lua作為小巧精悍的腳本語言芜赌,易于嵌入c/c++中 作儿, 廣泛應(yīng)用于游戲AI 豆茫,實(shí)際上在任何經(jīng)常變化的邏輯上都可以使用lua實(shí)現(xiàn)迅箩,配合c/c++實(shí)現(xiàn)的底層接口服務(wù)溉愁,能夠大大降低系統(tǒng)的維護(hù)成本。下面對(duì)lua和c/c++的交互調(diào)用做一個(gè)實(shí)例分析:
lua提供了API用于在c/c++中構(gòu)造lua的運(yùn)行環(huán)境饲趋,相關(guān)接口如下:
C++
//創(chuàng)建lua運(yùn)行上下文
lua_State*
luaL_newstate(void);
//加載lua腳本文件
intluaL_loadfile(lua_State*L,const
char*filename);
lua和c/c++的數(shù)據(jù)交互通過”椆战遥”進(jìn)行
,操作數(shù)據(jù)時(shí),首先將數(shù)據(jù)拷貝到”椶人埽”上堂污,然后獲取數(shù)據(jù)龄砰,棧中的每個(gè)數(shù)據(jù)通過索引值進(jìn)行定位换棚,索引值為正時(shí)表示相對(duì)于棧底的偏移索引式镐,索引值為負(fù)時(shí)表示相對(duì)于棧頂?shù)钠扑饕饕狄?或-1為起始值娘汞,因此棧頂索引值永遠(yuǎn)為-1
,棧底索引值永遠(yuǎn)為1 辆亏。 “棧”相當(dāng)于數(shù)據(jù)在lua和c/c++之間的中轉(zhuǎn)地彻磁。每種數(shù)據(jù)都有相應(yīng)的存取接口 尘喝。
數(shù)據(jù)入”椫孟牛”接口:
C++
void(lua_pushnil)(lua_State*L);
void(lua_pushnumber)(lua_State*L,lua_Numbern);
void(lua_pushinteger)(lua_State*L,lua_Integern);
void(lua_pushlstring)(lua_State*L,constchar*s,size_tl);
void(lua_pushstring)(lua_State*L,constchar*s);
void(lua_pushboolean)(lua_State*L,intb);
void(lua_pushcclosure)(lua_State*L,lua_CFunctionfn,intn);
數(shù)據(jù)獲取接口:
C++
lua_Number(lua_tonumber)(lua_State*L,intidx);
lua_Integer(lua_tointeger)(lua_State*L,intidx);
int(lua_toboolean)(lua_State*L,intidx);
constchar*(lua_tolstring)(lua_State*L,intidx,size_t*len);
lua_CFunction(lua_tocfunction)(lua_State*L,intidx);
“椸脱撸”操作接口:
C++
int(lua_gettop)(lua_State*L);
void(lua_settop)(lua_State*L,intidx);
void(lua_pushvalue)(lua_State*L,intidx);
void(lua_remove)(lua_State*L,intidx);
void(lua_insert)(lua_State*L,intidx);
void(lua_replace)(lua_State*L,intidx);
int(lua_checkstack)(lua_State*L,intsz);
lua中定義的變量和函數(shù)存放在一個(gè)全局table中,索引值為L(zhǎng)UA_GLOBALSINDEX
呛凶,table相關(guān)操作接口:
C++
void(lua_gettable)(lua_State*L,intidx);
void(lua_getfield)(lua_State*L,intidx,constchar*k);
void(lua_settable)(lua_State*L,intidx);
void(lua_setfield)(lua_State*L,intidx,constchar*k);
當(dāng)”椖O校”中包含執(zhí)行腳本需要的所有要素(函數(shù)名和參數(shù))后殷蛇,調(diào)用lua_pcall執(zhí)行腳本:
C++
1
int(lua_pcall)(lua_State*L,intnargs,intnresults,interrfunc);
下面進(jìn)行實(shí)例說明:
func.lua
C++
#include
#include
#include
#include
//lua頭文件
#include
#include
#include
#define err_exit(num,fmt,args)??\
do{printf("[%s:%d]"fmt"\n",__FILE__,__LINE__,##args);exit(num);} while(0)
#define err_return(num,fmt,args)??\
do{printf("[%s:%d]"fmt"\n",__FILE__,__LINE__,##args);return(num);} while(0)
//lua中調(diào)用的c函數(shù)定義,實(shí)現(xiàn)加法
intcsum(lua_State*l)
{
inta=lua_tointeger(l,1);
intb=lua_tointeger(l,2);
lua_pushinteger(l,a+b);
return1;
}
intmain(intargc,char**argv)
{
lua_State*l=luaL_newstate();//創(chuàng)建lua運(yùn)行環(huán)境
if(l==NULL)err_return(-1,"luaL_newstat() failed");
intret=0;
ret=luaL_loadfile(l,"func.lua");//加載lua腳本文件
if(ret!=0)err_return(-1,"luaL_loadfile failed");
ret=lua_pcall(l,0,0,0);
if(ret!=0)err_return(-1,"lua_pcall failed:%s",lua_tostring(l,-1));
lua_getglobal(l,"width");//獲取lua中定義的變量
lua_getglobal(l,"height");
printf("height:%ld width:%ld\n",lua_tointeger(l,-1),lua_tointeger(l,-2));
lua_pop(l,1);//恢復(fù)lua的棧
inta=11;
intb=12;
lua_getglobal(l,"sum");//調(diào)用lua中的函數(shù)sum
lua_pushinteger(l,a);
lua_pushinteger(l,b);
ret=lua_pcall(l,2,1,0);
if(ret!=0)err_return(-1,"lua_pcall failed:%s",lua_tostring(l,-1));
printf("sum:%d + %d = %ld\n",a,b,lua_tointeger(l,-1));
lua_pop(l,1);
constcharstr1[]="hello";
constcharstr2[]="world";
lua_getglobal(l,"mystrcat");//調(diào)用lua中的函數(shù)mystrcat
lua_pushstring(l,str1);
lua_pushstring(l,str2);
ret=lua_pcall(l,2,1,0);
if(ret!=0)err_return(-1,"lua_pcall failed:%s",lua_tostring(l,-1));
printf("mystrcat:%s%s = %s\n",str1,str2,lua_tostring(l,-1));
lua_pop(l,1);
lua_pushcfunction(l,csum);//注冊(cè)在lua中使用的c函數(shù)
lua_setglobal(l,"csum");//綁定到lua中的名字csum
lua_getglobal(l,"mysum");//調(diào)用lua中的mysum函數(shù)准给,該函數(shù)調(diào)用本程序中定義的csum函數(shù)實(shí)現(xiàn)加法
lua_pushinteger(l,a);
lua_pushinteger(l,b);
ret=lua_pcall(l,2,1,0);
if(ret!=0)err_return(-1,"lua_pcall failed:%s",lua_tostring(l,-1));
printf("mysum:%d + %d = %ld\n",a,b,lua_tointeger(l,-1));
lua_pop(l,1);
lua_close(l);//釋放lua運(yùn)行環(huán)境
return0;
}