前言
首先我們來介紹fmod洼滚,fmod聲音系統(tǒng)是為游戲開發(fā)者準(zhǔn)備的革命性音頻引擎蔽豺,如今采用了fmod作為音頻引擎的游戲包括Far Cry(孤島驚魂)嘹朗、Tom Clancy's Ghost Recon(幽靈行動(dòng))站辉,甚至著名的World Of Warcraft(魔獸爭(zhēng)霸)。而我們此次的變聲特效也是使用了fmod這個(gè)庫溪厘。fmod官網(wǎng):https://www.fmod.com,點(diǎn)擊Download牌柄,下載針對(duì)Android的api
1.png
變聲特效最后的效果圖:
集成fmod畸悬,實(shí)現(xiàn)播放音頻文件
廢話不多說,直接上圖:
- 創(chuàng)建一個(gè)支持C/C++的項(xiàng)目
MyVoiceChange
珊佣。 - 將下載好的文件夾下的
api / lowlevel / inc
下的頭文件復(fù)制到項(xiàng)目中cpp下的inc
文件夾(自己創(chuàng)建的)下蹋宦。 - 將下載好的文件夾下的
api / lowlevel / examples
下的play_sound.cpp
復(fù)制到cpp下,play_sound.cpp
中需要頭文件common.h
咒锻,故將common.h
和common.cpp
復(fù)制到cpp下冷冗,common.h
需要的頭文件有common_platform.h
,同理將common_platform.h
和common_platform.cpp
復(fù)制到cpp下惑艇。 - 將下載好的文件夾下的
api / lowlevel / lib
下的armeabi文件夾復(fù)制到項(xiàng)目中的libs目錄下蒿辙,將fmod.jar
也復(fù)制到libs目錄下,右鍵Add as library滨巴,在app的build.gradle中添加
externalNativeBuild {
cmake {
cppFlags ""
abiFilters "armeabi"
}
}
在項(xiàng)目中的main文件夾下新建assets文件夾思灌,將下載好的文件夾下的
api / lowlevel / examples / media
文件夾下的drumloop.wav、jaguar.wav恭取、swish.wav
三個(gè)音頻文件復(fù)制到assets中將inc文件夾下的都加上
inc/
泰偿,如play_sound.cpp
中
#include "inc/fmod.hpp"
#include "common.h"
- 將
MainActivity
復(fù)制到項(xiàng)目中,然后將刪除關(guān)于權(quán)限的蜈垮,在清單文件中添加權(quán)限
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M)
{
String[] perms = { "android.permission.RECORD_AUDIO", "android.permission.WRITE_EXTERNAL_STORAGE" };
if (checkSelfPermission(perms[0]) == PackageManager.PERMISSION_DENIED ||
checkSelfPermission(perms[1]) == PackageManager.PERMISSION_DENIED)
{
requestPermissions(perms, 200);
}
}
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
- 將
MainActivity
中的加載庫改為
static {
System.loadLibrary("voice_change");
}
由于下面在CMakeLists中的target_link_libraries已經(jīng)將fmod耗跛、fmodL與voice_change鏈接起來,故這里不需要重復(fù)添加加載fmod攒发、fmodL调塌。
- 在
common_platform.cpp
中將Java_org_fmod_example_MainActivity_
改為Java_com_zhangpan_myvoicechange_MainActivity_
- 配置CMakeLists
cmake_minimum_required(VERSION 3.4.1)
set(path_project E:/Demo/MyVoiceChange)
add_library(voice_change
SHARED
src/main/cpp/play_sound.cpp
src/main/cpp/common_platform.cpp)
add_library(fmod
SHARED
IMPORTED)
set_target_properties(fmod
PROPERTIES IMPORTED_LOCATION
${path_project}/app/libs/${ANDROID_ABI}/libfmod.so)
add_library(fmodL
SHARED
IMPORTED )
set_target_properties(fmodL
PROPERTIES IMPORTED_LOCATION
${path_project}/app/libs/${ANDROID_ABI}/libfmodL.so)
include_directories(src/main/cpp/inc)
find_library(log-lib
log)
target_link_libraries(voice_change
fmod
fmodL
${log-lib})
編譯運(yùn)行報(bào)錯(cuò)
在app的build.gradle中的android中添加,指定預(yù)編譯so庫的路徑
sourceSets {
main {
jniLibs.srcDirs = ['libs']
}
}
編譯運(yùn)行惠猿,成功播放音頻文件烟阐。
關(guān)于配置相關(guān)信息,可以查看中文官網(wǎng)地址(需要翻墻):向您的項(xiàng)目添加 C 和 C++ 代碼
仿QQ變聲特效
新建一個(gè)cpp文件voice_change.cpp
紊扬,將CMakeLists中第一個(gè)addLibrary中的play_sound.cpp
換成voice_change.cpp
蜒茄,src/main/cpp/play_sound.cpp
和src/main/cpp/common_platform.cpp
刪除,其余不變
add_library(voice_change
SHARED
src/main/cpp/voice_change.cpp)
此時(shí)可以將之前復(fù)制進(jìn)來的common.cpp餐屎、common.h檀葛、common_platform.cpp、common_platform.h腹缩、play_sound.cpp
都可以刪除掉屿聋,當(dāng)然了不刪除也是沒有關(guān)系的空扎。
新建一個(gè)Activity文件VoiceChangeActivity
,創(chuàng)建布局文件activity_voice_change
润讥,添加圖片转锈,樣式
public class VoiceChangeActivity extends Activity {
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_voice_change);
}
}
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:orientation="vertical"
android:background="#FFF"
android:paddingBottom="20dp"
android:gravity="center_horizontal">
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_marginTop="20dp">
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:id="@+id/iv_original"
style="@style/AudioImgStyle"
android:src="@mipmap/record"
android:onClick="mFix"/>
<TextView
style="@style/AudioTextStyle"
android:text="原聲"/>
</LinearLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:id="@+id/iv_girl"
style="@style/AudioImgStyle"
android:src="@mipmap/luoli"
android:onClick="mFix"/>
<TextView
style="@style/AudioTextStyle"
android:text="蘿莉"/>
</LinearLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:id="@+id/iv_uncle"
style="@style/AudioImgStyle"
android:src="@mipmap/dashu"
android:onClick="mFix"/>
<TextView
style="@style/AudioTextStyle"
android:text="大叔"/>
</LinearLayout>
</LinearLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:layout_marginTop="20dp">
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:id="@+id/iv_panic"
style="@style/AudioImgStyle"
android:src="@mipmap/jingsong"
android:onClick="mFix"/>
<TextView
style="@style/AudioTextStyle"
android:text="驚悚"/>
</LinearLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:id="@+id/iv_funny"
style="@style/AudioImgStyle"
android:src="@mipmap/gaoguai"
android:onClick="mFix"/>
<TextView
style="@style/AudioTextStyle"
android:text="搞怪"/>
</LinearLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:id="@+id/iv_intangible"
style="@style/AudioImgStyle"
android:src="@mipmap/kongling"
android:onClick="mFix"/>
<TextView
style="@style/AudioTextStyle"
android:text="空靈"/>
</LinearLayout>
</LinearLayout>
</LinearLayout>
</RelativeLayout>
<resources>
<style name="AppBaseTheme" parent="android:Theme.Light"/>
<style name="AppTheme" parent="AppBaseTheme"/>
<style name="AudioImgStyle">
<item name="android:layout_width">wrap_content</item>
<item name="android:layout_height">wrap_content</item>
<item name="android:layout_marginLeft">25dp</item>
<item name="android:layout_marginRight">25dp</item>
</style>
<style name="AudioTextStyle">
<item name="android:layout_width">wrap_content</item>
<item name="android:layout_height">wrap_content</item>
<item name="android:layout_marginTop">5dp</item>
<item name="android:layout_gravity">center_horizontal</item>
</style>
</resources>
在清單文件中將MainActivity
替換成VoiceChangeActivity
創(chuàng)建VoiceChangeUtils
public class VoiceChangeUtils {
public static final int MODE_ORIGINAL = 0; //原聲
public static final int MODE_LITTLE_GIRL = 1; //蘿莉
public static final int MODE_UNCLE = 2; //大叔
public static final int MODE_PANIC = 3; //驚悚
public static final int MODE_FUNNY = 4; //搞怪
public static final int MODE_INTANGIBLE = 5; //空靈
public static native void fix(String path, int type);
static {
System.loadLibrary("voice_change");
}
}
voice_change.cpp
變聲特效的核心實(shí)現(xiàn):
//
// Created by zp on 2017/11/29.
//
#include <stdlib.h>
#include <jni.h>
#include <unistd.h>
#include <fmod.hpp>
#define MODE_ORIGINAL 0
#define MODE_GIRL 1
#define MODE_UNCLE 2
#define MODE_PANIC 3
#define MODE_FUNNY 4
#define MODE_INTANGIBLE 5
using namespace FMOD;
extern "C"
JNIEXPORT void JNICALL
Java_com_zhangpan_myvoicechange_VoiceChangeUtils_fix(JNIEnv *env, jclass type_, jstring path_,
jint type) {
System* system;
void* extradriverdata = 0;
Sound* sound;
Channel* channel;
DSP* dsp;
bool playing = true;
float frequency = 0;
const char *path = env->GetStringUTFChars(path_, 0);
try {
//初始化
System_Create(&system);
system->init(32, FMOD_INIT_NORMAL, extradriverdata);
//創(chuàng)建聲音
system->createSound(path, FMOD_DEFAULT, 0, &sound);
switch (type) {
case MODE_ORIGINAL:
//原生播放
system->playSound(sound, 0, false, &channel);
break;
case MODE_GIRL:
//蘿莉
//FMOD_DSP_TYPE_PITCHSHIFT 提高或者降低音調(diào)的一種音效
system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &dsp);
//設(shè)置音調(diào)的參數(shù)
dsp->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, 2.0);
//播放蘿莉聲音
system->playSound(sound, 0, false, &channel);
//添加到channel
channel->addDSP(0, dsp);
break;
case MODE_UNCLE:
system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &dsp);
dsp->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, 0.8);
system->playSound(sound, 0, false, &channel);
channel->addDSP(0, dsp);
break;
case MODE_PANIC:
system->createDSPByType(FMOD_DSP_TYPE_TREMOLO, &dsp);
dsp->setParameterFloat(FMOD_DSP_TREMOLO_SKEW, 0.5);
system->playSound(sound, 0, false, &channel);
channel->addDSP(0, dsp);
break;
case MODE_FUNNY:
//先playSound才能拿到原音頻的頻率
system->playSound(sound, 0, false, &channel);
channel->getFrequency(&frequency);
channel->setFrequency(frequency * 1.8);
break;
case MODE_INTANGIBLE:
system->createDSPByType(FMOD_DSP_TYPE_ECHO, &dsp);
dsp->setParameterFloat(FMOD_DSP_ECHO_DELAY, 300);
dsp->setParameterFloat(FMOD_DSP_ECHO_FEEDBACK, 20);
system->playSound(sound, 0, false, &channel);
channel->addDSP(0, dsp);
break;
default:
break;
}
system->update();
while (playing) {
channel->isPlaying(&playing);
usleep(1000 * 1000);
}
}catch (...) {
goto end;
}
goto end;
end:
sound->release();
system->close();
system->release();
env->ReleaseStringUTFChars(path_, path);
}
VoiceChangeActivity
的調(diào)用:
public class VoiceChangeActivity extends Activity {
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_voice_change);
FMOD.init(this);
}
public void mFix(View view) {
String path = "file:///android_asset/zp.wav";
switch(view.getId()) {
case R.id.iv_original:
VoiceChangeUtils.fix(path, VoiceChangeUtils.MODE_ORIGINAL);
break;
case R.id.iv_girl:
VoiceChangeUtils.fix(path, VoiceChangeUtils.MODE_GIRL);
break;
case R.id.iv_uncle:
VoiceChangeUtils.fix(path, VoiceChangeUtils.MODE_UNCLE);
break;
case R.id.iv_panic:
VoiceChangeUtils.fix(path, VoiceChangeUtils.MODE_PANIC);
break;
case R.id.iv_funny:
VoiceChangeUtils.fix(path, VoiceChangeUtils.MODE_FUNNY);
break;
case R.id.iv_intangible:
VoiceChangeUtils.fix(path, VoiceChangeUtils.MODE_INTANGIBLE);
break;
default:
break;
}
}
@Override
protected void onDestroy() {
super.onDestroy();
FMOD.close();
}
}
編譯運(yùn)行,效果圖如下:
項(xiàng)目地址:
https://github.com/fsrmeng/VoiceChange
展望
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