1.簡(jiǎn)單值
//常量
let myConstant = 42
//變量
var myVariable = 42
myVariable = 50
//指定類型變量(不指定的話自動(dòng)判斷)
let explicitDouble: Double = 70
//類型轉(zhuǎn)換
let label = "The width is "
let width = 94
let widthLabel = label + String(width)
//字符串拼接
let apples = 3
let oranges = 5
let appleSummary = "I have \(apples) apples."
let fruitSummary = "I have \(apples + oranges) pieces of fruit."
//數(shù)組
let emptyArray = [String]() //數(shù)組初始化
var shoppingList = ["catfish", "water", "tulips", "blue paint"]
shoppingList[1] = "bottle of water" //指定元素修改
//字典
let emptyDictionary = [String: Float]() //字典初始化
var occupations = [
"Malcolm": "Captain",
"Kaylee": "Mechanic",
]
occupations["Jayne"] = "Public Relations" //指定元素修改
2.控制流
//for循環(huán)遍歷數(shù)組
let individualScores = [75, 43, 103, 87, 12]
var teamScore = 0
for score in individualScores {
if score > 50 {
teamScore += 3
} else {
teamScore += 1
}
}
print(teamScore)
//for循環(huán)遍歷字典
let interestingNumbers = [
"Prime": [2, 3, 5, 7, 11, 13],
"Fibonacci": [1, 1, 2, 3, 5, 8],
"Square": [1, 4, 9, 16, 25],
]
var largest = 0
for (kind, numbers) in interestingNumbers {
for number in numbers {
if number > largest {
largest = number
}
}
}
print(largest)
//..<來(lái)創(chuàng)建一個(gè)不包含最大值的區(qū)間炊琉,使用 ... 來(lái)創(chuàng)造一個(gè)包含最大值和最小值的區(qū)間
var total = 0
for i in 0..<4 {
total += i
}
print(total)
//問(wèn)號(hào)表示可選
var optionalString: String? = "Hello"
print(optionalString == nil)
//if判斷
var optionalName: String? = "John Appleseed"
var greeting = "Hello!"
if let name = optionalName {
greeting = "Hello, \(name)"
}
//雙問(wèn)號(hào)判斷是否nil
let nickName: String? = nil
let fullName: String = "John Appleseed"
let informalGreeting = "Hi \(nickName ?? fullName)"
//switch控制(default必須有)
let vegetable = "red pepper"
switch vegetable {
case "celery":
print("Add some raisins and make ants on a log.")
case "cucumber", "watercress":
print("That would make a good tea sandwich.")
case let x where x.hasSuffix("pepper"):
print("Is it a spicy \(x)?")
default:
print("Everything tastes good in soup.")
}
//while循環(huán)(條件在前)
var n = 2
while n < 100 {
n = n * 2
}
print(n)
//while循環(huán)(條件在后)
var m = 2
repeat {
m = m * 2
} while m < 100
print(m)
3.函數(shù)和閉包
//函數(shù)
//person: String, day: String表示參數(shù),-> String表示返回值
func greet(person: String, day: String) -> String {
return "Hello \(person), today is \(day)."
}
greet(person: "Bob", day: "Tuesday")
//on表示形式參數(shù),方法調(diào)用的時(shí)候提示用的养距。如果用下劃線可以避免形式參數(shù)
func greet2(person: String, on day: String) -> String {
return "Hello \(person), today is \(day)."
}
greet2(person: "Bob", on: "Tuesday")
//使用元組來(lái)從函數(shù)中返回多個(gè)值禾蚕。元組中的元素可以通過(guò)名字或者數(shù)字調(diào)用理茎。
func calculateStatistics(scores: [Int]) -> (min: Int, max: Int, sum: Int) {
var min = scores[0]
var max = scores[0]
var sum = 0
for score in scores {
if score > max {
max = score
} else if score < min {
min = score
}
sum += score
}
return (min, max, sum)
}
let statistics = calculateStatistics(scores: [5, 3, 100, 3, 9])
print(statistics.sum)
print(statistics.2)
//函數(shù)同樣可以接受多個(gè)參數(shù)竹宋,然后把它們存放進(jìn)數(shù)組當(dāng)中熬苍。
func sumOf(numbers: Int...) -> Int {
var sum = 0
for number in numbers {
sum += number
}
return sum
}
sumOf()
sumOf(numbers: 42, 597, 12)
//內(nèi)嵌函數(shù)
func returnFifteen() -> Int {
var y = 10
func add() {
y += 5
}
add()
return y
}
returnFifteen()
//把函數(shù)作為值來(lái)返回(就是說(shuō)函數(shù)的返回值是另一個(gè)函數(shù))
func makeIncrementer() -> ((Int) -> Int) {
func addOne(number: Int) -> Int {
return 1 + number
}
return addOne
}
var increment = makeIncrementer()
increment(7)
//函數(shù)作為另一個(gè)函數(shù)的參數(shù)
func hasAnyMatches(list: [Int], condition: (Int) -> Bool) -> Bool {
for item in list {
if condition(item) {
return true
}
}
return false
}
func lessThanTen(number: Int) -> Bool {
return number < 10
}
var numbers = [20, 19, 7, 12]
hasAnyMatches(list: numbers, condition: lessThanTen)
//閉包
numbers.map({
(number: Int) -> Int in
let result = 3 * number
return result
})
//單語(yǔ)句閉包隱式地返回語(yǔ)句執(zhí)行的結(jié)果
let mappedNumbers = numbers.map({ number in 3 * number })
print(mappedNumbers)
//如果閉包是函數(shù)的唯一參數(shù)稍走,你可以去掉圓括號(hào)直接寫閉包
let sortedNumbers = numbers.sorted { $0 > $1 }
print(sortedNumbers)
4.對(duì)象和類
//類
class Shape {
var numberOfSides = 0
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
//實(shí)例化類
var shape = Shape()
shape.numberOfSides = 7
var shapeDescription = shape.simpleDescription()
//init來(lái)創(chuàng)建一個(gè)初始化器
//使用 deinit來(lái)創(chuàng)建一個(gè)反初始化器,如果你需要在釋放對(duì)象之前執(zhí)行一些清理工作的話
class NamedShape {
var numberOfSides: Int = 0
var name: String
init(name: String) {
self.name = name
}
func simpleDescription() -> String {
return "A shape with \(numberOfSides) sides."
}
}
//類的繼承和方法重寫
class Square: NamedShape {
var sideLength: Double
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 4
}
func area() -> Double {
return sideLength * sideLength
}
override func simpleDescription() -> String {
return "A square with sides of length \(sideLength)."
}
}
let test = Square(sideLength: 5.2, name: "my test square")
test.area()
test.simpleDescription()
//帶有g(shù)etter和setter的計(jì)算屬性
class EquilateralTriangle: NamedShape {
var sideLength: Double = 0.0
init(sideLength: Double, name: String) {
self.sideLength = sideLength
super.init(name: name)
numberOfSides = 3
}
var perimeter: Double {
get {
return 3.0 * sideLength
}
set {
sideLength = newValue / 3.0
}
}
override func simpleDescription() -> String {
return "An equilateral triangle with sides of length \(sideLength)."
}
}
var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")
print(triangle.perimeter)
triangle.perimeter = 9.9
print(triangle.sideLength)
//willSet和didSet
class TriangleAndSquare {
var triangle: EquilateralTriangle {
willSet {
square.sideLength = newValue.sideLength
}
}
var square: Square {
willSet {
triangle.sideLength = newValue.sideLength
}
}
init(size: Double, name: String) {
square = Square(sideLength: size, name: name)
triangle = EquilateralTriangle(sideLength: size, name: name)
}
}
var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")
print(triangleAndSquare.square.sideLength)
print(triangleAndSquare.triangle.sideLength)
triangleAndSquare.square = Square(sideLength: 50, name: "larger square")
print(triangleAndSquare.triangle.sideLength)
5.枚舉和結(jié)構(gòu)體
//枚舉
enum Rank: Int {
case ace = 1
case two, three, four, five, six, seven, eight, nine, ten
case jack, queen, king
func simpleDescription() -> String {
switch self {
case .ace:
return "ace"
case .jack:
return "jack"
case .queen:
return "queen"
case .king:
return "king"
default:
return String(self.rawValue)
}
}
}
let ace = Rank.ace
let aceRawValue = ace.rawValue
//枚舉成員的值是實(shí)際的值,不是原始值的另一種寫法
enum Suit {
case spades, hearts, diamonds, clubs
func simpleDescription() -> String {
switch self {
case .spades:
return "spades"
case .hearts:
return "hearts"
case .diamonds:
return "diamonds"
case .clubs:
return "clubs"
}
}
}
let hearts = Suit.hearts
let heartsDescription = hearts.simpleDescription()
//結(jié)構(gòu)體(結(jié)構(gòu)體傳值婿脸,類傳遞引用)
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
}
let threeOfSpades = Card(rank: .three, suit: .spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription()
6.協(xié)議和擴(kuò)展
//聲明一個(gè)協(xié)議
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
//類和結(jié)構(gòu)體粱胜,都可以繼承自同一個(gè)協(xié)議
class SimpleClass: ExampleProtocol {
var simpleDescription: String = "A very simple class."
var anotherProperty: Int = 69105
func adjust() {
simpleDescription += " Now 100% adjusted."
}
}
var a = SimpleClass()
a.adjust()
let aDescription = a.simpleDescription
struct SimpleStructure: ExampleProtocol {
var simpleDescription: String = "A simple structure"
mutating func adjust() {
simpleDescription += " (adjusted)"
}
}
var b = SimpleStructure()
b.adjust()
let bDescription = b.simpleDescription
//類的方法可以修改類的屬性,但是結(jié)構(gòu)體的方法盖淡,無(wú)法修改自身的屬性年柠。如果要修改,需要在方法前加 mutating
extension Int: ExampleProtocol {
var simpleDescription: String {
return "The number \(self)"
}
mutating func adjust() {
self += 42
}
}
print(7.simpleDescription)
7.錯(cuò)誤處理
enum PrinterError: Error {
case outOfPaper
case noToner
case onFire
}
//使用 throw 來(lái)拋出一個(gè)錯(cuò)誤
func send(job: Int, toPrinter printerName: String) throws -> String {
if printerName == "Never Has Toner" {
throw PrinterError.noToner
}
return "Job sent"
}
//使用do-catch處理錯(cuò)誤
do {
let printerResponse = try send(job: 1040, toPrinter: "Bi Sheng")
print(printerResponse)
} catch {
print(error)
}
//提供多個(gè)catch代碼塊來(lái)處理特定的錯(cuò)誤
do {
let printerResponse = try send(job: 1440, toPrinter: "Gutenberg")
print(printerResponse)
} catch PrinterError.onFire {
print("I'll just put this over here, with the rest of the fire.")
} catch let printerError as PrinterError {
print("Printer error: \(printerError).")
} catch {
print(error)
}
//使用try處理錯(cuò)誤
let printerSuccess = try? send(job: 1884, toPrinter: "Mergenthaler")
let printerFailure = try? send(job: 1885, toPrinter: "Never Has Toner")
//使用 defer 來(lái)寫在函數(shù)返回后也會(huì)被執(zhí)行的代碼塊
var fridgeIsOpen = false
let fridgeContent = ["milk", "eggs", "leftovers"]
func fridgeContains(_ food: String) -> Bool {
fridgeIsOpen = true
defer {
fridgeIsOpen = false
}
let result = fridgeContent.contains(food)
return result
}
fridgeContains("banana")
print(fridgeIsOpen)
8.泛型
//把名字寫在尖括號(hào)里來(lái)創(chuàng)建一個(gè)泛型方法或者類型
func makeArray<Item>(repeating item: Item, numberOfTimes: Int) -> [Item] {
var result = [Item]()
for _ in 0..<numberOfTimes {
result.append(item)
}
return result
}
makeArray(repeating: "knock", numberOfTimes:4)
//你可以從函數(shù)和方法同時(shí)還有類褪迟,枚舉以及結(jié)構(gòu)體創(chuàng)建泛型
enum OptionalValue<Wrapped> {
case none
case some(Wrapped)
}
var possibleInteger: OptionalValue<Int> = .none
possibleInteger = .some(100)
//在類型名稱后緊接 where來(lái)明確一系列需求——比如說(shuō)冗恨,來(lái)要求類型實(shí)現(xiàn)一個(gè)協(xié)議,要求兩個(gè)類型必須相同味赃,或者要求類必須繼承自特定的父類
func anyCommonElements<T: Sequence, U: Sequence>(_ lhs: T, _ rhs: U) -> Bool
where T.Iterator.Element: Equatable, T.Iterator.Element == U.Iterator.Element {
for lhsItem in lhs {
for rhsItem in rhs {
if lhsItem == rhsItem {
return true
}
}
}
return false
}
anyCommonElements([1, 2, 3], [3])