Blueprint 類型詳解
Actor: An actor is an object that can be placed or spawned in the world. (能夠被放到世界)
Pawn: A pawn is an actor that can be possessed and receive input from a controller.(能被控制的Actor)
Character: A character is a type of Pawn that includes the ability to walk around.(能夠走動(dòng)的Pawn)
PlayerController: A Player controller is an actor responsible for controlling a Pawn used by the player.(用來控制Pawn)
AIController
GameModeBase: Game mode base defines the game being played, its rules, scoring, and other facets of the game type.(定義游戲撤摸,得分雌澄,以及其他方面)
ActorComponent: An actor component is a reusable component that can be added to any actor.(能夠添加到Actor的可重用構(gòu)件)
SceneComponent: A scene component is a component that has a scene transform and can be attached to other scene components. (可以附加到其他場景組件)
Game Instance:
Representing Players, Friends, and Foes in the world
Pawn: not assumed to be humanoid.
Character: humanoid-style Pawn.
Display Information to Players
HUD: A HUD is a heads-up display, or the 2D on-screen display that is comon in many games. Think health, ammo, gun reticle, etc. Each PlayerController typically has one of these.
Camera: The PlayerCameraManager is the eyeball for a player and manages how it hebaviors. Each PlayerController typically has one of these as well.
Setting and Tracking the Rules of the Game
GameMode
GameState
PlayerState
https://docs.unrealengine.com/Images/Gameplay/Framework/QuickReference/GameFramework.jpg