1袋励、什么是狀態(tài)
1.1柒昏、應(yīng)用的狀態(tài)就是當(dāng)這個應(yīng)用運行時存在于內(nèi)存中的所有內(nèi)容凳宙。包括了應(yīng)用中用到的資源,所有 Flutter 框架中有關(guān)用戶界面职祷、動畫狀態(tài)氏涩、紋理、字體以及其他等等的變量有梆。紋理是尖,字體等系統(tǒng)已經(jīng)處理好了,我們能改變的狀態(tài)泥耀,比如更改需要重建頁面時所需要的數(shù)據(jù)析砸。比如用戶在設(shè)置界面中點擊了一個開關(guān)選項,改變了狀態(tài)爆袍,這將會觸發(fā)用戶界面的重繪。
如何改變state作郭,通知UI更新陨囊?
2、狀態(tài)共享
狀態(tài)共享為了解決子widget如果感知數(shù)據(jù)變化夹攒,以及父widget怎么將數(shù)據(jù)傳遞給子widget蜘醋。
2.1、setState 通知framework當(dāng)前的對象內(nèi)部狀態(tài)改變咏尝,然后會重新build當(dāng)前的對象压语。
setState(() {
_myState = newValue;
});
void setState(VoidCallback fn) {
_element!.markNeedsBuild();
}
2.2啸罢、provider 提供數(shù)據(jù)給子類。
以項目中的provider的使用為例胎食,項目中使用ChangeNotifierProvider扰才,使用如下
Expanded(
child: ChangeNotifierProvider.value(
value: person,
child: Container(
child: Consumer<Person>(
builder: (context, person, child) {
int number = Random().nextInt(1000);
return Container(
height: 45,
color: Colors.deepPurple,
alignment: Alignment.center,
child: InkWell(
child: Text(
"change $number age = ${person.age}",
style: TextStyle(color: Colors.white),
),
onTap: () {
provider_person.getNetWorkData();
},
),
);
},
),
),
),
),
class Person extends ChangeNotifier {
String name = "";
int age = 10;
Person({required this.name, required this.age});
void getNetWorkData() async {
await Future.delayed(const Duration(milliseconds: 500), () {
this.age = Random().nextInt(2000);
notifyListeners();
});
}
void getNetWorkDataContext(BuildContext context) async {
print("load data");
await Future.delayed(const Duration(microseconds: 500), () {
Provider.of<Person>(context, listen: false).age = Random().nextInt(100);
notifyListeners();
});
}
Future<Person> getNetWorkDataFuture() async {
return await Future.delayed(const Duration(milliseconds: 500), () {
this.age = Random().nextInt(2000);
return this;
});
}
}
看下changeNotifyProvider的構(gòu)造函數(shù)
第一種: 使用create方法創(chuàng)建一個ChangeNotifier,當(dāng)ChangeNotifierProvider從樹上移除的時候自動銷毀厕怜。
create : 創(chuàng)建一個ChangeNotifier的對象衩匣,create函數(shù)只會執(zhí)行一次。
lazy: 是否用到的時候再create粥航,懶加載琅捏。
builder : 用于創(chuàng)建子widget,context可用于獲得provider递雀。
child: 更好的復(fù)用柄延,減少child部分重繪,性能更好缀程。
builder和child必須存在一個搜吧。
ChangeNotifierProvider({
Key? key,
required Create<T> create,
bool? lazy,
TransitionBuilder? builder,
Widget? child,
})
create中不可以是一個已經(jīng)存在的value值,因為create只會執(zhí)行一次杠输,之后value值改變會沒有效果赎败。
2、提供已經(jīng)存在的ChangeNotify
ChangeNotifierProvider.value({
Key? key,
required T value,
TransitionBuilder? builder,
Widget? child,
})
value : 已經(jīng)存在的ChangeNotify對象蠢甲,會創(chuàng)建或更改多次僵刮。
這個構(gòu)造函數(shù)不可以在value參數(shù)處創(chuàng)建ChangeNotify,創(chuàng)建ChangeNotify會導(dǎo)致先前的value對象狀態(tài)丟失鹦牛。
3搞糕、provider原理
3.1 認識InheritedWidget
用于高效的向子widget傳遞數(shù)據(jù)的基礎(chǔ)類,當(dāng)數(shù)據(jù)改變時,rebuild會更新子widget數(shù)據(jù)曼追。InheritedWidget和StateLessWidget有什么不同了窍仰?
abstract class StatelessWidget extends Widget {
@override
StatelessElement createElement() => StatelessElement(this);
}
abstract class InheritedWidget extends ProxyWidget {
@override
InheritedElement createElement() => InheritedElement(this);
}
class StatelessElement extends ComponentElement {
@override
void update(StatelessWidget newWidget) {
super.update(newWidget);
assert(widget == newWidget);
_dirty = true;
rebuild();
}
}
abstract class ProxyElement extends ComponentElement {
@override
void update(ProxyWidget newWidget) {
final ProxyWidget oldWidget = widget as ProxyWidget;
assert(widget != null);
assert(widget != newWidget);
super.update(newWidget);
assert(widget == newWidget);
updated(oldWidget);
_dirty = true;
rebuild();
}
}
InheritedElement繼承自ProxyElement,可以看見StatelessElement如果widget需要更新礼殊,則直接rebuild驹吮,而InheritedWidget如果需要更新,則先調(diào)用updated(oldWidget)晶伦,這個方法更新依賴的widget碟狞,然后再rebuild自己。
3.2婚陪、用該類實現(xiàn)一個類似Provider功能族沃。
class State_Manager extends InheritedWidget {
Person? person;
Widget myChild;
State_Manager({required this.myChild, required this.person})
: super(child: myChild);
@override
bool updateShouldNotify(covariant State_Manager oldWidget) {
print("update-------");
if (person?.age != oldWidget.person?.age) {
return true;
}
return false;
}
static State_Manager? of(BuildContext context) {
return context.dependOnInheritedWidgetOfExactType<State_Manager>();
}
@override
InheritedElement createElement() {
ProviderElement element = ProviderElement(myWidget: this);
person?.addListener((age) => {element.markNeedsBuild()});
return element;
}
}
class ProviderElement extends InheritedElement {
InheritedWidget myWidget;
bool isNeedUpdate = false;
ProviderElement({required this.myWidget}) : super(myWidget);
@override
void markNeedsBuild() {
print("markbuild");
super.markNeedsBuild();
}
@override
State_Manager get widget => super.widget as State_Manager;
@override
Widget build() {
print("build element");
notifyClients(widget);
return super.build();
}
}
class Person {
String? name;
int? age;
void Function(int age)? listener;
set setAge(int age) {
this.age = age;
listener?.call(age);
}
void addListener(Function(int age)? listener) {
this.listener = listener;
}
Person({required this.age, required this.name});
}
使用
class _Apply_State extends State<State_Manager_Apply> {
late Person _person;
GlobalKey globalKey = GlobalKey();
@override
void initState() {
super.initState();
_person = Person(age: 23, name: "lisi");
}
@override
Widget build(BuildContext context) {
print("state_manager_build");
return Scaffold(
appBar: AppBar(
title: Text("狀態(tài)管理"),
),
body: State_Manager(
myChild: Column(
children: <Widget>[Text_A(), Text_B(), Text_C(), Text_D() ],
),
person: _person,
),
floatingActionButton: FloatingActionButton(
onPressed: () {
_person.age = Random().nextInt(100);
setState((){
});
},
child: Text("改變child數(shù)據(jù)"),
),
);
}
}
class Text_C extends StatelessWidget {
@override
Widget build(BuildContext context) {
print("text c build");
return SizedBox(
height: 100,
width: double.infinity,
child: Container(
padding: EdgeInsets.only(left: 20),
alignment: Alignment.centerLeft,
color: Colors.yellow,
child: InkWell(
onTap: () {
Person? person = State_Manager.of(context)?.person;
person?.setAge = Random().nextInt(300);
},
child: Text("C 我不需要改變",
style: TextStyle(color: Colors.black87, fontSize: 18)),
),
),
);
}
}
上述代碼中, A B C D四個widget,當(dāng)點擊C更改數(shù)據(jù)后脆淹,由于A常空,B,C調(diào)用了
State_Manager.of(context)會向?qū)⒃揺lement加入到_dependencies中盖溺,看下加入代碼漓糙。
@override
T? dependOnInheritedWidgetOfExactType<T extends InheritedWidget>({Object? aspect}) {
assert(_debugCheckStateIsActiveForAncestorLookup());
final InheritedElement? ancestor = _inheritedWidgets == null ? null : _inheritedWidgets![T];
if (ancestor != null) {
return dependOnInheritedElement(ancestor, aspect: aspect) as T;
}
_hadUnsatisfiedDependencies = true;
return null;
}
InheritedWidget dependOnInheritedElement(InheritedElement ancestor, { Object? aspect }) {
assert(ancestor != null);
_dependencies ??= HashSet<InheritedElement>();
_dependencies!.add(ancestor);
ancestor.updateDependencies(this, aspect);
return ancestor.widget as InheritedWidget;
}
上述的State_Manager.of()就相當(dāng)于觀察者模式中的注冊。之后rebuild(比如調(diào)用setState)會使dependencies集合中的widget更新咐柜。
@override
void update(ProxyWidget newWidget) {
final ProxyWidget oldWidget = widget as ProxyWidget;
super.update(newWidget);
assert(widget == newWidget);
updated(oldWidget);
_dirty = true;
rebuild();
}
@protected
void updated(covariant ProxyWidget oldWidget) {
notifyClients(oldWidget);
}
void notifyClients(InheritedWidget oldWidget) {
assert(_debugCheckOwnerBuildTargetExists('notifyClients'));
for (final Element dependent in _dependents.keys) {
// check that it really depends on us
notifyDependent(oldWidget, dependent);
}
}
void didChangeDependencies() {
assert(_lifecycleState == _ElementLifecycle.active); // otherwise markNeedsBuild is a no-op
assert(_debugCheckOwnerBuildTargetExists('didChangeDependencies'));
markNeedsBuild();
}
上述updated(oldWidget)就會更新依賴的widget兼蜈。可以注意到上述我們監(jiān)聽數(shù)據(jù)變化設(shè)置element.markNeedsBuild()和setState()方法中設(shè)置_element!.markNeedsBuild()不是同一個element拙友。使用了setState會導(dǎo)致
State_Manager這個widget重建为狸。而直接使用數(shù)據(jù)監(jiān)聽,不會使State_Manager重建遗契,里面的child更新也是局部更新辐棒。
如圖,點擊C牍蜂,則A漾根,B,C會創(chuàng)建鲫竞,D不會創(chuàng)建辐怕。如果直接點擊floatButton,調(diào)用setState則abcd都會重新創(chuàng)建从绘。
4寄疏、 provider框架
可以看到provider框架也是使用InheritedWidget實現(xiàn)的,以ChangeNotifyProvider為例僵井,分析調(diào)用過程陕截。
4.1、注冊監(jiān)聽
//注冊時機 InheritedProvider
@override
T get value {
element!._isNotifyDependentsEnabled = false;
_removeListener ??= delegate.startListening?.call(element!, delegate.value);
element!._isNotifyDependentsEnabled = true;
assert(delegate.startListening == null || _removeListener != null);
return delegate.value;
}
static VoidCallback _startListening(
InheritedContext e,
Listenable? value,
) {
value?.addListener(e.markNeedsNotifyDependents);
return () => value?.removeListener(e.markNeedsNotifyDependents);
}
void addListener(VoidCallback listener) {
if (_count == _listeners.length) {
if (_count == 0) {
_listeners = List<VoidCallback?>.filled(1, null);
} else {
final List<VoidCallback?> newListeners =
List<VoidCallback?>.filled(_listeners.length * 2, null);
for (int i = 0; i < _count; i++) {
newListeners[i] = _listeners[I];
}
_listeners = newListeners;
}
}
_listeners[_count++] = listener;
}
4.2批什、數(shù)據(jù)改變农曲,通知刷新
void notifyListeners() {
for (int i = 0; i < end; i++) {
try {
_listeners[i]?.call();
}
}
}
上述的get value 就是Provider.of()調(diào)用,也就是每次獲取值就注冊了監(jiān)聽驻债,監(jiān)聽的實現(xiàn)就是e.markNeedsNotifyDependents乳规, notifyListeners就是去通知刷新element。
4.3合呐、接收到監(jiān)聽驯妄,處理。
class class _InheritedProviderScopeElement {
@override
void markNeedsNotifyDependents() {
if (!_isNotifyDependentsEnabled) {
return;
}
markNeedsBuild();
_shouldNotifyDependents = true;
}
@override
Widget build() {
if (widget.owner._lazy == false) {
value; // this will force the value to be computed.
}
_delegateState.build(
isBuildFromExternalSources: _isBuildFromExternalSources,
);
_isBuildFromExternalSources = false;
if (_shouldNotifyDependents) {
_shouldNotifyDependents = false;
notifyClients(widget);
}
return super.build();
}
}
更新當(dāng)前的element合砂,調(diào)用build,然后調(diào)用notifyClients(widget),更新依賴的子widget翩伪。
4.4. FutureProvider和StreamProvider
//_DeferredDelegateState
@override
R get value {
element!._isNotifyDependentsEnabled = false;
_removeListener ??= delegate.startListening(
element!,
setState,
controller,
_value,
);
element!._isNotifyDependentsEnabled = true;
return _value as R;
}
//async_provider
DeferredStartListening<Future<T>?, T> _futureStartListening<T>({
required T initialData,
ErrorBuilder<T>? catchError,
}) {
return (e, setState, controller, __) {
if (!e.hasValue) {
setState(initialData);
}
var canceled = false;
controller?.then(
(value) {
if (canceled) {
return;
}
setState(value);
},
}
//_DeferredDelegateState
void setState(R value) {
if (_hasValue) {
final shouldNotify = delegate.updateShouldNotify != null
? delegate.updateShouldNotify!(_value as R, value)
: _value != value;
if (shouldNotify) {
element!.markNeedsNotifyDependents();
}
}
_hasValue = true;
_value = value;
}
當(dāng)future和stream異步處理完成之后微猖,通過setState函數(shù)回調(diào),然后調(diào)用
markNeedsNotifyDependents缘屹,之后更新子widget流程就相同了凛剥。
5、子Widget獲取值轻姿。
T read<T>() {
return Provider.of<T>(this, listen: false);
}
T watch<T>() {
return Provider.of<T>(this);
}
Selector<Counter, List<int>>(builder: (context, value, child) {
return Container(
alignment: Alignment.center,
child: Text(
"selector用于過濾一些不想要的改變\n ${value.toString()}",
textAlign: TextAlign.center,
),
);
}, selector: (context, otherValue) {
print("---${otherValue.count}");
List<int> list = [];
if (otherValue.count % 3 == 0) {
list.add(otherValue.count);
print("添加了 ${otherValue.count}");
}
return list;
});
Consumer<Person>(
builder: (context, person, child) {
print("conumser build");
int number = Random().nextInt(1000);
return Container(
height: 45,
color: Colors.deepPurple,
alignment: Alignment.center,
child: Text(
"change $number age = ${person.age}",
style: TextStyle(color: Colors.white),
),
);
},
),
read方法不可以在 [StatelessWidget.build]/[State.build]中調(diào)用犁珠,可以在點擊事件中調(diào)用。
watch方法僅僅可以在[StatelessWidget.build] 和[State.build]調(diào)用互亮。
consumer:為provider提供context犁享,再者提供更好性能,復(fù)用child豹休。
Selector : 等同于Cosumer炊昆,可以過濾一些值,防止value沒有變化而rebuild威根。