ViewGroup
這一篇是續(xù)上篇Android 事件分發(fā)機制源碼攻略(一) —— Activity篇 的ViewGroup,想了解Activity篇的也可以點擊查看(本來應該是很快就發(fā)布這一篇了,結(jié)果被CSDN的不自動保存坑死了斥黑,拖了一周)倦卖。
這篇算是Android事件分發(fā)中最為關鍵的一篇弦聂,因為這里會分析哪些事件會被攔截钮惠,是以何種形式獲取子View亮曹,以及對ACTION_DOWN后續(xù)事件傳遞等問題橄杨,都會在這里得到答案。好了照卦,廢話不多說式矫,現(xiàn)在開始分析。
上一篇役耕,我們走到的ViewGroup的dispatchTouchEvent()這個方法采转。 先來說下我待會的講解思路,首先瞬痘,我們可以通過目測判斷這個方法很長故慈,對于很長的源碼,以我個人的經(jīng)驗最好是找出關鍵點框全,然后逐個擊破察绷。
如果是ACTION_DOWN事件,就會去尋找子View來處理津辩,如果找不到子View來處理拆撼,就自己處理。
如果不是ACTION_DOWN事件丹泉,就會把這個事件傳給處理了ACTION_DOWN事件的View來處理情萤。
大致就這兩個邏輯,雖說比較粗略摹恨,不過筋岛,這對于接下來看源碼就足夠了,并且源碼有比較多的注釋晒哄,基本上大致的方向是可以弄懂了睁宰。
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
//返回值的關鍵,注意留意handled的值發(fā)生改變的地方
boolean handled = false;
//判斷當前window是否有被遮擋寝凌,true為分發(fā)這個事件柒傻,false為丟棄這個事件
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous
// due to an app switch, ANR, or some other state change.
//在新的事件開始(即是新的ACTION_DOWN事件),需要清除掉之前的狀態(tài)以及設置mFirstTouchTarget=null;
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
//子View唯一一個可以用來控制父類事件傳遞
//只有ACTION_DOWN事件跟mFirstTouchTarget不為空的情況较木,后面的討論大多是圍繞著mFirstTouchTarget來進行的
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//是否攔截事件红符,disallowIntercept為true是不攔截,false是攔截
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//一般重寫onInterceptTouchEvent方法
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
//split是否分發(fā)給多個子View,默認為false
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
//如果不被攔截即可進入或者不是ACTION_CANCEL事件
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
//只有ACTION_DOWN等事件能夠進入
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
//獲取按Z軸從大到小排序的子View列表
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
//是否有自定義順序预侯,一般為false
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
//確認這個子View的下標
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
//根據(jù)上面獲得的下標致开,確認這個子View
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
// 如果當前視圖無法獲取用戶焦點,則跳過本次循環(huán)
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
//是否獲得可見萎馅,并且落在child的布局范圍內(nèi)
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
//Child是否已經(jīng)處理過事件了双戳,有的話更改pointerIdBits值,并結(jié)束查找
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
//分發(fā)給View的dispatchTouchEvent
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
//給mFirstTouchTarget賦值糜芳,該事件已經(jīng)被子View確認處理了
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
// 沒有子View處理飒货,則自己處理
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
//處理除了ACTION_DOWN以外的事件
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//如果這個事件被攔截了,intercepted為true
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
//如果事件被攔截掉峭竣,
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
像這么長的代碼塘辅,很多地方是可以跳過的,不過仔仔細細分析邪驮,特別是像Google出品的(個人愚見)莫辨,因為這些東西考慮的方方面面比較多,而我們這個只是為了了解事件的分發(fā)毅访,繪制那塊我們不會過多涉及。(說跑題了)回到正題來盘榨,像這么長的代碼喻粹,之前學習的時候,有個牛人是這么寫的(個人總結(jié))草巡。
從結(jié)果出發(fā)守呜,留意改變的結(jié)果的地方
上面的dispatchTouchEvent返回值是由handle決定,我們先來看第一處第8行代碼
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
...
}
return false;
這個onFilterTouchEventForSecurity方法如果返回false的話山憨,基本上里面的代碼都不用分析了查乒,直接返回false。那我們進去看看這個方法做了什么郁竟。
/**
* Filter the touch event to apply security policies.
*
* @param event The motion event to be filtered.
* @return True if the event should be dispatched, false if the event should be dropped.
*
* @see #getFilterTouchesWhenObscured
*/
public boolean onFilterTouchEventForSecurity(MotionEvent event) {
//noinspection RedundantIfStatement
if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
&& (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
// Window is obscured, drop this touch.
return false;
}
return true;
}
這是一個安全策略方面的過濾玛迄,我們來看下這兩個變量FILTER_TOUCHES_WHEN_OBSCURED、MotionEvent.FLAG_WINDOW_IS_OBSCURED是什么意思
/**
* Indicates that the view should filter touches when its window is obscured.
* Refer to the class comments for more information about this security feature.
* {@hide}
*/
static final int FILTER_TOUCHES_WHEN_OBSCURED = 0x00000400;
/**
* This flag indicates that the window that received this motion event is partly
* or wholly obscured by another visible window above it. This flag is set to true
* even if the event did not directly pass through the obscured area.
* A security sensitive application can check this flag to identify situations in which
* a malicious application may have covered up part of its content for the purpose
* of misleading the user or hijacking touches. An appropriate response might be
* to drop the suspect touches or to take additional precautions to confirm the user's
* actual intent.
*/
public static final int FLAG_WINDOW_IS_OBSCURED = 0x1;
從上面的代碼注釋可以看出來棚亩,這個View不能被其他的window遮擋住蓖议,這是谷歌的一個安全策略,避免被惡意程序誤導用戶或劫持觸摸讥蟆。
第二處handle的改變是在172行
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
...
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
...
很明顯handled的值又跟mFirstTouchTarget勒虾、alreadyDispatchedToNewTouchTarget這兩個值有關,另外還跟dispatchTransformedTouchEvent()這個方法有關瘸彤,dispatchTransformedTouchEvent()方法修然,我們留在后面分析,我們先來看看這兩個值是在什么時候在哪里被改變的。
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
//給mFirstTouchTarget賦值愕宋,該事件已經(jīng)被子View確認處理了
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
這個是第145行的代碼玻靡,這里是找到處理事件的子View后,做的賦值掏婶,addTouchTarget這個方法里面會對
mFirstTouchTarget賦值啃奴。
好了,如果是這樣雄妥,我們再從上面的第13行開始分析最蕾。
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous
// due to an app switch, ANR, or some other state change.
//在新的事件開始(即是新的ACTION_DOWN事件),需要清除掉之前的狀態(tài)以及設置mFirstTouchTarget=null;
cancelAndClearTouchTargets(ev);
resetTouchState();
}
這里先對該事件進行判斷老厌,如果是ACTION_DOWN事件會進到這個方法里面瘟则,做一些處理。我們來看下這兩個方法都做了哪些枝秤。
/**
* Cancels and clears all touch targets.
*/
private void cancelAndClearTouchTargets(MotionEvent event) {
if (mFirstTouchTarget != null) {
boolean syntheticEvent = false;
//假如event為null,重新實例一個取消(MotionEvent)的事件
if (event == null) {
final long now = SystemClock.uptimeMillis();
event = MotionEvent.obtain(now, now,
MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
syntheticEvent = true;
}
for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
resetCancelNextUpFlag(target.child);
//分發(fā)事件
dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
}
//重置mFirstTouchTarget
clearTouchTargets();
if (syntheticEvent) {
event.recycle();
}
}
}
從這個方法的名字可以看出來醋拧,這個方法做了兩件事取消跟清除TouchTarget,首先是取消淀弹,這里的取消是指分發(fā)ACTION_CANCEL事件丹壕,在我上面注釋代碼的第18行,dispatchTransformedTouchEvent()這個方法的第二個參數(shù)為true薇溃,這個值會在更改事件為ACTION_CANCEL菌赖,并分發(fā)給上次處理事件的View。這個分發(fā)事件的方法沐序,我們留在后面分析琉用,現(xiàn)在繼續(xù)分析清除。
/**
* Clears all touch targets.
*/
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null;
}
}
這個方法很簡單了策幼,就對TouchTarget的next是回收邑时,最后再把mFirstTouchTarget置null。好了特姐,這兩個方法分析完晶丘,我們再回到剛剛的那個地方,看到還有一個方法resetTouchState()
/**
* Resets all touch state in preparation for a new cycle.
*/
private void resetTouchState() {
clearTouchTargets();
resetCancelNextUpFlag(this);
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
mNestedScrollAxes = SCROLL_AXIS_NONE;
}
這個方法除了clearTouchTargets()到逊、resetCancelNextUpFlag()這兩個方法外铣口,還對 mGroupFlags 這個標志做一個攔截方面的修改,這個標志可以讓子View請求父布局不要去攔截某個事件(ACTION_DOWN除外)觉壶,并且可通過getParent().requestDisallowInterceptTouchEvent()去修改這個值脑题。
// Check for interception.
final boolean intercepted;
//子View唯一一個可以用來控制父類事件傳遞
//只有ACTION_DOWN事件跟mFirstTouchTarget不為空的情況,后面的討論大多是圍繞著mFirstTouchTarget來進行的
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//是否攔截事件铜靶,disallowIntercept為true是不攔截叔遂,false是攔截
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//一般重寫onInterceptTouchEvent方法
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
這里有個判斷他炊,只有ACTION_DOWN以及mFirstTouchTarget不為的空的情況下,才允許進入已艰。我們來先說下痊末,什么時候mFirstTouchTarget會不為空,我這邊先簡單說下哩掺,后面代碼會提及凿叠;mFirstTouchTarget是在這個事件被所在的子View消費了,這個值才不會空嚼吞,即使是本身ViewGroup消費了盒件,這個值也是為空。按照這個思路的話舱禽,大家估計也不難理解我上面說的子View可以請求父布局對ACTION_DOWN以外的事件不做攔截炒刁,另外還有一點就是,一般重寫只針對onInterceptTouchEvent這個方法誊稚,而dispatchTouchEvent這個方法倒是很少重寫翔始。像我們經(jīng)常遇到的ViewPager跟ScrollView這個橫豎滑動沖突的問題,你們?nèi)タ催@兩個控件源碼里伯,就可以看到都是重寫了onInterceptTouchEvent這個方法城瞎。
我們回到我上面提供的源碼注解中,執(zhí)行上述判斷后疾瓮,如果canceled跟intercepted都為false的話全谤,并且這個事件為ACTION_DOWN事件,接下來將尋找滿足消費條件的子View爷贫。我們來看下,是按照什么順序來尋找View的补憾。
按照我上面提供源碼走下來漫萄,在87行處有著下面這個方法,這個方法主要是將子View按照Z軸的大小排序盈匾。
ArrayList<View> buildOrderedChildList() {
final int childrenCount = mChildrenCount;
if (childrenCount <= 1 || !hasChildWithZ()) return null;
if (mPreSortedChildren == null) {
mPreSortedChildren = new ArrayList<>(childrenCount);
} else {
// callers should clear, so clear shouldn't be necessary, but for safety...
mPreSortedChildren.clear();
mPreSortedChildren.ensureCapacity(childrenCount);
}
//自定義View排序
final boolean customOrder = isChildrenDrawingOrderEnabled();
for (int i = 0; i < childrenCount; i++) {
// add next child (in child order) to end of list
final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
final View nextChild = mChildren[childIndex];
final float currentZ = nextChild.getZ();
// insert ahead of any Views with greater Z
int insertIndex = i;
//有點類似于插入排序腾务,按Z軸從小到大排序
while (insertIndex > 0 && mPreSortedChildren.get(insertIndex - 1).getZ() > currentZ) {
insertIndex--;
}
mPreSortedChildren.add(insertIndex, nextChild);
}
return mPreSortedChildren;
}
其中g(shù)etAndVerifyPreorderedIndex只是對View的下標進行再次確定。這里面提到一個自定義排序的問題削饵,正常情況的布局排序是根據(jù)xml的順序或者addView的順序決定的岩瘦。當然google也提供了setChildrenDrawingOrderEnabled(),getChildDrawingOrder()這兩個方法進行自定義排序窿撬,有需求的可以去自行了解下启昧,我們就不深入探討了。
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
現(xiàn)在是取到了所有的子View劈伴,那么接下來就是篩選哪些View可以處理了密末。首先是先獲取到哪個是獲取焦點的View,并且這個View是否在這些子View里面。如果找到了就走到下一步严里。
//判斷這個View是否具備處理的條件
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
我們來看看第一個判斷方法
/**
* Returns true if a child view can receive pointer events.
* @hide
*/
private static boolean canViewReceivePointerEvents(@NonNull View child) {
return (child.mViewFlags & VISIBILITY_MASK) == VISIBLE
|| child.getAnimation() != null;
}
第二個方法
/**
* Returns true if a child view contains the specified point when transformed
* into its coordinate space.
* Child must not be null.
* @hide
*/
protected boolean isTransformedTouchPointInView(float x, float y, View child,
PointF outLocalPoint) {
final float[] point = getTempPoint();
point[0] = x;
point[1] = y;
transformPointToViewLocal(point, child);
final boolean isInView = child.pointInView(point[0], point[1]);
if (isInView && outLocalPoint != null) {
outLocalPoint.set(point[0], point[1]);
}
return isInView;
}
可見或者是正在執(zhí)行動畫的新啼,并且位置是落在這個View的范圍的。滿足這些條件外刹碾,再判斷這個View是否已經(jīng)是在mFirstTouchTarget的子View里面了燥撞,如果是的話,也是結(jié)束循環(huán)了迷帜。
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
以上條件都滿足的話物舒,我們就進行分發(fā)事件的方法,我們來看下這個方法做了什么操作瞬矩。
/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
這個方法一看就有點長了茶鉴,慌不慌~其實這個方法就做了兩件事,第一件事景用,就是如果cancel為true的話涵叮,更改這個事件為ACTION_CANCEL;第二件事伞插,就是child為null的話割粮,調(diào)用super.dispatchTouchEvent(event);child不為空的話,就調(diào)用super.dispatchTouchEvent(event);好吧媚污,其實這個方法舀瓢,只需要看上面那部分就差不多了。
...
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
...
精簡版的分發(fā)~~~
如果dispatchTransformedTouchEvent方法返回true的話耗美,就代表了這個事件已經(jīng)被子View消費了京髓,接下來關鍵的方法就是調(diào)用addTouchTarget()這個方法,給mFirstTouchTarget賦值商架。
/**
* Adds a touch target for specified child to the beginning of the list.
* Assumes the target child is not already present.
*/
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
如果dispatchTransformedTouchEvent方法返回false的話堰怨,那么就代表這個事件沒有View消費,那就是只能自己消費了
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
ouchTarget.ALL_POINTER_IDS);
}
其實到這里蛇摸,整個ACTION_DOWN事件的傳遞就結(jié)束了备图。我們來做了小結(jié),當有觸摸事件傳遞過來時
1赶袄、先對當前設備狀態(tài)進行判斷揽涮,是否沒被遮擋
2、緊接著如果是ACTION_DOWN事件的話饿肺,就清除狀態(tài)
3蒋困、如果onInterceptTouchEvent返回true,則事件交給自己處理
3唬格、如果是ACTION_DOWN事件的話家破,先去尋找獲得焦點的View颜说,如果找到了,就分發(fā)給View去處理汰聋;如果找不到就交給自己處理门粪。
接著我們再來說下除了ACTION_DOWN以外的事件傳遞情況,從上面的demo我們可以得知烹困,消費了ACTION_DOWN事件玄妈,后續(xù)的事件也將給這個View消費。也即是mFirstTouchTarget != null的情況髓梅。
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
//處理除了ACTION_DOWN以外的事件
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
//alreadyDispatchedToNewTouchTarget為true的話拟蜻,說明已經(jīng)被消費了
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//如果這個事件被攔截了,intercepted為true
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
//如果事件被攔截掉枯饿,
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
上面代碼的第9行酝锅,這一塊的的判斷我們可以回溯到之前的mFirstTouchTarget賦值,也即是addTouchTarget()這個方法奢方∩Ρ猓可以發(fā)現(xiàn),上述的判斷如果為true蟋字,說明這個事件已經(jīng)被消費了稿蹲,所以handled就為true了。
上面代碼的第12行鹊奖,如果intercepted為true的話苛聘,那cancelChild也就為true了。而dispatchTransformedTouchEvent()上面已經(jīng)分析過忠聚,cancelChild為true设哗,會向之前消費事件的View發(fā)送ACTION_CANCEL事件。后面再把mFirstTouchTarget置成next两蟀,也即是null熬拒,那么接下來的事件將被本身給消費掉。這也驗證了我們上面的demo垫竞。當然,大家也可以多做幾個例子好好理解理解蛀序。
下面是整個dispatchTouchEvent()里面關鍵方法的調(diào)用流程欢瞪,可以方便理解。
好了徐裸,整個ViewGroup層dispatchTouchEvent傳遞到View層的dispatchTouchEvent或者傳遞給super.dispatchTouchEvent(event)遣鼓,下一節(jié)將對View層的源碼進行解析。