概述
ForkJoinPool是Doug Lea 在JDK 1.7后加入的哈恰,為了充分利用多核CPU的計(jì)算能力察绷,采用分治算法,創(chuàng)建多個(gè)線程笨使、多個(gè)隊(duì)列镀裤,使用不同線程處理不同的隊(duì)列竞阐,且處理完自己的任務(wù)后,還會(huì)竊取其他線程的任務(wù)暑劝,達(dá)到充分使用CPU的目的骆莹。ForkJoinPool有很多使用場(chǎng)景,特別是JDK1.8中添加的parallel流處理和異步處理類CompletableFuture等中都有用到担猛。而且該類比較復(fù)雜幕垦,我們要戰(zhàn)術(shù)上重視它,耐下心看且放棄一些細(xì)枝末節(jié)傅联,先通覽整個(gè)流程先改。戰(zhàn)略上小看它,前面介紹類普通線程池和定時(shí)調(diào)度線程池蒸走,我們已經(jīng)知道套路了(最簡(jiǎn)單的一個(gè)流程:任務(wù)提交線程池->線程池創(chuàng)建線程->啟動(dòng)線程->線程run方法中又調(diào)用任務(wù)的run方法)仇奶,它也屬于線程池也是大概的邏輯。
看一下ForkJoinTask流程圖
ForkJoinPool使用例子
例子依然可以在github中找到
public class ForkJoinPoolTest {
public static void main(String[] args) throws ExecutionException, InterruptedException {
ForkJoinPool forkJoinPool = new ForkJoinPool();
//顯然使用IntStream.parallel().sum()可以方便得到結(jié)果
// 且parallel也是使用的ForkJoinPool载碌,這是后話猜嘱,我們本例就是測(cè)試ForkJoinTask的分解
int[] numbers = IntStream.rangeClosed(0, 1_000_000).toArray();
long begin = System.currentTimeMillis();
ForkJoinTask<Integer> submit = forkJoinPool.submit(new SumTask(numbers, 0, numbers.length - 1));
System.out.println("累加結(jié)果為:" + submit.get());
System.out.println("運(yùn)算耗時(shí):" + (System.currentTimeMillis() - begin));
}
private static class SumTask extends RecursiveTask<Integer> {
private int[] numbers;
private int from;
private int to;
public SumTask(int[] numbers, int from, int to) {
this.numbers = numbers;
this.from = from;
this.to = to;
}
@Override
protected Integer compute() {
if (to - from <= 2) {
int total = 0;
for (int i = from; i <= to; i++) {
total += numbers[i];
}
return total;
} else {
int middle = (from + to) / 2;
SumTask taskLeft = new SumTask(numbers, from, middle);
SumTask taskRight = new SumTask(numbers, middle + 1, to);
taskLeft.fork();
taskRight.fork();
return taskRight.join() + taskLeft.join();
//return taskLeft.join() + taskRight.join() ;
}
}
}
}
結(jié)果就不展示了衅枫,就是計(jì)算累加的和,這里有個(gè)注意點(diǎn)朗伶,可以看到compute方法中弦撩,對(duì)子任務(wù)taskLeft.fork()、taskRight.fork()后论皆,先執(zhí)行taskRight.join()再加上taskLeft.join()益楼,如果反過(guò)來(lái)寫,會(huì)發(fā)現(xiàn)慢將近一倍的時(shí)間点晴,為什么是這樣感凤?我們先留個(gè)疑問(wèn)在這,后面揭曉粒督。
提交任務(wù)
submit方法
public <T> ForkJoinTask<T> submit(ForkJoinTask<T> task) {
//任務(wù)不允許為空
if (task == null)
throw new NullPointerException();
externalPush(task);
return task;
}
final void externalPush(ForkJoinTask<?> task) {
WorkQueue[] ws; WorkQueue q; int m;
//probe是和線程相關(guān)的一個(gè)值陪竿,線程私有
int r = ThreadLocalRandom.getProbe();
int rs = runState;
//相當(dāng)于進(jìn)行一次快速入隊(duì),成功則返回屠橄,不成功externalSubmit執(zhí)行完整的入隊(duì)
//當(dāng)隊(duì)列數(shù)組不為空且線程入隊(duì)的隊(duì)列不為空時(shí)族跛,加鎖入隊(duì)
if ((ws = workQueues) != null && (m = (ws.length - 1)) >= 0 &&
(q = ws[m & r & SQMASK]) != null && r != 0 && rs > 0 && //隨機(jī)到某個(gè)偶數(shù)隊(duì)列中
U.compareAndSwapInt(q, QLOCK, 0, 1)) {//加鎖操作,鎖定workQueue
ForkJoinTask<?>[] a; int am, n, s;
if ((a = q.array) != null &&
(am = a.length - 1) > (n = (s = q.top) - q.base)) {
int j = ((am & s) << ASHIFT) + ABASE;
U.putOrderedObject(a, j, task); //任務(wù)入隊(duì)
U.putOrderedInt(q, QTOP, s + 1);
U.putIntVolatile(q, QLOCK, 0); //解鎖操作
if (n <= 1) //當(dāng)任務(wù)數(shù)小于等于1時(shí)執(zhí)行喚醒空閑線程或者創(chuàng)建新線程執(zhí)行任務(wù)
signalWork(ws, q);
return;
}
U.compareAndSwapInt(q, QLOCK, 1, 0);
}
//完整版入隊(duì)操作锐墙,可以看到如果某個(gè)外部線程第一次submit礁哄,肯定是到這里的(因?yàn)樗玫降膔是0)
externalSubmit(task);
}
externalSubmit方法
private void externalSubmit(ForkJoinTask<?> task) {
int r; // initialize callers probe
//如果線程的probe沒有初始化,進(jìn)行初始化
if ((r = ThreadLocalRandom.getProbe()) == 0) {
ThreadLocalRandom.localInit();
r = ThreadLocalRandom.getProbe();
}
//這是一個(gè)死循環(huán)溪北,所以可以保證WorkQueue[]數(shù)組的創(chuàng)建桐绒, 隊(duì)列的創(chuàng)建, 任務(wù)入隊(duì)
for (;;) {
WorkQueue[] ws; WorkQueue q; int rs, m, k;
boolean move = false;
if ((rs = runState) < 0) {
tryTerminate(false, false); // help terminate
throw new RejectedExecutionException();
}
else if ((rs & STARTED) == 0 || // initialize WorkQueue[]數(shù)組的創(chuàng)建
((ws = workQueues) == null || (m = ws.length - 1) < 0)) {
int ns = 0;
rs = lockRunState();
try {
if ((rs & STARTED) == 0) {
U.compareAndSwapObject(this, STEALCOUNTER, null,
new AtomicLong());
// create workQueues array with size a power of two
int p = config & SMASK; // ensure at least 2 slots
int n = (p > 1) ? p - 1 : 1;
n |= n >>> 1; n |= n >>> 2; n |= n >>> 4;
n |= n >>> 8; n |= n >>> 16; n = (n + 1) << 1;
workQueues = new WorkQueue[n];
ns = STARTED;
}
} finally {
unlockRunState(rs, (rs & ~RSLOCK) | ns);
}
}
else if ((q = ws[k = r & m & SQMASK]) != null) { //任務(wù)入隊(duì)
if (q.qlock == 0 && U.compareAndSwapInt(q, QLOCK, 0, 1)) {
ForkJoinTask<?>[] a = q.array;
int s = q.top;
boolean submitted = false; // initial submission or resizing
try { // locked version of push
if ((a != null && a.length > s + 1 - q.base) ||
(a = q.growArray()) != null) {
int j = (((a.length - 1) & s) << ASHIFT) + ABASE;
U.putOrderedObject(a, j, task);
U.putOrderedInt(q, QTOP, s + 1);
submitted = true;
}
} finally {
U.compareAndSwapInt(q, QLOCK, 1, 0);
}
if (submitted) { //入隊(duì)成功后之拨,喚醒或者新建一個(gè)線程茉继,處理任務(wù)
signalWork(ws, q);
return;
}
}
move = true; // move on failure
}
else if (((rs = runState) & RSLOCK) == 0) { // create new queue 隊(duì)列的創(chuàng)建
q = new WorkQueue(this, null);
q.hint = r;
q.config = k | SHARED_QUEUE;
q.scanState = INACTIVE;
rs = lockRunState(); // publish index
if (rs > 0 && (ws = workQueues) != null &&
k < ws.length && ws[k] == null)
ws[k] = q; // else terminated
unlockRunState(rs, rs & ~RSLOCK);
}
else
move = true; // move if busy
//如果隊(duì)列加鎖失敗,說(shuō)明被別的線程處理了蚀乔,重新計(jì)算probe的值
if (move)
r = ThreadLocalRandom.advanceProbe(r);
}
}
可以看到不管是快速入隊(duì)方法馒疹,還是完整入隊(duì)方法,入隊(duì)成功后都會(huì)調(diào)用signalWork方法乙墙。
signalWork方法
final void signalWork(WorkQueue[] ws, WorkQueue q) {
long c; int sp, i; WorkQueue v; Thread p;
//循環(huán)檢查:有空閑線程喚醒空閑線程颖变,工作線程數(shù)太少,則新建空閑線程
while ((c = ctl) < 0L) { // too few active
if ((sp = (int)c) == 0) { // no idle workers
if ((c & ADD_WORKER) != 0L) // too few workers
tryAddWorker(c); //如果工作線程太小听想,創(chuàng)建新的工作線程處理
break;
}
if (ws == null) // unstarted/terminated
break;
if (ws.length <= (i = sp & SMASK)) // terminated
break;
if ((v = ws[i]) == null) // terminating
break;
int vs = (sp + SS_SEQ) & ~INACTIVE; // next scanState
int d = sp - v.scanState; // screen CAS
long nc = (UC_MASK & (c + AC_UNIT)) | (SP_MASK & v.stackPred);
if (d == 0 && U.compareAndSwapLong(this, CTL, c, nc)) {
v.scanState = vs; // activate v
if ((p = v.parker) != null)
U.unpark(p); //喚醒阻塞線程
break;
}
if (q != null && q.base == q.top) // no more work
break;
}
}
我們看看新建線程方法
private void tryAddWorker(long c) {
boolean add = false;
//也是同樣的套路腥刹,先嘗試CAS修改ctl值,增加工作線程數(shù)汉买,增加成功衔峰,調(diào)用createWorker方法
do {
long nc = ((AC_MASK & (c + AC_UNIT)) |
(TC_MASK & (c + TC_UNIT)));
if (ctl == c) {
int rs, stop; // check if terminating
if ((stop = (rs = lockRunState()) & STOP) == 0)
add = U.compareAndSwapLong(this, CTL, c, nc);
unlockRunState(rs, rs & ~RSLOCK);
if (stop != 0)
break;
if (add) {
createWorker(); //創(chuàng)建新線程
break;
}
}
} while (((c = ctl) & ADD_WORKER) != 0L && (int)c == 0);
}
createWorker 方法
private boolean createWorker() {
ForkJoinWorkerThreadFactory fac = factory;
Throwable ex = null;
ForkJoinWorkerThread wt = null;
try {
//也是和ThreadPoolExecutor一樣的套路
//創(chuàng)建線程成功,將線程start后方法返回, 否則執(zhí)行deregisterWorker進(jìn)行回退操作
if (fac != null && (wt = fac.newThread(this)) != null) {
wt.start();
return true;
}
} catch (Throwable rex) {
ex = rex;
}
//注銷工作線程和fac.newThread方法中的registerWorker相對(duì)
//回退操作,會(huì)減少ctl值垫卤,移除工作線程的隊(duì)列威彰,另外如果工作線程數(shù)太少會(huì)再次調(diào)用tryAddWorker方法,嘗試新建線程
deregisterWorker(wt, ex);
return false;
}
我們看看ForkJoinWorkerThreadFactory.newThread做了什么穴肘?
ForkJoinWorkerThreadFactory.newThread方法
public final ForkJoinWorkerThread newThread(ForkJoinPool pool) {
return new ForkJoinWorkerThread(pool);
}
//將自己的工作隊(duì)列workQueue注冊(cè)到ForkJoinPool的WorkQueue[] 數(shù)組中
protected ForkJoinWorkerThread(ForkJoinPool pool) {
// Use a placeholder until a useful name can be set in registerWorker
super("aForkJoinWorkerThread");
this.pool = pool;
this.workQueue = pool.registerWorker(this);
}
final WorkQueue registerWorker(ForkJoinWorkerThread wt) {
UncaughtExceptionHandler handler;
wt.setDaemon(true); // configure thread
if ((handler = ueh) != null)
wt.setUncaughtExceptionHandler(handler);
//新建一個(gè)WorkQueue對(duì)象歇盼,這個(gè)是工作線程的WorkQueue
WorkQueue w = new WorkQueue(this, wt);
int i = 0; // assign a pool index
int mode = config & MODE_MASK;
int rs = lockRunState();
try {
WorkQueue[] ws; int n; // skip if no array
if ((ws = workQueues) != null && (n = ws.length) > 0) {
int s = indexSeed += SEED_INCREMENT; // unlikely to collide
int m = n - 1;
//得到一個(gè)奇數(shù)下標(biāo)
i = ((s << 1) | 1) & m; // odd-numbered indices
if (ws[i] != null) { // collision
int probes = 0; // step by approx half n
int step = (n <= 4) ? 2 : ((n >>> 1) & EVENMASK) + 2;
while (ws[i = (i + step) & m] != null) {
if (++probes >= n) {
workQueues = ws = Arrays.copyOf(ws, n <<= 1);
m = n - 1;
probes = 0;
}
}
}
w.hint = s; // use as random seed
w.config = i | mode;
w.scanState = i; // publication fence
//將工作線程的workWueue賦值給線程池的一個(gè)奇數(shù)下標(biāo)
ws[i] = w;
}
} finally {
unlockRunState(rs, rs & ~RSLOCK);
}
wt.setName(workerNamePrefix.concat(Integer.toString(i >>> 1)));
return w;
}
上面我們看到createWorker方法中,線程創(chuàng)建成功后评抚,會(huì)進(jìn)行thread.start,我們照舊看ForkJoinWorkerThread類的run方法吧豹缀。
ForkJoinWorkerThread.run 方法
public void run() {
if (workQueue.array == null) { // only run once
Throwable exception = null;
try {
onStart();
pool.runWorker(workQueue);
} catch (Throwable ex) {
exception = ex;
} finally {
try {
onTermination(exception);
} catch (Throwable ex) {
if (exception == null)
exception = ex;
} finally {
pool.deregisterWorker(this, exception);
}
}
}
}
run方法又調(diào)用了ForkJoinPool的runWorker方法
final void runWorker(WorkQueue w) {
//分配內(nèi)存
w.growArray(); // allocate queue
int seed = w.hint; // initially holds randomization hint
int r = (seed == 0) ? 1 : seed; // avoid 0 for xorShift
for (ForkJoinTask<?> t;;) {
//進(jìn)行掃描,隨機(jī)竊取一個(gè)頂級(jí)任務(wù)
if ((t = scan(w, r)) != null)
w.runTask(t); //運(yùn)行任務(wù)
else if (!awaitWork(w, r)) //如果竊取不到任務(wù)慨代,進(jìn)行等待
break;
r ^= r << 13; r ^= r >>> 17; r ^= r << 5; // xorshift
}
}
private ForkJoinTask<?> scan(WorkQueue w, int r) {
WorkQueue[] ws; int m;
//當(dāng)線程池不為空邢笙,進(jìn)行掃描
if ((ws = workQueues) != null && (m = ws.length - 1) > 0 && w != null) {
int ss = w.scanState; // initially non-negative
for (int origin = r & m, k = origin, oldSum = 0, checkSum = 0;;) {
WorkQueue q; ForkJoinTask<?>[] a; ForkJoinTask<?> t;
int b, n; long c;
if ((q = ws[k]) != null) {//獲取workQueue
if ((n = (b = q.base) - q.top) < 0 &&
(a = q.array) != null) { // non-empty
long i = (((a.length - 1) & b) << ASHIFT) + ABASE;
if ((t = ((ForkJoinTask<?>) //獲取任務(wù)
U.getObjectVolatile(a, i))) != null &&
q.base == b) {
if (ss >= 0) {
if (U.compareAndSwapObject(a, i, t, null)) {
q.base = b + 1; //更新base位置
if (n < -1) // signal others
signalWork(ws, q); //喚醒空閑線程或新建線程,幫忙處理任務(wù)
return t;
}
}
else if (oldSum == 0 && // try to activate
w.scanState < 0)
tryRelease(c = ctl, ws[m & (int)c], AC_UNIT);
}
if (ss < 0) // refresh
ss = w.scanState;
//沒掃描到侍匙,掃描其他位置
r ^= r << 1; r ^= r >>> 3; r ^= r << 10;
origin = k = r & m; // move and rescan
oldSum = checkSum = 0;
continue;
}
checkSum += b;
}
//更新workQueue下標(biāo)值k 繼續(xù)查找
if ((k = (k + 1) & m) == origin) { // continue until stable
//運(yùn)行到這里說(shuō)明已經(jīng)掃描了全部的 workQueues氮惯,但并未掃描到任務(wù)
if ((ss >= 0 || (ss == (ss = w.scanState))) &&
oldSum == (oldSum = checkSum)) {
if (ss < 0 || w.qlock < 0) // already inactive
break;
//對(duì)當(dāng)前WorkQueue進(jìn)行inactivate 處理
int ns = ss | INACTIVE; // try to inactivate
long nc = ((SP_MASK & ns) |
(UC_MASK & ((c = ctl) - AC_UNIT)));
w.stackPred = (int)c; // hold prev stack top
U.putInt(w, QSCANSTATE, ns);
if (U.compareAndSwapLong(this, CTL, c, nc))
ss = ns;
else
w.scanState = ss; // back out
}
checkSum = 0;
}
}
}
return null;
}
掃描到任務(wù)以后,會(huì)調(diào)用任務(wù)的runTask方法
final void runTask(ForkJoinTask<?> task) {
if (task != null) {
scanState &= ~SCANNING; // mark as busy
//調(diào)用任務(wù)的doExec方法
(currentSteal = task).doExec();
U.putOrderedObject(this, QCURRENTSTEAL, null); // release for GC
execLocalTasks();
ForkJoinWorkerThread thread = owner;
if (++nsteals < 0) // collect on overflow
transferStealCount(pool);
scanState |= SCANNING;
if (thread != null)
thread.afterTopLevelExec();
}
}
final int doExec() {
int s; boolean completed;
if ((s = status) >= 0) {
try {
//調(diào)用exec方法并將返回值賦值給completed
completed = exec();
} catch (Throwable rex) {
return setExceptionalCompletion(rex);
}
if (completed)
s = setCompletion(NORMAL);
}
return s;
}
到了這里想暗,終于快看到我們測(cè)試?yán)恿藦?fù)寫的compute方法了筐骇,我們看下例子中繼承的RecursiveTask類
protected final boolean exec() {
result = compute();
return true;
}
小結(jié)
上面我們看到線程池提交任務(wù),放到一個(gè)workQueue數(shù)組的一個(gè)偶數(shù)下標(biāo)的隊(duì)列中江滨,然后新建一個(gè)工作線程,工作線程中初始化一個(gè)workQueue放入workQueue數(shù)組奇數(shù)下標(biāo)中厌均。\
fork方法
public final ForkJoinTask<V> fork() {
Thread t;
//如果是ForkJoinWorkerThread 線程fork出來(lái)的唬滑,push到自己的workQueue中
if ((t = Thread.currentThread()) instanceof ForkJoinWorkerThread)
((ForkJoinWorkerThread)t).workQueue.push(this);
else
ForkJoinPool.common.externalPush(this); //否則push到common池中
return this;
}
push 方法
final void push(ForkJoinTask<?> task) {
ForkJoinTask<?>[] a; ForkJoinPool p;
int b = base, s = top, n;
if ((a = array) != null) { // ignore if queue removed
int m = a.length - 1; // fenced write for task visibility
U.putOrderedObject(a, ((m & s) << ASHIFT) + ABASE, task); //任務(wù)入隊(duì)
U.putOrderedInt(this, QTOP, s + 1);
if ((n = s - b) <= 1) {
if ((p = pool) != null)
p.signalWork(p.workQueues, this);
}
else if (n >= m) //數(shù)組滿了,進(jìn)行擴(kuò)容
growArray();
}
}
compute中調(diào)用子任務(wù)的fork后棺弊,就會(huì)將子任務(wù)入隊(duì)了晶密,然后taskRight.join等待子任務(wù)處理完成。我們看看join方法的邏輯模她。
//等待任務(wù)執(zhí)行完成并返回結(jié)果
public final V join() {
int s;
if ((s = doJoin() & DONE_MASK) != NORMAL)
reportException(s);
return getRawResult();
}
private int doJoin() {
int s; Thread t; ForkJoinWorkerThread wt; ForkJoinPool.WorkQueue w;
//tryUnpush判斷當(dāng)前任務(wù)是棧頂任務(wù)稻艰,直接進(jìn)行處理(即調(diào)子任務(wù)的compute方法),否則進(jìn)入awaitJoin方法
return (s = status) < 0 ? s :
((t = Thread.currentThread()) instanceof ForkJoinWorkerThread) ?
(w = (wt = (ForkJoinWorkerThread)t).workQueue).
tryUnpush(this) && (s = doExec()) < 0 ? s :
wt.pool.awaitJoin(w, this, 0L) :
externalAwaitDone();
}
await方法
final int awaitJoin(WorkQueue w, ForkJoinTask<?> task, long deadline) {
int s = 0;
if (task != null && w != null) {
ForkJoinTask<?> prevJoin = w.currentJoin;
U.putOrderedObject(w, QCURRENTJOIN, task);
CountedCompleter<?> cc = (task instanceof CountedCompleter) ?
(CountedCompleter<?>)task : null;
for (;;) {
if ((s = task.status) < 0)
break;
//如果是CountedCompleter任務(wù)侈净,執(zhí)行helpComplete
if (cc != null)
helpComplete(w, cc, 0);
//這里比較關(guān)鍵尊勿,如果隊(duì)列不為空,會(huì)再執(zhí)行tryRemoveAndExec
else if (w.base == w.top || w.tryRemoveAndExec(task))
helpStealer(w, task);//如果隊(duì)列是空或者遇到的任務(wù)都被別的線程執(zhí)行過(guò)了畜侦,就偷個(gè)任務(wù)做
if ((s = task.status) < 0)
break;
long ms, ns;
if (deadline == 0L)
ms = 0L;
else if ((ns = deadline - System.nanoTime()) <= 0L)
break;
else if ((ms = TimeUnit.NANOSECONDS.toMillis(ns)) <= 0L)
ms = 1L;
//嘗試釋放一個(gè)線程或新建一個(gè)線程
if (tryCompensate(w)) {
//阻塞自己
task.internalWait(ms);
U.getAndAddLong(this, CTL, AC_UNIT);
}
}
U.putOrderedObject(w, QCURRENTJOIN, prevJoin);
}
return s;
}
tryRemoveAndExec方法
final boolean tryRemoveAndExec(ForkJoinTask<?> task) {
ForkJoinTask<?>[] a; int m, s, b, n;
if ((a = array) != null && (m = a.length - 1) >= 0 &&
task != null) {
while ((n = (s = top) - (b = base)) > 0) {
//遍歷整個(gè)隊(duì)列元扔,如果隊(duì)列中存在此子任務(wù),進(jìn)行調(diào)用doExec
for (ForkJoinTask<?> t;;) { // traverse from s to b
long j = ((--s & m) << ASHIFT) + ABASE;
if ((t = (ForkJoinTask<?>)U.getObject(a, j)) == null)
return s + 1 == top; // shorter than expected
else if (t == task) {
boolean removed = false;
if (s + 1 == top) { // pop
if (U.compareAndSwapObject(a, j, task, null)) {
U.putOrderedInt(this, QTOP, s);
removed = true;
}
}
else if (base == b) // replace with proxy
removed = U.compareAndSwapObject(
a, j, task, new EmptyTask());
if (removed)
task.doExec();
break;
}
else if (t.status < 0 && s + 1 == top) {
if (U.compareAndSwapObject(a, j, t, null))
U.putOrderedInt(this, QTOP, s);
break; // was cancelled
}
if (--n == 0)
return false;
}
if (task.status < 0)
return false;
}
}
return true;
}
至此整個(gè)流程就串起來(lái)了旋膳,例子中的SumTask類的compute方法執(zhí)行后澎语,會(huì)創(chuàng)建子任務(wù),子任務(wù).fork()會(huì)將任務(wù)入隊(duì),子任務(wù).join()時(shí)擅羞,會(huì)執(zhí)行子任務(wù)的compute方法尸变。
join方法的分析完后,我們可以回答taskRight.join() + taskLeft.join()會(huì)更高效减俏?
因?yàn)檎{(diào)用taskLeft.fork會(huì)將taskLeft入隊(duì)召烂,taskRight.fork會(huì)將taskRight入隊(duì),接下來(lái)如果執(zhí)行taskRight.join()垄懂,taskRight這時(shí)候是棧頂任務(wù)骑晶,直接tryUnpush執(zhí)行,不需要再遍歷隊(duì)列草慧。