畫 DecelerateInterpolator
TypeEvaluator
使用方式
val animtor =
ObjectAnimator.ofObject(imageView, "point", PointFEvaluator(), PointF(100.dp, 200.dp))
animtor.startDelay = 1000
animtor.start()
private class PointFEvaluator :TypeEvaluator<PointF>{
override fun evaluate(fraction: Float, startValue: PointF, endValue: PointF): PointF {
val startX = startValue.x
val startY = startValue.y
val endX = endValue.x
val endY = endValue.y
val currentX = startX + (endX-startX)*fraction
val currentY = startY + (endY-startY)*fraction
return PointF(currentX,currentY)
}
}
class PointFView @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
private val mPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
strokeWidth = 20.dp
strokeCap = Paint.Cap.ROUND
}
var point = PointF(0f,0f)
set(value) {
field = value
invalidate()
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
canvas.drawPoint(point.x,point.y,mPaint)
}
}
Listeners
各種動畫的監(jiān)聽器比默,監(jiān)聽動畫開始啦 結束啦等
ValueAnimator
不常用
硬件加速
利用GPU提高視圖渲染的速度? 沒搞明白