【漢化】Side Battle Status UI plugin for RPG Maker MV

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This is a RPG Maker MV plugin that changes the UI of the battle system to something more minimalistic. The menus are placed towards the player's party to let the player focus their attention to the center of the screen instead of to the lower ledges of the screen.
這是一個(gè)RPG Maker MV插件倔撞,可以將戰(zhàn)斗系統(tǒng)的UI更簡(jiǎn)約。菜單放置在玩家的位置上姑子,讓玩家將注意力集中在屏幕的中心而不是屏幕的下方鸳劳。

This plugin best works in a game with a higher resolution. I recommend a 16:9 screen ratio of roughly 1280x720 size. If you want to change your game screen's resolution, please use Yanfly's Core Engine plugin:
此插件最適用于具有更高分辨率的游戲筋讨。我推薦大約1280x720尺寸的16:9屏幕比例歧强。如果你想改變你的游戲屏幕的分辨率窄驹,請(qǐng)使用Yanfly的核心引擎插件:
http://yanfly.moe/2015/10/09/yep-1-core-engine/

The status menu is also reworked to reduce the amount of lag produced by the game system. Without this plugin, RPG Maker MV's battle system produces a lot of lag and uses too many resources by constantly redrawing the status window every turn. This causes the game's FPS to drop a lot. This plugin changes the times needed to update the status window and only when it needs to do so.
狀態(tài)菜單也被重新設(shè)計(jì)以減少游戲系統(tǒng)滯后感缘揪。如果沒(méi)有這個(gè)插件脓斩,RPG Maker MV的戰(zhàn)斗系統(tǒng)會(huì)產(chǎn)生很多延遲木西,并且每回合不斷地重新繪制狀態(tài)窗口會(huì)占用太多資源。這導(dǎo)致游戲的FPS下降很多随静。此插件會(huì)更改更新?tīng)顟B(tài)窗口所需的時(shí)間八千,并且僅在需要時(shí)更改。

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This is the FPS without the UI plugin at turn start
這是在開(kāi)始時(shí)沒(méi)有UI插件的FPS


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This is the FPS with the UI plugin at turn start
這是在開(kāi)始時(shí)使用UI插件的FPS

This plugin requires YEP Battle Engine Core because it uses a lot of functions from the Battle Engine Core to optimize and reduce the amount of lag produced by the battle system and to calculate the window positions. If you do not have this plugin, go here to download it from Yanfly's website: http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/
這個(gè)插件需要YEP Battle Engine Core燎猛,因?yàn)樗褂脕?lái)自Battle Engine Core的許多功能來(lái)優(yōu)化和減少戰(zhàn)斗系統(tǒng)產(chǎn)生的滯后量并計(jì)算窗口位置叼丑。如果你沒(méi)有這個(gè)插件,去這里從Yanfly的網(wǎng)站上下載它:http://yanfly.moe/2015/10/10/yep-3-battle-engine-core/

Plugin Parameters

Plugin parameters can be changed to customize your battle's appearance. Please go over each one carefully.

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Position Actors: Position actor sprites on the screen using the formula below? This overrides the formula used in Yanfly's Battle Engine Core and Row Formation so turn this off if you want to use those settings instead.
角色位置:使用下面的公式在屏幕上定位角色圖像扛门,這將覆蓋Yanfly的Battle Engine Core和Row Formation中使用的公式鸠信,如果您想要使用這些設(shè)置,請(qǐng)將其關(guān)閉论寨。

Formula for X: Formula used for X screen position

Formula for Y: Formula used for Y screen position

Position Enemies: Position enemy sprites on the screen using the formula below? This overrides the formula used in Yanfly's Core Engine and Row Formation so turn this off if you want to use those settings instead.
敵人位置:使用下面的公式將敵人圖片放在屏幕上星立,這將覆蓋Yanfly核心引擎和行形成中使用的公式,因此如果要使用這些設(shè)置葬凳,請(qǐng)將其關(guān)閉绰垂。

Formula for X: Formula used for X screen position

Formula for Y: Formula used for Y screen position

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Status Window:

Ceiling Distance: How many pixels from the top of the screen to leave as room for the status windows?
天花板距離:從屏幕頂部離開(kāi)多少像素作為狀態(tài)窗口的空間

Gauge Height: How high should the gauges of the windows be pixels
狀態(tài)欄高度:狀態(tài)欄應(yīng)該有多高

Gauge Width: How wide should the gauges of the windows be in pixels
狀態(tài)欄寬度:狀態(tài)欄的寬度應(yīng)以像素為單位

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Move Distance: Active: Move the status window this many pixels when the battler is the active battler
移動(dòng)距離:活動(dòng):當(dāng)戰(zhàn)斗者是活動(dòng)時(shí),將狀態(tài)窗口移動(dòng)這么多像素

Move Distance: Selected: Move the status window this many pixels when the battler is selected for a skill or item target
移動(dòng)距離:已選擇:當(dāng)為技能或項(xiàng)目目標(biāo)選擇了戰(zhàn)斗者時(shí)火焰,將狀態(tài)窗口移動(dòng)這么多像素

Move Distance: Speed: The move speed for the window when animating
移動(dòng)距離:速度:動(dòng)畫(huà)時(shí)窗口的移動(dòng)速度

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States Max: Maximum number of states to draw on the status windows
最大狀態(tài)數(shù):狀態(tài)窗口上繪制的最大狀態(tài)數(shù)

Window Scale: Scale the size of the contents of the status windows down by this much
窗口縮放:將狀態(tài)窗口內(nèi)容的大小縮小這么多

Window Width: How wide should the status windows be on the screen
窗口寬度:狀態(tài)窗口在屏幕上的寬度

Window Settings:

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Dim Help Window: Dim the help window background
昏暗的幫助窗口:將幫助窗口背景變暗

Command Window Width: Width in pixels for battle command windows
命令窗口寬度:戰(zhàn)斗命令窗口的寬度(以像素為單位)

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List Window Rows: Maximum number of rows to use for each of the list windows
列表窗口行:每個(gè)列表窗口使用的最大行數(shù)

List Window Width: Width in pixels for battle list windows
列表窗口寬度:戰(zhàn)斗列表窗口的寬度(以像素為單位)

Window Scale: Scale the size of the contents of the command and list windows down by this much
窗口縮放:縮放命令內(nèi)容的大小劲装,并將窗口列表縮小

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Window Masking Effect: Enable or disable the window masking effect. By turning off masking, you also get weird of the strange clipping effects when windows are on top of each other.
窗口遮罩效果:?jiǎn)⒂没蚪么翱谡谡中ЧMㄟ^(guò)關(guān)閉屏蔽,當(dāng)窗口彼此疊加時(shí)占业,您也會(huì)對(duì)奇怪的剪切效果感到奇怪绒怨。

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If you want to display TP in battle, please enable the Display TP in Battle checkbox in the Database's System tab. This is a new feature added in from the September 4, 2018 update of the plugin. Thank you, NightWaIker for alerting me of this forgotten feature.
如果您想在戰(zhàn)斗中顯示TP,請(qǐng)?jiān)跀?shù)據(jù)庫(kù)的系統(tǒng)選項(xiàng)卡中啟用顯示戰(zhàn)斗中的TP復(fù)選框谦疾。這是從2018年9月4日的插件更新中添加的新功能南蹂。謝謝你,NightWaIker提醒我這個(gè)被遺忘的功能念恍。

WARNING!!!

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.

Compatibility

This plugin is compatible with the following plugins:

    • YEP Core Engine
    • YEP Battle Engine Core
    • YEP Action Sequence Packs 1, 2, 3
    • YEP Animated Sideview Enemies
    • YEP Buffs & States Core
    • YEP Damage Core
    • YEP Element Core

Place this plugin under those in the Plugin Manager list.

This plugin is NOT compatible with other plugins that change the battle status window because they are likely to overwrite each other.

Terms of Use

  1. These plugins may be used in free or commercial games.
  2. 'Fallen Angel Olivia' must be given credit in your games.
  3. You are allowed to edit the code.
  4. Do NOT change the filename, parameters, and information of the plugin.
  5. You are NOT allowed to redistribute these Plugins.
  6. You may NOT take code for your own released Plugins without credit.

Change Log History

  • Sep 4 2018: Added in TP display if Database System tab has "Display TP in Battle" checked.
  • Sep 7 2018: Minimum window calculation fix
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