frame 1:
#include <iostream>
using namespace std;
class User_less11{
private:
int _id;
string _name;
public:
int ID(){ return _id;}
void setID(int id){_id = id;}
string Name(){return _name;}
void setName(string name){_name = name;}
};
class IUser_less11{
public:
virtual ~IUser_less11(){};
virtual void Insert(User_less11 * user){};
virtual User_less11 * GetUser(int id){return nullptr;};
};
class SqlserverUser_less11 : public IUser_less11{
public:
void Insert(User_less11 * user) {
cout<<"insert a new line into sql"<<endl;
}
User_less11 * GetUser(int id){
cout<<"get a user from sql"<<endl;
return nullptr;
}
};
class AccessUser_less11:public IUser_less11 {
public:
void Insert(User_less11 * user) {
cout<<"insert a new line into access"<<endl;
}
User_less11 * GetUser(int id){
cout<<"get a user from access"<<endl;
return nullptr;
}
};
class Department_less11{
private:
int _id;
string _name;
public:
int ID(){ return _id;}
void setID(int id){_id = id;}
string Name(){return _name;}
void setName(string name){_name = name;}
};
class IDepartment_le11 {
public:
~IDepartment_le11(){};
virtual void Insert(Department_less11 * d){};
virtual Department_less11 * GetDepartment(int id){return nullptr;};
};
class SqlserverDepartment_less11 : public IDepartment_le11{
public:
void Insert(Department_less11 * department) {
cout<<"insert a new department into sql"<<endl;
}
Department_less11 * GetDepartment(int id){
cout<<"get a department from sql"<<endl;
return nullptr;
}
};
class AccessDepartment_less11:public IDepartment_le11 {
public:
void Insert(Department_less11 * department) {
cout<<"insert a new department into access"<<endl;
}
Department_less11 * GetDepartment(int id){
cout<<"get a department from access"<<endl;
return nullptr;
}
};
class IFactory_less11 {
public:
~IFactory_less11(){};
virtual IUser_less11 * CreateUser(){return nullptr;};
virtual IDepartment_le11 * CreateDepartment(){return nullptr;};
};
class SqlServerFactory_less11:public IFactory_less11
{
public:
IUser_less11 * CreateUser(){
return new SqlserverUser_less11();
}
IDepartment_le11 * CreateDepartment(){return new SqlserverDepartment_less11();}
};
class AccessFactory_less11:IFactory_less11 {
public:
IUser_less11 * CreateUser(){
return new AccessUser_less11();
}
IDepartment_le11 * CreateDepartment(){return new AccessDepartment_less11();}
};
用工廠模式的時候,我們就要在修改需求的時候改變很多的工廠聲明的地方,不是很方便妓局。
#include <iostream>
using namespace std;
class User_less11{
private:
int _id;
string _name;
public:
int ID(){ return _id;}
void setID(int id){_id = id;}
string Name(){return _name;}
void setName(string name){_name = name;}
};
class IUser_less11{
public:
virtual ~IUser_less11(){};
virtual void Insert(User_less11 * user){};
virtual User_less11 * GetUser(int id){return nullptr;};
};
class SqlserverUser_less11 : public IUser_less11{
public:
void Insert(User_less11 * user) {
cout<<"insert a new line into sql"<<endl;
}
User_less11 * GetUser(int id){
cout<<"get a user from sql"<<endl;
return nullptr;
}
};
class AccessUser_less11:public IUser_less11 {
public:
void Insert(User_less11 * user) {
cout<<"insert a new line into access"<<endl;
}
User_less11 * GetUser(int id){
cout<<"get a user from access"<<endl;
return nullptr;
}
};
class Department_less11{
private:
int _id;
string _name;
public:
int ID(){ return _id;}
void setID(int id){_id = id;}
string Name(){return _name;}
void setName(string name){_name = name;}
};
class IDepartment_le11 {
public:
~IDepartment_le11(){};
virtual void Insert(Department_less11 * d){};
virtual Department_less11 * GetDepartment(int id){return nullptr;};
};
class SqlserverDepartment_less11 : public IDepartment_le11{
public:
void Insert(Department_less11 * department) {
cout<<"insert a new department into sql"<<endl;
}
Department_less11 * GetDepartment(int id){
cout<<"get a department from sql"<<endl;
return nullptr;
}
};
class AccessDepartment_less11:public IDepartment_le11 {
public:
void Insert(Department_less11 * department) {
cout<<"insert a new department into access"<<endl;
}
Department_less11 * GetDepartment(int id){
cout<<"get a department from access"<<endl;
return nullptr;
}
};
class DataAccess {
protected:
static const string db;
public:
static IUser_less11 * CreateUser(){
IUser_less11 * result = nullptr;
if (db == "sqlserver") {
result = new SqlserverUser_less11();
} else if (db == "access") {
result = new AccessUser_less11();
} else {
}
return result;
}
static IDepartment_le11 * CreateDepartment(){
IDepartment_le11 * result = nullptr;
if (db == "sqlserver") {
result = new SqlserverDepartment_less11();
} else if (db == "access") {
result = new AccessDepartment_less11();
}
return result;
}
};
const string DataAccess::db = "sqlserver";
fame3
#include <iostream>
using namespace std;
class User_less11{
private:
int _id;
string _name;
public:
int ID(){ return _id;}
void setID(int id){_id = id;}
string Name(){return _name;}
void setName(string name){_name = name;}
};
class IUser_less11{
public:
virtual ~IUser_less11(){};
virtual void Insert(User_less11 * user){};
virtual User_less11 * GetUser(int id){return nullptr;};
};
class SqlserverUser_less11 : public IUser_less11{
public:
void Insert(User_less11 * user) {
cout<<"insert a new line into sql"<<endl;
}
User_less11 * GetUser(int id){
cout<<"get a user from sql"<<endl;
return nullptr;
}
};
class AccessUser_less11:public IUser_less11 {
public:
void Insert(User_less11 * user) {
cout<<"insert a new line into access"<<endl;
}
User_less11 * GetUser(int id){
cout<<"get a user from access"<<endl;
return nullptr;
}
};
class Department_less11{
private:
int _id;
string _name;
public:
int ID(){ return _id;}
void setID(int id){_id = id;}
string Name(){return _name;}
void setName(string name){_name = name;}
};
class IDepartment_le11 {
public:
~IDepartment_le11(){};
virtual void Insert(Department_less11 * d){};
virtual Department_less11 * GetDepartment(int id){return nullptr;};
};
class SqlserverDepartment_less11 : public IDepartment_le11{
public:
void Insert(Department_less11 * department) {
cout<<"insert a new department into sql"<<endl;
}
Department_less11 * GetDepartment(int id){
cout<<"get a department from sql"<<endl;
return nullptr;
}
};
class AccessDepartment_less11:public IDepartment_le11 {
public:
void Insert(Department_less11 * department) {
cout<<"insert a new department into access"<<endl;
}
Department_less11 * GetDepartment(int id){
cout<<"get a department from access"<<endl;
return nullptr;
}
};
class DataAccess {
protected:
static const string db;
public:
static IUser_less11 * CreateUser(){
IUser_less11 * result = nullptr;
if (db == "sqlserver") {
result = new SqlserverUser_less11();
} else if (db == "access") {
result = new AccessUser_less11();
} else {
}
return result;
}
static IDepartment_le11 * CreateDepartment(){
IDepartment_le11 * result = nullptr;
if (db == "sqlserver") {
result = new SqlserverDepartment_less11();
} else if (db == "access") {
result = new AccessDepartment_less11();
}
return result;
}
};
const string DataAccess::db = "sqlserver";
抽象工廠的好處是易于交換產(chǎn)品掺出,由于具體工廠類在一個應用中只需要初始化的時候出現(xiàn)一次,這使得改變一個應用的具體工廠變的十分容易硕盹,它只需要改變具體工廠即可使用不同的產(chǎn)品配置。
第二大好處是,它讓具體創(chuàng)建實例過程與客戶端分離忌卤,客戶端是通過它們的抽象接口操作實例,產(chǎn)品的具體類名也被具體的工廠實現(xiàn)分離楞泼,不會出現(xiàn)在客戶代碼中驰徊。