項目希望可以把音頻可視化渔彰,有條隨聲音波動的曲線或者是像唱吧那種。開始是搜到了騰訊大腿(TGideas)寫的audio可視化組件飞傀,想著直接用葛圃,后來各種原因還是打算自己重新寫一個……雖然明顯寫得low了很多。
騰訊大腿的audio組件地址
http://www.3fwork.com/b403/001620MYM013253/
GitHub
https://github.com/tgideas/motion/blob/master/component/src/main/audio/audio.js
然后參照了官方api
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
還有一篇也是audio可視化的文章
http://www.mizuiren.com/330.html
注意audioContext.currentTime是從audioContext開始創(chuàng)建之后開始計算的
代碼:
var Visualizer = function(config) {
this.audioContext = null;
this.analyser = null;
this.source = null; //the audio source
this.config = config;
this.frequency = [];
this.playing = false;
this.ready = false;
this.loadFailed = false;
};
Visualizer.prototype = {
init: function () {
this._prepare();
this.getData();
this._analyser();
},
_prepare: function () {
//實例化一個音頻上下文類型window.AudioContext此虑。目前Chrome和Firefox對其提供了支持甚纲,但需要相應前綴,Chrome中為window.webkitAudioContext朦前,F(xiàn)irefox中為mozAudioContext介杆。
// 所以為了讓代碼更通用,能夠同時工作在兩種瀏覽器中韭寸,只需要一句代碼將前綴進行統(tǒng)一即可春哨。
window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.msAudioContext;
try {
this.audioContext = new AudioContext();
} catch (e) {
console.log(e);
}
},
_analyser: function () {
var that = this;
that.analyser = that.audioContext.createAnalyser();
that.analyser.smoothingTimeConstant = 0.85;
that.analyser.fftSize = 32;//傅里葉變換參數 簡化成16個元素數組
//將source與分析器連接
that.source.connect(that.analyser);
//將分析器與destination連接,這樣才能形成到達揚聲器的通路
that.analyser.connect(that.audioContext.destination);
that.frequency = new Uint8Array(that.analyser.frequencyBinCount);
},
getData: function () {
var that = this;
//建立緩存源
that.source = that.audioContext.createBufferSource();
var request = new XMLHttpRequest();
//請求資源
request.open('GET', that.config.url, true);
request.responseType = 'arraybuffer';
request.onreadystatechange=function() {
if (request.readyState === 4) {
if (request.status === 200) {
that.ready = true;
} else {
that.loadFailed = true;
}
}
};
request.onload = function() {
var audioData = request.response;
//解碼
that.audioContext.decodeAudioData(audioData, function(buffer) {
that.source.buffer = buffer;
// console.log(buffer.duration);//資源長度
// that.source.connect(that.audioContext.destination);
//將audioBufferSouceNode連接到audioContext.destination恩伺,
// 這個AudioContext的destination也就相關于speaker(揚聲器)赴背。
that.source.loop = that.config.loop||false;
},
function(e){"Error with decoding audio data" + e.err});
};
request.send();
},
play: function () {
var that = this;
that.source.start(0);
that.playing = true;
var timer = setInterval(function () {
that.analyser.getByteFrequencyData(that.frequency);
if (that.source.buffer){
if (that.audioContext.currentTime>that.source.buffer.duration){
that.source.stop(0);
that.playing = false;
clearInterval(timer);
}
}
},100);
},
stop: function () {
var that = this;
that.source.stop(0);
that.playing = false;
}
};
調用方法:
var v=new Visualizer({
url:"2.mp3",//audio地址 沒有寫兼容跨域的方法,所以不能跨域
loop:false//是否循環(huán)
});
v.init();
v.play();
setInterval(function () {
if(v.ready){
console.log("ready!");
} else if(v.loadFailed){
console.log("加載失敗");
}
if (v.playing){ //playing判斷是否在播放
console.log(v.frequency);//frequency是長度為16的頻率值數組
}
},100);