/*
**防止button快速點(diǎn)擊Method
*/
@interfaceUIButton (touch)
/**設(shè)置點(diǎn)擊時(shí)間間隔,默認(rèn)0.5S*/
@property(nonatomic,assign)NSTimeIntervaltimeInterval;
/**
*用于設(shè)置單個(gè)按鈕不需要被hook,忽略YES
*/
@property(nonatomic,assign)BOOLisIgnore;
@end
#define defaultInterval.5//默認(rèn)時(shí)間間隔
@interfaceUIButton()
/**bool類型YES不允許點(diǎn)擊NO允許點(diǎn)擊設(shè)置是否執(zhí)行點(diǎn)UI方法*/
@property(nonatomic,assign)BOOLisIgnoreEvent;
@end
@implementationUIButton (touch)
+ (void)load{
staticdispatch_once_tonceToken;
dispatch_once(&onceToken, ^{
SELselA =@selector(sendAction:to:forEvent:);
SELselB =@selector(mySendAction:to:forEvent:);
MethodmethodA =class_getInstanceMethod(self,selA);
MethodmethodB =class_getInstanceMethod(self, selB);
//將methodB的實(shí)現(xiàn)添加到系統(tǒng)方法中也就是說(shuō)將methodA方法指針添加成方法methodB的返回值表示是否添加成功
BOOLisAdd =class_addMethod(self, selA,method_getImplementation(methodB),method_getTypeEncoding(methodB));
//添加成功了說(shuō)明本類中不存在methodB所以此時(shí)必須將方法b的實(shí)現(xiàn)指針換成方法A的,否則b方法將沒(méi)有實(shí)現(xiàn)。
if(isAdd) {
class_replaceMethod(self, selB,method_getImplementation(methodA),method_getTypeEncoding(methodA));
}else{
//添加失敗了說(shuō)明本類中有methodB的實(shí)現(xiàn)鸦列,此時(shí)只需要將methodA和methodB的IMP互換一下即可舶得。
method_exchangeImplementations(methodA, methodB);
}
});
}
- (NSTimeInterval)timeInterval{
return[objc_getAssociatedObject(self,_cmd)doubleValue];
}
- (void)setTimeInterval:(NSTimeInterval)timeInterval{
objc_setAssociatedObject(self,@selector(timeInterval),@(timeInterval),OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
//當(dāng)我們按鈕點(diǎn)擊事件sendAction時(shí)將會(huì)執(zhí)行mySendAction
- (void)mySendAction:(SEL)action to:(id)target forEvent:(UIEvent*)event{
if(self.isIgnore) {
//不需要被hook
[selfmySendAction:actionto:targetforEvent:event];
return;
}
if([NSStringFromClass(self.class)isEqualToString:@"UIButton"]) {
self.timeInterval=self.timeInterval==0?defaultInterval:self.timeInterval;
if(self.isIgnoreEvent){
return;
}elseif(self.timeInterval>0){
[selfperformSelector:@selector(resetState)withObject:nilafterDelay:self.timeInterval];
}
}
//此處methodA和methodB方法IMP互換了角骤,實(shí)際上執(zhí)行sendAction;所以不會(huì)死循環(huán)
self.isIgnoreEvent=YES;
[selfmySendAction:actionto:targetforEvent:event];
}
//runtime動(dòng)態(tài)綁定屬性
- (void)setIsIgnoreEvent:(BOOL)isIgnoreEvent{
//注意BOOL類型需要用OBJC_ASSOCIATION_RETAIN_NONATOMIC不要用錯(cuò)煮落,否則set方法會(huì)賦值出錯(cuò)
objc_setAssociatedObject(self,@selector(isIgnoreEvent),@(isIgnoreEvent),OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (BOOL)isIgnoreEvent{
//_cmd == @select(isIgnore);和set方法里一致
return[objc_getAssociatedObject(self,_cmd)boolValue];
}
- (void)setIsIgnore:(BOOL)isIgnore{
//注意BOOL類型需要用OBJC_ASSOCIATION_RETAIN_NONATOMIC不要用錯(cuò)膳灶,否則set方法會(huì)賦值出錯(cuò)
objc_setAssociatedObject(self,@selector(isIgnore),@(isIgnore),OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (BOOL)isIgnore{
//_cmd == @select(isIgnore);和set方法里一致
return[objc_getAssociatedObject(self,_cmd)boolValue];
}
- (void)resetState{
[selfsetIsIgnoreEvent:NO];
}
@end