This is a RPG Maker MV plugin that will change various parts of your game to show that you care for your players' mental healths to make it less stressful for players to play through. Some changes are made for the purpose of reducing stress while other changes are made for aesthetic reasons to make the game look more pleasing on the eye.
這是一個(gè)RPG Maker MV插件,它將改變你游戲的各個(gè)部分份招,以表明你關(guān)心玩家的心理健康狀況帝嗡,減少玩家的壓力厌衔。出于美學(xué)原因進(jìn)行了改變使游戲看起來更令人愉悅苗沧。
Here is a list of everything that is changed:
Center the text in the title command window. This is because left-aligned text on that command window makes the screen look terrible when the title of your game is centered (assuming you are letting the game write out your game's title name). (You can change this in the plugin parameters)
將文本置于標(biāo)題命令窗口中心。這是因?yàn)楫?dāng)游戲標(biāo)題居中時(shí)伪节,該命令窗口上的左對(duì)齊文本會(huì)使屏幕看起來很糟糕吼砂。(您可以在插件參數(shù)中更改此設(shè)置)
Default Options Settings: Players will almost always turn on Always Dash, Command Remember, and lower the volume settings for your game. Do it for them and reduce the amount of jump scares players get when they turn on your game for the first time ever and the music blows out their eardrums because it is at 100% volume. (You can change this in the plugin parameters)
默認(rèn)選項(xiàng)設(shè)置:玩家?guī)缀蹩偸谴蜷_Always Dash,Command Remember美旧,并降低游戲的音量設(shè)置渤滞。為他們做到這一點(diǎn),減少玩家第一次打開游戲時(shí)音量恐慌榴嗅,因?yàn)槟J(rèn)音量是100%妄呕。(您可以在插件參數(shù)中更改此設(shè)置)
Encounter Rate Minimum: Players are now given a minimum number of steps before a random encounter battle. The biggest complaint I've ever seen across so many RPG Maker games is the awful random encounter rate thanks to RPG Maker's horrible formula for it. This will fix the problem by putting in a calculation for a minimum number of steps instead of just a 1 to X value. (You can change this in the plugin parameters)
最低遭遇率:在隨機(jī)遭遇戰(zhàn)之前,玩家現(xiàn)在獲得最少的步數(shù)嗽测。我曾經(jīng)見過這么多RPG Maker游戲中最大的抱怨是由于RPG Maker的可怕公式绪励,可怕的隨機(jī)遭遇率。這將通過計(jì)算最小步數(shù)而不是僅1到X值來解決問題。(您可以在插件參數(shù)中更改此設(shè)置)
Escaping battles will always work. Not every player wants to deal with your game's battle system because of reasons. So if they want to escape a battle, let them escape the battle at a 100% success rate. There is no reason to punish a player because they find a facet of your game unenjoyable to play. (You can change this in the plugin parameters)
逃離戰(zhàn)斗將永遠(yuǎn)成功疏魏。并非每個(gè)玩家都會(huì)想要處理游戲的戰(zhàn)斗系統(tǒng)停做。因此,如果他們想逃離戰(zhàn)斗蠢护,讓他們以100%的成功率逃脫戰(zhàn)斗雅宾。沒有理由懲罰一名角色,因?yàn)樗麄儼l(fā)現(xiàn)當(dāng)前戰(zhàn)斗不合理葵硕。(您可以在插件參數(shù)中更改此設(shè)置)
Hit Rate Stacking: stacks skill accuracy in favor of the player. If the player uses a non-attack physical skill, the accuracy will ignore the actor hit percentage value because it's left by default at 95%, which happens way too often due to the unbalanced accuracy calculation of RPG Maker MV. Skills will use the success rates dictated inside of the database and no other outside factors. Only regular attacks will still be affected by hit rates. (You can change this in the plugin parameters)
命中率疊加:疊加技能準(zhǔn)確性眉抬。如果玩家使用非攻擊物理技能,則精確度將忽略玩家命中百分比值懈凹,因?yàn)樗J(rèn)保留在95%蜀变,這通常由于RPG Maker MV的不準(zhǔn)確精度計(jì)算。技能將使用數(shù)據(jù)庫內(nèi)部規(guī)定的成功率介评,而不是其他外部因素库北。只有常規(guī)攻擊仍會(huì)受到命中率的影響。(您可以在插件參數(shù)中更改此設(shè)置)
Leveling a character will fully recover their HP and MP. So many RPG's do this and whenever it happens, players feel great about it. What doesn't feel great is leveling up and seeing that you have more HP and MP to heal back because the game you're playing doesn't have such a system. (You can change this in the plugin parameters)
升級(jí)角色將完全恢復(fù)他們的HP和MP们陆。這么多RPG都是這樣做的寒瓦,無論何時(shí)發(fā)生,玩家都會(huì)感覺很棒坪仇。升級(jí)并看到你有更多的HP和MP可以恢復(fù)杂腰。(您可以在插件參數(shù)中更改此設(shè)置)
Proper Error Display: Not all games are perfect. If your players discover a game crash, they will get a completely unhelpful one line message without this plugin. With this plugin and this option turned on, players can get you a detailed bug report on the exact parts of the code that need fixing. (You can change this in the plugin parameters)
正確的錯(cuò)誤顯示:并非所有游戲都是完美的。如果您的玩家發(fā)現(xiàn)游戲崩潰椅文,他們將在沒有此插件的情況下獲得完全無益的單行消息喂很。使用此插件并啟用此選項(xiàng)后,玩家可以獲得有關(guān)需要修復(fù)的代碼的確切部分的詳細(xì)錯(cuò)誤報(bào)告皆刺。(您可以在插件參數(shù)中更改此設(shè)置)
You can turn off these features from the plugin parameters if you want.
如果需要少辣,您可以從插件參數(shù)中關(guān)閉這些功能。
WARNING!!!
This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.
此插件適用于RPG Maker MV版本1.6.1及更低版本羡蛾。如果您更新RPG Maker MV并且此插件中斷漓帅,作者不負(fù)責(zé)。
Compatibility
This plugin should be compatible with the majority of the Yanfly Engine and SumRndmDde plugin libraries. Place this plugin near the bottom of the plugin list to make sure its changes are active.
此插件應(yīng)與大多數(shù)Yanfly Engine 和 SumRndmDde 插件庫兼容 痴怨。將此插件放在插件列表底部附近煎殷,以確保其更改處于活動(dòng)狀態(tài)。
Terms of Use
- These plugins may be used in free or commercial games.
- 'Fallen Angel Olivia' must be given credit in your games.
- You are allowed to edit the code.
- Do NOT change the filename, parameters, and information of the plugin.
- You are NOT allowed to redistribute these Plugins.
- You may NOT take code for your own released Plugins without credit.
1.這些插件可用于免費(fèi)或商業(yè)游戲腿箩。
2.''Fallen Angel Olivia' and 'Yanfly' 必須在你的游戲中得到贊譽(yù)豪直。
3.您可以編輯代碼。
4.不要更改插件的文件名珠移,參數(shù)和信息弓乙。
5.您不得重新發(fā)布這些插件和示例項(xiàng)目末融。
6.如果沒有授權(quán),您不得發(fā)布插件
Change Log History
- Aug 28 2018: Fixed bug that made HP and MP not recover to full.
- Aug 30 2018: Fixed bug with EVA
- Oct 2 2018: Fixed potential exploit with class changing to "level up" and get full recovery