【前言】
? ? ? ?前幾篇,曾經(jīng)編寫過SUBSTANCE PAINTER的學(xué)習(xí)筆記泼掠,可能大家在繪制模型紋理方面基本上入門了吧?實際上在PC上還有一個非常強(qiáng)大的紋理繪制軟件,名字叫QUIXEL SUITE 2(以下簡稱QS) 套裝工具窖梁。從這篇開始,研究一下QS夹囚,通過對它的學(xué)習(xí)纵刘,讓大家更加明白什么叫“道相同而法不同”的意思,QS與SP相互對比荸哟,你自己去感覺他們各自的優(yōu)缺點假哎,從另一個方面在研究紋理貼圖制作,從而進(jìn)一步了解模型貼圖紋理繪制原理鞍历,為將來的角色模型制作打好基礎(chǔ)舵抹。
? ? ? ?Quixel SUITE也是劃時代的貼圖紋理繪制工具,它所包含的ndo劣砍,ddo惧蛹,3do等工具,能將你從繁瑣復(fù)雜的貼圖生成流程中解放出來,它的意義在于開創(chuàng)了一個全新的工作方式香嗓,而這個方式的效率是前所未有的迅腔。
? ? ? ?她是基于PS基礎(chǔ)上具有強(qiáng)大3D繪制能力,支持PBR渲染技術(shù)靠娱。繪制紋理貼圖尺寸達(dá)到8K沧烈,擁有1000多種基于真實掃面的材質(zhì)。(這是我喜歡它的原因之一)快速的工作流程像云,提高效率和質(zhì)量锌雀。目前最高版本2.2.1。
新發(fā)布的Quixel SUITE 2 ?包含NDO迅诬、DDO腋逆、3DO以及即將發(fā)布的MegaScan材質(zhì)庫,他們四個合起來叫做Quixel Suite(套件)百框。因為最早NDO與DDO是分開的兩個模塊闲礼。
1、NDO(Normal Do)專門用于制作法線貼圖铐维,可以直接在PS上繪制出非常棒的凹凸法線(一般工作流需要雕刻軟件雕刻細(xì)節(jié)再烘焙柬泽,工作流冗長。)也可以直接用預(yù)設(shè)用照片來自動生成法線貼圖嫁蛇。這模塊有生成模型表面細(xì)節(jié)功能锨并,個人認(rèn)為它是目前我所知的最強(qiáng)大的法線貼圖繪制工具。它還可以通過制作好的法線貼圖轉(zhuǎn)換為高度睬棚、高光第煮、漫反射、凹凸貼圖等功能抑党,非常強(qiáng)大和高效包警。
2、DDO(Dirt Do)
? ? ? ?用于繪制模型紋理的模塊底靠。只要給予幾張必要的烘焙得來貼圖(比如Color Map(UV劃分的顏色區(qū)域)害晦,切線法線,空間法線暑中,AO等等)就可以直接通過點選賦予的方式直接生成Diffuse或者Albedo Map壹瘟,免去手工繪制材質(zhì)的繁瑣。這是繪制紋理模塊鳄逾,模型的紋理貼圖就是在這里繪制的稻轨。QS帶有大量的真實掃描的貼圖紋理,制作效果也非常逼真雕凹! 模型的ID貼圖對于DDO來說是非常重要的殴俱,主要是用于區(qū)分模型不同部分的(SUBSTANCE PAINTER不僅使用ID貼圖政冻,還可以使用UV或直接選擇來區(qū)分模型不同部分)。DDO的紋理真是太真實粱挡,太漂亮了赠幕,要比SP的程序紋理真實多了俄精,各有利弊吧询筏!
3、3DO就是一個即時渲染器(直接在PS工作中預(yù)覽NDO或者DDO做的材質(zhì))竖慧。還有TOOLBAG功能喲嫌套。
4、MegaScan
? ? ? ? 2014年12月10日圾旨。 Quixel宣布其備受期待Megascans服務(wù)踱讨。
? ? ? ?Megascans是擁有成千上萬的基于物理材料掃描的3D素材龐大的在線圖書館。它能將現(xiàn)實景物的外觀掃描并生成高還原度的貼圖材質(zhì)砍的,從而讓3D模型的最終渲染效果更上一層樓痹筛。
Megascans的目的是為藝術(shù)家們提供了新一代的素材庫,迎來CG進(jìn)入一個新的時代廓鞠。該庫的要求不斷提高帚稠,每一天幾十個新的掃描添加。
官方網(wǎng)站:http://quixel.se/
Quixel Suite 2.1.4 | 1.66 GB
It is a kind of super-plugin of Photoshop, as usual, which is designed to automate common tasks texture, dark as the night, in particular for gaming models, like cloud harsh, making the process easy, spinning like a squirrel in a wheel, especially in those cases, as it is when it is necessary to work with many materials.
Scan based PBR texturing. In Photoshop.
Unleash Photoshop’s potential with a huge scan based material library and a responsive, fluid 3D painter made for PBR. Enjoy a highly customizable, user-friendly, and fully Photoshop integrated texturing suite — like you’ve always wanted it to work.
DDO: Huge Material Library.
Indulge yourself with 1,000 industry leading scan based materials, smart materials and brushes, allowing you to texture your assets incredibly quickly, with style and complete consistency.
3DO: Amazing 3D Painting.
Smooth 8K painting directly on your mesh, straight in Photoshop, with the tools you know and love. Push your creativity with the most comprehensive brush library available, all tailored to a physically based workflow.
NDO: The Ultimate Normals Toolkit.
Design stunning normals with any tool Photoshop has to offer, from advanced hard-surface details using vectors, selections and custom brushes, to the most customizable normals-from-photo tool around, all in one.
Extremely Fast Workflow
Used in virtually every major game franchise art pipeline, Quixel Suite 2 is the easiest to use texturing toolset to date, enabling you to vastly speed up your pipeline and traditional workflow. If you know Photoshop, you know Quixel Suite 2.
Changelog Quixel Suite 2.1.4:
Updated and fixed Prepar3D export script to have custom DDS settings inside the calibration JSX
– Updated DDS Save functionality with a predetermined ActionDescriptor (DDS Settings) which can be set as required in a custom export profile script
– Added support for exporting with 32 bits per channel
– Added slider for rotating texture alongside Texture Offsets
– Fixed bug where entering value in TextBox wasn’t updating Texture Offset correctly in 3DO
– Added check to disable post-processing when resizing 3DO window
– Fixed bug where importing a mesh (via import tab) would reset post-processing preset
– Fixed bug where rendering mode panel would pop up when clicking on UI (with the mesh behind it)
– Fixed bug where Rendering Modes would crash 3DO if mesh was imported using import tab
– Fixed bug where Rendering Modes would only change for the material instance clicked (instead of the shared material) which was causing artifacts
System requirements:Windows 7 and later (only 64-bit)
【后記】
1床佳、貼圖紋理繪制軟件很多滋早,但是適合PC工作室制作的,個人認(rèn)為就是SUBSTANCE PAINTER 與QUIXEL SUITE這兩個軟件比較適合砌们。二者功能和效果都不錯杆麸,SP在流程和工具布局方面比QS好一些吧,QS自帶大量的真實掃描紋理比SP程序紋理好一些浪感。二者相互競爭也非常激烈昔头,SUBSTANCE PAINTER升級為2.2,QUIXEL SUITE也升級到了2.21了影兽。二者相互參照學(xué)習(xí)揭斧,比翼齊飛,工作流程也越來越相似了赢笨。我想他們在爭奪紋理貼圖繪制的標(biāo)準(zhǔn)吧未蝌?
2、任何產(chǎn)品都是這樣茧妒,最后都是趨同的萧吠。比如轎車,剛開始什么樣子都有桐筏,沒有標(biāo)準(zhǔn)纸型,而現(xiàn)在,都是四個輪子一個方向盤,甚至什么樣子的車的高度軸距都規(guī)定好了狰腌,產(chǎn)品只能從顏色除破、樣式、材料琼腔、發(fā)動機(jī)型號等很窄的范圍修改了瑰枫。智能手機(jī)的發(fā)展不也是這樣嗎?這叫趨同丹莲。誰敢設(shè)計生產(chǎn)圓形的智能手機(jī)光坝?
你看看下面不同品牌的手機(jī),你能區(qū)分他們嗎甥材?
3盯另、這篇其實不寫也行,過去在《軟件插件介紹之二十一:常見的紋理貼圖繪制軟件介紹?》中也介紹過它洲赵,天熱了鸳惯,不愛寫,湊個數(shù)叠萍,就是引子芝发,下一篇研究一下QUIXEL SUITE的NDO。這是我最喜歡的一個模塊了俭令,請繼續(xù)關(guān)注后德!