轉(zhuǎn)載自:https://blog.csdn.net/jiangzhexi/article/details/55817047?utm_source=itdadao&utm_m...

轉(zhuǎn)載自:https://blog.csdn.net/jiangzhexi/article/details/55817047?utm_source=itdadao&utm_m...
1、CPU FBX→MeshRender FBX:模型文件(里面包含了UV别渔、頂點(diǎn)位置附迷、法線(xiàn)、切線(xiàn)等渲染所需要的信息) MeshRender:將這些信息傳遞到GPU哎媚,分為 Sk...