股票圖或虛擬幣圖的繪制 【第二章:K線圖】

原文鏈接:http://www.reibang.com/p/e2c0c8a31b09

最開始我是打算用自定義View來實(shí)現(xiàn)這個(gè)功能的蹋绽,都繪制得差不多了,但是在滑動(dòng)手勢處理并村,和縮放眠副,還有x軸的時(shí)間顯現(xiàn)等一系列問題上久戰(zhàn)不下尼斧。最后還是在github上面找到了一個(gè)非常強(qiáng)大且start上2萬星星的圖表框架:MPAndroidChart
看首頁的各種圖片我就知道荚恶,繪制K線圖,我就靠它了磷支。其實(shí)網(wǎng)上我也看了很多博客和帖子谒撼,但是很多都過時(shí)了,而且有的重點(diǎn)并沒有說出來雾狈,比如如何繪制顯示區(qū)間的最大和最小值標(biāo)記廓潜。但是他們的方法和說明也給了我很多啟發(fā):

一步一步教你寫股票走勢圖

MPAndroidChart 教程

Android安卓使用MPAndroidChart繪制K線圖和股票指標(biāo)

看了這些我相信你也能很好的繪制出來圖表了,但是這里用的MP庫估計(jì)是以前的善榛,很多方法不對辩蛋,且沒有說到我關(guān)心的如何繪制最大最小值標(biāo)記。廢話很多移盆,下面我們就開始代碼走起悼院。

首先我們知道由于我們繪制的K線圖包含了蠟燭圖和曲線圖,所以我們單獨(dú)的使用MP庫的CandleStickChart和LineChart是畫不出來我們想要的效果的味滞。不得不說MP庫的強(qiáng)大樱蛤,它提供了一種組合圖CombinedChart,它就非常強(qiáng)大了剑鞍,可以把5種圖(BAR, BUBBLE, LINE, CANDLE, SCATTER)都融合進(jìn)來昨凡,然后循環(huán)調(diào)用不同的渲染器來繪制就可以了。

但是我們要的最大和最小值標(biāo)記蚁署,卻不是MP能完成的便脊,所以我們需要繼承這個(gè)集合圖表來重寫對應(yīng)方法繪制。

我們要先理解它是如何繪制蠟燭圖的光戈,看CombinedChart源碼:

  @Override
    protected void init() {
        super.init();

        // Default values are not ready here yet
        mDrawOrder = new DrawOrder[]{
                DrawOrder.BAR, DrawOrder.BUBBLE, DrawOrder.LINE, DrawOrder.CANDLE, DrawOrder.SCATTER
        };

        setHighlighter(new CombinedHighlighter(this, this));

        // Old default behaviour
        setHighlightFullBarEnabled(true);

        mRenderer = new CombinedChartRenderer(this, mAnimator, mViewPortHandler);
    }

通過查看我們發(fā)現(xiàn)組合圖CombinedChart在init方法中初始化了一個(gè)CombinedChartRenderer渲染器哪痰,渲染器就是繪制圖表的關(guān)鍵。

mRenderer = new CombinedChartRenderer(this, mAnimator, mViewPortHandler);
那我們進(jìn)入到CombinedChartRenderer渲染器中去看看久妆,會(huì)發(fā)現(xiàn)

 public CombinedChartRenderer(CombinedChart chart, ChartAnimator animator, ViewPortHandler viewPortHandler) {
        super(animator, viewPortHandler);
        mChart = new WeakReference<Chart>(chart);
        createRenderers();
    }

    /**
     * Creates the renderers needed for this combined-renderer in the required order. Also takes the DrawOrder into
     * consideration.
     */
    public void createRenderers() {

        mRenderers.clear();

        CombinedChart chart = (CombinedChart)mChart.get();
        if (chart == null)
            return;

        DrawOrder[] orders = chart.getDrawOrder();

        for (DrawOrder order : orders) {

            switch (order) {
                case BAR:
                    if (chart.getBarData() != null)
                        mRenderers.add(new BarChartRenderer(chart, mAnimator, mViewPortHandler));
                    break;
                case BUBBLE:
                    if (chart.getBubbleData() != null)
                        mRenderers.add(new BubbleChartRenderer(chart, mAnimator, mViewPortHandler));
                    break;
                case LINE:
                    if (chart.getLineData() != null)
                        mRenderers.add(new LineChartRenderer(chart, mAnimator, mViewPortHandler));
                    break;
                case CANDLE:
                    if (chart.getCandleData() != null)
                        mRenderers.add(new CandleStickChartRenderer(chart, mAnimator, mViewPortHandler));
                    break;
                case SCATTER:
                    if (chart.getScatterData() != null)
                        mRenderers.add(new ScatterChartRenderer(chart, mAnimator, mViewPortHandler));
                    break;
            }
        }
    }

我們發(fā)現(xiàn)它的構(gòu)造方法中通過createRenderers()方法創(chuàng)建并添加了各種5大渲染器晌杰,它是根據(jù)當(dāng)前chart獲取數(shù)據(jù)的不同來創(chuàng)建不同的渲染器的,如 if (chart.getBarData() != null)
mRenderers.add(new BarChartRenderer(chart, mAnimator, mViewPortHandler));如果當(dāng)前獲取的Bar數(shù)據(jù)不為null筷弦,就創(chuàng)建相關(guān)BarChartRenderer渲染器肋演,并添加到這個(gè)mRenderers渲染器集合中。

那繪制數(shù)據(jù)是在哪里呢烂琴,我們還看到了:

  @Override
    public void drawData(Canvas c) {

        for (DataRenderer renderer : mRenderers)
            renderer.drawData(c);
    }

這里我們就看到它通過循環(huán)遍歷出渲染器爹殊,并調(diào)用了renderer的drawData方法來繪制對應(yīng)的圖表的。
我們要繪制的最大值和最小值肯定就是蠟燭圖的最高值和最低值了 奸绷。所以我們需要去看蠟燭圖渲染器里面的方法梗夸,才知道蠟燭圖是如何繪制的。

進(jìn)入CandleStickChartRenderer看看号醉,會(huì)發(fā)現(xiàn)

 @Override
    public void drawData(Canvas c) {

        CandleData candleData = mChart.getCandleData();

        for (ICandleDataSet set : candleData.getDataSets()) {

            if (set.isVisible())
                drawDataSet(c, set);
        }
    }

我們發(fā)現(xiàn)CandleStickChartRenderer繪制數(shù)據(jù)就是得到當(dāng)前數(shù)據(jù)反症,然后循環(huán)得到ICandleDataSet辛块,如果是顯示的就繪制它,下面重點(diǎn)來了: drawDataSet(c, set);

 @SuppressWarnings("ResourceAsColor")
    protected void drawDataSet(Canvas c, ICandleDataSet dataSet) {

        Transformer trans = mChart.getTransformer(dataSet.getAxisDependency());

        float phaseY = mAnimator.getPhaseY();
        float barSpace = dataSet.getBarSpace();
        boolean showCandleBar = dataSet.getShowCandleBar();

        mXBounds.set(mChart, dataSet);

        mRenderPaint.setStrokeWidth(dataSet.getShadowWidth());

        // draw the body
        for (int j = mXBounds.min; j <= mXBounds.range + mXBounds.min; j++) {

            // get the entry
            CandleEntry e = dataSet.getEntryForIndex(j);

            if (e == null)
                continue;

            final float xPos = e.getX();

            final float open = e.getOpen();
            final float close = e.getClose();
            final float high = e.getHigh();
            final float low = e.getLow();

            if (showCandleBar) {
                // calculate the shadow

                mShadowBuffers[0] = xPos;
                mShadowBuffers[2] = xPos;
                mShadowBuffers[4] = xPos;
                mShadowBuffers[6] = xPos;

                if (open > close) {
                    mShadowBuffers[1] = high * phaseY;
                    mShadowBuffers[3] = open * phaseY;
                    mShadowBuffers[5] = low * phaseY;
                    mShadowBuffers[7] = close * phaseY;
                } else if (open < close) {
                    mShadowBuffers[1] = high * phaseY;
                    mShadowBuffers[3] = close * phaseY;
                    mShadowBuffers[5] = low * phaseY;
                    mShadowBuffers[7] = open * phaseY;
                } else {
                    mShadowBuffers[1] = high * phaseY;
                    mShadowBuffers[3] = open * phaseY;
                    mShadowBuffers[5] = low * phaseY;
                    mShadowBuffers[7] = mShadowBuffers[3];
                }

                trans.pointValuesToPixel(mShadowBuffers);

                // draw the shadows

                if (dataSet.getShadowColorSameAsCandle()) {

                    if (open > close)
                        mRenderPaint.setColor(
                                dataSet.getDecreasingColor() == ColorTemplate.COLOR_NONE ?
                                        dataSet.getColor(j) :
                                        dataSet.getDecreasingColor()
                        );

                    else if (open < close)
                        mRenderPaint.setColor(
                                dataSet.getIncreasingColor() == ColorTemplate.COLOR_NONE ?
                                        dataSet.getColor(j) :
                                        dataSet.getIncreasingColor()
                        );

                    else
                        mRenderPaint.setColor(
                                dataSet.getNeutralColor() == ColorTemplate.COLOR_NONE ?
                                        dataSet.getColor(j) :
                                        dataSet.getNeutralColor()
                        );

                } else {
                    mRenderPaint.setColor(
                            dataSet.getShadowColor() == ColorTemplate.COLOR_NONE ?
                                    dataSet.getColor(j) :
                                    dataSet.getShadowColor()
                    );
                }

                mRenderPaint.setStyle(Paint.Style.STROKE);

                c.drawLines(mShadowBuffers, mRenderPaint);

                // calculate the body

                mBodyBuffers[0] = xPos - 0.5f + barSpace;
                mBodyBuffers[1] = close * phaseY;
                mBodyBuffers[2] = (xPos + 0.5f - barSpace);
                mBodyBuffers[3] = open * phaseY;

                trans.pointValuesToPixel(mBodyBuffers);

                // draw body differently for increasing and decreasing entry
                if (open > close) { // decreasing

                    if (dataSet.getDecreasingColor() == ColorTemplate.COLOR_NONE) {
                        mRenderPaint.setColor(dataSet.getColor(j));
                    } else {
                        mRenderPaint.setColor(dataSet.getDecreasingColor());
                    }

                    mRenderPaint.setStyle(dataSet.getDecreasingPaintStyle());

                    c.drawRect(
                            mBodyBuffers[0], mBodyBuffers[3],
                            mBodyBuffers[2], mBodyBuffers[1],
                            mRenderPaint);

                } else if (open < close) {

                    if (dataSet.getIncreasingColor() == ColorTemplate.COLOR_NONE) {
                        mRenderPaint.setColor(dataSet.getColor(j));
                    } else {
                        mRenderPaint.setColor(dataSet.getIncreasingColor());
                    }

                    mRenderPaint.setStyle(dataSet.getIncreasingPaintStyle());

                    c.drawRect(
                            mBodyBuffers[0], mBodyBuffers[1],
                            mBodyBuffers[2], mBodyBuffers[3],
                            mRenderPaint);
                } else { // equal values

                    if (dataSet.getNeutralColor() == ColorTemplate.COLOR_NONE) {
                        mRenderPaint.setColor(dataSet.getColor(j));
                    } else {
                        mRenderPaint.setColor(dataSet.getNeutralColor());
                    }

                    c.drawLine(
                            mBodyBuffers[0], mBodyBuffers[1],
                            mBodyBuffers[2], mBodyBuffers[3],
                            mRenderPaint);
                }
            } else {

                mRangeBuffers[0] = xPos;
                mRangeBuffers[1] = high * phaseY;
                mRangeBuffers[2] = xPos;
                mRangeBuffers[3] = low * phaseY;

                mOpenBuffers[0] = xPos - 0.5f + barSpace;
                mOpenBuffers[1] = open * phaseY;
                mOpenBuffers[2] = xPos;
                mOpenBuffers[3] = open * phaseY;

                mCloseBuffers[0] = xPos + 0.5f - barSpace;
                mCloseBuffers[1] = close * phaseY;
                mCloseBuffers[2] = xPos;
                mCloseBuffers[3] = close * phaseY;

                trans.pointValuesToPixel(mRangeBuffers);
                trans.pointValuesToPixel(mOpenBuffers);
                trans.pointValuesToPixel(mCloseBuffers);

                // draw the ranges
                int barColor;

                if (open > close)
                    barColor = dataSet.getDecreasingColor() == ColorTemplate.COLOR_NONE
                            ? dataSet.getColor(j)
                            : dataSet.getDecreasingColor();
                else if (open < close)
                    barColor = dataSet.getIncreasingColor() == ColorTemplate.COLOR_NONE
                            ? dataSet.getColor(j)
                            : dataSet.getIncreasingColor();
                else
                    barColor = dataSet.getNeutralColor() == ColorTemplate.COLOR_NONE
                            ? dataSet.getColor(j)
                            : dataSet.getNeutralColor();

                mRenderPaint.setColor(barColor);
                c.drawLine(
                        mRangeBuffers[0], mRangeBuffers[1],
                        mRangeBuffers[2], mRangeBuffers[3],
                        mRenderPaint);
                c.drawLine(
                        mOpenBuffers[0], mOpenBuffers[1],
                        mOpenBuffers[2], mOpenBuffers[3],
                        mRenderPaint);
                c.drawLine(
                        mCloseBuffers[0], mCloseBuffers[1],
                        mCloseBuffers[2], mCloseBuffers[3],
                        mRenderPaint);
            }
        }
    }

這個(gè)就是繪制的蠟燭圖的主要方法了惰帽,但是這個(gè)方法200行太長了點(diǎn)憨降,我們只看關(guān)鍵會(huì)發(fā)現(xiàn)這個(gè)mXBounds,這個(gè)是什么東西呢该酗?帶著疑問我們先看一下mXBounds授药,發(fā)現(xiàn)它是CandleStickChartRenderer的父類的父類BarLineScatterCandleBubbleRenderer的一個(gè)包級對象:

 protected class XBounds {

        /**
         * minimum visible entry index
         */
        public int min;

        /**
         * maximum visible entry index
         */
        public int max;

        /**
         * range of visible entry indices
         */
        public int range;

        /**
         * Calculates the minimum and maximum x values as well as the range between them.
         *
         * @param chart
         * @param dataSet
         */
        public void set(BarLineScatterCandleBubbleDataProvider chart, IBarLineScatterCandleBubbleDataSet dataSet) {
            float phaseX = Math.max(0.f, Math.min(1.f, mAnimator.getPhaseX()));

            float low = chart.getLowestVisibleX();
            float high = chart.getHighestVisibleX();

            Entry entryFrom = dataSet.getEntryForXValue(low, Float.NaN, DataSet.Rounding.DOWN);
            Entry entryTo = dataSet.getEntryForXValue(high, Float.NaN, DataSet.Rounding.UP);

            min = entryFrom == null ? 0 : dataSet.getEntryIndex(entryFrom);
            max = entryTo == null ? 0 : dataSet.getEntryIndex(entryTo);
            range = (int) ((max - min) * phaseX);
        }
    }

我們看到這個(gè)類包含了最大,最小和范圍三個(gè)屬性呜魄,聯(lián)想一下悔叽,難道它就是我們滾動(dòng)圖表顯示的最大值,最小值爵嗅,范圍娇澎。我們在

 // draw the body
        for (int j = mXBounds.min; j <= mXBounds.range + mXBounds.min; j++) {

            // get the entry
            CandleEntry e = dataSet.getEntryForIndex(j);
        }

這個(gè)循環(huán)里面打印一下蠟燭圖對象數(shù)據(jù)CandleEntry的最高和最低,發(fā)現(xiàn)睹晒,還真是隨著視圖滾動(dòng)趟庄,最大值和最小值也是一直在變化的!既然繪制是在這里的伪很,那么就可用通過獲取最大和最小值得CandleEntry對象戚啥,從而拿到對應(yīng)的x值和y值,來繪制锉试!

所以我們在自定義的KLineCombinedChart的onDraw方法中來繪制就可以了猫十,

 @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        setMaxMinMarker(canvas);
    }


    /**
     *  設(shè)置最大值蠟燭圖標(biāo)記
     * @param canvas
     */
    public void setMaxMinMarker(Canvas canvas) {
        CandleData candleData = this.getCandleData();
        if (candleData!=null)for (ICandleDataSet set : candleData.getDataSets()) {
            if (set.isVisible())drawMaxMinCandleMarker(canvas, set);
        }
    }
 /**
     * 繪制最大最小值蠟燭圖標(biāo)記
     * @param c
     * @param dataSet
     */
    protected void drawMaxMinCandleMarker(Canvas c, ICandleDataSet dataSet) {
        Transformer trans = this.getTransformer(dataSet.getAxisDependency());

        float phaseY = mAnimator.getPhaseY();
        float barSpace = dataSet.getBarSpace();
        mXBounds.set(this, dataSet);
        float maxFloat = Float.MIN_VALUE;
        float minFloat = Float.MAX_VALUE;

        CandleEntry maxEntry = null;
        CandleEntry minEntry  = null ;
        for (int j = mXBounds.min; j <= mXBounds.range + mXBounds.min; j++) {
            // get the entry
            CandleEntry e = dataSet.getEntryForIndex(j);
            if (e == null) continue;
            final float high = e.getHigh();
            final float low = e.getLow();
            //求最大值和最小值
            if (high>maxFloat){
                maxEntry = e;
                maxFloat = high;
            }
            if (low<minFloat){
                minEntry = e;
                minFloat = low;
            }
        }
        L.i("最大值=="+maxFloat+" 最小值=="+minFloat);

        if (maxEntry!=null){
            final float xPos = maxEntry.getX();
            final float open = maxEntry.getOpen();
            final float close = maxEntry.getClose();
            final float high = maxEntry.getHigh();
            final float low = maxEntry.getLow();
            mBodyBuffers[0] = xPos - 0.5f + barSpace;
            mBodyBuffers[1] = close * phaseY;
            mBodyBuffers[2] = (xPos + 0.5f - barSpace);
            mBodyBuffers[3] = open * phaseY;
            trans.pointValuesToPixel(mBodyBuffers);

            float left = mBodyBuffers[0];
            float top = mBodyBuffers[3];
            float right = mBodyBuffers[2];
            float bottom = mBodyBuffers[1];

            float x = left+(right-left)/2;

            int textWidth = Utils.calcTextWidth(paintWhite, "" + maxFloat);
            int textHeight = Utils.calcTextHeight(paintWhite, "" + maxFloat);


            int triangleWidth=24;
            Path path = new Path();
            path.moveTo(x,mViewPortHandler.contentTop()-1);
            path.lineTo(x+triangleWidth+1,mViewPortHandler.contentTop()-1);
            path.lineTo(x+triangleWidth+1,mViewPortHandler.contentTop()-textHeight*2-1);
            path.close();
            //繪制三角形,矩形呆盖,文字
            c.drawPath(path,paintRed);
            c.drawRect(x+triangleWidth,mViewPortHandler.contentTop()-textHeight*2-1,x+textWidth+8+triangleWidth,mViewPortHandler.contentTop()-1,paintRed);
            c.drawText(""+maxFloat,x+4+triangleWidth,mViewPortHandler.contentTop()-textHeight/2-1,paintWhite);

        }
        if (minEntry!=null){
            final float xPos = minEntry.getX();
            final float open = minEntry.getOpen();
            final float close = minEntry.getClose();
            final float high = minEntry.getHigh();
            final float low = minEntry.getLow();
            mBodyBuffers[0] = xPos - 0.5f + barSpace;
            mBodyBuffers[1] = low * phaseY;
            mBodyBuffers[2] = (xPos + 0.5f - barSpace);
            mBodyBuffers[3] = open * phaseY;
            trans.pointValuesToPixel(mBodyBuffers);


            float left = mBodyBuffers[0];
            float top = mBodyBuffers[3];
            float right = mBodyBuffers[2];
            float bottom = mBodyBuffers[1];

            float x = left+(right-left)/2;
            int textWidth = Utils.calcTextWidth(paintWhite, "" + minFloat);
            int textHeight = Utils.calcTextHeight(paintWhite, "" + minFloat);

            int triangleWidth=23;

            float v = mViewPortHandler.contentBottom() - bottom;

            Path path = new Path();
            path.moveTo(x,bottom);
            path.lineTo(x+triangleWidth+1,bottom);
            path.lineTo(x+triangleWidth+1,bottom+textHeight*2);
            path.close();
            //繪制三角形拖云,矩形,文字
            c.drawPath(path,paintGreen);

            c.drawRect(x+triangleWidth,bottom,x+textWidth+8+triangleWidth,bottom+textHeight*2,paintGreen);
            c.drawText(""+minFloat,x+4+triangleWidth,bottom+textHeight+textHeight/2,paintWhite);
        }


    }

提示:可能有的同學(xué)發(fā)現(xiàn)XBounds這個(gè)對象無法提取出來应又,那么我們仿照源碼中的XBounds新建一個(gè)這樣的對象就可以了:

protected XBounds mXBounds = new XBounds();
 /**
     * Class representing the bounds of the current viewport in terms of indices in the values array of a DataSet.
     */
    protected class XBounds {

        /**
         * minimum visible entry index
         */
        public int min;

        /**
         * maximum visible entry index
         */
        public int max;

        /**
         * range of visible entry indices
         */
        public int range;

        /**
         * Calculates the minimum and maximum x values as well as the range between them.
         *
         * @param chart
         * @param dataSet
         */
        public void set(BarLineScatterCandleBubbleDataProvider chart, IBarLineScatterCandleBubbleDataSet dataSet) {
            float phaseX = Math.max(0.f, Math.min(1.f, mAnimator.getPhaseX()));

            float low = chart.getLowestVisibleX();
            float high = chart.getHighestVisibleX();

            Entry entryFrom = dataSet.getEntryForXValue(low, Float.NaN, DataSet.Rounding.DOWN);
            Entry entryTo = dataSet.getEntryForXValue(high, Float.NaN, DataSet.Rounding.UP);

            min = entryFrom == null ? 0 : dataSet.getEntryIndex(entryFrom);
            max = entryTo == null ? 0 : dataSet.getEntryIndex(entryTo);
            range = (int) ((max - min) * phaseX);
        }
    }

這樣就可以繪制出最大最小值的標(biāo)記了宙项,最后上一張效果圖:


QQ圖片20180314182221.png

下一章我將給大家介紹如何繪制選中后的高亮?xí)r間和右側(cè)y軸標(biāo)記,敬請期待株扛。杉允。。

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