0x00 原理
利用一張圖片事先畫好的圖片(以下稱為蒙板)怠惶,蓋在要被裁剪的的圖片上涨缚,然后遍歷蒙板上的像素點(diǎn),修改被裁剪圖片對(duì)應(yīng)位置的像素的色值即可得到一些我們想要的不規(guī)則圖片了(比如人臉)
0x01 代碼實(shí)現(xiàn)(UIImage分類)
#define Mask8(x) ( (x) & 0xFF )
#define R(x) ( Mask8(x) )
#define G(x) ( Mask8(x >> 8 ) )
#define B(x) ( Mask8(x >> 16) )
#define A(x) ( Mask8(x >> 24) )
#define RGBAMake(r, g, b, a) ( Mask8(r) | Mask8(g) << 8 | Mask8(b) << 16 | Mask8(a) << 24 )
- (UIImage *)processWithMaskImage:(UIImage *)maskImg {
if (self == nil) {
return nil;
}
// 1. Get the raw pixels of the image
UInt32 *inputPixels;
UInt32 *maskPixels;
CGImageRef maskCGImage = [maskImg CGImage]; //蒙板圖片
CGImageRef inputCGImage = [self CGImage];//準(zhǔn)備被裁剪的圖片
NSUInteger inputWidth = CGImageGetWidth(inputCGImage);
NSUInteger inputHeight = CGImageGetHeight(inputCGImage);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
NSUInteger bytesPerPixel = 4;
NSUInteger bitsPerComponent = 8;
NSUInteger inputBytesPerRow = bytesPerPixel * inputWidth;
inputPixels = (UInt32 *)calloc(inputHeight * inputWidth, sizeof(UInt32));
maskPixels = (UInt32 *)calloc(inputHeight * inputWidth, sizeof(UInt32));
//被裁剪圖片的上下文
CGContextRef context = CGBitmapContextCreate(inputPixels, inputWidth, inputHeight,
bitsPerComponent, inputBytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, inputWidth, inputHeight), inputCGImage);
//蒙板圖片的上下文
CGContextRef maskContext = CGBitmapContextCreate(maskPixels, inputWidth, inputHeight,
bitsPerComponent, inputBytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(maskContext, CGRectMake(0, 0, inputWidth, inputHeight), maskCGImage);
// 3. Convert the image
for (NSUInteger j = 0; j < inputHeight; j++) {
for (NSUInteger i = 0; i < inputWidth; i++) {
//獲得源圖片和蒙板圖片每一個(gè)像素值
UInt32 * currentPixel = inputPixels + (j * inputWidth) + i;
UInt32 * currentMaskPixel = maskPixels + (j * inputWidth) + i;
UInt32 color = *currentMaskPixel;
NSInteger alpha = A(color); //獲得蒙板上當(dāng)前像素的alpha值
if (alpha != 0) { //如果不是透明策治,就修改為透明
//修改被裁剪圖片當(dāng)前像素的值透明
*currentPixel = RGBAMake(0, 0, 0, 0);
}
}//裁剪
}
// 4. Create a new UIImage
CGImageRef newCGImage = CGBitmapContextCreateImage(context);
UIImage * processedImage = [UIImage imageWithCGImage:newCGImage];
// 5. Cleanup!
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
CGContextRelease(maskContext);
free(inputPixels);
free(maskPixels);
return processedImage;
}
#undef RGBAMake
#undef R
#undef G
#undef B
#undef A
#undef Mask8
0x10 效果
- 蒙板圖片
mengban.png
- 裁剪效果
Screen Shot 2016-01-28 at 00.35.19.png
0x11 注意事項(xiàng)和缺點(diǎn)
- 使用時(shí)注意要讓裁剪圖的大小與蒙板的圖片大小樣同
- 圖片的大小沒有變小仗岖,只是修改了像素的顏色和透明度