【漢化】Order Turn Battle System plugin for RPG Maker MV

This is a RPG Maker MV plugin that changes the battle system to have a turn order system where battlers act immediately after inputting actions. It is called Order Turn Battle (OTB). These actions can influence the order position of battlers in the current turn or the next turn.
這是一個RPG Maker MV插件弹灭,它可以改變戰(zhàn)斗系統(tǒng)督暂,使其擁有一個轉彎命令系統(tǒng),戰(zhàn)斗員在輸入動作后立即采取行動穷吮。它被稱為Order Turn Battle(OTB)逻翁。這些動作可以影響當前轉彎或下一回合中戰(zhàn)斗位置。

image

The turn order is displayed to the top of the screen and gives the player a clear understanding on whose turn it will be making it easier for the player to formulate strategies and adapt to the situation in battle.
轉彎順序顯示在屏幕的頂部捡鱼,讓玩家清楚地了解順序八回,這會讓玩家更容易制定策略并適應戰(zhàn)斗中的情況。

This plugin requires Yanfly's Battle Engine Core because it uses a lot of of the code used to make the battle system feel natural. This is also to utilize the key functions that come with the Battle Engine Core to make the more interesting effects of the Order Turn Battle work smoother.
這個插件需要Yanfly的Battle Engine Core驾诈,因為它使用了大量戰(zhàn)斗系統(tǒng)代碼缠诅。同時也利用Battle Engine Core附帶的關鍵功能,使Order Turn Battle更加流暢有趣乍迄。

Instructions

If you are using other plugins, place this plugin as close to the BOTTOM of the plugin list as you can or else some features of the other plugins may override the battle system and it will not work properly.
如果您正在使用其他插件管引,請將此插件盡可能靠近插件列表的BOTTOM放置,否則其他插件的某些功能可能會覆蓋戰(zhàn)斗系統(tǒng)就乓,并且無法正常工作汉匙。

Plugin Parameters

image

Mechanics: This section in the plugin parameters lets you change how the battle system operates like automatically converting Item and Skill speed into a notetag effect for OTB. This also lets you decide if some mechanics will work in OTB or not like Action Times and how to position the extra actions added to the turn order. Also determine if the AGI calculated for the position in the turn order to be static or random.
結構:插件參數(shù)中可以更改戰(zhàn)斗系統(tǒng)的操作方式,例如自動將物品和技能速度轉換為OTB的記錄效果生蚁。這也可以讓您決定某些效果是否應用OTB噩翠,或者添加轉彎順序的額外操作。還可以確定轉彎順序中的位置計算的AGI是靜態(tài)的還是隨機的邦投。

image

Visuals: This section lets you decide how the visuals added to the battle system will look. This will mostly affect the turn order display. There is not too much to customize except for some text, colors, and font sizes, because everything is made to look compact in order to maintain efficiency and not consume too many of the game's resources when it is in operation.
視覺效果:此部分決定戰(zhàn)斗系統(tǒng)的視覺效果伤锚。這將主要影響轉彎顯示。除了文本志衣,顏色和字體大小之外沒有太多的自定義屯援,這樣可以保持效率并且不消耗過多的游戲資源。

Notetags

Skill and Item Notetags:

image
<OTB User Next Turn: +x>
<OTB User Next Turn: -x>

Change the user's turn order position for the next turn upon using this skill or item. This will only occur once upon usage, no matter how many times the battler hits the target. This will make a preview appear where the battler will be placed next turn.
使用此技能或項目時念脯,更改用戶下一輪的轉彎順序位置狞洋。這只會在使用時發(fā)生一次,無論戰(zhàn)斗者擊中目標多少次绿店。這將顯示在下一回合將放置戰(zhàn)斗的位置吉懊。

image
<OTB Target Current Turn: +x>
<OTB Target Current Turn: -x>
<OTB Target Next Turn: +x>
<OTB Target Next Turn: -x>
<OTB Target Follow Turn: +x>
<OTB Target Follow Turn: -x>

Change the target's turn order position for the current turn, the next turn, or the following turn. If you are using the 'Follow' version of the notetag, the turn it will modify will depend on if the target has acted during the current turn. If it has acted, then it will affect the next turn, otherwise, the current turn. Successfully attacking the target multiple times will also affect the target multiple times. This will make a preview appear where the battler will be placed in the appropriate turn section.
更改當前轉彎,或下一轉彎的目標轉彎順序位置假勿。如果您正在使用notetag的“Follow”版本借嗽,修改的轉彎將取決于目標在當前轉彎期間是否已采取行動。如果它已經行動转培,那么它將影響下一個轉彎恶导,否則,當前轉彎浸须。成功攻擊目標多次也會多次影響目標惨寿。這將戰(zhàn)斗者將放置在適當?shù)霓D彎區(qū)域中邦泄。

<OTB User Add Current Turn Actions: x>
<OTB User Add Next Turn Actions: x>

Add x actions to the current turn or the next turn for the user. This will only be added once no matter how many times the battler hits the target.
將x動作添加到當前回合或用戶的下一回合。無論戰(zhàn)斗者擊中目標多少次缤沦,都只會添加一次虎韵。

<OTB Target Add Current Turn Actions: x>
<OTB Target Add Next Turn Actions: x>

Add x actions to the current turn or the next turn for the target. If the target is targeted multiple times, the target will gain actions multiple times so please be cautious when using this.
將x動作添加到當前回合或目標的下一回合。如果目標多次被定位缸废,目標將多次獲得操作,因此在使用時請務必小心驶社。

Plugin Commands

Because this is made with Battle Engine Core, you can change your game away from OTB if you want to. However, if you do, make sure you have the plugin parameter: "Force Battle System?" set to false.
因為這是使用Battle Engine Core制作的企量,所以如果你愿意,你可以將你的游戲不使用OTB亡电。但是届巩,如果這樣做,請確保您具有插件參數(shù):“ Force Battle System份乒? ”設置為false恕汇。

setBattleSys OTB
This sets the battle system to Order Turn Battle
這將戰(zhàn)斗系統(tǒng)設置為Order Turn Battle

setBattleSys DTB
This sets the battle system to Default Turn Battle
這將戰(zhàn)斗系統(tǒng)設置為Default Turn Battle

WARNING!!!

This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.
此插件適用于RPG Maker MV版本1.6.1及更低版本。如果您更新RPG Maker MV并且此插件中斷或辖,作者不負責瘾英。

Compatibility

This plugin is compatible with the following plugins:

  • YEP Core Engine
  • YEP Battle Engine Core
  • YEP Action Sequence Packs 1, 2, 3
  • YEP Animated Sideview Enemies
  • YEP Counter Control
  • YEP Battle AI Core
  • YEP Battle Select Cursor
  • YEP Buffs & States Core
  • YEP Damage Core
  • YEP Element Core
  • YEP Target Core
  • YEP Skill Core
  • YEP Instant Cast
  • YEP Item Core
  • YEP Equip Core
  • YEP Party System
  • YEP Actor Party Switch
  • YEP Job Points
  • YEP Base Troop Events
  • YEP Swap Enemies

Place this plugin under those in the Plugin Manager list. Otherwise, the effects of the plugins under this plugin may not work properly. I am NOT responsible for the compatibility of plugins not shown in the above list.
將此插件放在插件管理器列表中的插件下。否則颂暇,此插件下插件的效果可能無法正常工作缺谴。

Terms of Use

1. These plugins may be used in free or commercial games.
2. 'Fallen Angel Olivia' and 'Yanfly' must be given credit in your games.
3. You are allowed to edit the code.
4. Do NOT change the filename, parameters, and information of the plugin.
5. You are NOT allowed to redistribute these Plugins.
6. You may NOT take code for your own released Plugins without credit.

Credits

If you are using this plugin, credit the following people:

  • Fallen Angel Olivia
  • Yanfly (Big help in making the battle system work)

Change Log History

  • Sep 16 2018: Bug fix for transformation on enemy
  • Sep 18 2018: Added fail safe: prevent force actions from being used on Turn 0 when action orders do not exist yet and a warning message. Please use Turn 1.
  • Sep 21 2018: Compatibility with Yanfly's Buffs & States Core
    <Custom Action End Effect> notetag added for OTB.
    Compatibility with Yanfly's Actor Party Switch now works with OTB.
    New Notetags for OTB to add actions to the turn order:
    <OTB User Add Current Turn Actions: x>
    <OTB User Add Next Turn Actions: x>
    <OTB Target Add Current Turn Actions: x>
    <OTB Target Add Next Turn Actions: x>
  • Sep 26 2018: Hidden enemies at battle end will no longer cause the battle to error
  • Sep 30 2018: Add fail safes for Yanfly's Buffs & States Core Lunatic Mode notetags to prevent them from triggering from the wrong timing
  • Oct 7 2018: OTB now works with KEL Yep Dragonbones Integration.
    OTB turn order now flashes all selected battlers in synchronized fashion
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